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Colm, assassin or rogue?


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Also, Rogue Colm doesn't come for "free" exactly.

He requires an Ocean Seal which we could have sold for 5000G which is enough to buy 16 Chest Keys or 1 Unlock staff and 11 Chest Keys - more than plenty for our opening needs especially when enemies continue to drop both Door/Chest Keys later on too.

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Also, Rogue Colm doesn't come for "free" exactly.

He requires an Ocean Seal which we could have sold for 5000G which is enough to buy 16 Chest Keys or 1 Unlock staff and 11 Chest Keys - more than plenty for our opening needs especially when enemies continue to drop both Door/Chest Keys later on too.

Yes, but doesn't Assassin Colm require an Ocean Seal as well? I guess that can be an argument for just not promoting Colm though.

Edited by Otherarrow
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Yeah, that's pretty much what I was getting at. I don't promote Colm - not like he's getting to level 10 in the first place.

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In before Dondon/Anouleth says that shield doesn't exist because everyone has to go full speed all the time every playthrough.

Okay, I'll say it.

That shield doesn't exist because everyone has to go full speed all the time every playthrough.

Not like it's that useful to begin with, anyway.

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I hate going Eirika route because it means I never get to recruit Cormag! NEVER!!!

...Except you can recruit Cormag in Eirika's route? It's not even that hard. Just talk to him with Eirika when he shows up. Of course, sticking around the chapter long enough for him to show up might be a problem I guess?

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...Except you can recruit Cormag in Eirika's route? It's not even that hard. Just talk to him with Eirika when he shows up. Of course, sticking around the chapter long enough for him to show up might be a problem I guess?

You're kind of missing what he means.

In Eirika route, Cormag doesn't come around and come towards Eirika for a while. You can easily finish the map before you even consider recruiting Cormag.

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Assassin Colm can 2-turn Ch 19 with the help of a *reliable Warper.

*"Reliable Warper" refers to a Warp staff user that is able to Warp a unit at least 6 tiles

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Assassin Colm can 2-turn Ch 19 with the help of a *reliable Warper.

*"Reliable Warper" refers to a Warp staff user that is able to Warp a unit at least 6 tiles

So can damn near anyone else with a Sacred Twin. Also, I wouldn't cross my fingers for a Silencer activation, else, yer doin it rong.

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Unfortunate for you, this isn't a Assassin Colm vs. Everybody else with a Sacred Twin arguement, just Assassin Colm vs. Rogue Colm.

Also, you don't have to quote me if I posted right above you.

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To Assassin!Colm's credit, that class makes his already explosive support combo with Neimi go nuclear. Fun stuff if you want to use it. Rogue is probably better though, if only on account of Rennac starting out with an inconvenient tendency to die more.

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Unfortunate for you, this isn't a Assassin Colm vs. Everybody else with a Sacred Twin arguement, just Assassin Colm vs. Rogue Colm.

Also, you don't have to quote me if I posted right above you.

And just how often is Neimi (and Rennac, if you want to get hypothetical) gonna be near Assassin Colm for that Lethality skill of his to be put to the most use? Adding to that, wouldn't it be better to have two thieves instead of one? Enemies in this game aren't so high in durability that you need an OHKO skill to defeeat them.

Edited by Fancy Grunt
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Unfortunate for you, this isn't a Assassin Colm vs. Everybody else with a Sacred Twin arguement, just Assassin Colm vs. Rogue Colm.

Also, you don't have to quote me if I posted right above you.

And unfortunate for you, Assassin Colm's rather unimpressive, really. Especially if you're not using Neimi.

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But they aren't so weak as many people think they are. Rogue Colm can't 1RKO them. Assassin Colm can. And I never mentioned a support from Neimi.

And unfortunate for you, Assassin Colm's rather unimpressive, really. Especially if you're not using Neimi.

Would you quit being so opinionated? It really doesn't justify anything in these circumstances. And if you want to talk about "unimpressiveness", be my guest reguarding Rogue Colm.

Edited by The Leaving Song II
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But they aren't so weak as many people think they are. Rogue Colm can't 1RKO them. Assassin Colm can. And I never mentioned a support from Neimi.

Would you quit being so opinionated? It really doesn't justify anything in these circumstances. And if you want to talk about "unimpressiveness", be my guest reguarding Rogue Colm.

And what's the use of Silencer when most of the enemies you see still curl up and die rather easily?? And the few where Silencer WOULD be effective... have better ways of being dealt with.

Like I can be impressed by an Assassin who doesn't have good enough skill to be effective.

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And what's the use of Silencer when most of the enemies you see still curl up and die rather easily?? And the few where Silencer WOULD be effective... have better ways of being dealt with.

But they aren't so weak as many people think they are. Rogue Colm can't 1RKO them. Assassin Colm can. And I never mentioned a support from Neimi.

I'll prove what I meant:

Chapter 19

x2 Mercenaries (Lvl 18)

x2 Myrmidons (Lvl 18)

x2 Knights (Lvl 18)

x2 Fighters (Lvl 17)

x2 Archer (Lvl 17)

x3 Druids (x2 Lvl 5, x1 Lvl 6)

x3 Heroes (Lvl 5)

x2 Generals (x1 Lvl 4, x1 Lvl 5)

x2 Swordmaster (Lvl 4)

x2 Warriors (Lvl 5)

x1 Bishop (Riev)

Reinforcements: x2 Lvl 4 Swordmasters and x1 Lvl 6 Great Knight at the start of turn 2 will flood in for essentially the whole map each turn. After turn 3, it's x2 Warriors, x2 Snipers, x3 Swordmasters, x1 Great Knight, x2 Paladins, x2 Rangers, x1 Mage Knight every turn from there on. Have fun.

Lvl 18 Mercenary: 35 HP, 12-13 Str, 16 Skl, 15 Spd, 6 Lck, 8-9 Def, 4 Res

Steel Sword: 20-21 Atk, 110 Hit, 24 Avoid, 8 Crit, 14 AS

Lvl 18 Myrmidon: 31-32 HP, 11 Str, 17-18 Skl, 17 Spd, 6 Lck, 4-6 Def, 3-4 Res

Steel Sword: 19 Atk, 112-114 Hit, 36 Avoid, 8 Crit, 15 AS

Lvl 18 Knights: 35 HP, 14 Str, 8-9 Skl, 3-4 Spd, 5-6 Lck, 15-16 Def, 4-5 Res

Steel Lance: 24 Atk, 88-91 Hit, 11-14 Avoid, 4 Crit

Lvl 17 Archer: 33 HP, 10 Str, 11 Skl, 9 Spd, 8 Lck, 5 Def, 3 Res

Steel Bow: 19 Atk, 96 Hit, 22 Avoid, 5 Crit, 7 AS

Lvl 17 Fighters: 38-39 HP, 15 Str, 9 Skl, 9 Spd, 3 Lck, 5 Def, 3 Res

Iron Axe: 23 Atk, 94 Hit, 21 Avoid, 4 Crit

Hand Axe: 22 Atk, 79 Hit, 19 Avoid, 4 Crit, 8 AS

Lvl 5 Druids: 31 HP, 20-21 Mag, 11 Skl, 10-11 Spd, 4-6 Lck, 7-8 Def, 14-15 Res

Luna: 20-21 Atk, 72-75 Hit, 16-20 Avoid, 15 Crit, 6-7 AS

Lvl 6 Druid: 33 HP, 21 Mag, 10 Skl, 10 Spd, 6 Lck, 7 Def, 18 Res

Nosferatu: 31 Atk, 93 Hit, 14 Avoid, 5 Crit, 4 AS

Lvl 4 General: 41 HP, 16 Str, 10 Skl, 5 Spd, 3 Lck, 19 Def, 9 Res

*Brave Lance: 26 Atk, 91 Hit, 13 Avoid, 5 Crit

Lvl 5 General: 40 HP, 16 Str, 10 Skl, 7 Spd, 6 Lck, 19 Def, 10 Res

Steel Lance: 26 Atk, 93 Hit, 20 Avoid, 5 Crit

Lvl 5 Hero: 44 HP, 13 Str, 18 Skl, 14-15 Spd, 6-7 Lck, 14 Def, 6-7 Res

Steel Blade: 24 Atk, 104 Hit, 28-31 Avoid, 7 Crit, 11-12 AS

*Brave Sword: 22 Atk, 114 Hit, 32-35 Avoid, 9 Crit, 13-14 AS

Lvl 4 Swordmaster: 36 HP, 12 Str, 17 Skl, 17 Spd, 6 Lck, 9 Def, 9 Res

Steel Sword: 20 Atk, 112 Hit, 38 Avoid, 23 Crit, 16 AS

Lvl 5 Warriors: 48-49 HP, 18-21 Str, 11-12 Skl, 11-13 Spd, 2-4 Lck, 9-10 Def, 3 Res

Steel Axe: 29-32 At, 88-91 Ht, 20-26 Avoid, 5-6 Crt, 9-11 AS

Steel Bow: 27-31 Atk, 90-93 Hit, 24-30 Avoid, 5-6 Crit

Hand Axe: 25-28 Atk, 86-89 Hit, 24-30 Avoid, 5-6 Crit

Reiv

Lvl 16 Bishop: 51 HP, 15 Mag, 22 Skl, 20 Spd, 11 Lck, 16 Def, 19 Res

Aura: 27 Atk, 139 Hit, 35 Avoid, 31 Crit, 12 AS

Lvl 4 Swordmasters w/Silver Swords

Lvl 6 Great Knights: 42 HP, 16 Str, 10 Skl, 10 Spd, 4 Lck, 17 Def, 8 Res

Silver Axe: 31 Atk, 92 Hit, 24 Avoid, 5 Crit

Silver Lance: 30 Atk, 97 Hit, 24 Avoid, 5 Crit

Know what? Just assume all hell breaks lose, cause that's exactly what happens

Lvl 5 Paladins w/Silver Lance

Lvl 4 Rangers w/Silver Bow/Sword

Lvl 5 Heroes w/Silver Swords

Lvl 6 Snipers w/Silver Bows

Lvl 3 Mage Knights w/Elfire

Like I can be impressed by an Assassin who doesn't have good enough skill to be effective.

And the main problem is there. You can't expect to be arguing appropriately if everything you talk about is based on what fancies you and what doesn't. 8P

Edited by The Leaving Song II
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And the main problem is there. You can't expect to be arguing appropriately if everything you talk about is based on what fancies you and what doesn't. 8P

If I learned one thing from Radiant Dawn, it's that you can't expect to rely on critical hits and not be disappointed - the same goes for Silencer, as I see it.

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I see what you mean.

If there's one thing I learned from it as well, it would have to be not to rely on 70s% Hit rates and be cautious even when the enemy has 4% Crit. rates. :Kappa:

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Well, you stated that Assassin was better on account of being able to 2 turn chapter 19. Where's the relevance in that? Especially since 20/1 Colm with Audhulma can do so as either class (granted, though, there are better wielders, and getting the WEXP to get to S swords is another matter)...

Edited by Golden Cucco
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I always promote him to Rogue. IMO, pick > Silencer/Lethality. Crits usually kills in one hit, anyway. I also like him better than Rennac.

Actually, I promoted him to Assassin once, and he didn't do too well. But I mean, that was just once, so I could've just been unlucky.

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There's no chance of Colm S-ranking swords by 20/1.

I already conceded that getting to S rank swords was a matter of its own.

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According to this site, Silencer has its activation rate halved on bosses:

http://www.serenesforest.net/fe8/skill.htm (Look at the notes section towards the top)

So, using Assassin Colm against Riev could take quite a few resets.

Also, Riev is pretty durable. An Audhulma user needs 24 Strength to kill Riev in 2 whacks.

Probably the easiest way to one-round Riev is to use Ephraim with 20 strength (his average at level 20/3-4) + Siegmund.

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