Thor Odinson Posted November 9, 2011 Share Posted November 9, 2011 (edited) We did nerf the enemies that would be coming out in the next patch, and the difficulty level before was hanging around (+/- a few degrees depending on chapter) FE6HM which has been done on 0 growths. So I don't think it's impossible to do it. Just spam Furet even more than usual, really, with everyone else just finish and clean up after him. Edited November 9, 2011 by Luminescent Blade Link to comment Share on other sites More sharing options...
Aethereal Posted November 9, 2011 Share Posted November 9, 2011 (edited) How badly have the enemies been nerfed? Obviously it's your guys' game, but I only ever found the enemies an issue in chapter 3, or whatever it was. And that was more about quantity than quality, and the fact that without a healer I felt as if I was spamming potions. Oh and the fog of war chapter with Gabriel. That one may have needed a nerf. =X Edited November 9, 2011 by Aethereal Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 9, 2011 Share Posted November 9, 2011 (edited) Only a little. 3 and 5 got the biggest nerf since they're by far the most reported bitch chapters. It's by no means a cakewalk game like the non-HHMs of FE7 and all of FE8 after this nerf, but I can safely put the difficulty below FE6HM now. Edited November 9, 2011 by Luminescent Blade Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 9, 2011 Author Share Posted November 9, 2011 And now you have a healer, so it's even easier. Link to comment Share on other sites More sharing options...
eclipse Posted November 9, 2011 Share Posted November 9, 2011 Oh come on, 0% games are not that hard. You're giving me too much credit. I'm not sure I'd have the patience for it. I had enough problems when my characters were leveling badly. Link to comment Share on other sites More sharing options...
General Horace Posted November 9, 2011 Share Posted November 9, 2011 If you have an early healer, it would make it much easier, most of the difficulty early on was from having to rely on EP's to do most of your damage. Link to comment Share on other sites More sharing options...
Aethereal Posted November 9, 2011 Share Posted November 9, 2011 If you have an early healer, it would make it much easier, most of the difficulty early on was from having to rely on EP's to do most of your damage. I think there were some points where reinforcements were just overwhelmingly outnumbering a group with a single durable unit. I'm really grateful for the healer either way, though. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 11, 2011 Author Share Posted November 11, 2011 More graphics since I'm waiting for scripts. Link to comment Share on other sites More sharing options...
CorruptDruid Posted November 11, 2011 Share Posted November 11, 2011 (edited) More graphics since I'm waiting for scripts. Nice and fresh, but I just dislike what the weapon icons are resting on, the steel colored background. I just dislike the fact that it was trimmed and made slimmer( the physical weapons look compatible), but the Magic Icons IMO just don't blend well. The Wind Icon on the other hand just looks so beastly that I can put up with the other "irritants" . Either way it's a nice improvement; just have issues on the way the magic elements are set upon the steel background shape, but the staff fits fine with the new shape. Overall, I like. Edited November 11, 2011 by CorruptDruid Link to comment Share on other sites More sharing options...
Feaw Posted November 11, 2011 Share Posted November 11, 2011 (edited) Yeaah, agreed. The icons 'emselves are noice and all, but the plates are.... *vomits*. No offense, of course. Edited November 11, 2011 by Fawful Link to comment Share on other sites More sharing options...
Anouleth Posted November 11, 2011 Share Posted November 11, 2011 I didn't actually know that chapter had traps since I always warpskip it. Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 11, 2011 Share Posted November 11, 2011 Anou, I think you might be in the wrong topic ' x' Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted November 11, 2011 Share Posted November 11, 2011 those plates are pretty awful, the icons are nice though Link to comment Share on other sites More sharing options...
RNG Princess Posted November 15, 2011 Share Posted November 15, 2011 Will there be canto in this game? Oh come on, 0% games are not that hard. You're giving me too much credit. Easy for you to say! you're just a really good tactician. It also doesn't help that n00b characters are among my most favorite ;w; Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 15, 2011 Author Share Posted November 15, 2011 Will there be canto in this game? Nah, there won't be, we decided against it. Link to comment Share on other sites More sharing options...
Anouleth Posted November 15, 2011 Share Posted November 15, 2011 That's a shame. Link to comment Share on other sites More sharing options...
Agro Posted November 15, 2011 Share Posted November 15, 2011 I don't think enemies have the hacked Canto in their AI, so it wouldn't really be fair. Link to comment Share on other sites More sharing options...
Refa Posted November 15, 2011 Share Posted November 15, 2011 (edited) I played the hack recently and I really think there should be more characters in the early game. If you let anyone die in the first few chapters, you're basically screwed. I know the hardcore FE mentality is to let everyone live, but it just makes for a more constraining experience when you're constantly reloading because you didn't make the best decisions tactics wise. Also on the topic of bugs, I'm sure someone's mentioned it already, but some of the reinforcements and enemies give no experience when killed. That's pretty awful. Edited November 15, 2011 by Refa Link to comment Share on other sites More sharing options...
Parrhesia Posted November 15, 2011 Share Posted November 15, 2011 (edited) If this ... Go on? Anyway, you get that cleric as seen earlier. Also on the topic of bugs, I'm sure someone's mentioned it already, but some of the reinforcements and enemies give no experience when killed. That's pretty awful. Not a bug. Pretty sure the amount of them are being reduced, at that. Edited November 15, 2011 by Furetchen Link to comment Share on other sites More sharing options...
CT075 Posted November 15, 2011 Share Posted November 15, 2011 Also on the topic of bugs, I'm sure someone's mentioned it already, but some of the reinforcements and enemies give no experience when killed. That's pretty awful. Intentional. Link to comment Share on other sites More sharing options...
deranger Posted November 15, 2011 Share Posted November 15, 2011 (edited) I don't think enemies have the hacked Canto in their AI, so it wouldn't really be fair. Enemies don't have rescue or trade in their AI either, part of the fun of fire emblem is you can beat a stronger army with tactics. And the canto AI in RD/Por seemed kinda random, though I guess enemies did become a little bit more annoying to kill when they were farther away. Also on the topic of bugs, I'm sure someone's mentioned it already, but some of the reinforcements and enemies give no experience when killed. That's pretty awful. Intentional. I like this idea, in that farming kills doesn't get you anything, and efficiency becomes more for everyone rather than just the hard core. Though I did think early v3.0 was pretty damn difficult. Edited November 15, 2011 by deranger Link to comment Share on other sites More sharing options...
Anouleth Posted November 15, 2011 Share Posted November 15, 2011 Efficient play in this game still skips out a large proportion of enemies, though. Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 15, 2011 Share Posted November 15, 2011 Though I did think early v3.0 was pretty damn difficult. And that's why we nerfed it. Latepatch didn't have nearly as much nerfage going on as, say, C3 and 5 received. Link to comment Share on other sites More sharing options...
Refa Posted November 15, 2011 Share Posted November 15, 2011 I'd say the no EXP thing harms the game because stopping people from farming doesn't make it a more enjoyable experience, and there are the chapters where masses of reinforcements come your way and you get nothing for killing them (even if you're not farming). It also kind of misses the point of what "EXP" represents. Your character gets stronger for enemies that he/she kills, and it makes no sense when your character gains none for killing reinforcements. It's also arbritary, because the player has no idea what enemy gives or doesn't give EXP, and it comes across as a glitch the first time playing because FE doesn't do that. A better way to achieve the same effect would be to drastically reduce the EXP output when you're higher than the enemies level (maybe 3 exp per hit and 7 per kill). It would achieve the same effect whilst working within the parameters of the game. Also it would make it easier to balance enemies accordingly instead of wondering if the player has got a level 20 Ilanice (sorry about probably spelling her name wrong). This helps discourage farming without forcing the player to wonder whether or not enemy X will give EXP or not. Enemies don't have rescue or trade in their AI either, part of the fun of fire emblem is you can beat a stronger army with tactics. And the canto AI in RD/Por seemed kinda random, though I guess enemies did become a little bit more annoying to kill when they were farther away. Canto enemies worked quite well in FE4 though. Link to comment Share on other sites More sharing options...
dondon151 Posted November 15, 2011 Share Posted November 15, 2011 (edited) I'd say the no EXP thing harms the game because stopping people from farming doesn't make it a more enjoyable experience, This is completely subjective, and I think the point was to make it so that the player can't trivialize the challengers found later in the game by farming reinforcements for EXP early on. A better way to achieve the same effect would be to drastically reduce the EXP output when you're higher than the enemies level (maybe 3 exp per hit and 7 per kill). I'm pretty sure that it would require ASM hacking to change the EXP formula like this. I completely support making all reinforcements yield 0 EXP, by the way. It makes it easier to figure out which enemies don't yield EXP. In exchange, I'd like it if enemies in the game weren't level 1 forever in order to compensate for losses in EXP gain from empty reinforcements. Edited November 15, 2011 by dondon151 Link to comment Share on other sites More sharing options...
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