Quirino Posted April 26, 2010 Share Posted April 26, 2010 (edited) [spoiler=old version]What has been done so far: -All weapons have been translated -All character names have been translated -All boss names have been translated -All dialogue has been translated -All stats and menus ingame have been translated -The dialogue for the armory, shops, storage and arena has been translated -The full intro has been translated -All death quotes have been translated -The credits have been translated -The ending has been translated What needs to be done: -Bug Fixing Known bugs: -The game is unable to save/load the ingame way solved Progress log: Weapon/item names translated (100%) Character names translated (100%) Enemy names translated (100%) Stats/Menus translated (100%) Intro translated (100%) Dialogue translated (100%) Armory, Shops, Arena's, Secret Shops and storages (100%) Death quotes (100%) Ending + Credits (100%) Total progress: 99% Releases: Mirror download - version 0.9 Special thanks to: HHHIII - For providing the whole dialogue translation. Artemis251 - For some small translations and some useful tips VincentASM - For some small translations Flock of Geese - For bug testing Videos: The translated intro (January 15th, 2011) I'm going to redo this from scratch this summer, because I think the whole patch was done very amateurish. I had zero knowledge of romhacking before I started this project, I learned it on the way and now I feel like I can make a much better patch, but trying to fix this patch will be at least as much work as starting a whole new one. Planned changes include: -The full dialogue will be inserted thanks to not having to deal with space issues -Official names will be used instead of the fan names -Bugs and mistakes will be fixed (example: music present in Aimee's shop and vulnenary->vulnerary) Edited June 18, 2012 by WindMage25 Added additional download link Quote Link to comment Share on other sites More sharing options...
Quirino Posted June 5, 2010 Author Share Posted June 5, 2010 Sorry for the double post, but if I wouldn't, no-one would read this. I updated the first post with the progress and a video. Check it out! Quote Link to comment Share on other sites More sharing options...
Sir Ilpalazzo Posted June 5, 2010 Share Posted June 5, 2010 I have to say that I'm excited for this, and I hope you have good luck with it. I've wanted to play the first game for a while. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted June 5, 2010 Share Posted June 5, 2010 Even though FE 11 and FE 3 are technically superior, I still have a warm spot in my heart for FE1, even though that the lack of icons for items makes the game unplayable for me (I can't read Japanese). Quote Link to comment Share on other sites More sharing options...
El Rey León Posted June 5, 2010 Share Posted June 5, 2010 Nice presentation! Almost makes me want to check it out, but FE11 and FE3 have given me enough of Marth's first adventure. But it might still be nice to see the original original, how it all started it out and stuff. No highlighted movement tiles would be a pain though. I don't know how they did it way back in Ancient 1990. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 5, 2010 Share Posted June 5, 2010 All items and menus are done, if I'm reading the first post correctly? Because that's all I need to play this. Is the patch fully playable? Can I have it as-is, if so? Quote Link to comment Share on other sites More sharing options...
Quirino Posted June 6, 2010 Author Share Posted June 6, 2010 (edited) I think it's playable yet, though I have not tested everything. My plan was to just insert the dialogue chapter for chapter and then play that chapter to see if everything works. Because of that I haven't reached the end yet and not every item's tested. But if everythign works, the items, names, battle screens and menus are translated and this game would be playable. I was planning to not release a patch before all was done, but I consider bring out a patch soon. So keep an eye on this topic I would say ;) By the way, I also fixed a bug: in most of the roms there's some game data different which makes you not able to save ingame (so you would have to use save states). I compared one of those roms with a rom that was able to save and changed it, so now my patch also includes change data which makes your rom able to save with the ingame method :) Edited June 6, 2010 by Quirino Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 6, 2010 Share Posted June 6, 2010 Ah, smart of you to do a quick run through of the game first. The other patch didn't do that and the game was unplayable (freeze at C12) as a result. I'm very much looking forward to this as a time-waster until FE3DS. Good luck! Quote Link to comment Share on other sites More sharing options...
Quirino Posted June 8, 2010 Author Share Posted June 8, 2010 I had that same patch yes, after it froze after chapter 12 (which was a result of Minerva's name being too long for the pick units window by the way), I decided to make one myself. Anyway, I'm currently working on the intro screen (class roll). Quote Link to comment Share on other sites More sharing options...
Quirino Posted June 12, 2010 Author Share Posted June 12, 2010 (edited) Translated the dialogue for chapter 2, but I came upon a problem: hard-coded text in the heal screens. Is someone here good with ASM and hard-coded text because I know nothing about ASM >_< Anyway, here are a few screens, one of some dialogue of Ch. 2 and three of the battle screen: http://i50.tinypic.com/16hm90g.png http://i45.tinypic.com/2n02f12.png http://i45.tinypic.com/2j68n53.png http://i50.tinypic.com/10n85yf.png Edited June 12, 2010 by Quirino Quote Link to comment Share on other sites More sharing options...
Quirino Posted August 26, 2010 Author Share Posted August 26, 2010 I haven't worked on this translation for quite a time, but I wanted to let you know it is still alive. HHHIII translated the whole script so I can now go in high speed through the translation. Quote Link to comment Share on other sites More sharing options...
Callum Posted August 28, 2010 Share Posted August 28, 2010 (edited) Excellent work, I must say. I'd pay you for it if I could >.>... But I can't. ... Still, you're doing a service to us all, who can't be bothered playing FE1 due to a lack of English. Edited August 28, 2010 by Callum Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 12, 2010 Author Share Posted December 12, 2010 OK, half a year after my latest screenshots I thought it was about time to write something again. The project is still alive! I haven't worked on it for all this time, because I was so frustrated about not being able to translate the hard-coded parts, and I could never find the spirit to go on with the project. However, with the help of Artemis251, I managed to find a solution which I'm content with. My excuse to everyone who has been waiting on it all the time and thought the project was dead. What has been done in that half year: -The intro is now fully translated -Chapter 3 is translated Don't worry, in christmas holiday I'll work on it with turbo speed. I will complete it! Quote Link to comment Share on other sites More sharing options...
Shin Posted December 14, 2010 Share Posted December 14, 2010 I'm glad you found a way around it, I've been keeping an eye on this. The first FE has tempted me but I couldn't navigate through the menus so I gave up. May I ask what you're using to do the translation? Just out of curiousity. Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 15, 2010 Author Share Posted December 15, 2010 May I ask what you're using to do the translation? Just out of curiousity. What do you exactly mean? I just edit the game's code with windhex. Quote Link to comment Share on other sites More sharing options...
Shin Posted December 16, 2010 Share Posted December 16, 2010 What do you exactly mean? I just edit the game's code with windhex. That's what I meant, thanks ^^. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted December 16, 2010 Share Posted December 16, 2010 Nice to see the project's still rolling. BTW, are you looking for proof-readers for the script. With the story already being available in the form of FE3 and FE DS, you might need a pretty good script to interest fans. Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 17, 2010 Author Share Posted December 17, 2010 (edited) @VincentASM: Actually not. It's a real tussle to fit the text in the small area you got without DTE or Dictionary Compression (just with some squished tiles). I'm content with my script and I really don't feel like reinserting it, except for the grammar mistakes (which the beta testers will locate). The text will not be as specific as the Mystery of the Emblem and Shadow Dragon text, just because I've got less space, but it says about the same. Also, I think only the hardcore fans will actually play this, because Fire Emblem Shadow Dragon is the same game, but with better graphics. So if there's someone who wants to offer his help as a beta tester, please leave a message. You have to have good knowledge of the English language (at least better than I do). Anyway, all chapters up to 5 have been translated and the storage and arena text has been translated as well and some other small things. However, now I have christmas vacation, so I can go in turbo speed. Expect a lot of chapters being translated in the next two weeks. Edited December 17, 2010 by Quirino Quote Link to comment Share on other sites More sharing options...
VincentASM Posted December 17, 2010 Share Posted December 17, 2010 Ah okay, it's no problem. I realise space can be an issue, especially for older games. In that case, would be okay if I just look through the script for mistakes or translation errors? I don't have the time to beta test the actual game ^^;;; Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 17, 2010 Author Share Posted December 17, 2010 (edited) Sure, but do you mind to wait until I translated a bit more? And can someone please translate this. It shows up when one receives an item while he/she already holds four items. If you choose the top option the item is put into the storage and when you choose the bottom option I believe it gets dropped. edit: Uploaded some new screenshots of chapter 5 and the storage. http://i54.tinypic.com/15s8pdg.png http://i53.tinypic.com/adkdb9.png http://i56.tinypic.com/2z3zxjt.png http://i52.tinypic.com/314eelg.png Edited December 17, 2010 by Quirino Quote Link to comment Share on other sites More sharing options...
Callum Posted December 19, 2010 Share Posted December 19, 2010 Hah! Glad to see things are still going. I've just started my Christmas holidays as well, so I can't wait to play through the original for the first time, once it is complete - It'll be the last FE game I've beaten (I've even beaten FE12 in Japanese, didn't think I would). Quote Link to comment Share on other sites More sharing options...
arromdee Posted December 27, 2010 Share Posted December 27, 2010 That text says: azukeru nanika suteru mochimono ga ippai desu dou shimasu ka Mostly from the dictionary: azukeru: to deposit nanika: something suteru: to throw away mochimono: property ippai: full dou shimasu ka: what are you going to do So it says: Store Throw away something (???) Your inventory is full. What will you do? My Japanese is not good enough to tell me if the second one means "throw away the item" (which you could shorten to "discard") or "throw away something else", but you can probably tell from what the game does at that point. Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 27, 2010 Author Share Posted December 27, 2010 Thanks for the translation! And check my first posts for updated progress. Chapters have been translated up to 10 and I hope to get to 20 by the end of this week. Quote Link to comment Share on other sites More sharing options...
Gaggle of Geese Posted December 28, 2010 Share Posted December 28, 2010 (edited) Are you using the double-line hack? You should probably do that. The dialogue is looking a little sparse. Also, is this you? It looks like it is: http://forums.feplan...showtopic=43809 Anyway, good luck and godspeed! I've been playing this game quite a bit in the original Japanese, but a translation would be nice, no matter how much text you can fit in. Edited January 12, 2011 by Flock of Geese Quote Link to comment Share on other sites More sharing options...
Quirino Posted December 29, 2010 Author Share Posted December 29, 2010 Are you using the double-line hack? You should probably do that. The dialogue is looking a little sparse. Also, is this you? It looks like it is: http://forums.feplanet.net/index.php?showtopic=43809 Anyway, good luck and godspeed! I've been playing this game quite a bit in the original Japanese, but a translation would be nice, not matter how much text you can fit in. No, I am not and I won't, because of two reasons. 1: I do not know a thing about ASM, so I can't use the double-line hack and also no DTE or MTE/Dictionary Compression. So that's why the text looks a little sparse. I tried to learn it, but it just isn't my thing, sorry. 2: DarknessSavior's translation also used the double-line hack, and it seems it causes a bug which makes you unable to use shops. And yes, that's me. But I haven't posted there for a while. Here on SerenesForest is always my updated log. Quote Link to comment Share on other sites More sharing options...
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