Perkilator Posted March 24, 2023 Share Posted March 24, 2023 (edited) This was anoher character concept I've been wanting to do, but I didn't want to do it too soon after Noah & Mio. I'm going to write this more straightforward (i.e. won't be going into as much detail with attributes and the like) because that's the kind of way I think. The character I'm writing about today is Estelle Bright from the Trails series! Estelle's moveset Spoiler Intro: Estelle jumps from the sky and twirls her Bo Rod. Stance/Idle 1: Estelle’s battle stance from the Trails games. Idle 2: Estelle twirls her Bo Rod once. Idle 3: Estelle stretches her arms while holding her Bo Rod. Notable Palette Swaps: SC design (default) FC design (red) Joshua (black) Scherezard (purple) Olivier (white/yellow) Kloe (blue) Agate (green) Loewe (grey) Walk: Estelle cheerfully walks forward. Dash: Estelle runs with her Bo Rod in both hands. Damage: Her damage animation from the Sky trilogy. Jump: Estelle pushes her Bo Rod on the ground for her first jump, then twirls around for the second jump. Crouch: Estelle crouches with her Bo Rod in one hand. Normal Attacks Jab: Pummel; Estelle constantly pummels the enemy with her Bo Rod (1-2% each hit, small knockback), finishing with a horizontal swing (5%, small knockback) Forward+A: Estelle spins her Bo Rod around (8%, small knockback) Down+A: Estelle pokes the ground with her Bo Rod, tripping the opponent (7%, small knockback) Up+A: Estelle pokes her Bo Rod above herself (11%, OK knockback) Aerial Attacks Air+A: Estelle twirls her Bo Rod in front of herself (12%, OK knockback) Air Forward+A: Estelle swings her Bo Rod forward (13% with a meteor effect, OK knockback) Air Back + A: Estelle pokes the opponent behind her (10%, small knockback) Air Up+A: Estelle swats above herself with her Bo Rod (13%, OK knockback) Air Down+A: Estelle swats below herself with her Bo Rod (13%, OK knockback) Dash Attack: Estelle does a vaulting jump and swings her Bo Rod downwards (13%, OK knockback) Edge Attack: Estelle pokes along the ground (8%, small knockback) Get-Up Attack: Estelle sweeps around herself (7%, small knockback) Smash Attacks Forward+A: Estelle plants her Bo Rod into the ground and holds onto it while performing a horizontal kick (19%, OK knockback) Up+A: Estelle twirls her Bo Rod above herself (18%, medium knockback) Down+A: Estelle pokes her Bo Rod on both sides downward (15% each hit, OK knockback) Grab Game Grab: Estelle grabs the opponent by the collar Pummel: Estelle bonks the enemy with her Bo Rod (2%) Forwards+Throw: Estelle shoves the opponent with her rear end (7%, small knockback) Down+Throw: Estelle catches the opponent with her Bo Rod and tosses them to the ground (9%, small knockback) Back+Throw: Estelle runs behind the opponent and bats them away (9%, OK knockback) Up+Throw: Estelle kicks the opponent into the air (6%, small knockback) Special Moves B : Comet; Estelle fires a ballistic wave of energy that can be aimed using the control stick. The normal version fires a spread shot in a somewhat small radius (14%, OK knockback) The charged version fires an actual comet that goes through multiple opponents (22%, medium knockback) B + Forwards : Barrage; Estelle performs a somersault forward, then beats the enemy with her Bo Rod. The normal version sees Estelle somersaulting, and then dealing a single hit (13%, OK knockback) The charged version sees Estelle spinning her body while she’s horizontally tilted and hitting opponents multiple times (21%, medium knockback). You can tilt the control stick to influence which direction Estelle goes in while using this attack. B + Up : Hard Break; Estelle leaps into the air and falls down, using her Bo Rod to attack opponents from above. The normal version has Estelle jump up and use her Bo Rod as a pogo stick, bouncing off either the ground or an opponent (14% with a footstool effect, OK knockback) The charged version has Estelle jump higher (at the cost of less horizontal distance) and deliver a strike that breaks an opponent’s shield, at the cost of not being able to pogo off of anything (23% with a meteor effect, medium knockback) Both versions of the attack can be canceled by tilting up on the control stick after you’ve jumped into the air B + Down : Hurricane; Estelle twirls her Bo Rod in front of herself and blows away whatever’s in front of her, but can’t protect from behind. The normal version is a twirl that reflects projectiles The charged version is a fierce wind that blows opponents further away, but just as quickly fades out. Any projectiles that come your way will be slowed down and weakened. Final Smash: Wheel of Time; Estelle spins towards the opponent alongside Joshua (20%). The first opponent hit is taken into a cutscene where Joshua unleashes Phantom Raid, and then Estelle runs around in a vortex as orange lightning rains down from the sky (45%, devastating knockback). Gimmick: Craft Charge; Each special move has a charge that can be stored for later by holding B, but only one special move can be charged at a time. If you use a special move other than the one that’s charged (which is indicated by what color the orb on the HUD is), you use the normal version of that special move. Pressing Shield before the full charge resets the charging process. Craft Colors: Red = Neutral Special Blue = Side Special Yellow = Up Special Green = Down Special In addition, Estelle’s Bo Rod has different levels of power depending on whether she uses a poke attack or a swing attack. Taunts Up: “Come on, we can do this!” Estelle rolls her arm backward twice to boost her teammates’ morale. Side: “Hey! Pay attention!” Estelle reaches her hand forward. Down: Estelle makes a face by pulling her eyelid and sticking out her tongue while twirling her Bo Rod. Winposes 1: “Piece of cake!” Estelle twirls her Bo Rod and gives a peace sign. 2: Estelle and Joshua do a high five before standing back to back with each other. 3: Estelle twirls her Bo Rod before giving a fist bump into the air. Applause: Estelle respectfully claps for the winner. Icon: The emblem of the Bracer Guild Boxing Ring Title: The Extraordinary Bracer Star K.O.: “I’m sorryyyyyy…!” Victory Music: Victory! (Trails in the Sky) Kirby Hat: Estelle’s hair Stage: Arseille Spoiler This stage takes place on the Arseille itslef; as in, the whole ship. It's a relatively large stage ideal for 8-player battles. The back is slightly more cramped, as the propellers on the right side damage fighterds unlucky enough to bump into them. On the left side at the front, sometimes the Orbal Cannon will fire, dealing massive damage to anyone in the blast zone. There will also be cameos from: Scherezard Olivier Kloe Agate Zin Tita Anelace Cassius Kevin Loewe Renny The Battlefield and Ω forms take place on separate platforms floating next to the acutal ship. The above cameos still appear on the Battlefield and Ω forms. Music Spoiler I opted to go for music not just from the Trails series, but from other Falcom franchises as well (sorry for the orange text and grey background, but I wanted to C+V this just so I didn't have to manually embed every song). Trails in the Skies Whereabouts of Light Silver Will Provincial City Of Rolent Sophisticated Fight Pinch!! Factory City of Zeiss Seaport City Ruan Recapture Hollow Light of the Sealed Land Challenger Invited Ancient Makes Those Who Protect the Greatest Treasure Silver Will, Golden Wings Fight with Assailant Obstructive Existence Fateful Confrontation Feelings Soar with the Wind Looking Up at the Sky Strepitoso Fight The Fate of the Fairies Heartless Surprise Attack The Merciless Savior Determination to Fight Till the Night of Glory Overdosing Heavenly Bliss The Glint of Cold Steel Spiral of Erebos Get Over the Barrier! Inevitable Struggle Unfathomed Force The Azure Arbitrator Ys Medley Theme of Adol - Ys I & II First Steps Toward Wars Palace of Destruction Tower of the Shadow of Death Dreaming To Make the End of Battle The Strongest Foe Valestein Castle Theme of Adol 1993 Sunshine Coastline A-TO-Z Overworld - Faxanadu Sortie - Star Trader Gadobadorrer Earnestly Advance Demon Lord Vesper Soaring Through Azure Sadness Classic Mode: The Smash Guild (fights characters loosely referencing other Nihon Falcom games in 150HP Stamina battles) Spoiler Round 1: Roy (Color 3) on Pirate Ship (Theme of Adol - Ys I & II) Round 2: Falco (Color 2) and Mario (Color 3) on Lylat Cruise (Sortie - Star Trader) Round 3: Bowser (Color 8 ), then Giant Ridley (Color 4) on Castle Siege (Gadobadorrer) Round 4: Marth (Color 5) and Lucina (Color 3) on Saffron City (Earnestly Advance) Round 5: Chrom (Color 2) on Shaodw Moses Island (The Glint of Cold Steel) Round 6: Estelle (Color 3) on Arseille (Silver Will) Final Round: Master Hand (& Crazy Hand, on 7.0 or higher) on Final Destination (The Merciless Savior) Spirits Spoiler Estelle Bright (Fighter Spirit) Joshua Bright (Color 3 Estelle, ★★★) Scherazard Harvey (Color 6 Simon and Color 4 Estelle, ★★) Olivier Lenheim (Color 4 Ken and 5 Estelle, ★★) Kloe Rinz (Color 3 Lucina and Color 6 Estelle, ★) Tita Russell (Giant Color 3 R.O.B., ★) Agate Crosner (Color 4 Cloud and Color 7 Estelle, ★★) Zin Vathek (Color 6 Lucario, ★) Loewe (Color 2 Chrom, ★★★★) Renny Hayworth (Color 2 Villager and Color 3 R.O.B. x5, ★★) Kevin Graham (Color 7 Link, ★) Edited March 24, 2023 by Perkilator Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.