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New Heroes & Mythic Heiðr


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14 minutes ago, Xenomata said:

Defensively she's nothing special, but 46/43 offenses, with a superboon in Spd?

Looked up the other infantry archers of this generation to compare:

Kiragi 38+/43+
Eite 45/40+
Rebecca 44/45
Dorothy 46/43+

So yeah, stacks up very nicely. That said, we're two months away from the next round of stat inflation...

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39 minutes ago, Humanoid said:

So yeah, stacks up very nicely. That said, we're two months away from the next round of stat inflation...

Keep in mind that the next round of stat inflation also coincides with an increase in Dragonflower caps, so Dorothy will have her cap increased from 5 to 10 almost immediately. In retrospect, had she been only one month before CYL7, it might've been the best time possible for her to be added.

Edited by Some Jerk
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1 hour ago, Humanoid said:

Looked up the other infantry archers of this generation to compare:

Kiragi 38+/43+
Eite 45/40+
Rebecca 44/45
Dorothy 46/43+

So yeah, stacks up very nicely. That said, we're two months away from the next round of stat inflation...

Yeah, unless you need a colorless Inf. Archer from every game for Limited Battles Dorothy is just flatout better than others with no Prf. Rebecca comes up barely short statwise and does have the limiter of being a limited-time unit (merges for her are harder to get, so unlike Dorothy she'll fall further behind in stats if you don't want to mass summon for her) but is saved by having a powerful Prf weapon.

Also fun fact, her base Atk (46) is higher than the base Atk of Raphael (42). At base, Raphael, who is always either eating or training, is weaker than an average girl who ain't nothin special AND a little girl AND a princess AND whatever Annette is supposed to be.

Edited by Xenomata
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2 hours ago, Some Jerk said:

Keep in mind that the next round of stat inflation also coincides with an increase in Dragonflower caps, so Dorothy will have her cap increased from 5 to 10 almost immediately. In retrospect, had she been only one month before CYL7, it might've been the best time possible for her to be added.

I don't think a month or two would really make a difference.

Every single 4-star unit since Kiragi's release 7 months ago (including himself) have been competitive with premium units with the only real exception of Vanessa. Bastian might not be particularly amazing right now, but he's just waiting for an Arcane weapon. Sylvain would like an Arcane axe with a guaranteed follow-up, but he can at least make do with Seahorse Axe in the meantime.

For reference, the 4-star units we've gotten since Kiragi are (stat comparisons done with maximum Dragonflowers):

  • Winter Annette (solid Far Save tank, especially after the release of Arcane Nastrond)
  • New Year Panne (Galeforce cavalry with Freyja's stats)
  • Desert Byleth (Sublime Heaven with Ascended Ishtar's stats)
  • Etie (same Atk as the bow Chroms, but with an actual Spd stat)
  • Valentine Hana (ridiculously fast sword armor and one of the best options for a Savvy Fighter Near Save tank, especially after the release of Arcane Devourer)
  • Bastian (better base stats than Arval, just waiting for an Arcane weapon with a guaranteed follow-up)
  • Spring Ashe (fastest dagger flier, Atk second only to Ninja Igrene)
  • Vanessa (better than the other 4-star lance fliers, but nothing special compared to 5-star units)
  • Young Rebecca (fastest infantry bow; Atk second only to Etie, the bow Chroms, and now Dorothy; busted exclusive weapon)
  • Sylvain (Basilio on a horse, just waiting for an Arcane weapon with a guaranteed follow-up)
  • Bride Flavia (literally just Fallen Chrom without his exclusive Assist)
  • Dorothy (Etie's Atk with Kiragi's Spd)

The only thing that really makes Dorothy noticeable at all compared to the other insanely good 4-star units we've gotten is the fact that we've literally gotten 4 4-star bow infantry units since Kiragi (including Kiragi himself), and they've all been attempting to one-up the previous ones in some way, so the progressive increase in stats is actually noticeable.

Edited by Ice Dragon
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On 6/7/2023 at 12:40 AM, Ice Dragon said:

Wyvern Hatchet is "竜将トマホーク" (ryūshō tomahōku), "Dragon General Tomahawk".

Added Murdock's weapon to the translation notes.

It's a Tomahawk, and I'm annoyed that they didn't localize it as a Tomahawk because that's what it is. It's not Ross's Hatchet.

It's also just a bit weird that we now have 2 prefixed Tomahawks with no unprefixed Tomahawk. Murdock would've been the most suitable unit to release it on since he was the first character in the main series to have one, but he still gets a prefixed one.

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Meanwhile, Ludveck also had a Tomahawk in Radiant Dawn but IS didn’t see it fit to give him a Prf one in this game.

They did, however, give Ludveck a unique animation that his chibi will do when standing idle. I cannot possibly be the only person who noticed this, right?

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On 6/7/2023 at 1:55 PM, Ice Dragon said:

No, because +5 Spd is +1.5 damage on Vital Astra, but -5 Spd to the opponent is +0 damage on Vital Astra.

Offensive units prioritize doing more damage over taking less damage, which is why most of them get weapons that boost their own stats. Defensive units prioritize taking less damage over doing more damage, which is why most of them get weapons that reduce their opponent's stats.

Wait, if the point is to reduce the efficacy of Bonfire and Iceberg, would not it make more sense for nukes to debuff foes rather than buff themselves? And 1.5 damage feels negligible in my opinion. And we might as well slow the rise in power level of other Specials too, and tame Spd creep before it gets further out of hand. Vital Astra is as much about defense as well as offense, so losing a few points of damage in exchange for bulk makes it better balanced against stuff like Bonfire and Iceberg where it is all about damage.

On 6/7/2023 at 1:55 PM, Ice Dragon said:

The inheritable skills in the passive skill slots follow their own conventions. A skills boost stats. B skills reduce the opponent's stats. C skills and exclusive skills do whatever they fuck they want.

Conventions are meant to be broken! It is only a matter of time before they release an Edelgard with Galeforce on all her skill slots.

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6 hours ago, XRay said:

Wait, if the point is to reduce the efficacy of Bonfire and Iceberg, would not it make more sense for nukes to debuff foes rather than buff themselves? And 1.5 damage feels negligible in my opinion. And we might as well slow the rise in power level of other Specials too, and tame Spd creep before it gets further out of hand. Vital Astra is as much about defense as well as offense, so losing a few points of damage in exchange for bulk makes it better balanced against stuff like Bonfire and Iceberg where it is all about damage.

No. You're trying to argue that "because B skills inflict penalties to reduce the power of the opponent's skill effects, all skills should inflict penalties to reduce the power of opponent's skill effects" without considering the fact that different units have different priorities. The goal isn't to produced better rounded units, but to produce units that are better at what they're good at. If you need a unit to be more well-rounded than its stats and weapon can provide, that's what the passive skill slots are for.

And Vital Astra is not the only Special that is affected by the difference between a bonus to the unit and a penalty to the opponent. Every Special that is commonly used on fast units does more damage when the unit has a bonus compared to when the opponent has an equivalent penalty:

  • +5 Spd is +1.5 damage on Vital Astra, whereas -5 Spd on the opponent is +0 damage on Vital Astra.
  • +5 Atk is +0 damage on Moonbow and Luna, whereas -5 Def/Res on the opponent is -1.5 damage on Moonbow and -2.5 damage on Luna.
  • +5 Def/Res is +0 damage on Ruptured Sky, whereas -5 Atk on the opponent is -1 damage on Ruptured Sky against humans and -2 damage against non-humans.

 

EDIT: Forgot to add Kvasir's weapon to the translation notes:

On 6/7/2023 at 12:40 AM, Ice Dragon said:

Kvasir is "クワシル" (kuwashiru), "Kvasir".

EDIT 2: Forgot that Kvasir also has an epithet to translate:

On 6/7/2023 at 12:40 AM, Ice Dragon said:

Kvasir's epithet, "Seer of the Past", is "過去の魔女" (kako no majo), "Witch in the Past". "過去の" (kako no), "of the past" or "in the past", is used in common speech to refer to how someone or something was in the past, but could be more literal in a fantasy setting. However, In this case, it would just mean "the past form of the witch". As a reminder, Gullveig's epithet is "黄金の魔女" (ōgon no majo), "Golden Witch".

 

Edited by Ice Dragon
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After having a chance to use Heiðr, I can say with confidence that Heiðr is pretty dang strong.

If she had a prf C passive that gave her all the benefits that Gold Serpent gave, that would have made her a strong unit on its own. Instead she gives said benefits to anyone who she uses GS on. I would have classed her as a Support unit, but she's perfectly capable of being a little nuke as well, since she can use GS and then go in to attack (or use GS on two separate units, since there's nothing stopping her from giving two units A/S +8)

What frightens me is the possible units who might become outright oppressive if given Atk/Spd +8, Canto, and Treachery whenever Heiðr wants to give it to them...

Edited by Xenomata
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