AstraLunaSol Posted May 24, 2011 Share Posted May 24, 2011 Description in YT video: Found by shadowofchaos. The way to skip it is to go to offset 0A0734 in a hex editor, and change the value 01 to 02. Yes, it was that simple xD Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted May 24, 2011 Share Posted May 24, 2011 I guess we should assume that the Tact's name becomes Mark by default then? Also, "It's Mark in town" doesn't make much sense Quote Link to comment Share on other sites More sharing options...
Superluigi Posted May 24, 2011 Share Posted May 24, 2011 Wow, that's a useful find. Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted May 24, 2011 Share Posted May 24, 2011 Sweet. That means more available text pointers. Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted May 24, 2011 Share Posted May 24, 2011 Sweet. That means more available text pointers. I highly doubt anyone making a hack would ever "use up all of them" considering you could just re-point the table and add more anyway... Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted May 24, 2011 Share Posted May 24, 2011 And it's disabling the tutorials that frees text pointers, not skipping out tactician selection. Quote Link to comment Share on other sites More sharing options...
Celice Posted May 25, 2011 Share Posted May 25, 2011 Unless something fishy goes on, the text there would essentially be "unused," and thus free pointers for use. But yeah, since it's GBA, it's not exactly necessary like it would be with NES games Quote Link to comment Share on other sites More sharing options...
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