Feaw Posted February 24, 2011 Share Posted February 24, 2011 (edited) In need of FE tilesets? Get them here. Download zip file here: http://www.mediafire...vbmb2s5xhxb1h48 [~25 MBs] I'm pretty sure all the GBA tilesets are in it. Well, at least the ones used in maps. They're all in mappy-compatible format, so no annoying grids and stuff. One thing to note is that the left-most column is on the right instead. This has to do with BwdYeti's mappy tool, but it doesn't matter, when imported in mappy, they'll get corrected automatically. If you, however, want to change them yourself, just put the right-most column on the left and 16 pixels (1 tile) down, so that the top-left tile is black (or transparent). Another note is that not all FE 6 tilesets are included. But at least their FE 7 versions are present, so it shouldn't matter too much (especially since tilesets can be imported into different games now). If you downloaded my old zip file (with the grids and all that shit), you can just delete the whole of it and have this replace it, this is 100 times better, if not more. And... not only that. I've been busy with this project for about a ?month? now. I redid basically all tilesets, and added tons of stuff to them. Literally. I'm not sure whether they will be usable in ROM hacks (color restrictions), but outside of ROMs they should work perfectly fine. I also included my own custom tilesets and so far I've made 2 of them (they're both recolors), but as I'll make more (lots more, for my game), I'll post them and you are free to use them, unless I say you can't. There's also a tileset used in FE7x/FE: Immortal Sword (BwdYeti's and Myke's FE game, made in RMXP). It's used in Trial Map 2, and you're free to use it as well, since it's basically a mash up of the village tileset and the cyan castle (FE 7 chapter 7x). I also included a "manual" picture of the forest tiles. This picture shows how the forest tiles in the regular overworld tilesets are set up, and how you can use them. Oh yeah, I also included Yeti's mappy tool in the zip, so you can convert pictures of maps into mappy files, and remove tileset grids if needed. The manual is found on lots of FE forums (Fire Emblem New Dawn, Fire Emblem Planet, FE7x's home forum: Immortal Sword, and I think more, but I don't visit many forums). Hmm... I think I got everything down now. Well, actually, no. Please post this on other forums you go to. I mean, if everybody gets their hands on the tilesets, more mappers will be born, and it'll all be easier. So please post this on any forum that has lots of FE fans (so it doesn't have to be a FE specific forum). Oh, and if you have your own custom tilesets, post them here if you'd like. Oh, and please pin this, I think it's pretty important. FHJKJKHJKHJKIOJ. Okay, now I got your attention, please download this zip containing three dll files you'll need to use the FE mappy tilesets (this is common sense, and you can easily get them elsewhere, but not everyone is smarter than a monkey, so I'll post 'em here; http://www.mediafire...i7y6153kwqawffr Put these dll files (when unzipped, of course), in the same folder as mappy.exe (or however it's called, the one you click to run mappy). Happy mapmaking =) ~ Edited September 19, 2011 by Feawr The Kitty Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 24, 2011 Share Posted February 24, 2011 Coolio Feaw, will be using in future comp ;) Quote Link to comment Share on other sites More sharing options...
Anouleth Posted February 24, 2011 Share Posted February 24, 2011 Very nice. Do you mind if I pick a tileset from this for use in the competition? Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted February 24, 2011 Share Posted February 24, 2011 I'm not sure whether they will be usable in ROM hacks (color restrictions), If a tile uses no more than 16 colors and the entire tileset uses no more than 16x5=80 colors, with the exception of the 2-part field tileset (who knows how that works...), you should be fine. Point being that custom tiles themselves are feasible, I just haven't written a tutorial for it yet....... Quote Link to comment Share on other sites More sharing options...
Feaw Posted February 24, 2011 Author Share Posted February 24, 2011 (edited) @ Anou: Sure thing =). @ Blaze: Yeah, knew that. Dunno, though, havent checked the 16 color on each tile, obviously. And most of the tilesets have more than 80 colors, hence why I said that. Edited February 24, 2011 by Feaw Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted February 24, 2011 Share Posted February 24, 2011 Mmkay Feaw, just wanted to throw that out there, that these tiles might be usable in hacks if one works hard enough. Since this IS the hacking forum... Quote Link to comment Share on other sites More sharing options...
Celice Posted March 21, 2011 Share Posted March 21, 2011 Has anyone recently been documenting tilemaps for the GBA games? I did a little for the first two Fire Emblems some years ago, and I know there's some info on the Super Famicom ones, but I don't recall much statement on the GBA ones. 'Cause, the tilesets in these ones are really horrible with all that huge space--is all if it really usable? There's a crap load of room for have pretty much anything and everything in your maps--hell, even getting into prerendered maps with a little manipulation. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 21, 2011 Share Posted March 21, 2011 If you're asking if these are hack-insertable, the answer is no, they are custom tilesets. If you're asking something else, I don't really know what that would be. Quote Link to comment Share on other sites More sharing options...
Feaw Posted March 21, 2011 Author Share Posted March 21, 2011 Same here, dunno what you're getting at (you should stop talking so... complicated =/). Speaking of which, I should post some updated tilesets (and a new one). Quote Link to comment Share on other sites More sharing options...
Celice Posted March 21, 2011 Share Posted March 21, 2011 If these aren't tilesets ripped from the game, but just made up, why is this thread pinned in the ROMhacking/coding and not the more creative area of the forums? A tilemap is the index of data which decides which tile ID has which properties. If these tilesets were from the actual game, then they have an absurd amount of empty space for the no real reason. And since they have so much empty space right out of the box, it's likely the tilemap is also full of "empty" areas corresponding to each tile. If one knows where the tilemap is stored and how it works, custom tilesets for the actual game can be done pretty easily, since one can redefine and reorder map tiles however they wish. I'm guessing these tilsets are at least based on dumps of the games' tilesets, because their arrangement is somewhat familiar from what I remember seeing in the game. Quote Link to comment Share on other sites More sharing options...
Feaw Posted March 28, 2011 Author Share Posted March 28, 2011 These are just modified from the ripped tilesets. I just added new tiles and stuff (of course, anyone can do that, but I took the time to do it for most tilesets and sharing them). And yeah, it kinda fits in both forums, but I thought it was best put in here. Quote Link to comment Share on other sites More sharing options...
Celice Posted April 21, 2011 Share Posted April 21, 2011 (edited) Is this tileset used normally in any of the GBA games? The chests look sexy, but I'm not recalling the flushed rug. Unless it might be Sacae, FE6. Edited April 21, 2011 by Celice Quote Link to comment Share on other sites More sharing options...
Feaw Posted April 29, 2011 Author Share Posted April 29, 2011 Quote Link to comment Share on other sites More sharing options...
Psych Posted May 2, 2011 Share Posted May 2, 2011 Besides the new tilesets, can the ones in the FE6, 7, and 8 folders be used in a hack insertable map? Cause I keep getting an error. LIBPNG12.DLL and ZLIB.DLL missing for PNG BMP file is not compressed BMP file is not the correct colour dept Quote Link to comment Share on other sites More sharing options...
Feaw Posted May 3, 2011 Author Share Posted May 3, 2011 (edited) That error shows up becuase you don't have those .dll files int he same folder as mappy.exe. Either download a new one, or find the .dlls in the package in which mappy came and put them in said folder. The BMP erros, I'm not sure about, I never got those. So if you have the .dlls, it should probably be alright. And, yes, the FE 6, 7 and 8 folders are the ones that are ripped and unedited, and so will be usable for hacks without any problems. Edited May 3, 2011 by Feaw Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted May 13, 2011 Share Posted May 13, 2011 Pretty sure my Mappy package was the first to use PNG tilesets and the PNG DLL's required to read PNG files. This one comes with FE6, 7 and 8 tilesets, so if you want any of the extra stuff Feaw's package has, you'll need to get it, too. http://dl.dropbox.com/u/341300/Graphics/Mappy%20GBA%20FE.7z Quote Link to comment Share on other sites More sharing options...
Celice Posted July 25, 2011 Share Posted July 25, 2011 Someone once asked somewhere where are the actual tileset rips from the GBA games. some are uploaded here http://febin.so.land.to/src/FE1234.zip Quote Link to comment Share on other sites More sharing options...
Feaw Posted September 19, 2011 Author Share Posted September 19, 2011 Edited first post, it now includes the dll files needed to use the FE mappy tilesets. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 29, 2012 Share Posted January 29, 2012 (edited) These are tilesets from FE5. They were ripped with each map's properties included. These are straight from the ROM half way to a map editor! Edited February 24, 2012 by Celice Quote Link to comment Share on other sites More sharing options...
Feaw Posted February 22, 2012 Author Share Posted February 22, 2012 ...Never would even dream of saying this, but I love you Celice! Quote Link to comment Share on other sites More sharing options...
Celice Posted February 23, 2012 Share Posted February 23, 2012 (edited) Another member in the mapping thread requested I dump all the tilesets for the games, so here's FE4's. I included a custom palette for the snow chapter, whose water doesn't look like ass. FE1 and FE2 are already ripped, I just need to find them. FE3 is gonna take the longest to do by hand D: Edited February 24, 2012 by Celice Quote Link to comment Share on other sites More sharing options...
Feaw Posted February 23, 2012 Author Share Posted February 23, 2012 Ah, thank you =3. ...To be honest, the water looks better in the original palette than in yours, but I guess this is just a matter of opinion. Quote Link to comment Share on other sites More sharing options...
Celice Posted February 24, 2012 Share Posted February 24, 2012 (edited) That's why it's included as an optional, and not a replacement :) I've removed the attachments. Here are all the tilesets from the first five games, all ripped directly from the games themselves (it helps to know how to go about these things, you know!) http://www.mediafire.com/?qf6x8c1y4gxo7st and here's a gag from FE10 :P terricon.tpl eventicon.tpl Edited May 24, 2012 by Celice Quote Link to comment Share on other sites More sharing options...
Feaw Posted May 24, 2012 Author Share Posted May 24, 2012 Reuploaded the FE5 tilesets to MediaFire. http://www.mediafire.com/?9dqngp49c4clcxm Quote Link to comment Share on other sites More sharing options...
Celice Posted May 24, 2012 Share Posted May 24, 2012 All the tilesets above have been reupped in one collective archive. Quote Link to comment Share on other sites More sharing options...
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