Smiley Jim Posted January 8, 2011 Share Posted January 8, 2011 (edited) The wait is finally over. It's time to play Sealed Sword on Hard Mode. Again, here are the notes before reading the rest of this page: The Players: Roy Lilina Alan Lance Bors Ellen Dieck Rutgar Clarine Miredy Tate Fir Shin Percival Ray Utility/Clutch/Support fodder: Marcus Zealot Chad Astol Lalum Note that I will add and remove people as levels go by. Chapter List Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 8x Chapter 9 Chapter 10A Chapter 11A Chapter 12 Chapter 12x Chapter 13 Chapter 14 Before you ask, I will be going the Lalum route(for VERY obvious reasons). I am also putting up a poll to let you, the fans, decide on whether I should go to the snows or to the plains. I couldn't give a shit either way, though. Note that arena abuse will be omitted. No one wants to see that shit. Not that I'm going to grind all my guys to Lv20 in Ch7(though 20/1 Dieck and Bors by Ch8 would be hax). Sorry for the inconvenience. Swag is defined as the following: -Items acquired from a chest or house. -Items stolen from enemies. -Rare items that recruitable characters have. While this will not be an efficient or ranked playthrough, I won't be half-assed and stick on a map for support purposes. It should be noted that this thread is rife with a lot of jokes and internet memes, some good, others decent, and others as bad as Superman 64. P.S: This playthrough is officially dead. A cleanup crew will be here shortly to either delete or lock this corpse. -Done. Edited April 18, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 8, 2011 Author Share Posted January 8, 2011 Chapter 1: Dawn of Destiny Starting Units: Roy, Marcus, Alan, Lance, Wolt, Bors This chapter is actually kind of hard without Marcus. Basically, use Marcus to weaken the enemies, and have your cavaliers and Roy grab the kills. Note that Bors is significantly less useful here as he gets 2RKO'd by half the map. After doing my configurations, I formed a wall with Marcus and Bors(making sure that Bors was only within range of the 6AS guy). After Alan and Lance killed their fighters and Bors killed his, I then did the same to another fighter and almost killed an archer. Meanwhile, Wolt visited the village for 5K. On turn 4, Roy kills another fighter, Bors takes out the archer, and Alan/Lance surround the bandit(the douche attacks Bors). After Lance put him out of his misery, Marcus then lured in more fighters along the path to the gate, giving the kills to Roy, Alan, and Lance. As for the guys in the back, Marcus stepped into their range and weakened them for Alan/Lance. As for the last two enemies, Roy took the kill on the fighter and I let Bors kill the archer. As for the boss, I sat Marcus in his range(because I was NOT trusting Roy to dodge multiple death strikes). After I got the bastard to about 5 HP(thanks to Walt and Marcus), Roy killed the douchebag. I seized immediately after that. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 03 19 07 06 08 09 07 01 06 Alan 01 02 21 08 05 06 04 06 00 09 Lance 01 02 21 05 07 09 02 06 01 09 Bors 01 02 21 07 04 04 04 12 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Nice to see that Bors got both speed and defense. Alan and Lance also don't disappoint. Also, Roy got some snazzy level ups. Swag: 5000G Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 8, 2011 Author Share Posted January 8, 2011 (edited) Chapter 2: The Princess of Bern Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Ellen, Merlinus New Units: Dick, Wade, Lot, Thany This chapter isn't too hard, considering that you get a healer, albeit a really shitty one. Also, you will get 4 new units, most of which will be useful. Marcus gets sent down to wean down a loldier, letting Bors take the kill. Al and Lance then formed a wall protecting Roy, Walt, and Ellen. The tent went to the village to grab the Rapesarmors. After Bors and Roy killed two of the enemies, I had the cavs put Bors on the fort. While the loldier did attack Walt on the EP, I healed it off, had Lance and Dieck kill the fighters, then stuck Boris in a loldier's range(he managed to ORKO it). After Dieck killed another fighter, Bors took out one of the javelin soldiers before both of them could gang up on Dieck(Lance killed the other one). Now, I would've been intimidated by the guys to the east, but I wasn't. The first iron axe fighter easily died to Dieck as did the javelin soldier. Mr Steel-axe was taken out by Alan, and Bors took out the last loldier. As for the last few enemies, Marcus lured in the merc(but not the fighter), which Dieck killed off. The fighter and Archer were killed by A+L. Rude was still a joke; I took him out with Dieck Cheney and his armorslayer, as usual(I missed my second strike, but killed him on the next player phase.) After Thany bought a few items, Roy seized. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 03 19 07 06 08 09 07 01 06 Alan 01 03 23 09 05 07 03 07 00 09 Lance 01 03 22 06 07 10 02 06 01 09 Bors 01 04 23 09 05 05 05 14 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 15 09 08 06 Ellen 01 02 16 01 06 08 08 00 06 04 Dieck 01 06 27 10 12 10 05 06 01 13 Ward 01 02 28 08 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 01 17 04 06 12 05 06 05 04 Too bad Dieck only gained one level here. Bah, humbug! No one gives a shit about the wagon. Swag: Armorslayer Edited January 9, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) Chapter 3: Late Arrival Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Ellen, Wade, Lot, Thany, Chad New Units: Lugh Hardly an improvement from Normal mode, the only difference being that the enemies actually pack some muscle. Still, loldiers suck and the armors are little better. Plus you have a guy(Marcus)that spits in their faces basically forever(by forever, I mean up until the Western Isles). I sent most of my force east, except Walt, Wade, and Lott(they were assigned to the unfortunate task of recruiting Lugh). On the EP, Marcus gets attacked by a loldier, while Chad dodges a javelin. Next turn, I take out the surrounding loldiers with Alan, Lance, Bors, and Lott. Dieck killed the archer with Roy's help. After Marcus and Alan get critically injured on the EP, Ellen healed Marcus then both chugged down vulneraries. Lance and Dieck kill loldiers while Bors simply goes into the range of another. After Alan and Chad killed more loldiers, I then sent Bors and Marcus up to deal with the reinforcements. Wade and Lot had already killed the NW loldiers, and started to work on the archer. The cavalier reinforcements were, to be blunt, a joke. Bors and Alan weakened the sword cav for Lance, while Thany killed the archer with the axe bros' help. Next turn(T7), Dieck and Roy took out the knight and cav, respectively, then Bors went back to his usual duty of chipping things. Thany then visited the house with Lugh in it(the wagon went for the mend staff). I then took out the last of the cavaliers with Roy, Alan, and Lance. While Thany was carrying Lugh back to the base, more shit appeared and chased Thany around. I take out the fighter(and Slater)with Dieck. After I got the chests and took out the sword guy with Lugh, I seized. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 04 20 08 06 08 09 08 01 06 Alan 01 04 24 09 06 08 05 06 11 09 C Lance Lance 01 04 23 06 07 11 03 06 01 09 C Alan Bors 01 05 24 09 06 06 06 15 00 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 01 32 09 14 11 10 09 08 06 Ellen 01 03 17 01 07 08 09 00 07 04 Dieck 01 08 29 12 12 11 07 07 02 13 Ward 01 03 29 09 03 05 04 03 00 13 Lot 01 03 29 07 05 07 02 04 00 12 Thany 01 01 17 04 06 12 05 06 05 04 Chad 01 01 16 03 03 10 04 02 00 05 Lugh 01 01 16 04 05 06 05 03 05 04 Not bad. Nice to see that Roy is defense blessed. Though I kind of wish Ward got a better level up. Also, Dieck is slightly skill screwed, but is making up for it by having 12 str/11spd. Swag: 3000G, Halberd, Mend Edited January 9, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) Chapter 4: Collapse of the Alliance Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Wade, Lot, Thany, Ellen, Lugh, Chad New Units: Clarine, Rutgar God I hate this chapter. The game throws a bunch of mounted dudes at you, and it's a total nightmare on hard mode. Also, the Nabarl archetype dude joins. Oh and give the halberd to either Ward or Lot. I recommend Lot since Wade's speed and durability are ass. I sent all my units southwest, using Bors and Marcus to blockade. After I took out the cavaliers here(using Lugh, Marcus, Bors, and Wolt as chip fodder), I then took out the first cav guy with Roy and form a wall protecting my squishier units(basically anyone named Wolt, Lugh, Chad, and Ellen). After Dieck gets mauled by two cavaliers and a nomad, I take out the squadron, then Clarine talks to Roy. Thany visits the town for a door key, then Lot steps into the hand axe guy's range. After Lance kills the pirate reinforcement, Dieck and Alan get to work on cavaliers. Next turn, Rutgar and his cronies show up, and were all killed(Rutgar was recruited). After I took out the last of them, it was time to deal with the pirate reinforcements. The reinforcements weren't too bad; Rutgar was actually borderline on ORKOing them thanks to his HM gains. I had also sent Thany to deal with the houses. Soon after(on turn 11), 4 cavaliers spawned from my starting position. I sent Marcus down to weaken them for my chumps to kill(he accidentally ORKO'd one, but I don't give a shit. As long as they're dead.) After I took down the last of the pirates, I shipped my units towards the boss, who was still pathetic as all hell. What I did was that I sat Marcus in his range(straightforward), until he was weak enough for Roy. While this was happening, Merlinus bought a few items. Pretty standard. I seized immediately after killing Eric. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 06 22 08 06 09 10 09 01 06 Alan 01 05 25 10 07 08 05 06 00 09 C Lance Lance 01 05 23 07 07 12 04 06 01 09 C Alan Bors 01 07 26 11 07 07 06 16 01 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 02 32 10 14 11 11 09 09 06 Ellen 01 05 17 03 08 09 09 00 08 04 Dieck 01 09 30 13 12 12 08 07 03 13 Ward 01 03 29 09 03 05 04 03 00 13 Lot 01 04 30 07 05 07 03 04 00 12 Thany 01 02 17 05 07 13 05 06 06 04 Chad 01 02 16 04 03 11 04 02 01 05 Lugh 01 02 16 05 05 07 06 03 06 04 Clarine 01 01 16 02 06 10 09 02 05 05 Rutgar 01 05 26 10 14 16 03 06 01 07 Team's turning out OK. Roy's stats, especially his defense. He didn't get 9def until Lv12 on my last playthrough. At least he's co-operating. Also, I used up most of the silver lance in this level(it's at like 7 uses). Well, I DID need to cause massive PWN to the enemies, rite? If you are reading this, please give me some feedback! Swag: Door key, Killing edge, Steel blade, Seraph robe Edited January 9, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted January 9, 2011 Share Posted January 9, 2011 (edited) Keep going, it seems like you have a good start. Edited January 9, 2011 by Lilmik11 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted January 9, 2011 Share Posted January 9, 2011 (edited) Plus you have a guy(Marcus)that spits in their faces basically forever(by forever, I mean up until the Western Isles). Marcus still laughs pretty heartily at the enemies in the Western Isles. Assuming that Marcus levels up like usual, he probably should be Level 5 at that point. Which means he should be getting a Spd proc. With it, he should double the vast majority of the Fighters on the Isles, barring perhaps the Hand Axe ones (which, by the way, can have 9 AS tops in Chapter 10A, and there are some that can have 10 AS in 11A. For the most part, though, Marcus should be doing about as well as Zealot is anyway, and Zealot is pretty top notch in the Western Isles. The issue might be when Marcus has to pull out Iron Blades for extra Mt, though it only adds +1 Mt in exchange for -1 AS. Edited January 9, 2011 by Tyranel M Quote Link to comment Share on other sites More sharing options...
Anouleth Posted January 9, 2011 Share Posted January 9, 2011 Nice level up on Marcus, btw. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) Chapter 5: Fire Emblem Starting Units: Roy, Marcus, Alan, Lance, Bors, Wolt, Dieck, Wade, Lot, Thany, Ellen, Lugh, Chad, Clarine, Rutgar This chapter is fairly easy if you mostly stick to sword users. Weaker units are at your own risk. Also, the Killer axe douchebag is back, this time with 19-20 str. Do not fuck around with this guy, otherwise, you are going to see multiple death quotes. Anyway, I moved all my units up, using a rescue drop formation to get Bors on the fort. I then took out the fighter he weakened with Rutgar, then put A+L in formation along with Marcus blocking the hand axe guy's access to Clarine. On T2 EP, I got swarmed by multiple enemies, which I managed to kill the next turn. I then used rescue dropping to get Bors into range of the two nomads. After taking out the fighters and nomads, Marcus visited the town for a Gant lance. As for the bandits, I let my sword users advance on them, as well as Bors attacking a merc. I then kill the merc as well as two others and a nomad. As for the last few enemies and the reinforcements, they weren't too bad. The bandits were to say the least, pretty bad. Didn't have nothing on Dieck and Rutgar. Even Alan and Lance were raping them. Soon after the first wave, more bandits spawned from the eastern forts. I sent Dick, Roy, and A+L to deal with them. I also opened the gate to get some more EXP for my units. Not a bad day at all. As for the boss, I got him on his hand axe, then went for the kill with Rutgar. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 08 24 10 07 09 12 09 01 06 Alan 01 08 26 12 07 11 07 08 00 09 B Lance Lance 01 08 25 09 08 14 04 06 01 09 B Alan Bors 01 10 29 12 08 09 08 19 02 14 Wolt 01 01 18 04 04 05 02 04 00 07 Marcus 02 02 32 10 14 11 11 09 09 06 Ellen 01 05 17 03 08 09 09 00 08 04 Dieck 01 11 32 14 13 14 09 07 03 13 Ward 01 03 29 09 03 05 04 03 00 13 Lot 01 04 30 07 05 07 03 04 00 12 Thany 01 02 17 05 07 13 05 06 06 04 Chad 01 03 17 04 04 12 04 02 01 05 Lugh 01 03 16 05 06 08 06 03 06 04 Clarine 01 01 16 03 06 11 10 02 06 05 C Rutgar Rutgar 01 05 29 13 16 18 05 08 03 07 C Clarine I'm liking Alan's speed. And Roy's strength. And Bors' defense. I also bought several door keys. For, you know, next chapter, so I don't have to rely on Chad so much. Swag: Gant lance Edited January 9, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
uzy5o Posted January 10, 2011 Share Posted January 10, 2011 It seems like you're getting an epic Bors just like last time... Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 10, 2011 Author Share Posted January 10, 2011 It seems like you're getting an epic Bors just like last time... Come to think of it, Dieck's turning out better than he did last time. Compared to his NM version, he has +1HP, +1Str, -2Skl, +2Spd, +3Lck, and same def and res. I guess he really likes getting speed(and str. While I'm not dismissing his possibility of capping str, I punched in the numbers and he will average 18str by the time he's Lv20, using the current blessage he already has) Alan's speed is also epic. He has +1 speed over his 10/0 NM self, at 8/0(and has the same str at 8/0 as he did at 10/0 in NM). Same with Lance, but he has +3 speed over his 10/0 NM self(-3skl, but blegh, he'll live). The good news is that both are doubling. As for Roy, I dunno if he's better or worse. Well, he's definitely better thanks to his +2 str blessage. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 10, 2011 Share Posted January 10, 2011 No turn-counts? =( Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 10, 2011 Author Share Posted January 10, 2011 No turn-counts? =( I completely forgot about how many turns I took in the first 3 chapters, bit I vaguely remember being stuck in Chapter 4 for 17 turns and Chapter 5 for almost 30 turns. In both cases, it was due to reinforcements, not support abuse. I really need to move faster. Luckily, Chapter 6 shouldn't take too long. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 11, 2011 Author Share Posted January 11, 2011 Chapter 6: It's a Trap! Starting Units: Roy, Alan, Lance, Bors, Dieck, Rutgar, Ellen, Clarine, Chad, Thany, Saul, Dorothy New Units: Sue Not Joining: Cath Still not that hard, except for the boss, who now has 12 AS(and the reinforcements, but do I care?). Do not expect anyone except Rutgar to double attack him. Or anybody other than Rutgar/Dieck to actually hit the guy, as he has 58 avoid counting his throne bonus. Also remember to talk to Cath(who you will be getting in a later chapter)with Roy. I split my army into three groups. I sent Bors and the cavs down the center path to meet the first wave of enemies dead on, Dieck/Roy/Thany went west and Rutgar/Clarine/Chad went east. After Lance and Alan killed their mages, I then kill the remaining soldiers with Lance and let Bors take out one of the loldiers. Rutgar and Dieck also help in this blood orgy, while my healers, well, heal them. Thany and polishes off a mercenary. After Alan and Bors get whacked by armors on the EP, and others were mauled by soldiers, I then took out almost all the central detachment, as well as two loldiers(using Dieck and Rutgar). On turn 4, my units started unlocking doors, and Lance takes out the last knight. Finally, by turn 5, I was able to talk to Sue to recruit her. After Cath appeared(presumably to collect swag), three waves of reinforcements poured out of the steps on T7. Luckily, Clarine(and Chad) was safe because Rutgar was acting as a surrogate tank with his killing edge. As for the other two waves, I let Dieck and Bors take care of them, for the most part. Then on turn 9, the reinforcements STILL had the nerve to spawn from the north. After letting Bors solo the reinforcements(he can do pretty much whatever he wants, lol19def), I then have my units pick them off and have Roy FINALLY talk to Cath. Again, some more reinforcements showed up, but I used this time again to get my units some much needed levels. And as soon as I was done with THOSE, guess what? Cath opened the door with enemies inside, so I was obliged to block it. Then more reinforcements appeared after turn 16, but luckily, I had all my units in a wall formation, though Clarine got hit(but was still standing). After I took them out, I then dealt with the NW room. After clearing the enemies, I took the last chest, then combated the boss. Roy got the bosskill. 25 turns of my life wasted, I guess. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 09 25 11 08 09 12 10 01 06 Alan 01 09 29 13 07 12 07 08 00 09 B Lance Lance 01 09 26 10 09 15 04 06 03 09 B Alan Bors 01 12 31 14 10 10 09 20 02 14 Ellen 01 06 18 03 08 09 10 00 09 04 Dieck 01 13 31 16 15 15 10 07 03 13 Thany 01 03 17 05 08 14 06 06 07 04 Chad 01 03 17 04 04 12 04 02 01 05 Clarine 01 04 16 03 07 11 11 02 07 05 C Rutgar Rutgar 01 11 32 15 18 20 06 10 03 07 C Clarine Saul 01 06 20 05 06 10 02 02 06 06 Dorothy 01 03 19 04 06 06 03 04 02 07 Sue 01 01 18 05 07 08 04 05 00 05 Holy mother on a stick Rutgar is becoming epic. As if his str blessage wasn't enough, he also decided to conveniently get def blessed, too. He also capped spd, which will go a long way towards doubling things. Bors is in the same boat, where half his stats are blessed, notably that 20def he got at Lv12. Why a supposed low tier unit wants to become a total tank so badly is beyond me. Also, Roy. Those are some of the most fucked up stats I've seen on anybody's Roy since the Twincest, and I mean in the good way. He has HIGHER strength/defense than he does skill/speed FFS! Is he trying to be a poor man's Hector? Here's an average 9/0 Roy to compare my Roy to(all decimals are rounded up.) NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 09 24 08 09 10 12 07 02 06 My Roy has (+1HP/+3str/-1skl/-1spd/+3def/-1res) over his simple averages at that level. Just wanted to point that out. Swag: Silver lance, Killer axe, 10000G, Unlock, Short bow, Goddess icon Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 12, 2011 Author Share Posted January 12, 2011 Chapter 7 has been taking me a while, mostly due to the difficulty spike(like how Treck kept dying before I got to him before I looked up an FE6!HM walkthrough done by Hisagi134), as well as a chance to get some arena videos done(Not that I need to use the arena, as all the guys I'm using that chapter besides Thany and Sue are either at a fairly high level or don't deserve to go in the arena(latter only applies to Marcus and Zealot.)) Speaking of which, since you guys want me to go to Ilia, which Pegasus knight should I train? Note that I can't use both as my party is large enough as it is. Tate has the better overall stats, but joins C11. Thany has the greater availability, but her stats are slightly worse. I'll leave it to you guys to suggest. Oh, and I also thought about using Klein as my Miurgre user, as I won't be able to spam my nomad without ending up on the plains. Give me your opinions and I'll be back with the C7 results. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 14, 2011 Author Share Posted January 14, 2011 (edited) Chapter 7: Rebellion in Ostia Starting Units: Roy, Alan, Lance, Marcus, Bors, Dieck, Rutgar, Clarine, Ellen, Saul, Thany, Chad, Sue New Units: Zealot, Treck, Noah Welcome to Hell. Or at least possible the hardest early game chapter in the game, bar none. The tricky part of this chapter is to recruit Zealot and his two scrubs. All I can tell you is that Treck and Noah will not survive without your help(luckily, Zealot can hold his own, for a while) Oh and watch out for the dracoknights. They hit like a son of a bitch. I sent all my units up, using Lance and Marcus to get Roy closer to Zealot and Trec's location. Sure enough, I manage to kill enough enemies on the enemy phase to get a clear road to Zealot the next turn(he also recruited Trech). Dieck and Marcus then took the western side and blocked the enemies there, as well as killing one of the cavs. As for the east side, Zealot went as far north as he could safely go(with a javelin), while Bors took out a jav!loldier. On the EP, lots of stuff happened, mostly to Zealot and Marcus/Dieck. Next turn, Lance chipped a cav down while Alan killed a knight. Zealot and Bors then chipped the dracoknight. I then picked up Roy and placed him on a shrubbery and put Clarine right in front of several enemies(I know what your thinking. Putting a healer in front of a mob of enemies sounds stupid until you realize that supported Clarine on a shrubbery hardly ever gets hit, which is what happened.) Turn 4 came, and I took out the dragon rider, the mage and both cavaliers on the eastern side. I then recruited Noah and got rid of the archer on M+D's side. As for the EP, one of the cavaliers got aroused and started mauling Rutgar and the other stuck to Marcus(an archer also attacked Noah). I then destroy the archer and the jav!armor to the west. I then provoked the red gem dracoknight with Bors, stole his red gem, and killed him off. After I took care of the last of the cavaliers and priests, I waited for the reinforcements. On turn 10, the reinforcements spawned from the south. I lined up my most durable units into formation and started to go for the houses. I used this time to level up my units, especially the two low leveled scrubs(on the silver lance guy). I then repeated this on turns 15 and 20. After I killed all the reinforcements and collected all the items, I then activated the reinforcements that spawned from the throne area. After I took them out, I went into the arena until I accumulated over 45K in funds(which should keep me going, until the 11A arena, at least), then defeated the boss with Dieck. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 10 26 12 09 09 12 10 01 06 Alan 01 12 32 15 07 13 08 09 00 09 B Lance Lance 01 12 28 11 10 17 05 07 03 09 B Alan Bors 01 19 38 16 12 12 13 20 04 14 Marcus 02 03 33 10 15 11 11 09 09 06 Ellen 01 08 19 05 08 09 11 00 10 04 Dieck 01 17 38 18 17 17 11 09 03 13 Thany 01 05 17 07 09 15 08 06 07 04 Chad 01 04 19 05 04 12 05 03 01 05 Clarine 01 08 17 05 10 14 12 03 08 05 C Rutgar Rutgar 01 17 37 18 20 20 08 12 04 07 C Clarine Saul 01 08 21 05 08 12 03 02 08 06 Sue 01 04 19 08 07 10 06 06 01 05 Zealot 02 01 35 10 12 13 05 11 07 11 Treck 01 04 25 08 06 07 05 08 00 09 Noah 01 07 26 08 07 09 06 07 01 10 I have no life. Don't do... what I... just did... 40 turns ago...(passes out) Swag: Red gem x2, Hero crest, Long bow, Physic, Knight killer, Killing edge, Elixir, Torch, Rapier, Barrier I also bought several iron blades and steel lances. Edited January 15, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Asassin Posted January 14, 2011 Share Posted January 14, 2011 You should really try and get better turn counts. Oh and use Tate Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) Chapter 8: Reunion Starting Units: Roy, Alan, Lance, Bors, Dieck, Rutgar, Sue, Chad, Thany, Ellen, Saul, Clarine, Lilina, Astol New Units: Barth, Wendy, OJ Still not Joining: Cath Here's the deal: this chapter throws a LOT of dangerous shit at you. There are a lot of steel weapons that can 2HKO pretty much everyone who isn't Marcus/Zealot/Bors/Barth. There is also a ridersbane armor, a killer lance armor, and an aircalibur mage to watch out for. Also, your first promoted boss. Treat him like you would Rude, Slater, and Devias. BTW, Bors the Beast is promoting this chapter(thank god Thany can still pick him up)! Make sure you do this! Put Lilina in the NW corner of her cell block. If you do not, you will lose possibly the best magic user in this game(as far as I'm concerned. I think Lugh sucks balls), not to mention you won't be able to access C23, C24, and Final as you didn't unlock the gaiden. After moving Lily into the spot where I specified, I moved my army up. After clearing the soldiers out there, I then picked up my lower move units and moved ever upwards. After Bors helped Sue kill the mage, I then headed left as fast as I can. Come turn 4, I killed the knight killer guy with Alan's javelins, then picked up my other units to make them catch up. After I took out the lone loldier attacking Dieck, I then took out the archer using Lance(my reinforcements arrived, but IDC about them). As soon as Dieck was done with the last archer and loldier in the first wave, I released my reinforcements, killed the iron bow archer and readied myself for the second wave of enemies. Using Bors, Lance, and Alan to blockade, I took out a loldier, and brought in a mage and an archer. I took out the whole platoon, then opened the door with Astol and took out the mage inside with Lance, and no sooner after that, Cath and another thief spawned from the stairs. Next turn, I started pilfering chests, eventually opening one that contained a NiteCrt, which I immediately used on Bors. After the thief opened Lily's cell and Cath opened the other entrance to the chest room, I first had Roy talk to Cath, then Lilina to Roy(the latter got a thunder tome). On turn 16, the merc/loldier/archer reinforcements arrived from the NW corner of the map(for 4 turns), and the turn after that, mercs, loldiers, and archers poured from the staircases to the south(again, for 4 turns). I set up blockades in the room I was in, and waited out the reinforcements. I also used this time to train Lilina and work up Bors' axe rank. By turn 25, I managed to remove all the reinforcements and move on towards the boss. I let Lily take out the killer lance guy, then picked up my guys and pressed forward(OJ donated his armorslayer so Dieck could finish the boss). After I advanced into the throne room and stomped on the enemies there, it was time to take on Leygance. Since his defensive parameters were large, again, I used a triangle attack to chop him down to size, then gave Dieck the boss kill. Roy capped after my thieves finished nabbing the rest of the swag. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 10 26 12 09 09 12 10 01 06 C Lilina Lilina 01 06 17 10 05 08 07 02 11 04 C Roy Alan 01 13 33 16 07 14 08 09 00 09 B Lance Lance 01 13 29 11 10 17 05 07 03 09 B Alan Bors 02 02 44 19 15 16 14 25 07 16 Ellen 01 09 20 06 08 09 12 00 10 04 Dieck 01 19 40 20 18 17 11 11 04 13 Thany 01 05 17 07 09 15 08 06 07 04 Chad 01 04 19 05 04 12 05 03 01 05 Clarine 01 09 18 05 10 15 12 03 08 05 B Rutgar Rutgar 01 18 38 19 20 20 08 12 04 07 B Clarine Saul 01 09 21 06 08 12 03 02 08 06 Sue 01 05 20 09 08 11 07 07 01 05 Astol 01 10 25 07 08 15 11 07 03 08 Oujay 01 03 24 07 10 09 06 04 00 08 Barth 01 09 25 10 06 05 02 14 01 16 Wendy 01 01 19 04 03 03 06 08 00 10 The Golden Avenger is back! I managed to get Bors promoted, as well as Dieck being very damn close to it(Dieck also capped str). Also, Lilina is speed blessed by 2 full points! Rutgar is just about capped on str as well. Which is a good thing, as he will be 2-3 away from the cap when he promotes. Swag: Knight proof, Killer bow, Light brand, Guiding ring, Silver axe, Elfire, Elysian whip, Secret book Edited January 17, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) Chapter 8x: The Blazing Sword Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Rutgar, Thany, Ellen, Clarine Your first Gaiden map. This map has tiles that will burn a fixed 10HP off your units. You know that it's a lava tile if it looks like someone puked all over that tile. As for the enemies, they suck for the most part(the fastest non-boss enemy has 13AS, and even the steel axe fighters are a joke since most of them only have ~22 atk). The boss is annoying as always, and of course, has stupidly high avoid and actual durability figures. Gotta love those retarded(+3Def/+5Res/+30Avo) thrones. I started off by sending a group to dispatch the thugs to the west, then sending another small group forward. Rutgar takes out one of the mercenaries with Lance's help and Lily uses the seraph robe. Next turn, I take out the other merc, the mage, and a myrmidon on the western front, as well as Lily removing a fighter and Bors taking care of the archer. After I took out all the fighters to the west on T3, and removing another hand axe fighter, I then had the western force head back to the main group. By turn 5, I got a bit ambitious and had Thany pick up Bors and plopped him down on the other side the next turn. I then take out the remaining NE group and the stray archer. I make my advancement toward the next blockade, and took them out in a matter of 2 turns. As for the last real blockade, Lily killed the two sword dudes, while Bors ended the archer's pathetic life. Thany then killed the mage, and Bors went after the aircalibur guy. After Alan and Lance destroyed the fighters, it was Rutgar's turn to destroy the boss. I seized on T21. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 10 26 12 09 09 12 10 01 06 B Lilina Lilina 01 09 26 13 07 09 08 02 12 04 B Roy Alan 01 13 33 16 07 14 08 09 00 09 A Lance Lance 01 13 29 11 10 17 05 07 03 09 A Alan Bors 02 02 44 19 15 16 14 25 07 16 Ellen 01 09 20 06 08 09 12 00 10 04 Dieck 01 19 40 20 18 17 11 11 04 13 Thany 01 06 17 07 09 15 08 06 08 04 Clarine 01 09 18 05 10 15 12 03 08 05 B Rutgar Rutgar 01 19 39 19 20 20 08 13 04 07 B Clarine Thany got a shitty level up, but I guess Lilina getting 3 good level ups made up for it.... Swag: Durandal Edited January 17, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted January 15, 2011 Share Posted January 15, 2011 I completely forgot about how many turns I took in the first 3 chapters, bit I vaguely remember being stuck in Chapter 4 for 17 turns and Chapter 5 for almost 30 turns. In both cases, it was due to reinforcements, not support abuse. I really need to move faster. Luckily, Chapter 6 shouldn't take too long. No surprise in Chapter 5. You could just open the gate and go through there, though that area will clutter for a little while until you can get through. 25 turns of my life wasted, I guess. Swag: Silver lance, Killer axe, 10000G, Unlock, Short bow, Goddess icon Why bother getting all of the treasure there when you should just head west to collect the treasures there as they have a good amount of gold in them. Chapter 7 has been taking me a while, mostly due to the difficulty spike(like how Treck kept dying before I got to him before I looked up an FE6!HM walkthrough done by Hisagi134), as well as a chance to get some arena videos done(Not that I need to use the arena, as all the guys I'm using that chapter besides Thany and Sue are either at a fairly high level or don't deserve to go in the arena(latter only applies to Marcus and Zealot.)) Speaking of which, since you guys want me to go to Ilia, which Pegasus knight should I train? Note that I can't use both as my party is large enough as it is. Tate has the better overall stats, but joins C11. Thany has the greater availability, but her stats are slightly worse. I'll leave it to you guys to suggest. Oh, and I also thought about using Klein as my Miurgre user, as I won't be able to spam my nomad without ending up on the plains. Give me your opinions and I'll be back with the C7 results. Well I wouldn't be surprised speaning at least a minimum of 25-30 turns here as this is like the hardest chapter in the game. You can actually arena whore some in this game as you still can afford to get up to 630 turns total and still get an A rank. Make sure you do this! Put Lilina in the NW corner of her cell block. If you do not, you will lose possibly the best magic user in this game(as far as I'm concerned. I think Lugh sucks balls), not to mention you won't be able to access C23, C24, and Final as you didn't unlock the gaiden. qft Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 17, 2011 Author Share Posted January 17, 2011 Chapter 9: The Misty Islands Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Rutgar, Clarine, Thany, Ellen, Chad, Sue, Noah New Units: Fir, Shin This is the first chapter in this game to have Fog of War. I fucking hate fog. Especially when a bunch of shit is about to kill your units. At least the game is kind enough to let you know that this is axe land. Thieves help get though this chapter CONSIDERABLY. I move my units off the starting point, using a cav and Thany to ferry Bors across the river. I kill some axe dudes, then on turn 3, remove a merc/archer blockade. I then reach the third island, and had my units take out the reinforcements here. While Dieck was handling the guys to the southwest, I recruited Fir on turn 6. I recruited Shin the next turn, and right after that, provoked the archers with Bors and Lilina. After Lily and Shin killed the archers(and Dieck finished the enemies in his sector), I then killed the stray mage with Roy, and started to provoke the assbags with Shin. Dieck visited the SW village for a silver sword, and I finally finish off the douchebags with Bors and Shin. The reinforcements weren't too bad. It was basically all axe users. Dieck hit Lv20 and promoted soon after reinforcements began. I also used this time to train Fir, Chad and Shin(the latter I found out I can use while going to Ilia at the same time. Course, it involves me using Tate, which I have absolutely no problem with doing.) While this was happening, Thany visited the western house for a killer bow(which Shin can't use yet) After about turn 25, I got rid of all the reinforcements(with Fir gaining FIVE LEVELS in the process. Gotta love underleveled units)and started to tackle the boss, which Lilina killed with a random crit(I think the Roy support is starting to kick in). After about 31 turns(I was wasting time buying shit), I seized. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 11 27 12 09 10 12 11 01 06 B Lilina Lilina 01 13 28 17 07 12 10 02 13 04 B Roy Alan 01 13 33 16 07 14 08 09 00 09 A Lance Lance 01 13 29 11 10 17 05 07 03 09 A Alan Bors 02 03 45 19 15 16 14 26 07 16 Dieck 02 01 45 22 19 19 11 15 05 14 Thany 01 07 18 07 09 16 09 06 08 04 Clarine 01 10 18 05 11 15 13 03 09 05 B Rutgar Rutgar 01 20 40 20 20 20 08 13 04 07 B Clarine Chad 01 05 19 06 05 13 06 03 01 05 Ellen 01 10 21 07 09 09 13 00 12 04 Sue 01 05 20 09 08 11 07 07 01 05 Noah 01 07 26 08 07 09 06 07 01 10 Shin 01 09 33 12 13 16 08 09 01 07 Fir 01 06 28 11 14 17 10 06 04 05 Dieck promoted after taking on the entire southwestern portion of the map. It was either him or Rutgar and I decided that axes>30 crt. Speaking of that, Rutgar capped strength. Oh, and Bors hit C axes, just enough for killers. Nice to see that Lilina's speed isn't failing. While she won't double attack most things anytime soon, that 12 speed should go a long way in not getting doubled(same with the seraph robe). And Fir and Shin are doing great. Not perfect, but still. Swag: Silver sword, Killer bow, Wo Dao Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 17, 2011 Author Share Posted January 17, 2011 Chapter 10: The Resistance Forces Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Fir, Clarine, Thany, Ellen, Chad, Shin New Units: Geese, Gonzales This chapter is rife with fighters and mercenaries, so I recommend using sword-users. There is a ballista on the western edge of this map(and your first one); if Thany goes in that area, she is simply dead(and this is not FE7 where weapon effectiveness is merely doubled). The boss can be a douche, but I'll get to him later with a strategy. Oh, and in my case, Rutgar was denied a unit slot because he's at 20/0 and using him now would be a waste of CEXP. I started to move my units south, using Bors and Dieck to tank. On turn 2, I killed all the enemies within range except one of the mercs. Clarine barely survives, while Alan chipped a kill edge merc. I then finish off those guys and heal my units. Next turn, I blitz the central island, using Dieck to blockade the bridge(since he's manly enough to sport 15def), then clear out everything except two mercs and a fighter. While Alan and Bors were blockading for that turn, Roy talked to Geese. Soon after that, Lance and Lilina took out the mercenaries, and Dieck destroyed the guy on the ballista. By turn 6, Gonzales spawned from out of the castle, ready to destroy the E village. Thankfully, Thany visited the town before he could even get there and I recruited him on turn 10. While this was happening, I was getting Fir, Thany, Chad, and Shin extra CEXP. I managed to reach the castle gate by turn 11, but several reinforcements set me back. I had to move Ellen and Clarine out of the way because they get OHKO'd. After about 5 turns of reinforcement scumming, I had Dieck kill the boss on turn 17. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 13 27 14 11 11 15 11 03 06 A Lilina Lilina 01 15 28 19 08 13 11 03 13 04 A Roy Alan 01 14 31 16 08 14 09 10 00 09 A Lance Lance 01 14 29 12 10 18 06 07 03 09 A Alan Bors 02 04 46 20 15 16 15 27 07 16 Dieck 02 02 46 22 20 20 11 16 05 14 Thany 01 09 20 07 10 17 11 06 10 04 Clarine 01 11 18 06 12 16 14 03 10 05 B Rutgar Fir 01 10 32 13 18 18 10 07 04 05 Chad 01 06 20 07 05 14 06 03 01 05 Ellen 01 10 21 07 09 09 13 00 12 04 Shin 01 10 34 13 13 17 08 09 01 07 Geese 01 10 33 10 09 09 08 08 00 11 Gonzales 01 05 43 16 07 10 06 07 01 15 lolDieck. lolBors. lolFir. lolShin. lolLilina. And lolClarine to an extent. Also, Roy is sucking a bit less now that I rigged a spd level up for him. And Thany is at least trying to stay afloat. Kind of like Florina in FE7, the only difference being that Flo-Chan is the best flier, by far, in her game, and Thany...is inferior to her own sister on average. Oh, and Miredy laughs at her stats and con like forever. And Zeiss says hi, as well. Swag: Brave axe, Devil axe, Swordreaver Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 lolDieck. lolBors. lolFir. lolShin. lolLilina. And lolClarine to an extent. Also, Roy is sucking a bit less now that I rigged a spd level up for him. lolturncounts Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 18, 2011 Author Share Posted January 18, 2011 (edited) lolturncounts Eh. I'm getting better at this. I got Chapter 10A in nineteen turns. Not bad, but I could've done better. Oh yeah, Chapter 11 is going to be a PITA because of all the absurd side-quests for that chapter(saving all the towns to get another HeroPrf for Rutgar, saving all of Klein's/Tate's soldiers for an extra OrinBlt and ElysWhp, recruiting Echidna alive). And the enemies do not help either(40HP/30atk steel axe fighters, a 21atk KillBow archer, not to mention Robarts and his cavalry platoon later on.) Boy this is going to be an experience. And to think I had trouble with that shit in NORMAL MODE(I had to do a LOT of movement manipulation and RNG abuse just so that lolum wouldn't get hit and Thany would reach the NE house), and it actually would've been easier with a promoted Dieck(which I didn't promote until C12 last time, so I had to improvise.) My idea is to the same strat I used in my last PT(using Thany to drop Dieck next to the arena so he can fight off the NE enemies, then have Dieck hand axe everything to death while the rest of my army blitzes through the enemy army.). As for how I'm going to recruit Klein and Tate while keeping their goons alive at the same time... I haven't even done it in NM because I got too frustrated, and I did not want to reload saves just to keep all of them alive. P.S: I'm still contemplating over which shaman I should use, and my choice so far is pretty easy. Ray seems to be the better bet, as he starts out actually USABLE, albeit below my standards(no, 23HP/20atk/8AS/22avo/5def/10res at 12/0 does not constitute as 'good' in my book), though he takes less work and arena abuse to become good, which makes me happy. Sophia... I heard good things about her on GFAQ's, but what a miserable fuck. She raises the shittiness to a whole new level. She gets ONE-SHOT, DOUBLED, and FACES CRIT by every single physical enemy in her joining map(even the mages 2-shot, double and have crit), and has no offense to speak of(14atk/75hit is awful by C14 standards). And I know I'm pretty stupid for making a post script like this... but I just wanted to bash Sophia for being an utter phailure. Did I forget to mention (Roy*Lilina>Roy*Sophia)? P.P.S: I'm 99.99% likely to use Ray. So those last two paragraphs were just pointless, as using Sofiya means that I'd be spending a LONG time in the C17 arena. Edited January 19, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 20, 2011 Author Share Posted January 20, 2011 (edited) Chapter 11: Hero of the West Starting Units: Roy, Lilina, Alan, Lance, Bors, Dieck, Thany, Clarine, Fir, Ellen, Gonzo, Shin, Lalum New Units: Klein, Tate, Echidna What a mess. If you want to get all the items(which I sort of need, both for funds and for promoting people), you simply cannot fuck up on saving houses/keeping NPC units from committing suicide on the boss. If that happens, reset your VBA. It isn't worth it to let those houses/NPC's go. The enemies here are actually good for once(the fighters reach up to 30 atk, and there's a dude with a killer bow)Also, your first prepromote who is actually kind of decent when trained. And he doesn't pack as much fail as Wolt and Dorothy. The other prepromote...not so much. But she's okay I guess. BTW, Lilina is promoting this chapter! I sent my units to the south, except Dieck, who I had dropped over to the other side of the fence. Bors killed one of the axe fighters, then the rest of my army marched on as Bors killed more pawns on turn 2 EP. As for Dieck, he killed the steel bow archer, a steel axe fighter, and the killer bow guy(though he got critted, which I don't care about TBH). I then had Shin move Bors up towards the area where Klein would appear, while Lance nabbed a restore staff. On turn 3 EP, Dieck actually managed to singlehandedly take out most of the enemy force(his hand axe broke, but he reached D axes). After Dieck killed more random pawns and I got closer to the eastern portion of the map(and got a dracoshield), Klein and his troops showed up, and were promptly recruited on turn 6. Dieck and Bors finished off the rest of the remaining forces on T7, as well as him(Dieck)and Lilina taking out the trash(and Clarine/Thany/Shin nabbing houses). On T8, Tate and her troops spawned from the NW. I first talked to her with Thany on T9, then with Klein on T10. I also recruited Echidna on T11, just after the reinforcements showed up. While I was waiting for those guys to get to my location, MORE bandits started spawning. I take out two waves of them, only to find out that the cavalry squad had gotten dangerously close to my main group. As soon as the first group showed up, ANOTHER group spawned from the south. I then formed a wall using Dieck, Bors, and Alan, and actually was able to wipe out the entire group in three turns. I also dealt with the bandits and had Thany visit the rest of the houses. After buying some stuff, putting Tate and Lilina into the arena, and having Dieck kill Oro, Roy seized. NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 14 28 15 12 12 16 11 03 06 A Lilina Lilina 02 01 34 23 12 20 14 04 18 04 A Roy Alan 01 14 35 17 08 15 10 11 00 09 A Lance Lance 01 14 30 12 10 18 06 07 03 09 A Alan Bors 02 05 47 20 16 17 16 28 07 16 Dieck 02 05 48 24 21 20 12 18 06 14 Thany 01 10 21 07 11 18 11 06 10 04 Clarine 01 11 18 06 12 17 15 03 10 05 B Rutgar Fir 01 10 34 13 19 20 13 08 05 05 Chad 01 07 21 07 06 15 06 03 01 05 Ellen 01 12 21 09 09 10 14 00 14 04 Shin 01 11 35 14 13 18 08 09 01 07 Klein 01 01 33 15 15 13 13 09 07 07 Tate 01 12 30 12 13 18 07 09 10 05 Lalum 01 03 (loldancer) Echidna 01 01 35 13 18 19 06 08 07 09 lolstats, and while we're at it, loltotalplaytome. At least Dieck is getting defense blessed(+4 above his average). So much for wearing no shirt, eh? Also, the blue-haired loli promoted, and is quite speed blessed(like 6 points above average). Oh, and I actually managed to fulfill every side-quest available in this chapter(including making 100% sure that Klein's/Thite's troops survived.) Swag: Speedwing, Orion bolt x2, Elysian whip, Axereaver, Restore, Sleep, Dracoshield, 5000G, Hero crest Edited January 20, 2011 by DA125 Quote Link to comment Share on other sites More sharing options...
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