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Best Classes for each character?


DefyingFates
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I know anyone with a personal class is going to best in that, but I'm curious what classes you went with for everyone else. I'm looking for inspiration for my own builds since some of my characters started to fall off in usefulness, but I also just like seeing what different people do with their builds and how fun the results can be.

Please share your opinions with us! If you think certain inheritable skills or Emblems really make certain class combinations/ builds work, feel free to share those too! The thought process that goes into deciding who should class into what is really intriguing to me and I'd love to learn more from that angle too!

Thank you in advance!

EDIT: Character growth % rates:

Spoiler
Name HP Str Mag Dex Spd Def Res Lck Bld
Alear 60 35 20 45 50 40 25 25 5
Vander 60 25 10 25 35 35 20 10 5
Clanne 40 35 10 40 50 30 25 20 5
Framme 55 30 25 35 55 25 30 25 0
Alfred 65 40 5 35 40 40 20 40 10
Etie 45 40 0 25 35 25 30 25 5
Boucheron 85 20 0 50 45 35 20 15 20
Céline 50 35 25 30 45 30 40 50 5
Chloé 75 25 35 40 55 30 25 25 5
Louis 75 40 0 25 25 50 20 25 15
Yunaka 50 35 25 40 45 15 45 25 5
Alcryst 65 30 10 40 45 30 20 15 10
Citrinne 45 10 40 25 30 20 40 25 5
Lapis 55 25 20 35 55 35 30 25 5
Diamant 75 30 15 20 40 40 25 20 15
Amber 65 45 0 25 30 35 5 35 15
Jade 55 35 25 35 30 40 30 20 10
Ivy 55 25 30 25 40 30 35 15 10
Kagetsu 60 30 15 50 50 40 25 40 10
Zelkov 65 35 15 40 35 35 15 25 10
Spoiler
Name HP Str Mag Dex Spd Def Res Lck Bld
Fogado 60 30 25 30 55 30 35 25 10
Pandreo 60 5 30 45 45 15 55 30 15
Bunet 65 30 10 40 35 45 25 40 10
Timerra 55 25 25 45 45 30 30 30 10
Panette 75 45 10 40 25 30 15 20 15
Merrin 55 25 25 40 50 30 30 25 10
Hortensia 40 20 20 35 50 25 55 50 0
Seadall 55 25 15 25 50 25 25 35 10
Rosado 75 45 25 40 45 30 30 20 5
Goldmary 65 30 5 25 25 55 25 25 5
Lindon 65 25 25 25 40 25 40 15 10
Saphir 80 35 0 25 30 30 5 20 10
                   
                   
Anna 55 15 50 50 50 20 35 45 5
Jean 50 20 20 35 40 25 20 25 5

Class % growth rates:

Personal Classes:

Spoiler
Name HP Str Mag Dex Spd Def Res Lck Bld
Dragon Child 10 10   10 15 10 10 5 5
Divine Dragon 10 10   10 15 15 15 10 5
                   
Noble 15 15   5 5 20 5 15  
Avenir 15 15   5 10 25 5 20 5
Noble   5 10 5 5 5 10 20  
Vidame 5 10 15 5 5 5 15 20  
Lord 15 20   10 10 10   5  
Successeur 15 20   10 15 15   10 5
Lord 10 10   25 10 10   5  
Tireur d’élite 10 10   30 10 15 5 5  
Wing Tamer 5   20     10 20    
Lindwurm 5   25 5   15 25    
Wing Tamer     15 10 10   25 10  
Sleipnir Rider     20 15 15   30 15  
Sentinel 10 10   10 5 20   5  
Picket 10 15   10 10 20 5 5 5
Sentinel 10 5   15 15 5 15    
Cupido 10 5 5 20 20 5 20    
                   

Generic Classes:

Spoiler
Name HP Str Mag Dex Spd Def Res Lck Bld
Paladin 15 15   10 15 15 15 10  
Wolf Knight 10 5   15 20 5 20 20  
Mage     25 5     25 5  
Sage     30 5     30 15  
Mage Knight 5 5 25   5 10 25 5  
Martial Monk   10 25     10 20 10  
Martial Master 5 10 20     15 25 10  
High Priest     25   5   30 30  
Sword Flier 5 10 5 10 10   10 10  
Lance Flier 5 10 5 10 10   10 10  
Axe Flier 5 10 5 10 10   10 10  
Griffin Knight   10 15 15 20   15 15  
Wyvern Knight 20 20   10 5 20 5 5 5
Thief 5 10   20 15 15 5 15  
Dancer 5 10   5 15 10 20 20  
Spoiler
Name HP Str Mag Dex Spd Def Res Lck Bld
Sword Fighter 10 10   15 20   15 10  
Swordmaster 10 10   15 20   15 15  
Hero 15 15   10 15   10 15  
Lance Fighter 10 10 5 20 5 10 5    
Halberdier 10 15 5 20 10 15 5 5  
Royal Knight 5 10 15 15 15 5 20 10  
Axe Fighter 25 20   5 10 5     5
Berserker 30 30   5 10 5     10
Warrior 25 20   10 15 10 5   5
Archer 10 15   25 10 5   5  
Sniper 15 15   30 10 10   10  
Bow Knight 10 10   20 20   15 15  
Sword Armor 20 15   10   30     5
Lance Armor 20 15   10   30     5
Axe Armor 20 15   10   30     5
General 25 20   10   30     10
Great Knight 20 15   15   25 10 5 5
Sword Cavalier 10 10   10 10 10 10 10  
Lance Cavalier 10 10   10 10 10 10 10  
Axe Cavalier 10 10   10 10 10 10 10  

I really should have had these done earlier, my bad!

Edited by DefyingFates
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Warrior Anna has actually been really fun, but I’d say Mage Knight is best for her.

 

Spoiler

Make sure to train her in tomes before Chapter 10.

 

Lapis as a Warrior, Etie as a Warrior, both are good. Lapis is at best second best as a swordie.

Boucheron as a wolf knight is fun.

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22 minutes ago, Nukemind said:

Lapis is at best second best as a swordie.

After Diamant, I assume?

22 minutes ago, Nukemind said:

Etie as a Warrior

You're not the first person to suggest this! May I ask what it is about Warrior Etie that makes her so good, please?

I'm also quite curious who else starts as a physical class but is better in magic and vice versa. I think I've seen people using mage Chloe too?

Edited by DefyingFates
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5 minutes ago, DefyingFates said:

After Diamant, I assume?

After Kagerasu. Though I forgot about Diamant as I have him using axes more than swords in his promoted class!

 

5 minutes ago, DefyingFates said:

You're not the first person to suggest this! May I ask what it is about Warrior Etie that makes her so good, please?

I actually don’t use Etie much, but Alcryst has better stats across the board than her, plus Luna. 
 

However, Warrior Etie can get amazing strength growths. This allows her to ORKO, or rather OHKO, with longbow even if she isn’t as useful on the frontline as Al.

7 minutes ago, DefyingFates said:

I'm also quite curious who else starts as a physical class but is better in magic and vice versa. I think I've seen people using mage Chloe too?

Honestly not many others. I kept Chloe as a gryphon but her healing is on point. Anna is great but with Warrior I got her strength pretty damn high and she can use hurricane axe too (though she has to go second). I believe I’ve heard Yunaka is a good mage but I definitely wouldn’t reclass her, covert is too good for her. 
 

Really, sadly, this game doesn’t have *too* many magically gifted units. But that’s okay, as the enemy is rarely blessed with good Res so even if they are mediocre compared to Str they can still make major dents.

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1 minute ago, Nukemind said:

After Kagerasu. Though I forgot about Diamant as I have him using axes more than swords in his promoted class!

Yeah, to be honest I'm the same xD I didn't use Kage because I had Diamant at the time. I wonder if it's not too late to go back and train him up since I want to get his supports anyway...

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I'm struggling with this idea too. I picked normal for my first run, as my thought was I wanted to train a lot of characters in a lot of classes, and it would need the grinding of normal to test out builds. 

And yet... I'm struggling to make class changing useful on most units. I've not found any hidden builds as I had hoped. The best use I can see if getting higher growths if you are trying to max stats, and that's kinda a niche use. Hopefully some others can suggest better ideas than I. I'll be tracking in hopes of that. 

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56 minutes ago, ZSSenpai said:

Curious:  Do we think Griffin Knight or Wyvern Knight is better?  I have Chloe on Wyvern in my first maddening playthru and it seems good, but I'm wondering if Griffin is a better pick for future runs.

For me the question came down to healers. I didn't have any (I dropped Framme early on) so I made Chloe a Griffin Knight. If I'd kept Framme or kept Jean as a healer instead of turning him into a nuke I may have picked the other option.

On the other hand, I don't think Chloe has good Atk (or at least mine doesn't) so maybe the extra offenses from WK would have been wasted on her.

5 minutes ago, bookwormbabe29 said:

Hopefully some others can suggest better ideas than I. I'll be tracking in hopes of that. 

I'm glad I'm not the only one! Remember to "follow" this thread to keep up to date with future comments!

Speaking of, this is a comment I got for the same question on Reddit. What do you think, everyone?

Quote

Anna wants to go magic classes as she has the highest magic growth in the game. High Priest will help boost her luck which will help make her money. Pretty much all non-armored/non-flier axe units want to be Warrior as the personnel is good and being able to use bows is really useful in this game. Likewise, the general consensus I'm seeing is that Hero is the best class for any Sword user.

 

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3 hours ago, DefyingFates said:

anyone with a personal class is going to best in that, but I'm curious what classes you went with for everyone else.

Not everyone of them necessarily.

I can definitely understand keeping Alear, Ivy and Hortensia in their personal class. Those are really good.

But I personally prefer Alcryst as a Warrior (chain attacks with bows are super good) and Alfred as a Great Knight (more reliable class skill and better stats to bait enemies, which combos well with his personal skill).

Not sure about the rest myself.

2 hours ago, ZSSenpai said:

Curious:  Do we think Griffin Knight or Wyvern Knight is better?  I have Chloe on Wyvern in my first maddening playthru and it seems good, but I'm wondering if Griffin is a better pick for future runs.

That's a really good question.

The advantage of Wyvern is obviously stats. Good raw strength, 6 movement is great, 2 weapon choices to avoid and inflict breaks, and just generally strong offense and versatile positioning.

However, Griffon can actually give it some competition. Staves are pretty useful in this game, there's a lot of utility ones like Rewarp and Freeze that give it a different use case and even more versatile positioning with Rewarp. The other thing it has is also a better resistance modifier... and the reason this is relevant is because chapters 7, 8, and 9 all have flying tome wielding bosses. So Griffon can actually let Chloe bait those bosses safely for other units to come in and get the kill.

I went with Griffon myself with the first Master Seal I got. She let me clear those chapters in 2~4 turns first try. Mind you, this was in Hard, but I've seen Maddening LTCs that also use Griffon Chloe in this stretch of the game for this reason.

So... yeah I dunno. It's a good question, and a good problem to have. Both have their merits.

Edited by DaveCozy
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I feel like early-game, Griffin Knight is definitely the go to. Having a flying staffer is just too good to pass up early game where your other options for healers are Framme and Jean who fall off quite easily (in fairness Jean can get good provided with enough TLC, but I've been using Framme consistently and on normal mode, she is struggling to do anything bar get one rounded and heal, which in fairness makes sense but still she's...) so benching them post Anna paralogue/chapter 7 where you get your first master seals, Chloé will make a great replacement. Alongside Miccy on whoever you have her on (maybe mage!Anna/Céline idk), between the two, healing should be good. Then I feel like down the line when Chloé inevitably starts to get a bit limp in the damage side of things and you have access to more supportive units like Ivy, Pandreo and Hortensia who can do what she did but better, I think reclassing Chloé to Wyvern, if you intend on using her would be wise.

Aside from Chloé, putting Vander in Great Knight would be a good idea if you intend on using him. Vander falls hard post the Firene chapters tbh (which makes sense considering what he is, but he's honestly a pretty shitty Jeigan even compared to other Jeigans). Reclassing him to Great Knight gives him actual bulk and access to more accurate weapons since his accuracy is also shite (trust me, I know cause I am attempting to use him lol).

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7 minutes ago, Azz said:

Then I feel like down the line when Chloé inevitably starts to get a bit limp in the damage side of things and you have access to more supportive units like Ivy, Pandreo and Hortensia who can do what she did but better, I think reclassing Chloé to Wyvern, if you intend on using her would be wise.

You know, I... hadn't considered this option before. I may do just this honestly. I hope Wyvern Knight is enough to fix her poor offenses too.

P.S. I'm going to add unit and class growths to the OP to hopefully make suggestions and calculations easier to do. Sorry for the delay!

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Tbh, if you do want to use Chloé long term, her magic growth is fairly serviceable at 35%, you could easily make her into a Sage if the mobile staffer starts to lose it's shine with better supporters around and you need a new magic user because the base early game magic users are all fairly mid imo. 

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3 minutes ago, Azz said:

Tbh, if you do want to use Chloé long term, her magic growth is fairly serviceable at 35%, you could easily make her into a Sage if the mobile staffer starts to lose it's shine with better supporters around and you need a new magic user because the base early game magic users are all fairly mid imo. 

Thanks! What qualifies as a good or serviceable growth rate though? What would you say is a good boundary for that?

Also, how exactly does Jean's Expertise skill work? His HP growth is 50% for example: does that mean he has a 100% rate and thus is guaranteed to get point in it with each level up, or are the stats listed above what his growths are at after factoring in his skill? I assume it's the former, but still.

P.S. Are there caps to how high stats can go for certain characters/ classes? I can't find any information about that and what those limits would be. Thanks in advance, all!

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2 minutes ago, DefyingFates said:

Thanks! What qualifies as a good or serviceable growth rate though? What would you say is a good boundary for that?

Also, how exactly does Jean's Expertise skill work? His HP growth is 50% for example: does that mean he has a 100% rate and thus is guaranteed to get point in it with each level up, or are the stats listed above what his growths are at after factoring in his skill? I assume it's the former, but still.

P.S. Are there caps to how high stats can go for certain characters/ classes? I can't find any information about that and what those limits would be. Thanks in advance, all!

So Chloé prf mag growth is 35 and sage's is 30 so she'd have a growth of 65 all together. Classes seem to be where units will get most of their growths from as you'll see a good amount of units will have lowish personal growths but classes will bring them up. With how levelling is infinite in Engage (provided you have the funds to buy second seals), growths are probably gonna end up being more important in the long run.

Jean's skill works in that it doubles his class's growths. So his base mag growth is 20 and martial monk is 25, but with his prf skill, martial monk now has a growth of 50 in mag, thus making his total magic growth 70. 

Also yes, max stat modifiers for characters do return. I.e. Swordmaster has a str cap of 40, but Lapis has a -2 mod in str so if she's a Swordmaster, she'll cap at 38. There are no HP or build modifiers for any characters. 

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5 minutes ago, Azz said:

Jean's skill works in that it doubles his class's growths. So his base mag growth is 20 and martial monk is 25, but with his prf skill, martial monk now has a growth of 50 in mag, thus making his total magic growth 70. 

Oh! Okay, thank you for clarifying that! Things make more sense now xD

6 minutes ago, Azz said:

Also yes, max stat modifiers for characters do return. I.e. Swordmaster has a str cap of 40, but Lapis has a -2 mod in str so if she's a Swordmaster, she'll cap at 38.

Thank you for this too! I noticed stats can go up or down when reclassing. Does that mean there will always be stat caps regardless of the class you're in and you can't keep reclassing to get max stats in everything (e.g. going from Swordmaster to Sage to get high Str and Mag)? I assume Jean and Tiki's skills don't let you bypass those caps either, just hit them sooner?

I'm just curious to know if there's a point when reclassing units stops actually getting them stats. I've never done something like this before, so this is all new to me. Thank you again, Azz!

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I don't know about "best", but if I can be bothered to replay this game, I'm going to have a very bizarre class path for Alfred.  Going through two unpromoted classes will be a bit painful, but I think it'll fix his stat issues somewhat.  Which would be Noble -> some other unpromoted horse unit -> Paladin -> Avenir.

Also someone talk me out of making Louis a Hero.  Please.

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19 minutes ago, DefyingFates said:

Does she use arts well?

Warning It is a theorycraft build right now.

Should be as arts are using str+mag/2 to get attack and she have growth in both. Also she has an OK speed growth, but a weak build which also aligns well with with lighter weapons like arts. On top of that she has good def and res growths so she should have some bulk as a melee user. I am not using her right now, so can't say if it is a good build or not, but next run I really want to try it.

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22 hours ago, Nukemind said:

Anna is great but with Warrior I got her strength pretty damn high and she can use hurricane axe too (though she has to go second).

Anna Warrior is my best unit. You can get the radiant bow early on and it really destroys. It's like having a mage in a melee class. Great melee damage on top of having range magic damage too. 

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Generally alear and the lords are pretty comfortable in their unique classes except alfred. Hes just too frail and you don't get enough dex to fir his personal into the equation well. High priest Anna seems to be the go to farm option for gold generation. Warrior etie with wind god has been amazing. She gets enough strength to chip heavies and can chain sagely from a distance. A weird build I'm trying right now is bow knight jade. She has pretty good growths but her base defense is just outclassed by Louis so making her an offensive option is interesting. She might be better off in the hero or warrior or swordmaster tree. You also only need 1 thief I find so reclassing yunaka or zelkov is interesting. Yunakas probably the best Levin sword user not in the mage knight class and her high dodge chance is better supplied with an offensive option in the late game where great knights are the primary cavalry. Also framme needs to be promoted asap. She does work as a master and forging a weapon arts is high value.

Edited by Vicyus
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1 hour ago, Vicyus said:

High priest Anna seems to be the go to farm option for gold generation.

High Mag and luck, yeah: that seems a good choice for making money.

How are you all building Yunaka, by the way? Unless she's using the Smash dagger she deals 1 damage at best to any enemy not from the Training maps. There's no magic dagger in Engage, is there?

Also, who's the best Armored unit? I've heard a handful of people say Louis is better than Jade, not just on here. Is that really the case?

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11 minutes ago, DefyingFates said:

How are you all building Yunaka, by the way? Unless she's using the Smash dagger she deals 1 damage at best to any enemy not from the Training maps. There's no magic dagger in Engage, is there?

Forged daggers gain a lot of might. I've found that on hard classic she does around 18 dmg on average to non armored by ch 17, with only iron +3. Also quick tip, her best targets are cavs. She doubles em easy 

Edited by Vicyus
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10 minutes ago, Vicyus said:

Forged daggers gain a lot of might. I've found that on hard classic she does around 18 dmg on average to non armored by ch 17, with only iron +3. Also quick tip, her best targets are cavs. She doubles em easy 

Ah, thank you for the heads-up! She has a plain Silver Dagger and Peshkatz along with the aforementioned dagger. Hopefully just adding +2 to the former will be enough to pick her damage back up. She was quite good to me in early-game 🙂

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4 hours ago, Vicyus said:

You also only need 1 thief I find so reclassing yunaka or zelkov is interesting.

Strongly disagree on hard - 2 thieves avoidance tanks trivialized many maps for me(story and skirmishes alike) - it is cool when you could hold one part of the map with OP unit it is completely broken when you could hold 2 parts of the map with 2 OP units. I know that it isn't a viable strategy on maddening as enemies will ignore your units if they can't hit them, but on hard it feels like autowin button.

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