zhaoyunfan Posted February 23, 2011 Share Posted February 23, 2011 ranulf and rolf Quote Link to comment Share on other sites More sharing options...
Florete Posted February 23, 2011 Share Posted February 23, 2011 First update go! P: 4/4 Nothing to say. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 2 20 5 1 7 8 7 6 0 1: 2/6 Boyd gives Ike the fighter Band in exchange for some Swords. Ike gets the Steel Sword. Oscar Rescues Ike and moves all the way. Titania drops Ike north then takes the spot just north of Ike for a clear path on the next turn. Oscar crits two enemies on enemy phase and gets the Robe on turn 2 before Titania kills the boss and Ike Seizes. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 2 20 5 1 7 8 7 6 0 Titania 1 33 12 4 13 14 11 11 7 Oscar 3 26 6 1 6 7 5 8 0 2: 4/10 Oscar handles the northwest enemies while Ike handles the east. This time it's Ike's turn to crit kill two enemies. Titania comes and charges the boss. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 4 21 6 2 8 9 7 6 1 Titania 1 33 12 4 13 14 11 11 7 Oscar 4 27 7 1 7 8 5 8 0 3: 4/14 I am reasonably certain that to get the Hand Axe and finish in 3 turns requires Titania to crit the boss with the Hand Axe. I did not feel like restarting a ton for that and went for the 4 turn clear instead. Ike held back to minimize his chances of death while Titania charged. Surprisingly, Marcia dodged every single enemy attack, though since I didn't talk to her it doesn't matter anyway Unit Level HP Str Mag Skl Spd Lck Def Res Ike 5 22 7 2 8 9 7 7 1 Titania 2 34 13 4 13 14 12 11 7 Oscar 4 27 7 1 7 8 5 8 0 At this point I have not considered what the restrictions on BEXP may mean for me later on with all the speeding I'm doing now. We shall see. Quote Link to comment Share on other sites More sharing options...
Integrity Posted February 23, 2011 Author Share Posted February 23, 2011 Halfway tempted to draft the T-Ron for moar lances but no, Calill. And RFoF wants Sothe. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted February 23, 2011 Share Posted February 23, 2011 Ulki. Kaoz picks Tauroneo and Largo. Lucia. Quote Link to comment Share on other sites More sharing options...
Florete Posted February 24, 2011 Share Posted February 24, 2011 (edited) Oh shit. Totally missed that it was my turn again. Well, fuck. I was hoping someone else would take Brom, at least, since I figured Ena and Bastian would remain regardless. God, all three are so terrible. Give me Brom, even though I'll probably just use him for Shoving. EDIT: Lol @ this team compared to my last PoR draft. In that one half my team had Swords as their primary weapon, this time it's just Ike. Edited February 24, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Integrity Posted February 24, 2011 Author Share Posted February 24, 2011 (edited) Then I'll finish my team up with a dragon. EDIT: Leaving Zhao with Count Flowers himself. gogogo Edited February 24, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Florete Posted February 25, 2011 Share Posted February 25, 2011 (edited) [spoiler=Ch 4-9]4: 2/16 Pulling this off with Ike and Soren alive - and getting them decent experience - was actually rather difficult. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 5 29 7 2 8 9 7 7 1 Titania 2 34 13 4 13 14 12 11 7 Oscar 4 27 7 1 7 8 5 8 0 Soren 1 18 0 6 8 8 5 2 7 5: 6/22 Same as the last one. Doing with everyone alive and getting them some kills wasn't too easy, though I did manage to get all notable dropped items (Hammer, Iron Blade, Ashera Icon). Unit Level HP Str Mag Skl Spd Lck Def Res Ike 7 31 8 2 9 10 8 7 2 Titania 3 35 13 4 14 15 12 12 7 Oscar 5 27 7 1 7 8 5 9 0 Soren 2 18 0 7 8 8 5 2 8 6: 5/27 This was easier with Oscar to distract some enemies that would otherwise get in Titania's way of reaching the boss fast enough for a 5 turn clear. Soren mainly held back and distracted the Mage. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 7 31 8 2 9 10 8 7 2 Titania 4 36 14 4 15 15 13 12 8 Oscar 6 28 8 1 8 9 5 9 0 Soren 3 19 0 8 9 8 5 2 9 7: 9/36 Titania went west and to the chest room. Oscar hung around the center south area until Soren and Ike, who went north and then west, met up with him in the middle. The last enemy to die ended up being the Thief because he kept running away, and he dropped me the Ward staff which I will likely never use. I also got the Armorslayer. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 9 32 9 3 11 12 9 8 3 Titania 5 37 14 4 15 16 13 13 8 Oscar 9 30 9 2 10 11 6 10 1 Soren 4 19 0 8 9 9 5 2 9 8: 8/44 Base: Cap off Ike's and Oscar's levels and give Soren his levels. Forge a Lance for Oscar. Buy other various goodies, Hand Axes especially, and sell all Bows. Map: Obvious turn count. Titania handled the south and boss. Ike and Soren went west, and I start building Soren's Fire level. Oscar held off the east until Titania could come in, then went south to eat up reinforcements. Got Ilyana and all that jazz. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 11 34 10 3 12 13 9 9 4 Titania 6 38 15 5 16 16 13 13 8 Oscar 11 31 10 2 12 12 7 11 2 Soren 8 21 0 11 11 10 7 2 11 9: 6/50 Base: Build Ike/Soren C. Forge a Sword for Ike. Buy Javelins and a Steel Lance. Map: 5 turns may have been possible, but I tried many strategies and couldn't get it. Lethe helped quite a bit here. I totally ignored the northern part of the map. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 12 35 11 3 12 13 10 10 4 Titania 6 38 15 5 16 16 13 13 8 Oscar 13 32 11 2 12 13 7 12 2 Soren 9 22 0 11 12 11 7 3 12 I should see if I can finish this before anyone else starts. Edited February 25, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Kaoz Posted February 25, 2011 Share Posted February 25, 2011 First of all, thanks Weapons for picking my units. I should see if I can finish this before anyone else starts. You can't. 3: 4/14 I am reasonably certain that to get the Hand Axe and finish in 3 turns requires Titania to crit the boss with the Hand Axe. I did not feel like restarting a ton for that and went for the 4 turn clear instead. Ike held back to minimize his chances of death while Titania charged. Surprisingly, Marcia dodged every single enemy attack, though since I didn't talk to her it doesn't matter anyway It is possible (see below). Prologue 4/4 Standard Chapter 1 3/7 Ike attacks one of the Fighters, Titania gets the Steel Sword and moves next to the weakened Fighter. Ike dodges a few times on enemy phase, which allows him to use the Seraph Robe on T2 instead of healing, also getting the Steel Sword in the process. Titania kills the boss on T3 and Ike seizes. Name Level HP Str Mag Skill Sp Lck Def Res Ike 3.54 27 6 1 7 8 7 6 1 Titania 1.29 33 12 4 13 14 11 11 7 Chapter 2 5/12 Ike solos the western side. Would have been 4 but the last Fighter tried to get to the Healhedge instead of suiciding into Ike (stupid AI). Name Level HP Str Mag Skill Sp Lck Def Res Ike 5.40 29 7 2 8 9 7 7 1 Titania 1.64 33 12 4 13 14 11 11 7 Chapter 3 3/15 No, I didn't get a Hand Axe crit. Basically, the Myrmidon that Marcia damages on T1 EP will go to her left on T2 to heal. You should have killed the Fighter on T2, which frees up a spot to Marcia's southwest. The Bandit which attacked from the southeast on T1 will go there on T2, which means that Titania can damage the boss on T3 PP and finish him on EP. Ike distracted the enemies near the starting point. Name Level HP Str Mag Skill Sp Lck Def Res Ike 6.53 30 7 2 9 10 8 7 2 Titania 2.09 34 13 4 13 14 12 11 7 Quote Link to comment Share on other sites More sharing options...
Florete Posted February 25, 2011 Share Posted February 25, 2011 You should have killed the Fighter on T2, which frees up a spot to Marcia's southwest. I did do that (If I hadn't I don't think I could have cleared in 4 turns with the Hand Axe anyway since Titania can't ORKO the boss). Are you sure this isn't more reliant on certain AI triggers like what makes the Myrmidon heal? Because I recall needing to kill him specifically. Quote Link to comment Share on other sites More sharing options...
Kaoz Posted February 25, 2011 Share Posted February 25, 2011 I did do that (If I hadn't I don't think I could have cleared in 4 turns with the Hand Axe anyway since Titania can't ORKO the boss). Are you sure this isn't more reliant on certain AI triggers like what makes the Myrmidon heal? Because I recall needing to kill him specifically. Hmm your Marcia died, so maybe it has something to do with that? I'm pretty sure that when Marcia damages the Myrm on T1 EP and survives until the Myrm moves again, he will always go to her left to heal. Quote Link to comment Share on other sites More sharing options...
Florete Posted February 25, 2011 Share Posted February 25, 2011 Hmm your Marcia died, so maybe it has something to do with that? I'm pretty sure that when Marcia damages the Myrm on T1 EP and survives until the Myrm moves again, he will always go to her left to heal. Uh, you must be thinking of the last draft. This one was "Surprisingly, Marcia dodged every single enemy attack, though since I didn't talk to her it doesn't matter anyway." Perhaps I'll start a new file, get there, and see if I can replicate it (not a new draft file or anything, it's just that Ch 3 doesn't take long to get to). It's possible I made some other screw up that lost it for me. Quote Link to comment Share on other sites More sharing options...
Kaoz Posted February 25, 2011 Share Posted February 25, 2011 Uh, you must be thinking of the last draft. This one was "Surprisingly, Marcia dodged every single enemy attack, though since I didn't talk to her it doesn't matter anyway." Perhaps I'll start a new file, get there, and see if I can replicate it (not a new draft file or anything, it's just that Ch 3 doesn't take long to get to). It's possible I made some other screw up that lost it for me. Oops my bad. Here is what should happen... Turn 1 - Titania kills the Bandit guarding the ship and cantos one left. One Fighter, two Bandits and one Myrm attack Marica (Marcia should hit the Myrm twice I think). Marcia heals. Turn 2 - Titania kills the Hand Axe Fighter and cantos right 2. The Myrm and one of the Bandits move to Marcia's left side, the Myrm heals. Turn 3 - Titania attacks the boss with the Hand Axe and he suicicdes on EP. Quote Link to comment Share on other sites More sharing options...
Florete Posted February 25, 2011 Share Posted February 25, 2011 Oops my bad. Here is what should happen... Turn 1 - Titania kills the Bandit guarding the ship and cantos one left. One Fighter, two Bandits and one Myrm attack Marica (Marcia should hit the Myrm twice I think). Marcia heals. Turn 2 - Titania kills the Hand Axe Fighter and cantos right 2. The Myrm and one of the Bandits move to Marcia's left side, the Myrm heals. Turn 3 - Titania attacks the boss with the Hand Axe and he suicicdes on EP. My pseudo-speedrun time for Prologue through 2 was 6:58. Well, I was able to replicate it perfectly on my first try. What I must have done is send Titania up next to Marcia on turn 2 instead of to the right, which makes the Myrmidon sit tight and heal. I also tried to see if it was possible for the Myrmidon to not be doubled, but I never saw him with more than 6 AS (and he needs 8 to avoid doubling). Damn. This must be what I get for trying to get a head start. Oh well, I'm not starting over now. Will remember for next time. Quote Link to comment Share on other sites More sharing options...
Integrity Posted February 26, 2011 Author Share Posted February 26, 2011 Oh shit, full slots. My transfers, Kitty's transfers, something?, Kitty's new game, my other draft. What's the something? Ooh, apparently one of mine. Only C12? Fuck it, BALETED. Difficult, Fixed, anims off, autocursor off, bexp display on, woo! Let's do this! P - 4 turns clear = 4 total Derp. Love how this shit works out. C1 - 4 turns clear = 8 total lol this actually took three tries. Try 1 I bungled it and forgot to vulnerary Ike, try 2 Ike got hit by four consecutive 50%s and died, and try 3 I landed it. C2 - 5 turns clear = 13 total tuuuuuuurtle house. Ike eats a Robe and Rhys tanks like a boss. Bungalow Beachfarin' Christ I miss having Boyd already. Jill had BETTER pay off in SPADES. Quote Link to comment Share on other sites More sharing options...
zhaoyunfan Posted March 3, 2011 Share Posted March 3, 2011 sorry for starting a bit late. Prologue- 4 turns the usual chapter 1- 3 turns Ike goes north and hits axe guy, titania gets steel sword and moves north, boyd moves to bottom right and is rescued by oscar who moves to bottom right. Ike gets surrounded so titania kills guy on top of ike and moves next to boss, ike moves as much north as possible and uses vulnerary. on defense boss attacks tits and dies and more attack ike but dont kill or surround him completely, titania goes and gets seraph robe and ike seizes. Chapter 2- 5 turns went to the east with ike and criticaled the first axe person, on d ike gets attacked and leaves axe guy with like 6 hups or so and other pirate moves behind him ike moves next to him on next turn and vulneraries, on turn one i had oscar rescue rhys and both him and boyd move to southeast. the axe guys dont attack oscar or boyd cus their hurt and they start moving north. titania arrives and trades seraph robe to ike and moves north, ike kills guys on the west. would of been four turns but for some freaking reason i forgot to put her with steel axe and she had iron instead boss was left with 3 hp's so on the last turn 5 ike uses seraph robe and tits kills boss. Chapter 3- 3 turns Everyone moved north and shinon and titania kill an axe guy each, next turn guy with hands axe moves down to attack shinon. turn 2 titania kills hands axe guy and gets hands axe and moves northeast on boat, ike moves as much north as possible think he was on plank and gatrie moves northwest while shinon kills people to make sure they dont attack gatrie. next turn several attack tits and one survives her attacks and is in front of her so on turn three she kills that guy and moves next to boss, ike talks to marcia and shinon continues to own, on defense titania crits boss on first try. had to sacrifice the pure water ah well hope i dont need it later. Chapter 4- 2 turns shinon hits sword on north with iron bow leaving him with 7 hps, ike finishes with regal, titania goes west and kills a lance with iron axe, everyone else moves northeast, everyone suicides themselves to the ownage that is tits and others attack ike and shinon, on turn 2 offense ike uses vulnerary and shinon kills someone while titania crits boss with hand axe. p-4 1-3 2-5 3-3 4-2 total-17 so far Quote Link to comment Share on other sites More sharing options...
Florete Posted March 6, 2011 Share Posted March 6, 2011 Just want to say that I'll be focusing on this now that my RD draft is complete. I'll probably get to it late Monday night (homework...). Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted March 7, 2011 Share Posted March 7, 2011 I'll start this when I finish my FE10 draft, which should be soon. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 9, 2011 Share Posted March 9, 2011 (edited) Progress! 13: 8/77 Base: Build Titania/Ike B and Oscar/Kieran C. Map: Kill everything, loot chests. Those two turns are probably the best Sothe will legitimately contribute. I let Gatrie roam around for a while before recruiting him. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 17 35 12 3 14 15 9 13 3 C Kieran Soren 15 25 1 15 15 14 9 3 16 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 17 33 13 1 12 14 10 12 2 C Oscar Brom 13 32 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 14: 3/80 Base: Max MT/Hit Steel Axe forge so Titania can ORKO Gashilama. Map: Brom got the Spirit Dust. Lethe, Kieran, and Oscar all went to get Makalov's Red Gem and the Vantage scroll. Ike, Soren, and even Sothe cleared a few enemies on Titania's path so she could get the Laguz Bow and ORKO Gashilama. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 17 35 12 3 14 15 9 13 3 C Kieran Soren 15 25 1 15 15 14 9 3 16 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 18 34 14 1 13 14 10 13 2 C Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 15: 4/84 Base: Forge max MT/Hit Steel Lance forge mainly for later use. Map: I both love and hate when I need such carefully fine-tuned plans for a good turn count. Love because it feels good to pull off in the end, hate because of how much damn frustration goes into it. Once again, Sothe was actually a major contributor, aside from getting the Boots; that one Soren Shove was quite necessary, and anyone else who could have done it either didn't have the Move (Brom, Ike) or needed to kill other Laguz in the area (Lethe). It's totally pathetic that he's a better draftee than Brom. Anyway, this required Lethe in the closest spot to Muarim so she could reach one specific enemy Laguz on turn 3, Soren right behind her, being sure to avoid the Hawk's attack, and following behind her. He had to take out the right of the four untransformed Laguz near Muarim from 2 range so the Tiger couldn't reach him. Sothe had to Shove him after getting the Boots, which required his full 7 Move, so Soren could attack Muarim and then Lethe Shoved Soren so he'd be attacked by Muarim on enemy phase. The luck required was Soren dodging/critting/Adepting one of the Laguz that would attack before Muarim and triggering Adept on Muarim at least once in his two rounds of combat. Yes, this was worth giving him Vantage. Got the Guard, Silver Blade, Boots, Shine, and Coin (last two were pure luck). Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 18 35 13 3 15 15 9 14 3 C Kieran Soren 17 26 1 16 16 14 9 3 17 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 18 34 14 1 13 14 10 13 2 C Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 16: 6/90 Base: Build Ike/Soren B and Oscar/Kieran B. Use a Master Seal on Soren and give him Spirit Dust. Forge Brom a Lance because no one else needs one. Map: This one was much simpler than the last one. 5 turns may have been possible, but this allowed me to get all four of Full Guard, Dracoshield, Silver Lance, and Ashera Icon, so I'm fine with this. I love having both Kieran and Oscar to help with Rescue-Drops. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 19 40 15 4 16 17 12 13 7 B Soren, B Titania Titania 10 41 17 6 18 18 15 16 10 B Ike Oscar 18 35 13 3 15 15 9 14 3 C Kieran Soren 17/1 30 3 19 18 16 9 5 19 C Ike Lethe 6 38 14 4 12 14 17 11 7 Kieran 19 35 15 1 13 15 10 13 2 C Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 Stat boosters and skills: Ike: Seraph Robe Titania: Dracoshield Soren: Vantage, Master Seal (17), Spirit Dust Kieran: Master Seal (19) I'm now sitting at Ch 17 with what feels like a mountain of stat boosters (Robe, Drop, Shield, Boots, 2 Wings, 2 Icons, 2 Arms Scrolls) that I have no clue what to do with. Suggestions? Edited March 9, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Integrity Posted March 9, 2011 Author Share Posted March 9, 2011 Put them all - every one now and forever - on Sothe. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted March 12, 2011 Share Posted March 12, 2011 P: 4 turns Would rather not reveal my strategy. 1: 3 Not much to say. Grabbed the robe. 2: 4 Boyd and Ike hold their territory and then Titania shows up and wins. 3: 3 The hand axe business others have explained. 4: 2 Unfortunately the AI is smart here and suicides all the archers first in an effort to break the Hand Axe, but Maijin goes and fucks up in dropping the Javelin. 5: 6 Boyd uses the wing, and I don't trigger a lot of enemy units. 6: 5 Titania picks up Ike and goes down the left. Boyd fights some, and I make sure to not trigger the mage from coming over. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 17, 2011 Share Posted March 17, 2011 (edited) I've just discovered something (else) I really hate about this game. Equipping the Demi Band before a battle means that Laguz won't start with any gauge they normally do if unequipped later, like how Lethe and Janaff start with 16 so they can transform on turn 1. Unfortunately, this also means that if they have the Band equipped at the end of a battle, it will, obviously, still be equipped in the next chapter's base. Seeing as Chapter 18 is fairly long compared to most of this game's maps and I've drafted Janaff (and Lethe)...yeah...it figures that this would be right at a map where having a Janaff with fully transformed stats would actually be very beneficial. Then again, if someone knows a way around this, please enlighten me. I've already tried resetting the game, going to back to base, etc. Edited March 17, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted March 17, 2011 Share Posted March 17, 2011 I hate that too, and there isn't a way around it to my knowledge. Unless you can go back to the previous chapter, and unequip the band on the last turn or something. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted March 18, 2011 Share Posted March 18, 2011 7: 7 Titania loops left, up, right, and, up to clear out most everything. Boyd and Ike go up first and then intercept the reinforcement mage + soldier combos. 8: 8 I chose to defend. 9: 6 Tried for a while for the 5 turn, but barring a long shot with good rng fortune, the best strategy I came up with fell short by 1 point of damage. Lame. Quote Link to comment Share on other sites More sharing options...
Florete Posted April 2, 2011 Share Posted April 2, 2011 I swear to God, chapter 21 will make me ragequit this draft. Oscar has already died to crits twice and there's no end to the Sleeping. Quote Link to comment Share on other sites More sharing options...
Florete Posted April 7, 2011 Share Posted April 7, 2011 And here's everything: Stat boosters and skills: Ike: Seraph Robe, Occult, Resolve, Wrath Titania: Dracoshield, Adept Oscar: Occult, Energy Drop Soren: Vantage, Master Seal (17), Spirit Dust, Seraph Robe Lethe: Smite Kieran: Master Seal (19), Ashera Icon, Arms Scroll (Bow, from D), Occult Brom: Nothing Sothe: Shade Janaff: Energy Drop, Dracoshield, Guard Haar: Boots, Speedwing x2, Ashera Icon, Talisman, Arms Scroll (Axe, from B), Savior P: 4/4 Nothing to say. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 2 20 5 1 7 8 7 6 0 1: 2/6 Boyd gives Ike the Fighter Band in exchange for some Swords. Ike gets the Steel Sword. Oscar Rescues Ike and moves all the way. Titania drops Ike north then takes the spot just north of Ike for a clear path on the next turn. Oscar crits two enemies on enemy phase and gets the Robe on turn 2 before Titania kills the boss and Ike Seizes. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 2 20 5 1 7 8 7 6 0 Titania 1 33 12 4 13 14 11 11 7 Oscar 3 26 6 1 6 7 5 8 0 2: 4/10 Oscar handles the northwest enemies while Ike handles the east. This time it's Ike's turn to crit kill two enemies. Titania comes and charges the boss. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 4 21 6 2 8 9 7 6 1 Titania 1 33 12 4 13 14 11 11 7 Oscar 4 27 7 1 7 8 5 8 0 3: 4/14 I am reasonably certain that to get the Hand Axe and finish in 3 turns requires Titania to crit the boss with the Hand Axe (EDIT: Not anymore, courtesy Kaoz). I did not feel like restarting a ton for that and went for the 4 turn clear instead. Ike held back to minimize his chances of death while Titania charged. Surprisingly, Marcia dodged every single enemy attack, though since I didn't talk to her it doesn't matter anyway. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 5 22 7 2 8 9 7 7 1 Titania 2 34 13 4 13 14 12 11 7 Oscar 4 27 7 1 7 8 5 8 0 4: 2/16 Pulling this off with Ike and Soren alive - and getting them decent experience - was actually rather difficult. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 5 29 7 2 8 9 7 7 1 Titania 2 34 13 4 13 14 12 11 7 Oscar 4 27 7 1 7 8 5 8 0 Soren 1 18 0 6 8 8 5 2 7 5: 6/22 Same as the last one. Doing with everyone alive and getting them some kills wasn't too easy, though I did manage to get all notable dropped items (Hammer, Iron Blade, Ashera Icon). Unit Level HP Str Mag Skl Spd Lck Def Res Ike 7 31 8 2 9 10 8 7 2 Titania 3 35 13 4 14 15 12 12 7 Oscar 5 27 7 1 7 8 5 9 0 Soren 2 18 0 7 8 8 5 2 8 6: 5/27 This was easier with Oscar to distract some enemies that would otherwise get in Titania's way of reaching the boss fast enough for a 5 turn clear. Soren mainly held back and distracted the Mage. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 7 31 8 2 9 10 8 7 2 Titania 4 36 14 4 15 15 13 12 8 Oscar 6 28 8 1 8 9 5 9 0 Soren 3 19 0 8 9 8 5 2 9 7: 9/36 Titania went west and to the chest room. Oscar hung around the center south area until Soren and Ike, who went north and then west, met up with him in the middle. The last enemy to die ended up being the Thief because he kept running away, and he dropped me the Ward staff which I will likely never use. I also got the Armorslayer. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 9 32 9 3 11 12 9 8 3 Titania 5 37 14 4 15 16 13 13 8 Oscar 9 30 9 2 10 11 6 10 1 Soren 4 19 0 8 9 9 5 2 9 8: 8/44 Base: Cap off Ike's and Oscar's levels and give Soren his levels. Forge a Lance for Oscar. Buy other various goodies, Hand Axes especially, and sell all Bows. Map: Obvious turn count. Titania handled the south and boss. Ike and Soren went west, and I start building Soren's Fire level. Oscar held off the east until Titania could come in, then went south to eat up reinforcements. Got Ilyana and all that jazz. Unit Level HP Str Mag Skl Spd Lck Def Res Ike 11 34 10 3 12 13 9 9 4 Titania 6 38 15 5 16 16 13 13 8 Oscar 11 31 10 2 12 12 7 11 2 Soren 8 21 0 11 11 10 7 2 11 9: 6/50 Base: Build Ike/Soren C. Forge a Sword for Ike. Buy Javelins and a Steel Lance. Map: 5 turns may have been possible, but I tried many strategies and couldn't get it. Lethe helped quite a bit here. I totally ignored the northern part of the map. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 12 35 11 3 12 13 10 10 4 C Soren Titania 6 38 15 5 16 16 13 13 8 Oscar 13 32 11 2 12 13 7 12 2 Soren 9 22 0 11 12 11 7 3 12 C Ike 10: 5/55 Base: Bought some weapons, made a max Mt/Hit Axe for Titania. Build Ike/Titania C Map: Oscar and Soren took care of the enemies that appear at the back for a couple turns until Oscar goes get Kieran and Brom. Lethe helps out with some middle enemies and joins the fray near the Escape point, getting herself a nice boss and Halberdier kill for a level. Got all the Chest Keys, but found no time to open any Chests. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 13 35 11 3 13 14 10 10 4 C Soren, C Titania Titania 7 38 15 5 16 17 14 13 9 C Ike Oscar 14 33 11 3 13 13 8 12 2 Soren 10 22 0 12 12 11 7 3 13 C Ike Lethe 4 36 13 4 10 13 15 10 7 11: 5/60 Base: BEXP for Kieran and Brom. Forge an Axe for Kieran. Map: Deploy Mordecai to recruit Zihark so Lethe can help Titania get to the Arrive square. Oscar goes for the Shield, Ike and Soren hold back the enemies at the start, Kieran helps Titania, and Brom takes care of the Vigilantes near Zihark. Only missed the Killer Lance. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 13 35 11 3 13 14 10 10 4 C Soren, C Titania Titania 8 39 16 5 17 17 15 14 9 C Ike Oscar 15 34 11 3 13 14 8 12 3 Soren 11 23 0 13 13 12 7 3 13 C Ike Lethe 4 36 13 4 10 13 15 10 7 Kieran 15 32 13 1 11 13 9 11 1 Brom 12 31 11 1 11 9 4 15 3 12: 9/69 Base: BEXP for Sothe. Give Titania the Shield. Not sure who to give the Wing. Forge a Fire for Soren. Map: Lack of BEXP means I have no one to double the final Raven, requiring this one to be a 9 turn clear. Everyone except Sothe (who could not deal any damage) got some healthy experience, though, so I'm sure it will all be okay. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 15 37 13 4 14 15 11 11 5 C Soren, C Titania Titania 8 39 16 5 17 17 15 16 9 C Ike Oscar 16 34 12 3 14 14 8 13 3 Soren 13 24 1 14 14 13 8 3 14 C Ike Lethe 4 36 13 4 10 13 15 10 7 Kieran 16 33 13 1 12 14 9 12 2 Brom 12 31 11 1 11 9 4 15 3 Sothe 4 22 7 1 9 13 7 5 1 13: 8/77 Base: Build Titania/Ike B and Oscar/Kieran C. Map: Kill everything, loot chests. Those two turns are probably the best Sothe will legitimately contribute. I let Gatrie roam around for a while before recruiting him. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 17 35 12 3 14 15 9 13 3 C Kieran Soren 15 25 1 15 15 14 9 3 16 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 17 33 13 1 12 14 10 12 2 C Oscar Brom 13 32 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 14: 3/80 Base: Max MT/Hit Steel Axe forge so Titania can ORKO Gashilama. Map: Brom got the Spirit Dust. Lethe, Kieran, and Oscar all went to get Makalov's Red Gem and the Vantage scroll. Ike, Soren, and even Sothe cleared a few enemies on Titania's path so she could get the Laguz Bow and ORKO Gashilama. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 17 35 12 3 14 15 9 13 3 C Kieran Soren 15 25 1 15 15 14 9 3 16 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 18 34 14 1 13 14 10 13 2 C Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 15: 4/84 Base: Forge max MT/Hit Steel Lance forge mainly for later use. Map: I both love and hate when I need such carefully fine-tuned plans for a good turn count. Love because it feels good to pull off in the end, hate because of how much damn frustration goes into it. Once again, Sothe was actually a major contributor, aside from getting the Boots; that one Soren Shove was quite necessary, and anyone else who could have done it either didn't have the Move (Brom, Ike) or needed to kill other Laguz in the area (Lethe). It's totally pathetic that he's a better draftee than Brom. Anyway, this required Lethe in the closest spot to Muarim so she could reach one specific enemy Laguz on turn 3, Soren right behind her, being sure to avoid the Hawk's attack, and following behind her. He had to take out the right of the four untransformed Laguz near Muarim from 2 range so the Tiger couldn't reach him. Sothe had to Shove him after getting the Boots, which required his full 7 Move, so Soren could attack Muarim and then Lethe Shoved Soren so he'd be attacked by Muarim on enemy phase. The luck required was Soren dodging/critting/Adepting one of the Laguz that would attack before Muarim and triggering Adept on Muarim at least once in his two rounds of combat. Yes, this was worth giving him Vantage. Got the Guard, Silver Blade, Boots, Shine, and Coin (last two were pure luck). Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 38 13 4 15 16 12 12 6 C Soren, B Titania Titania 9 40 16 5 18 18 15 16 10 B Ike Oscar 18 35 13 3 15 15 9 14 3 C Kieran Soren 17 26 1 16 16 14 9 3 17 C Ike Lethe 5 37 13 4 11 14 16 10 7 Kieran 18 34 14 1 13 14 10 13 2 C Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 16: 6/90 Base: Build Ike/Soren B and Oscar/Kieran B. Use a Master Seal on Soren and give him Spirit Dust. Forge Brom a Lance because no one else needs one. Map: This one was much simpler than the last one. 5 turns may have been possible, but this allowed me to get all four of Full Guard, Dracoshield, Silver Lance, and Ashera Icon, so I'm fine with this. I love having both Kieran and Oscar to help with Rescue-Drops. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 19 40 15 4 16 17 12 13 7 B Soren, B Titania Titania 10 41 17 6 18 18 15 16 10 B Ike Oscar 18 35 13 3 15 15 9 14 3 B Kieran Soren 17/1 30 3 19 18 16 9 5 19 B Ike Lethe 6 38 14 4 12 14 17 11 7 Kieran 19 35 15 1 13 15 10 13 2 B Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 17-1: 3/93 Base: Promote Kieran. Give him Bows and forge him a max MT/+15 Hit Iron Bow. Map: 3 turns was harder than I expected it to be. I had to get Lethe to the Thicket on turn 2 (as far as she could move) so the Halberdier would come to attack her, allowing me to get rid of him early enough because Titania and Kieran couldn't get rid of him in time for a 3 turn clear otherwise due to him being surrounded. Aside from that, I also had to make sure I attacked all three of the Myrmidons at the back on turn 3 player phase because no one could double them to take them out alone, which meant getting rid of all the middle units took just about all the power I had. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 40 15 5 16 18 13 13 7 B Soren, B Titania Titania 10 41 17 6 18 18 15 16 10 B Ike Oscar 19 36 13 4 15 16 9 14 4 B Kieran Soren 2 30 3 19 18 16 9 5 19 B Ike Lethe 6 38 14 4 12 14 17 11 7 Kieran 1 38 17 3 15 17 10 15 5 B Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 4 22 7 1 9 13 7 5 1 17-2: 4/97 Map: Swamps suck without a flier, even worse without Mordecai. Even the Boots would not have made this faster. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 40 15 5 16 18 13 13 7 B Soren, B Titania Titania 10 41 17 6 18 18 15 16 10 B Ike Oscar 20 37 14 4 16 16 10 14 4 B Kieran Soren 2 30 3 19 18 16 9 5 19 B Ike Lethe 6 38 14 4 12 14 17 11 7 Kieran 2 38 17 3 16 17 10 15 5 B Oscar Brom 14 33 12 1 12 9 5 16 3 Sothe 5 23 7 1 10 14 7 6 1 17-3: 10/107 Map: Soren finally hits C Fire, ready for Meteor. Everything is killed and I wait a few turns. This really is a bad Defend map design-wise. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 40 15 5 16 18 13 13 7 B Soren, B Titania Titania 11 42 17 6 19 19 16 17 10 B Ike Oscar 1 40 16 6 18 18 10 16 7 B Kieran Soren 4 32 3 21 19 17 10 5 20 B Ike Lethe 6 38 14 4 12 14 17 11 7 Kieran 3 39 18 3 16 18 10 16 5 B Oscar Brom 16 34 13 1 13 10 5 17 4 Sothe 5 23 7 1 10 14 7 6 1 17-4: 4/111 Map: Trudging through swamp without Mordecai is painful, and Lethe can only Shove Titania. At least having Kieran and Titania meant I could get the Adept scroll, even though it took 4 turns. Boots might have sped it up a turn, but I opted to keep my progress and save them for later. Forgot to record stats. 18: 9/120 Base: Gave Janaff an Energy Drop. Sold some low use weapons, bought new ones, made a Hand Axe forge. Map: I really dislike this map. I feel like I can beat it faster, but all the important stuff happens too late to really be worth resetting for. Those reinforcements at the back suck and it makes you wonder if IS timed them like that on purpose. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 2 44 18 7 19 20 13 16 9 B Soren, B Titania Titania 13 44 18 6 20 21 17 17 11 B Ike Oscar 5 42 18 7 20 20 11 17 8 B Kieran Soren 5 32 3 21 20 17 10 5 21 B Ike Lethe 7 40 14 4 12 15 17 11 8 Kieran 6 41 19 4 18 20 11 17 6 B Oscar Brom 16 34 13 1 13 10 5 17 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 8 39 15 5 15 17 16 11 10 19: 4/124 Base: Build Oscar/Kieran A. Give Ike Occult and Sothe Shade. Forged Ike a Sword. Map: Janaff had the Demi Band equipped at the end of the last map. I could have easily avoided it, but I didn't know it would give Janaff a permanent 0 base gauge at for the start of this map. Luckily this didn't hurt too badly, since a Laguz Stone means I only really lost a couple spaces (having the only Laguz on my team be the ones who start transformed helps). Titania drew in Naesala on turn 2 so I could get the Knight Ring and win on turn 4. I expect it to earn back that turn and more. That Full Guard was also worth it, seeing as Janaff was hit by Ballistae about three times. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 3 45 19 7 19 21 13 17 10 B Soren, B Titania Titania 13 44 18 6 20 21 17 17 11 B Ike Oscar 5 42 18 7 20 20 11 17 8 A Kieran Soren 6 32 3 22 21 18 10 6 22 B Ike Lethe 7 40 14 4 12 15 17 11 8 Kieran 7 41 19 4 19 20 11 17 7 A Oscar Brom 16 34 13 1 13 10 5 17 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 8 39 15 5 15 17 16 11 10 20: 3/127 Base: Forge some stuff, buy some stuff Map: Another formulaic plan relying on Soren critting or Adepting the boss with Meteor (he ended up doing both at once) and Janaff living long enough to manuever his way to the spot without enemies getting in the way. Got Smite and Rescue. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 3 45 19 7 19 21 13 17 10 B Soren, B Titania Titania 13 44 18 6 20 21 17 17 11 B Ike Oscar 6 43 18 7 21 20 11 18 8 A Kieran Soren 7 33 3 22 21 18 11 6 22 B Ike Lethe 8 41 15 4 13 16 18 12 8 Kieran 8 42 20 4 19 21 12 17 7 A Oscar Brom 16 34 13 1 13 10 5 17 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 9 40 16 5 16 17 17 11 10 21: 15/142 Base: Build Oscar/Janaff C. Assign Smite to Lethe. Decided to use my Shield on Janaff. Map: Could this have been faster? Most definitely. Do I care? Fuck no, because I hate this goddamn map, probably more than any other FE map at this point. I'm just happy it's over. I even managed to snag the Talisman and Thoron along with the Energy Drop and Brave Sword. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 6 47 21 8 21 22 14 18 11 B Soren, B Titania Titania 15 45 19 7 22 22 18 18 12 B Ike Oscar 7 43 19 7 21 21 12 18 9 A Kieran, C Janaff Soren 8 33 3 23 22 19 11 6 23 B Ike Lethe 9 42 15 4 14 17 18 12 8 Kieran 9 43 21 4 20 21 12 18 7 A Oscar Brom 17 35 14 1 14 10 5 18 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 9 40 16 5 16 17 17 11 10 C Oscar 22: 1/143 Base: Just forge and check supports (nothing to build) because I know I'll be fast. Map: Get Bolting, Soren + Meteor + Adept = dead boss. This one, as opposed to the above, could not have been done faster. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 6 47 21 8 21 22 14 18 11 B Soren, B Titania Titania 15 45 19 7 22 22 18 18 12 B Ike Oscar 7 43 19 7 21 21 12 18 9 A Kieran, C Janaff Soren 9 34 3 24 23 19 11 6 23 B Ike Lethe 9 42 15 4 14 17 18 12 8 Kieran 9 43 21 4 20 21 12 18 7 A Oscar Brom 17 35 14 1 14 10 5 18 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 9 40 16 5 16 17 17 11 10 C Oscar 23: 7/150 Base: Build Ike/Soren A. Give Titania Adept and Oscar Sol because I'm sick of hoarding them. Map: Not much to say. I charged the square. Titania stuck behind to help out. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 8 49 22 8 22 23 15 19 11 A Soren, B Titania Titania 15 45 19 7 22 22 18 18 12 A Ike Oscar 8 44 22 7 22 21 12 19 9 A Kieran, C Janaff Soren 10 34 3 24 23 20 12 6 24 B Ike Lethe 9 42 15 4 14 17 18 12 8 Kieran 10 43 21 4 20 22 12 18 7 A Oscar Brom 19 37 15 1 15 11 6 18 4 Sothe 5 23 7 1 10 14 7 6 1 Janaff 10 41 16 5 16 18 17 14 10 C Oscar Haar 11 47 21 8 19 17 12 20 10 24: 4/154 Base: Build Oscar/Janaff B. Throw stat boosters on Haar. Buy Plenty of Silver Axes. Map: Haar rush to the end. Got Savior. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 9 50 23 8 22 24 15 19 12 A Soren, B Titania Titania 15 45 19 7 22 22 18 18 12 A Ike Oscar 8 44 22 7 22 21 12 19 9 A Kieran, B Janaff Soren 10 34 3 24 23 20 12 6 24 B Ike Lethe 9 42 15 4 14 17 18 12 8 Kieran 11 44 22 4 21 23 14 19 8 A Oscar Brom 19 37 15 1 15 11 6 18 4 Sothe 6 24 8 1 10 15 8 6 1 Janaff 10 41 16 5 16 18 17 14 10 B Oscar Haar 11 47 21 8 19 21 14 20 12 25: 6/160 Base: Nothing noteworthy. Map: Send Haar and Ike north so Ike can rape. It pissed me off greatly that Ike's max MT Steel Sword was one damage short of killing literally, like, 5 enemies up there. I ended up using the Brave Sword a lot. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 12 52 24 9 24 26 16 21 13 A Soren, B Titania Titania 16 46 20 7 22 22 18 19 13 A Ike Oscar 9 45 22 7 22 22 12 19 9 A Kieran, B Janaff Soren 11 42 3 25 24 20 12 6 25 B Ike Lethe 10 44 16 4 14 17 19 12 8 Kieran 12 44 22 5 21 24 14 19 8 A Oscar Brom 19 37 15 1 15 11 6 18 4 Sothe 6 24 8 1 10 15 8 6 1 Janaff 11 43 17 5 17 19 17 14 10 B Oscar Haar 13 48 22 8 20 22 14 21 12 26: 5/165 Base: Nothing noteworthy. Map: Have Haar Savior Ike and drop him on the next turn where enemies will swarm. Titania went with them to help out and get rid of the Sleep Bishop while the others stayed behind for free experience. Brom might actually promote by the end of this run! Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 15 55 26 9 25 27 17 22 14 A Soren, B Titania Titania 17 47 20 7 23 23 19 19 13 A Ike Oscar 10 45 23 8 23 22 12 19 10 A Kieran, B Janaff Soren 12 42 4 25 24 20 12 6 25 B Ike Lethe 11 45 17 4 15 18 19 13 8 Kieran 12 44 22 5 21 24 14 19 8 A Oscar Brom 20 37 15 2 16 11 6 19 5 Sothe 6 24 8 1 10 15 8 6 1 Janaff 12 44 17 5 18 19 18 14 10 B Oscar Haar 14 49 23 8 21 22 14 21 12 27: 7 +1/173 Base: Nothing noteworthy. Map: Brom was not deployed. Poor little Sothe died :(. Oh well, he served his purpose long ago. At least he contributed more than Brom! Managed to get Resolve and also ended up with the Laguz Axe and Spear. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 15 55 26 9 25 27 17 22 14 A Soren, B Titania Titania 18 48 21 8 23 23 19 20 14 A Ike Oscar 12 46 24 8 24 23 13 20 10 A Kieran, B Janaff Soren 14 43 4 27 26 21 13 7 26 B Ike Lethe 11 45 17 4 15 18 19 13 8 Kieran 15 46 24 5 23 26 15 20 9 A Oscar Brom 20 37 15 2 16 11 6 19 5 Sothe Dead Janaff 13 45 18 5 19 20 18 15 11 B Oscar Haar 15 49 23 8 21 22 15 22 12 28: 7/180 Base: Take Aether from Ike and give him Wrath and Resolve. Map: Poor Soren but the dust this time. Oh well, I won't need him anymore. Not much to say for this map other than I mowed through everything. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17 56 26 10 26 28 18 23 15 B Titania Titania 19 49 21 8 24 24 20 20 14 A Ike Oscar 14 47 25 8 25 24 14 21 11 A Kieran, B Janaff Soren Dead Lethe 12 46 17 4 16 19 20 13 8 Kieran 17 47 25 5 24 27 16 22 9 A Oscar Brom 20 37 15 2 16 11 6 19 5 Sothe Dead Janaff 13 45 18 5 19 20 18 15 11 B Oscar Haar 17 51 24 8 23 23 15 23 13 Final: 3/183 Base: Nothing. I decided everyone was good as is. Not even a forge was made. Map: Drop Ike in Ashnard's range on turn 2. Enemies get him to Resolve range (exactly). First Ashnard goes on turn 3 player phase, 2nd goes on enemy phase while everyone else stalls out in the center. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 19 58 26 10 27 28 19 24 16 B Titania, C Lethe Titania 20 50 21 8 25 24 20 21 14 A Ike Oscar 15 48 25 9 25 25 14 21 11 A Kieran, B Janaff Soren Dead Lethe 12 46 17 4 16 19 20 13 8 C Ike Kieran 18 48 25 5 24 27 16 22 10 A Oscar Brom 20 37 15 2 16 11 6 19 5 Sothe Dead Janaff 14 46 19 5 19 21 19 15 11 B Oscar Haar 17 51 24 8 23 23 15 23 13 Some words and kill counts. Ike - 129 (2nd) Quite a beast. Sword lock hurts, but luckily he has the stats to often not care. A lot of strategies relied on him being dropped to take shit down. Titania - 228 (1st) MVP, quite obviously. Once Oscar and Kieran got going she fell behind but was always a great asset. Being the only mount Shovable by Lethe also gave her some unique utility over the others. Oscar - 113 (3rd) Part of my main fighting force once he got going. He never seemed quite as good as Kieran but was always a big help. Soren - ? He did what I drafted him for. His use was mostly situational, but mostly irreplaceable. Good show. Lethe - 50 (5th) Mostly good early on for being a fast, mobile unit while everyone else was still catching up. Good for Shoving, though not as good as Mordecai, unfortunately. Kieran - 94 (4th) He became my main fighting force on promotion when Ike couldn't keep up. He loves to kill things. Brom - 17 Failure. A few Shoves are all he was worth. If I hadn't already drafted Kieran I'd have gone for Bastian instead. Sothe - ? He saved me a turn or two in different places. Nothing special, but he earned his place for the time I drafted him. Janaff - 27 His flight came in handy on more than one occasion. Even with the boosts his combat was never that good, but he was good as an extra hand. Haar - 30 If only he came sooner. He still made his chapters faster, though, and the Speed boosts really helped. Final count: 183 Quote Link to comment Share on other sites More sharing options...
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