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Posted (edited)

So, me and another user were derailing an thread about relying entirely on those random proc skills instead of actually doing the math to ensure that you survive. Sure, it's kind of funny when stuff like Great Aether or Astra easily goes into overkill or how Pavise activates on an unit who would have shrugged it off without it.

 

To me, it's largely something that makes an good situation better and it's something that isn't exactly worth planning for. While it's certainly convenient when Lethality instakills something that I was planning to fight or that time Ryoma slaughtered Hans with Astra; it's more or less the same type of bonuses that we all know and love until Engage flipped the script and made them exclusive to certain characters. At least it's mostly tied to the royals, who are mostly useful towards the endgame; but even then, it's largely questionable on just how useful all of them all. But this is also the game where you can only have exactly one class skill, and the options are between fighting as a team or trying to give half the royals an higher chance at unleashing an (usually) stronger attack. But with an activation of 27-47% I wouldn't exactly call it that intriguing of an deal. Technically, it's better than running off an fraction of your skill stat; but comparing Successor with the Avatar from Awakening means that Robin would be activating Sol roughly half the time where Diamant is more or less stuck with a 23% activation rate. Sure, it certainly isn't great; but it's better than placing your hopes on Lethality activating in the 3DS games. In fact, you'd be better off using the Sacred Twins. Only real problem is that if you give it to Diamant, that he'll occasionally heal himself in proportion to exactly amount of damage that he deals or that you would have two self-sustaining units if you gave that ring to someone else (preferably someone who could use an lance)

 

Engage is great and all, but it doesn't actually gives you an lot of options for trolling  the RNG aside from just inheriting Divine Pulse...Which will eat up one of your two skill slots. Plus, there's isn't an lot of variety on how you can build your units in this game, aside from choosing with stat boosts that you wanted or just settling for the bad version of Vantage until you're halfway through the game. At least in Fates, you can actually get away with an Quixotic-focused build or just pair Armored Blow with whatever else to have an unkillable juggernaut (on player phase) or just work with whatever skills the first tier classes gives you.

Edited by Armchair General
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Never Punished Gang Rise Up

I don't play a whole lot of modern Fire Emblem, so I don't have a lot to say about Builds. But I did acknowledge that my late game ignatz didn't need Hit+20 or even bow prowess and thus has room for Bow Crit +10, Strength +2, and a +5 Crit ring. Then he double crit the big turtle to save a lot of my units from having to survive his Quick Riposte health bars. My War Masters would normally be counted on for this role, but with quick riposte in play, they don't get their usual 4 swings. Moving this glass cannon through a fog of war chapter with wyverns and ambush spawns really gets the blood pumping.

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Posted (edited)

Hmmm... I don't have an issue with procs most of the time, unless you have an already dangerous boss with them (e.g. Takumi in chapter 23). And for what it's worth, I don't think Sol is bad... in Radiant Dawn or prior games, that is, as evade could get reliable enough to make its user pretty much immortal with the fact it drains all the damage dealt (special mention to Radiant Dawn, where it was a glorified crit). Not so much in Fates, where not only is evade nerfed to the point of being unreliable in most situations, but Sol only drains half of the damage dealt, which makes the whole thing riskier to use. And yet people blindly buy into Sol Master Ninjas being immortal war gods... Are standards for reliability really so low??? Because I'd consider any situation where a Sol Master Ninja can reliably survive survivable by many other units.

On Quixotic: The issue is that it is a level 15 skill, which means that it is only gonna be relevant for a couple chapters at most.

Edited by Shadow Mir
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26 minutes ago, Shadow Mir said:

Not so much in Fates, where not only is evade nerfed to the point of being unreliable in most situations,

It honestly depends on what you're facing, tbh. Sure, it can be pushed into an absurdly low 0% in Birthright; but in Conquest, I really don't remember how that run went. It was kind of closer towards being around 60% with the weaponry advantage, IIRC.

 

30 minutes ago, Shadow Mir said:

And yet people blindly buy into Sol Master Ninjas being immortal war gods... Are standards for reliability really so low???

Well, for one, they're supposed to be one of the faster units, along with getting an slight boost to their evasion. But Swordmasters are just as fast and come with an larger innate boost to their evasion if I'm reading this chart right. And even though they're Str caps are essentially the same, I really don't see an Master Ninja dealing an lot of damage with their throwing stars. 

 

I think people just stuck Sol on them as means for letting them dodge tank. 

 

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Posted (edited)
3 hours ago, Armchair General said:

I think people just stuck Sol on them as means for letting them dodge tank.

Sol is just an extra bonus to avoid needing to be healed. Defense Stacking is what truly enables Master Ninjas to juggernaut.

Take the chapter 26 Berserkers for instance. They're some of the hardest hitting enemies in the game, dealing 54 Attack with their Silver Axes. There's a total of five of them that swarm anyone who enters the room.

To provide an example, an average 20/18 Master Ninja Silas hovers around 37 HP and 24 Def along with 31 Spd and 27 Str. That may not seem like much, but that can be boosted to where he can one round all five Berserkers with a Iron Dagger.

By adding: A Defense Tonic (+2), Rally Defense (+6), Wyvern Pair Up (+9), Defender (+10), Vow of Freindship (+13), Demoiselle w/ Inspiration (+17), Voice of Peace (+19),

That equals to 43 Defense, with more ways to add Defense such as using a General pair up, Support bonuses, and Food. But we'll just use that number for reference.

Using a Dagger adds effectively adds +2 attack and Def to those Berserkers, so Silas will be taking 13 damage a hit from each hit from a Silver Axe.

That leaves him being 4 hit Ko'd, which when combined with the Dual Guage is enough to survive the 5 Berserkers being thrown at him.

Now you may say that with any this much support any class will be able to survive, which is somewhat true. But no non-mage class will able to compete with the 1-2 range, as even with weapon triangle disadvantage Silas is easily capable of hitting the 49 Attack needed to one round them very easily. So he can enemy phase some of the toughest enemies in the game and deal with one of the most problematic sections of the game.

And most enemies are a lot weaker than this. Like the Heroes in the same chapter only do effectively 36 damage with a Silver Sword, which does zero damage even without Aura Skills.

TL:DR; Sol is just a bonus, stat stacking is what enables units like Silas to facetank 5 Berserkers in a single turn.

Also yeah, offensive proc skills and dodging are pretty lame in most games.

Edited by LoneRecon400
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15 minutes ago, LoneRecon400 said:

Sol is just an extra bonus to avoid needing to be healed. Defense Stacking is what truly enables Master Ninjas to juggernaut.

Take the chapter 26 Berserkers for instance. They're some of the hardest hitting enemies in the game, dealing 54 Attack with their Silver Axes. There's a total of five of them that swarm anyone who enters the room.

To provide an average, a 20/18 Master Ninja Silas hovers around 37 HP and 24 Def along with 31 Spd and 27 Str. That may not seem like that, but that can be boosted to where he can one round all five Berserkers with a Iron Dagger.

By adding: A Defense Tonic (+2), Rally Defense (+6), Wyvern Pair Up (+9), Defender (+10), Vow of Freindship (+13), Demoiselle w/ Inspiration (+17), Voice of Peace (+19),

That equals to 43 Defense, with more ways to add Defense such as with Support bonuses and Food. But we'll just use that number for reference.

Using shuriken adds effectively adds +2 attack and Def to those Berserkers, so Silas will be taking 13 damage a hit from each hit from a Silver Axe.

That leaves him being 4 hit Ko'd, which when combined with the Dual Guage is enough to survive the 5 Berserkers being thrown at him.

Now you may say that with any this much support any class will be able to survive, which is somewhat true. But no non-mage class will able to compete with the 1-2 range, as even with weapon triangle disadvantage Silas is easily capable of hitting the 49 Attack needed to one round them very easily.

And most enemies are a lot weaker than this. Like the Heroes in the same chapter only do effectively 36 damage with a Silver Sword, which does zero damage even without Aura Skills.

TL:DR; Sol is just a bonus, stat stacking is what enables units like Silas to facetank 5 Berserkers in a single turn.

Also yeah, offensive proc skills and dodging are pretty lame in most games.

That's a metric fuckton of setup, to be frank with you. And you said it yourself - that amount of setup can make pretty much any class a tank. But the big flaw here is that I have to have Corrin at least half-dead for this, which is already as smart as robbing a police station because pretty much 11 times out of 10, I'm better off with him healthy and on the frontlines. The biggest issue I have, however, is Voice of Peace, which is pretty much exclusive to Azura... who really should not be exposed to ANYTHING physical. The 2 space radius means for it to help, you'd have to have Azura next to whoever is exposed... and in Tomahawk range. Also, let me ask you - have you ever gone left on Lunatic? Because if you're coming into that room you're talking about from the right, the Generals get to you first.

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Posted (edited)

 

1 hour ago, Shadow Mir said:

That's a metric fuckton of setup, to be frank with you. And you said it yourself - that amount of setup can make pretty much any class a tank. But the big flaw here is that I have to have Corrin at least half-dead for this, which is already as smart as robbing a police station because pretty much 11 times out of 10, I'm better off with him healthy and on the frontlines. The biggest issue I have, however, is Voice of Peace, which is pretty much exclusive to Azura... who really should not be exposed to ANYTHING physical. The 2 space radius means for it to help, you'd have to have Azura next to whoever is exposed... and in Tomahawk range. Also, let me ask you - have you ever gone left on Lunatic? Because if you're coming into that room you're talking about from the right, the Generals get to you first.

It's pretty easy to take out the Generals in 1 turn by attack stancing them with a hammer, as that'll only leave 2 Spear Generals left.

Likewise there's, only two Tomahawk users. One of which comes very close to the door while the other can be attacked with a bulky unit which will still enable the other Berserkers to attack Silas, since enemy AI doesn't acknowledge aura skills.

It's not like she's essential to this anyways. You can add more Def from other sources, such as Supports, Food, or a more Defensive Pair Up such as Great Knight or General. Even just using a sword would add effectively 4 defense.

But tell me, if you're not stat stacking, what is your strategy for taking on the bottom room?

Edited by LoneRecon400
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There is a principle that I think holds true for things like crits, and proc skills: 'if you roll enough dice unlikely things are bound to happen' so the trick is to put yourself in a situation so that when they do you can take full advantage of them. So you open with your procers going for the chip (with chance to luck into the kill) early, so you still have the means to capitalize on a lucky break.

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On 7/4/2023 at 1:22 PM, Zapp Branniglenn said:

But I did acknowledge that my late game ignatz didn't need Hit+20 or even bow prowess and thus has room for Bow Crit +10, Strength +2, and a +5 Crit ring. Then he double crit the big turtle to save a lot of my units from having to survive his Quick Riposte health bars.

Least dominant Critnatz performance.

Anyway, I'm not averse to using random-activation skills in the games that have them. But broadly speaking, I prefer when these effects are deterministic - either coming via a combat art, or via a skill that always activates (at least, under the right conditions). That way, I can feel "clever" about getting a kill with Luna, rather than "lucky". Conversely, if a unit of mine dies, it's not because I had bad proc luck, but because I made a mistake in planning or execution.

One more thing: "random skil activation" can actually hurt on my end, if I'm trying to set up the kill for somebody else. Instead of getting 5 EXP and 30 EXP to two units, I get 10 EXP and a second unit who has nothing else to do this turn. Granted, this applies moreso to lower difficulty levels, which I hardly need any "babying" to beat.

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I like them for how they make me feel, but I don't like them from a game design point. In the player's hands they're powerful, yet useless at the same time. The fact that you can't rely on them means using other skills are better for builds. To that extent making them personally skills, so they're not competing for a skill slot in Engage was a great idea. In the hands of the enemy they suddenly become way too dangerous to engage with as the enemy has a non negligible chance of just wiping you out. This is all taken to absurd levels in Radiant Dawn where everyone gets a proc skill on promotion and they all have elaborate effects that do the same thing. And then everyone who isn't a generic enemy runs Nihil (or Nihil on Mantle) to counteract it meaning you can't even use the skills to kill the difficult enemies you actually need them for.

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On 7/7/2023 at 3:45 PM, LoneRecon400 said:

 

It's pretty easy to take out the Generals in 1 turn by attack stancing them with a hammer, as that'll only leave 2 Spear Generals left.

Likewise there's, only two Tomahawk users. One of which comes very close to the door while the other can be attacked with a bulky unit which will still enable the other Berserkers to attack Silas, since enemy AI doesn't acknowledge aura skills.

It's not like she's essential to this anyways. You can add more Def from other sources, such as Supports, Food, or a more Defensive Pair Up such as Great Knight or General. Even just using a sword would add effectively 4 defense.

But tell me, if you're not stat stacking, what is your strategy for taking on the bottom room?

Using the Joestar Secret Technique. Ergo, running away to a better place to make a stand. Also, as someone who maxed out their points, I might use the Spy Yumi to break the door to said room while keeping the door to the hallways that lead there intact. The ranged weapon users then proceed to aggro if they can reach someone, get deleted, then I open the door to deal with the rest. Anyways... how would you have them all attack Silas??? There's no Provoke or the like to guarantee they do attack him... and if someone else is holding the line with him, I'd expect them to get attacked too.

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53 minutes ago, Shadow Mir said:

Using the Joestar Secret Technique. Ergo, running away to a better place to make a stand. Also, as someone who maxed out their points, I might use the Spy Yumi to break the door to said room while keeping the door to the hallways that lead there intact. The ranged weapon users then proceed to aggro if they can reach someone, get deleted, then I open the door to deal with the rest. Anyways... how would you have them all attack Silas??? There's no Provoke or the like to guarantee they do attack him... and if someone else is holding the line with him, I'd expect them to get attacked too.

Running is not an feasible solution considering there's two freeze staff maids that'll freeze anyone near the door. That means to run you need 4 units that are capable of surviving 49 attack generals in Attack Stance, one of which includes a brave lance. That's a big ask without defense stacking.

Even if you could manage that, attacking at range from the hallway is not ideal considering it's in range of both Iago's staff range and the freeze maids. Most units are not going to be able to survive an attack while Hexed and/or Enfeebled without lots of investment.

Enemy AI priorities dealing the most damage to units and does not account for undisplayed damage reduction like auras or personals. Its not hard to have a unit that's bulkier than a ninja, especially considering they're not accounting for 9 of Silas' Defense.

I also dont even know how can consider the Spy Yumi as a legitimate strategy. If you don't consider cooking, how can you consider a strategy that 99% of players will never have acess to?

 

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2 hours ago, LoneRecon400 said:

Running is not an feasible solution considering there's two freeze staff maids that'll freeze anyone near the door. That means to run you need 4 units that are capable of surviving 49 attack generals in Attack Stance, one of which includes a brave lance. That's a big ask without defense stacking.

Even if you could manage that, attacking at range from the hallway is not ideal considering it's in range of both Iago's staff range and the freeze maids. Most units are not going to be able to survive an attack while Hexed and/or Enfeebled without lots of investment.

Enemy AI priorities dealing the most damage to units and does not account for undisplayed damage reduction like auras or personals. Its not hard to have a unit that's bulkier than a ninja, especially considering they're not accounting for 9 of Silas' Defense.

I also dont even know how can consider the Spy Yumi as a legitimate strategy. If you don't consider cooking, how can you consider a strategy that 99% of players will never have acess to?

It works on Hard; not so much on Lunatic, I guess.

Not that hallway. What I mean is I set up shop in the rooms to the far east or west and let the ranged units attack from the hallways leading to those rooms.

This whole thing is contingent on Silas getting an A+ with Kaze... one of two units who has a penchant for disappointment, whereas Silas himself is the other...

For what it's worth. this chapter also has a Spy's Yumi... but only if Kaze's shuriken rank is less than B. Otherwise, it's a Spy's Shuriken. Not that the game tells you this, of course (also, I don't think this, meaning a chest having a variable reward that is NOT randomised, has ever happened before or since). I just happened to mention it because I'm likely to have units with A rank in bows by that point, whereas that's not so likely for shurikens, thanks to only two classes in the game being able to get the rank to use it. That said, getting through the monster room, where it is, might be really hard on Lunatic.

Edited by Shadow Mir
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1 hour ago, Shadow Mir said:

This whole thing is contingent on Silas getting an A+ with Kaze... one of two units who has a penchant for disappointment, whereas Silas himself is the other...

For what it's worth. this chapter also has a Spy's Yumi... but only if Kaze's shuriken rank is less than B. Otherwise, it's a Spy's Shuriken. Not that the game tells you this, of course (also, I don't think this, meaning a chest having a variable reward that is NOT randomised, has ever happened before or since). I just happened to mention it because I'm likely to have units with A rank in bows by that point, whereas that's not so likely for shurikens, thanks to only two classes in the game being able to get the rank to use it. That said, getting through the monster room, where it is, might be really hard on Lunatic.

Even if you didn't want to Kaze or Silas, you could still get both sol and ninja on units that are naturally bulkier than either such as Beruka, Corrin, Camilla, and whole plethora of kid combos that can out perform either units.

No one goes through the Faceless room in Chapter 26 on Lunatic. They're 3 Stoneborn who deal 51 Attack that also have Seal Skills, Wary Fighter / Counter Magic, Poison Strike, and just as bulky as Generals. Faceless also have Poison Strike with Savage Blow with 52 HP and 31 Def.

You're not getting the Spy Shuriken unless you have some esoteric strategies in mind.

Edited by LoneRecon400
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52 minutes ago, LoneRecon400 said:

Even if you didn't want to Kaze or Silas, you could still get both sol and ninja on units that are naturally bulkier than either such as Beruka, Corrin, Camilla, and whole plethora of kid combos that can out perform either units.

No one goes through the Faceless room in Chapter 26 on Lunatic. They're 3 Stoneborn who deal 51 Attack that also have Seal Skills, Wary Fighter / Counter Magic, Poison Strike, and just as bulky as Generals. Faceless also have Poison Strike with Savage Blow with 52 HP and 31 Def.

You're not getting the Spy Shuriken unless you have some esoteric strategies in mind.

I feel like Bifrost might exist just for the left side of the map.

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On 7/17/2023 at 7:44 PM, LoneRecon400 said:

Even if you didn't want to Kaze or Silas, you could still get both sol and ninja on units that are naturally bulkier than either such as Beruka, Corrin, Camilla, and whole plethora of kid combos that can out perform either units.

You DO realize that I consider that unreliable as fuck...??? If it was really anywhere near as good is it's hyped up to be, I wouldn't be here actively roasting it. Hell, I generally consider it to be a lot of work for something that ain't even that great... and even the units that can easily access both, Laslow and Soleil, have better options. For Camilla in particular, I'd consider it much worse than just making her a Wyvern Lord, which is rather damning considering the hoops I need to jump through to get it...

On 7/17/2023 at 7:44 PM, LoneRecon400 said:

No one goes through the Faceless room in Chapter 26 on Lunatic. They're 3 Stoneborn who deal 51 Attack that also have Seal Skills, Wary Fighter / Counter Magic, Poison Strike, and just as bulky as Generals. Faceless also have Poison Strike with Savage Blow with 52 HP and 31 Def.

You're not getting the Spy Shuriken unless you have some esoteric strategies in mind.

Zoinks! Fair enough.

On 7/7/2023 at 12:02 PM, Armchair General said:

Well, for one, they're supposed to be one of the faster units, along with getting an slight boost to their evasion. But Swordmasters are just as fast and come with an larger innate boost to their evasion if I'm reading this chart right. And even though they're Str caps are essentially the same, I really don't see an Master Ninja dealing an lot of damage with their throwing stars. 

....Aaaaaaand that's the problem. If they're not doing a lot of damage, they're not draining a lot of health if Sol activates.

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On 7/19/2023 at 7:22 PM, Shadow Mir said:

....Aaaaaaand that's the problem. If they're not doing a lot of damage, they're not draining a lot of health if Sol activates

Well, forging is an option; unless, you know, you're playing Conquest

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10 minutes ago, Armchair General said:

Well, forging is an option; unless, you know, you're playing Conquest

If you're playing on cart it'll take F.O.R.E.V.E.R. to get enough resources to forge a respectable weapon.

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3 minutes ago, Shadow Mir said:

If you're playing on cart it'll take F.O.R.E.V.E.R. to get enough resources to forge a respectable weapon.

No it won't. Stop saying that.

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51 minutes ago, Jotari said:

No it won't. Stop saying that.

News flash: You get ores once per 4 battles OR once per 24 real time hours (they refresh every afternoon, and time changes after a battle or 6 hours of real time). If I'm trying to forge weapons regularly, I'm gonna be gated by this, even with ore swapping.

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39 minutes ago, Shadow Mir said:

News flash: You get ores once per 4 battles OR once per 24 real time hours (they refresh every afternoon, and time changes after a battle or 6 hours of real time). If I'm trying to forge weapons regularly, I'm gonna be gated by this, even with ore swapping.

Like half a dozen people have attested to you that there are more than enough resources in the game for forging and that obtaining money for weapons is a far bigger limitation. Why do you just refuse to actually listen to people and actually try play the game a different way? Invest and use the arena. Getting resources for forging is not a challenging task. Several years ago you made this comment and I literally opened up my 3DS and listed all the forges I had made throughout the game. When you keep saying the same things for years on end and different people keep contradicting you, do you ever once wonder if maybe you're the one who's incorrect?

Edited by Jotari
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10 hours ago, Jotari said:

Like half a dozen people have attested to you that there are more than enough resources in the game for forging and that obtaining money for weapons is a far bigger limitation

Yeah, it's an pain in the ass to keep buying multiple silver weapons so I can have this Silver Naginata to help cheese Lunatic Birthright. But in this day and age, I'm not exactly sure if you can reliably farm materials online; but there is the arena, though.

 

11 hours ago, Shadow Mir said:

News flash: You get ores once per 4 battles OR once per 24 real time hours (they refresh every afternoon, and time changes after a battle or 6 hours of real time). If I'm trying to forge weapons regularly, I'm gonna be gated by this, even with ore swapping.

But while this is technically true, it doesn't negate the fact that money isn't as easy to farm unless you know what you're doing. Unless, of course, you've brought the DLC while it was available.

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11 hours ago, Jotari said:

Like half a dozen people have attested to you that there are more than enough resources in the game for forging and that obtaining money for weapons is a far bigger limitation. Why do you just refuse to actually listen to people and actually try play the game a different way? Invest and use the arena. Getting resources for forging is not a challenging task. Several years ago you made this comment and I literally opened up my 3DS and listed all the forges I had made throughout the game. When you keep saying the same things for years on end and different people keep contradicting you, do you ever once wonder if maybe you're the one who's incorrect?

What, you expect me to savescum the arena and blindly trust others? You. Do Not. KNOW SHIT ABOUT ME. I have actively considered the need for all this extra busywork to make use of some of its features a downside of Fates, and I am not gonna do a 180 just because you say so. And if I am savescumming for the arena, that's only gonna make my case stronger, as I need to shit away even more time that I coulda spent playing the fucking game instead. The mess hall is even worse about this.

Edited by Shadow Mir
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On 7/17/2023 at 1:38 PM, LoneRecon400 said:

Running is not an feasible solution considering there's two freeze staff maids that'll freeze anyone near the door. That means to run you need 4 units that are capable of surviving 49 attack generals in Attack Stance, one of which includes a brave lance. That's a big ask without defense stacking.

Its not that hard to use shelter-dance strats after breaking the door at range to get everyone out of freeze staff range, and then you don't need to worry about the defense threshold for surviving that at all.

 

On 7/17/2023 at 1:38 PM, LoneRecon400 said:

 

Even if you could manage that, attacking at range from the hallway is not ideal considering it's in range of both Iago's staff range and the freeze maids. Most units are not going to be able to survive an attack while Hexed and/or Enfeebled without lots of investment.

The freeze staff is defeated by staying in attack stance, and you can easily just move out of Iago's staff range during the Hexed and Enfeeble staff cycle. It would be a slow process, and I haven't ever tested this strat to see if that would actually aggro them, but it sounds like it would work just fine in theory.

 

On 7/17/2023 at 5:44 PM, LoneRecon400 said:

 

No one goes through the Faceless room in Chapter 26 on Lunatic. They're 3 Stoneborn who deal 51 Attack that also have Seal Skills, Wary Fighter / Counter Magic, Poison Strike, and just as bulky as Generals. Faceless also have Poison Strike with Savage Blow with 52 HP and 31 Def.

You're not getting the Spy Shuriken unless you have some esoteric strategies in mind.

I have done it before on Lunatic, but back when I did it there was no footage online of anyone else having done it, and the only indication that anyone else had was the good wiki having a brief description of the reinforcements...

although it would probably be accurate to describe me as going for an esoteric strategy on that run.

 

On 7/17/2023 at 6:36 PM, Jotari said:

I feel like Bifrost might exist just for the left side of the map.

I feel like Bifrost was made for Conquest's endgame. It is the fastest way of dealing with the debuffs from the inevitable end staff bots on that map...

 

3 hours ago, Armchair General said:

But in this day and age, I'm not exactly sure if you can reliably farm materials online; but there is the arena, though.

14 hours ago, Shadow Mir said:

News flash: You get ores once per 4 battles OR once per 24 real time hours (they refresh every afternoon, and time changes after a battle or 6 hours of real time). If I'm trying to forge weapons regularly, I'm gonna be gated by this, even with ore swapping.

News flash: It is still trivial to farm as many forging resources as you want using the internet even now, so as long as you are playing on cart its trivial to have all the resources you could possibly need.

Even if you can't use the internet for some reason, then there are still resource sources you are ignoring, although fittingly for the topic at hand, they are a bit RNG based, as random resources are the most common prize from the lottery, and it is a common thing to get from random talks with units. Sure these don't sound like a lot, but it gets rolled enough time that it really starts to add up.

 

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Posted (edited)
1 hour ago, Eltosian Kadath said:

Even if you can't use the internet for some reason, then there are still resource sources you are ignoring, although fittingly for the topic at hand, they are a bit RNG based, as random resources are the most common prize from the lottery

I honestly forgot about the lottery, for some reason. Which is kind of funny, considering how much random gems that I got from it

Edited by Armchair General
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