Sir Jason Posted August 23, 2013 Share Posted August 23, 2013 (edited) luna Limit breaker all skills +2 tomb breaker resitance +10 General with legendary lance and axe. Edited August 23, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted August 23, 2013 Share Posted August 23, 2013 (edited) Now that General would be awful to have in Egypt if he's such a tomb vandal. More seriously, you can probably get better results with a more mobile class. Even Walhart can learn all of those skills, comes with his own throwable axe and can even use LEGENDARY SWORDS! Edited August 23, 2013 by Woodshooter Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 23, 2013 Author Share Posted August 23, 2013 I thought about movement but decided to focus on deffense and living through those pesky mage attacks. Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) there must be a way to make a general unstopable :P Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 Why not sage? LB Vengeance Vantage Sol AT Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 because of the generals high stats.. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 25, 2013 Share Posted August 25, 2013 i'm pretty sure there's no way to make generals good Quote Link to comment Share on other sites More sharing options...
Junkhead Posted August 25, 2013 Share Posted August 25, 2013 By "good" you actually mean "great", right? Because you might just be forgetting this is the game where anyone can be amazing. Even their Mov. issues are fixed by pairing them to a mount (they'd pretty much want a Peg for Spd, anyway...or a Paladin, for great stats all-around). That, and there's also the possibility of certain re-classes, like in Kellam's case who can go Thief for +1. Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 i didnt say good.. i did say unstopable ;) Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) Sir Jason, on 23 Aug 2013 - 12:09 AM, said:lunaLimit breakerall skills +2tomb breakerresitance +10with Hector's axe - str/def +2luna would have 55% because of LB and AS+2 and with asset of +speed and flaw of -luck.Tomb breaker would give +50 to hit and avoid when fighting a mage, with Hector's axe that makes hit of 241 and avoid of 150.and as for a weak resistance, with LB, AS+2, and resistance +10 would give the general a resistance of 57.for movement problems you can give him both boots giving him a max movment of 9. Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
Yay Posted August 25, 2013 Share Posted August 25, 2013 Why would you have tomebreaker if you have high resistance? Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) Why would you have tomebreaker if you have high resistance?I kept it to annoy mages further by making it harder for them to hit me and so I'd have a better chance of hitting them with a hectors axe. you could always just replace it with aggressor or counter or something like that if you don't agree with my way. Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) if you must change a near perfect build at least change it properly like so insteed of luna, use a luna spear so you have an extra skill space. free spot (skill of your choice) Limit breaker all skills +2 aggressor resitance +10 Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 (edited) Why even use general when you shouldn't be getting hit? But if you insist... LB Axefaire/Lancefaire Aggressor AT Luna Brave Lance/ Brave Axe Regalia ain't got shit on brave weapons. Edited August 25, 2013 by Duck Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 why AT buying or getting weapons isn't a problem plus I have 5 spots in my inventory to fill with weapons. Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 (edited) Look, buddy. No unit is unstoppable. The closest that it can come to unstoppable is a sorc with Aversa's night, LB, VV, Sol, and AT. And even then there are ways to get around that. AT is a nice skill because of convenience's sake because if you run out of weapons in the middle of a fight, you could be in trouble. I suppose it's not strictly necessary, but it's nice to have. The thing is, the best strategy in the game is either VV, or taking away the enemy phase. Generals can do neither. General's high stats mean absolutely nothing if SM!Owain, who doesn't even hit 50 STR with LB can take out enemies in Apo. Stats are nice to have, but overall, they make a minor difference. To emphasize what I said before, all that defense has no meaning whatsoever. The ideal way to win is to have high movement characters paired with their S supports go in, kill an enemy or two, then get out, or be rescued out. Let's go back to SM!Owain. He can match generals perfect stats with the addition of swordfaire and aggressor. He also has regular movement and speed that you WILL need to double everything. Conclusion: Generals suck. Oh yeah. You can't use both boots on one unit. And hawkeye says hi to your tomebreaker. Edited August 25, 2013 by Duck Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 25, 2013 Share Posted August 25, 2013 Your general just got hit with Luna Critical x2 from a forged brave Axe on a berserker, and probably just died. Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) haha wow, actually got me thinking a bit there for a moment. Miracle Limit breaker Life taker Counter Vantage With luna as ur weapon. Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 the more competative posts the better it gets, please keep em coming incase I missed something else ;) Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 (edited) haha wow, actually got me thinking a bit there for a moment. Miracle Limit breaker Life taker Counter Vantage With luna as ur weapon. Helswath Zerker says hello. With added luna+ for fun. Miracle is ass, I wouldn't use it on any set ever. Luna as weapon? Say hi to every magic user there is. Look, luna will wreck generals no matter what. Generals are terrible compared to paladins and heroes because if you're using good strategy DEFENSE DOES NOT MATTER. Also, counter is also useless when attacked by mages. And I thought this was for a defensive general, so why is lifetaker there? And even vantage is easily outdone by magic. the more competative posts the better it gets, please keep em coming incase I missed something else ;) I'm not sure what you mean by this, because the newest set you gave is the worst yet. Edited August 25, 2013 by Duck Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted August 25, 2013 Share Posted August 25, 2013 (edited) The best unit combo in the game 1 HP Sage Ricken!Laurent!Morgan Vantage Vengeance Galeforce Limit Break Tomefair x Sage Sumia or Maribelle Lucina Aether Luna Galeforce Limit Break RFK GG BRO GG Edited August 25, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 I was trying to say that earlier. Quote Link to comment Share on other sites More sharing options...
Sir Jason Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) Miracle keeps you alive, counter would damage the adjacent enemy attacker, Vantage lets you get an extra attack in before the enemy gets to react thus killing him, life taker heals your unit when the enemy dies for an instant 50% hp. also the luna lance would give your attack the effect of luna. so magic would still be a weakness but still not as bad because of LB. or am I wrong about the activations? Edited August 25, 2013 by Sir Jason Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 25, 2013 Share Posted August 25, 2013 Yeah, miracle only activates as much as the luck stat. Counter- Yet again, mages. Vantage- See counter Lifetaker- Only activates on PPhase LB- Not going to stop 75 magic sorcs. And again, helswath Zerk with luna+ will kill it in one hit. Generals are outclassed by nearly every other physical class. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted August 25, 2013 Share Posted August 25, 2013 "also the luna lance would give your attack the effect of luna." Luna Lance is a terrible weapon, just saying I CAN prove this mathematically, but too lazy Quote Link to comment Share on other sites More sharing options...
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