CT075 Posted March 3, 2013 Share Posted March 3, 2013 (edited) first things first: for everyone who I've promised shit to, that's still going to come in the timeframe I promised (two weeks). My exams still exist and I'm still worried about them but it's sunday afternoon and i forgot about a concert i really had to attend (go me) so i figured i would try to un-rust myself by finishing something that's been sitting in my inbox for a pretty long time. In FE11, if you had the starsphere in your inventory, your weapon uses did not deplete (if it wasn't actually like that, sue me because that's how i'm implementing it here). This routine piggybacks off of my 'status swords' routine to replicate that effect. Any item with the '???' bit set in Weapon Ability 2 (I think it's 0x2) will do exactly as FE11 did it- it gives the holder infinite weapons. patch for use with my Assembly Patcher as usual Source Part 1 and Part 2 for those of you who are interested Doc for those of you who want to view it from there it writes code to 0xDE0000 so change the '00 00 DE 08' and the '01 00 DE 08' if you need to move that edit- if you want the source to look nicer download the file(s) and read them in a text editor with tabs set to four space Edited March 3, 2013 by CT075 Quote Link to comment Share on other sites More sharing options...
Brendor Posted March 5, 2013 Share Posted March 5, 2013 Awesome! Is there a way to implement it to make it a character or even class ability as well as an item ability? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 5, 2013 Share Posted March 5, 2013 dammit cam you got me excited for an item that increases all stats by +2 when held Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 5, 2013 Author Share Posted March 5, 2013 Is there a way to implement it to make it a character or even class ability as well as an item ability? yes there is but i don't want to do it Quote Link to comment Share on other sites More sharing options...
Brendor Posted March 5, 2013 Share Posted March 5, 2013 how? maybe I'll do it myself Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 5, 2013 Author Share Posted March 5, 2013 edit the routine so it checks the character/class attributes alongside the weapon attributes Quote Link to comment Share on other sites More sharing options...
Lancer Posted April 6, 2013 Share Posted April 6, 2013 Only for FE7, right? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 6, 2013 Author Share Posted April 6, 2013 Shouldn't be too hard to make an FE8 version if you want it Quote Link to comment Share on other sites More sharing options...
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