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Your best, worst and most disappointing unit.


ciphertul
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Back after getting to chapter 22 in maddening.

 

Best
Anna Warrior Sigurd. Skills, HP/luck+6 and Dual Assist+. weapon of choice, radiant bow+4 with Corrin Engrave.  She literally can zoom all over the map. Her magic bow make use of her magic growth and does aton of damage (and has 30+ percent chance to crit). She also has a ton of hp (close to 70) and good strength speed and dex. Her def and res are low, but with her hp pool, and canter form Sigurd she can easily readjust after combat. And with Dual Assist+ (almost at the highest rank) she is always assisting others from super far away. Sigurd also gives her more BLD, which helps for using melee axes. 

 

Worst

I do not count anyone on the bench, because I hardly ever use them. But it would have to be Alfred. I wanted to use him so badly, but sadly, he took a back seat and was replaced with Wolf Knight Zelkov in my team. 

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Nearing the end of the game on Hard Classic:

Best unit has solidly become Jean (Martial Master w/Eirika).  Lunar brace's bonus damage with fists' double attack functionality is absolutely monstrous, and he now one rounds basically everything he attacks.  A solid ~25 in defenses, an evasion boosting engrave on the Flashing Art, and a very high speed plus Marth's +evade passive also makes him dodge enough to never have to worry.  Dealing with 2 life bars off a boss just by having Jean get backed up by Seadall has gotten me out of a ton of situations.

Most disappointing has been Diamant.  He's not been so bad as to be replaced for me, but he's been so solidly well rounded that he doesn't have any particular strengths I can leverage.  He won't die easy, but he also can basically never get any kills for me, when every other member of my team has at least some enemy types they can one round.  It's sad too because I've been hearing so much of people loving him.

Worst has unfortunately been Alfred, who got even more screwed in levelups than Diamant.  At a point where my units had multiple 20s, Alfred didn't have a single stat over 15.

Edited by Tormod
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6 minutes ago, Tormod said:

Worst has unfortunately been Alfred, who got even more screwed in levelups than Diamant.  At a point where my units had multiple 20s, Alfred didn't have a single stat over 15.

Yeah I feel mine is also not great. My calvary rarely turns out well though. 

I think for me my best is by far the protagonist but that doesn't really count. Yunaka after that maybe. Chloe also turned out really good. 

Worst is probably Anna. Have her stay as a warrior and she's gotten way better but needed babying. She's doing a lot better after giving her the Ike ring so she might surpass Alfred in usefulness soon. 

Shout-out should go to Etie as well she sucks in direct combat but I got a +1 range skill bond ring and that plus long bow makes here a competent sniper of anything and everything but especially flyers. Just gotta keep her with an escort. 

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Just finished my first Hard Classic + random level ups run, planning to do Maddening.

Best

Yunaka - Mine never fell off, dodging absolutely everything. A forged Iron Dagger will hold until the end of the game, only getting surpassed with a forged crit dagger. She ended up with Emblem Leif, but I'll mess around with Emblem Corrin in the next run.

Diamant - Absolutely insane, he gives me a lot of Hector vibes: can't die, does a lot of damage (also a Sword + Axe user). With Emblem Ike and Corrin's skill for Chain immunity, I could send him right in the melee and he would smash everything to death. The "ting" sound of no-effect attacks has never been so satisfying. His lowish dex comes back to bite him in the very late game, but it's fine, as most of Ike's weapons are pretty accurate.

Alcryst - I really love archers in this game, with their terrain advantage. Alcryst + Emblem Lyn is such a disgusting combination, and mine ended up with close to 50 dex (thanks to +5 dex skill from Lucina), meaning that Luna would trigger pretty reliably as well as a pretty decent crit rate, even on longbows.

Decent to Disappointing

Alear - They're okay. Decent speed, str and dex, but being sword locked isn't that great. And most emblems that seemed tailored for them don't give more weapon options. Although, the dragon type is insane on some emblems. I ended up giving them Roy, for that extra oomph and aoe attack.

Ivy - While she isn't bad (I would say she's one of the best units of the game), her bad dex makes her unreliable as a late game magic nuke. She can still do a decent job with Emblem Corrin + Canto to debuff and stop reinforcements before flying off to safety.

Anna - I love her, but she needs a lot of TLC to shine. In mid to late game, she becomes really good with a really good magic stat for the magic bow, allowing her to nuke flyers and armors alike into oblivion. Long bow + support allows her to help the front lines. I ended up pairing her with Byleth so she could help the front lines better, get more luck for her passive money, and having access to more weapons scaling with mag.

Chloé - She basically has a str scaling issue. Everything else on her is decent to great. Mine was a Wyvern Knight (Lances + Axes), and she still did a decent job, but until I could recover Marth to patch her damage and avoid, she had some trouble. Emblem Eirika would have been better to patch her damage, but she was on other more reliable units at the time. She's amazing in the early game, though.

Worst

Alfred - I got really bad level ups on him, but even looking at his average stats, he looks like he's just all around garbage. Even in the early game, where usually cavaliers shine, he just wouldn't do enough damage or wouldn't survive more than one or two hits. And it didn't change over the course of the game. Great bench warmer, though.

Céline - I wanted to use her so much. I love hybrid mag and str nukers, but she nevers takes off, she has mediocre speed, and her dex is just way too low to make her skill trigger reliably. I benched her when she started getting more def than mag. Clanne filled her role of a mixed attacker better thanks to his better speed and dex. She just made an appearance in the later maps as a staff bot when I needed to deploy a 14th unit.

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9 hours ago, Cupie said:

It's actually so sad that non promoted on join units don't have any unique outfits in their base class promotions.

Yeah! I'm also sad by this point, and I was thinking of talking about here somewhere on this forum. But, actually, except from their starting classes, no unit have a special outfit. Once you change their class, they'll always stay with the generic sad outfit, with color variations. It's really sad, if you want to have unique looking unit, you have to stay with the pre-promoted ones (or the royals).

(Mention to the Hero class, which was my favorite in other games, but I found it very ugly here, ahah. Too sad when they have one of the best skill)

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45 minutes ago, Hiroki said:

Yeah! I'm also sad by this point, and I was thinking of talking about here somewhere on this forum. But, actually, except from their starting classes, no unit have a special outfit. Once you change their class, they'll always stay with the generic sad outfit, with color variations. It's really sad, if you want to have unique looking unit, you have to stay with the pre-promoted ones (or the royals).

(Mention to the Hero class, which was my favorite in other games, but I found it very ugly here, ahah. Too sad when they have one of the best skill)

I think Bucheron has a unique Berserker outfit, generic berserkers have their clothes open while Bucheron doesn’t.

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7 minutes ago, ciphertul said:

I think Bucheron has a unique Berserker outfit, generic berserkers have their clothes open while Bucheron doesn’t.

You must talk about the enemy ones. But I did some reclassing, for fun, to see how everybody is looking, and Berserker Boucheron looks like Berserker Diamant, just different colors. He even looks like tiny Berserker Anna ahah (I just can't stand how she's cute and so tiny in every outfit, lol). Boucheron is generic Berserker, unfortunately. Generic player berserker.

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Finished Ch. 15 on Maddening plus Lucina's paralogue and that one skirmish.

Surprising:
Have to say I'm turning around on Alear. After you get Lucina, they start to click as they now get to do chain attacks on top of providing extra damage for allies via their personal skill. Of course, a lot of characters wouldn't mind being able to do chain attacks -- a flying mage with a thunder tome, for example -- but Lucina's the first emblem to make Alear feel good to play as she pairs well with their personal skill.

Then you get Byleth and his +3 to all stats buff when paired with Alear vs. +? to one stat paired with not-Alear. Fliers can compete with that with the utility of easier Goddess Dance positioning, but that's it. And then you get Corrin. You already get to do some silly things with just -one- of her Dragon Vein effects in Ch. 15. Having access to all the effects is too much fun.

Disappointing:
Diamant is starting to disappoint me partially due to me using Alear a lot more to the point they out-leveled him, partially because enemy generals are getting a lot more Def and the Armorslayer he could actually swing unlike Alear isn't keeping up. 

Jean is disappointing me too. Well, okay, that's not quite accurate. More like Martial Master's disappointing me. The class is equally screwed by Arts scaling being (Str+Mag)/2 -- only learned about that yesterday -- and Martial Master's poor bases. How bad are those bases? As a 20/1 Martial Master, he has 15 Spd, which'd be the same if he were a Great Knight. Only General would drag it down any further.

...But he's saved by being a healer and having Chain Guard which made him usable in the first place. I could also just reclass him, but I'm gonna be stubborn about this and keep him there.

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Best

Clanne. He doesn't ohko anything, but he doubles everything and as a result either orkos everything or does significant chip damage to everything. His mixed offenses works in his favor since no one regardless of their defensive stats is safe from him lmao.

Alcryst. His performance went from okay to funny after he promotes... Luna is one hell of drug.

Worst

Ettie. Not rly surprising bc early game archers but she was squishy on recruitment and I find her damage falls of very quickly, so much so that by the time Alcryst joins she couldn't ohko any of the pegasus in the map :')

Jean. Never been a massive fan of villager characters but Jean was just a bad time for me. Tbf I probably got *very* rng screwed (three +1 lvl ups in a row) but yeah..... He comes in a class w good utility which is good in that his first few levels aren't that bad since he can gain exp via staff instead of punching a dragon or smth equally insane, but it rly hurt him in the long run imo since for me he had trouble phasing into a front liner.

Most Disappointing

Alfred. This one stings in particular since I wanted him to work so bad... Heck I had him deployed for probably way longer than I should've considering he was almost dead weight in most of those maps. As a character he's grown on me so I still want to build him at some point, but I've given up in my current playthrough.

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About halfway through a Hard/Classic run.

Best:

Kagetsu (Swordmaster) - By a mile. Just an insane dodgetank and critmaster. Good on own right from start,  but becomes a walking deity with Lyn (Alacrity/Speedtaker) and a forged+engraved wo dao (and Lyn gives Swordmaster access to a crit bow, which is unfair). Can solo many maps, only thing to watch out for is swarms of chain attacks, but units don't usually survive to stick around to chain. By midgame was close to 150 avoid at times, but also has an above average def growth.

 

Good:

Merrin (Wolf Knight) - Great mobility and speed. Good overall defense (dodge+def+res all at least solid). Mobility+range and speed let's you target the optimal units to pick off (mages squishy 1-rangers, etc.).  Coming with Silver Dagger is nice.

Pandreo (High Priest) - I think he could've solo-ed one or two of the bosses in Chapter 14 without an emblem as a primary healer. He's the full magic user package. Speed, avoid, Mag, Res, build. Best res tank in the game.

Diamant (Successeur)- Successeur is maybe the most tuned class in the game, so not surprising. Good pairing with Ike so far to complement his defensive strengths.

Louis (General) - I'm sure it's just small sample size anecdotal, but he's crit so much for me. As always for generals, he's weak to magic and slow movement, so I have to babysit him a bit. But in his role, he's extremely good.

Alear (Divine Dragon) - Good emblem wearer and decent unit. Good but not great strength and speed.

Seedall - Seems like one of the better dancer units of note. Can attack occasionally with very good speed or use Emblem utility if not dancing. Can also get re-danced by the Byleth emblem, so he can dance 2 units a turn (plus the 1-3 others that were danced by Byleth).

 

Decent:

Anna and Chloe as Mage Knights. I don't know how good the class is overall, but because Anna and Chloe have good personal speed growths and leveled up in speedier base classes, they have made it work well. I have Pandreo and Ivy for staves, so haven't needed Chloe to have one, so it's good to get 2 dual magic/physical wielders. 

Ivy (Lindwurm) - Solid and good utility. Flying stave. Not usually feeling like "Ivy carried me" but usually happy to have her around. Think I've gotten good speed level-ups.

Yunaka (Thief) - Totally fine, but outclassed by Kagetsu and Merrin in similar roles.

 

Okay:
Alfred (Avenir) - Started as my best unit, but that was possibly some good levelups and Sigurd. Despite okay speed and build growths in his personal and class, he's starting to get doubled, I think at least partially because the higher end lances are really heavy. 

Fogado (Cupido) - Good for chapter 13 with the fliers coming from the sea, but I honestly haven't felt much need for archer outside of Lyn's emblem. The knife users are so much better than the archers from my experience. He's gotten squeezed out of the regular rotation. 13th man as it were.

 

Worst:
I don't think any of my units have really gotten screwed or anything. I went to the trouble of moving Clanne to mage because I think it's better for him, but then didn't stick with him because Pandreo, Ivy, Anna, and Chloe are all better mages. Same with Celine. Pandreo just does most of the things she does better.

Framme started out bad and then was improving a bit before I replaced her. I used Jean briefly, but the arrival of really good units in the middle of the game put him aside.

 

Didn't seriously use or replaced at first opportunity:

Etie, Amber, Vander, Bunet, Panette, Jade, Zelkov, Timerra, Alcryst, Hortensia, Citrinne, Boucheron, Lapis
 

Edited by ra2bk
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On 1/26/2023 at 5:38 PM, Use the Falchion said:

Of the units I use: 

Best: Yunaka, Framme & Alcryst - these three are my MVPs and playmakers.

Worst: Alear or Timmera, which sucks because I genuinely like her. Or maybe Jade. She's a good tank but her accuracy sucks. 

Disappointing: Alear - he's just so...bleh. He's strong but not strong enough to kill anything. He's fast, but not fast enough to dodge or double every enemy. His Def/Res aren't bad, but they aren't good either. He's just there, and since I'm trying to build other units, he's not even benefitting from an Emblem Ring/Bracelet right now. 

Nearly a week later and a few chapters away from the Endgame:

 

Best: Alear (over-leveled, super stats, and he doesn't even need Emblem Ike anymore), Alfred (Lance/Axe Great Knight with Roy makes him unstoppable), Timmera (her and Lucina are a mainstay from now on), Diamant (the dude doesn't need an Emblem Ring, he's that strong), Alcryst (Crit Machine), Jade (her and Ike are nearly unstoppable now), Chloe (she's the true MVP of the team. She has put the team on her back since Day 1 and carried us all throughout.)

Worst: Citrinne, and not because she's bad, but because she's so fragile. I made her a Mage Knight, hoping for her to be more like L'Archel, Maribelle, and even a little Elise in archetype, and she's not. That's a good thing, but I should have turned her into a Sage. Next time, I'm thinking she'll be my Sage and I'll pull the "Dire Thunder" strat with her while Anna will be either a Sage or a Mage Knight. 

Disappointing: No one, but I do wish Yunaka kept up with everyone else. She's not bad, but I wish she was a little better. Same with Merrin. I like and use them both, but I do wish they'd hit a little harder. 

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8 minutes ago, Etrurian emperor said:

Something strange happened. Somehow when I wasn't looking Alear of all people became first reliable, and then straight up good. Aside from not really being able to do much against armor he can deal a lot of damage to everything else and dodges very consistently. Its weird. 

Yeah, it happened to me too. He just became completely untouchable and stupid strong. I'm sure a small part of that is 

 

Spoiler

Changing his refine from Beginnings to Fire

 

But he became literally the best unit in the army all of a sudden.

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At ch 18 at this point so only about 2-3 characters left to gain so unless theirs some late game duds I feel like I can say this with confidence.

 

Best overall:  It would be diamant or etie. Diamant takes limited to no investment (just stick lyn on him and save your sp for vantage +wrath). Good player phase with versatile options. He's probably the best user of a tomahawk due to his personal and with the clone ability + sol, he can one man tank for days. Etie on the other hand has a very solid curve. From chip damage archer to best range option in the form of warrior etie, she's a unit worthy of your first master seal.

 

Best with investment: Ivy or louis. In my opinion dire thunder and Canter on a flier is a crime against humanity. With dance and byleth she can one round anyone not designed to res tank. Again, requires the very specific S rank skill, but once you have it a lot of the mid game maps become trivial. Sigurd + Louis on the otherhand is the monster of the early game, but it can still be very viable late game. Add in skills like pair up and lifesphere and the only fear you have is magic weapons and mages.

 

Best insert: the best units that I can just plug in. Absolutely no investment, I just need a body has to go to pandreo. Good magic, has access to good staves (which with my comp is actually very useful) and has a great res. He often is inserted when I face a certain no chill, see the kill hound with a pain desire.

 

Disappointed me: griffon knight lapis and chloe. Her middling strength really made it rough to keep using her. She also tended to not be fast enough to double and her avoid while good, meant nothing if she didn't dish out decent dmg. As for the other flyer, I got really strength screwed in the two runs I tried to main roster her. I'm at the point where if I should just build her martial master on another playthrough.

 

Worst: Buret. Man can't hit anything with an axe and only did middling dmg with his sword. The minute I could de equip him, just gave it to diamant. Also, he seems ike the least interesting character written wise. Man only references cooking.

Edited by Vicyus
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So, switching the question up a bit, how would you rank the Emblems?

For me, Corrin is at the top in S tier. Putting aside combat, the late maps have an unauthorized amount of miasma such that she is practically mandatory in a way the other emblems aren't. Then you add in Draconic Hex, Pair Up, and the other uses of Dragon Vein, and wow.

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It seems the thing with this game is the later units are just more stable than the early ones. The early game units are still at the mercy of RNG. Etie had bad levels? Alcryst will save you. Lapis not getting enough STR to kill things? Kagetsu shows up with monster bases. Yunaka too weak and squishy? Zelkov shows up buff af (what's with thieves having big DEF in this game).

The good thing is on non-maddening infinite EXP is available from the get-go without DLC so you can brute force your favorite units into viability with some time so it's not a big deal

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3 minutes ago, EaterOfFarro said:

It seems the thing with this game is the later units are just more stable than the early ones. The early game units are still at the mercy of RNG. Etie had bad levels? Alcryst will save you. Lapis not getting enough STR to kill things? Kagetsu shows up with monster bases. Yunaka too weak and squishy? Zelkov shows up buff af (what's with thieves having big DEF in this game).

The good thing is on non-maddening infinite EXP is available from the get-go without DLC so you can brute force your favorite units into viability with some time so it's not a big deal

Which is probably what got a lot of us as I am so used to the concept of the early units having the most potential and the late game units generally being there for people who did not take the time to properly build the early game units.

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I used a lot of skirmishes to catch up with units in my first playthrough, but the early units are certainly high risk high reward. You can get insanely buffed character (in my case Yunaka and Chloé) or your lvl ups end up being pretty s*it (Lapis, and I saw videos where she ended up pretty buffed, but not mine Lapis).

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9 hours ago, RobinLucinaFan said:

Which is probably what got a lot of us as I am so used to the concept of the early units having the most potential and the late game units generally being there for people who did not take the time to properly build the early game units.

Yeah, it seems like that's a big part of it. The base stats of late joining units are just so high that they make early units not be able to catch up.

Plus, growth rates in this game are significantly lower than in past games. Like, no one has kagero's 65 base strength growth, and the class growths are more or less the same as they were in fates.

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On 1/30/2023 at 2:48 PM, ra2bk said:

Decent:

Ivy (Lindwurm) - Solid and good utility. Flying stave. Not usually feeling like "Ivy carried me" but usually happy to have her around. Think I've gotten good speed level-ups.

I failed to realize how tanky Lindwurm is. It's got the highest combined DEF+RES bases in the game (it's balanced between def/res so it doesn't stand out at first glance) along with strong class growths. Ivy has 45/60 DEF/RES growths as Lindwurm on top of the 8/9 base (17 sum, no other class has more than 15 and most non-general classes advanced have 10-13).

Gave Ivy Bolganone at 17 and she has begun carrying. Her personal skill is also a good fit, her defenses let her tank and then her player phase has higher hit, which makes up for her biggest weakness (below average dex).

Edited by ra2bk
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Best

A choice between Citrine or Alcryst maybe.

Citrine is a Sage and Alcryst is still a Bow Lord but Long Bows rock in this game. Even Etie (who I'm using alongside him to compare and choose for the finale) is viable with one.

Worst

Alfred

He died in chapter 5 alongside Clanne and Louis because his lance strikes kept missing and he couldn't survive counter attacks eventually. I feel like they nerfed Cavaliers or Paladins in this game. The problem is I've used Vander who's an axe Paladin until chapter 10 where Hyacinth murdered him with that broken Mani Katti sword. 4×4 + an extra 2×24 damage goes way beyond a unit's HP cap and yet we're supposed to replace him with Alfred by chapter 6 who in my experience got around 71-74% hit rates versus Vander's 74-85% hit rates. Jeigans are actually useful for the hardest mode this game offers.

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6 hours ago, dragonlordsd said:

Yeah, it seems like that's a big part of it. The base stats of late joining units are just so high that they make early units not be able to catch up.

Plus, growth rates in this game are significantly lower than in past games. Like, no one has kagero's 65 base strength growth, and the class growths are more or less the same as they were in fates.

Another benefit of the later game units is that they seemingly come with more SP than your other units. It's especially good when they come with 1500 SP which is perfect for Tiki's Starsphere

Once the Racket of Solm were recruited they were given Starsphere and left everyone in the dust (sorry Divine Dragon Fanclub)

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Best:

Ivy, Flying Nuke bomber. once her accuracy and Speed sorted out, she can one-round almost everyone including bosses. good survivability + her personal skill also make her effective against fellow mages too.

Jade, armor unit that can kill reliably, can take at least 2-3 hit from mage compared to other armor like louis, and a decent speed which you can benefit from speedtaker, overall very solid unit

Brodian duo royals: Sol and Luna is very useful class ability with their stats matching the skill

Worst:

Bencheron, you can make him work in other class but he failed miserably in his own class

 

Disappointing:

Merrin, shes very useful in her introductory chapter, but then falls hard she hardly kills anyone. Yunaka does a dagger-unit job better

Cranne, usually starter mage can carry me, but he also hardly kill anyone near mid game

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