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[FE13] Soul's awkward casual LTC playthrough feat. LIBRA - DEE EL CEE


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  1. 1. Which should I do first? (read context first, please)

    • Lost Bloodlines
    • Smash Brethern


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I find it odd how you attack Sumia and praise Cordelia, when she's kinda in the same boat.

Take it from someone who spammed Galeforce Sumia in all of his run

PKL got it right. If theres any character who is RNG reliant in this game, its Sumia

If you see in my log, an extremely overlevelled Sumia(Okay, I admit she is still the MVP, but still) actually loses out on durability to an underlevelled Cordelia. That says something

Of course

1. I kinda hated Cordelia right now for obvious reason

2. I can never finish chapter 5 of Lunatic without Sumia, because im terrible lol

3. She has speed. From my experience, this speed is surprisingly useful for 45 - 50 speed marks, and a lot of shit at chapter 23 onwards. Cordelia also does not double the Peg at Par 3

So, in the end I still stand on Sumia > Cordelia(Im not biased because Sumia can solo Lunatic with no resource allocation no sir)

@Soul: The up left chest is Secret Book, the Chest guarded by Nosferatu and Mire is Noble Rapier, the chest on the right is Fortify, and the chest guarded by the Mire dude on bottom left area is Bullion L

So, yeah >_>

Edited by I have a Dragon Boner
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I know the latest FEs (FE10-13) had us get used to awesome growths, but I still kind of retain what I felt during the GBA games, meaning 45% Str growth is "ok". I will not fall for FE13's silly growths!

Also I don't overrate Sumia, I use her because I like her. I also happen to have Dark Flier as one of my favorite classes because it's a flying unit wielding magic- Which is what my Sumia uses all the time.

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Sure, I'm not forcing you...

:smug:

Anyhow, expect updates for later this night. It's relatively early. But never too late to play FE13!

If it's relatively early then how could it be too late to play FE13 :smug:

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...Good music choices. ^^ Also, reading the log was fun!

Thank you. (:

So guys, I know this might be a little farfetched at the moment, but I am currently wondering what Xenologues I should do later on...at the moment, I have:

Future Past 1

Lost Bloodlines 2

Smash Brethern 2

I don't have much info on the other DLCs, but I'm looking for something that isn't incredibly easy like those "Golden Gaffe" and "EXPotential Growth". Something appropriate.

And yes, I do plan on getting the rest of the Future Past episodes.

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Chapter 22

One again, like every quick "kill boss" chapter, I maximize the amount of Exp my units can get, and this time, I also manage to get three regalia (Valflame, Gungnir & Helswath). Panne gets warped over to kill Aversa with Killer Axe and Frederick's Beastkiller.

Maribelle has hit lvl.10. :awesome:

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.72  31 14   1  15  16  11  11   6       Lordling
Raven     10.17  42 19  22  20  30  17  14  16      Grandmaster
Sumia     19.21  45 22  19  36  33  27  13  23      Dark Flier
Vaike     12.66  55 27   4  30  26  19  26   7         Hero
Maribelle 10.64  30  9  11  15  20  19  10  16        Peggie
Panne      4.77  61 35   4  30  32  16  27   7      Wyvern Lord
LIBRA     15.58  57 19  27  21  24  14  18  21       WAR MONK
Anna       9.36  39 16  20  27  26  34  14  12       Trickster
Olivia     5.76           Whocares                   Dancer/10
CYNTHIA    3.09  40 17  13  26  29  19  14  18      Falcoknight
1 turn.
Paralogue 11 - Gerome
If it isn't too obvious, Maribelle took a Master Seal and promoted to Dark Flier. I forge her a +2 Mt Wind tome (with this, she can 1RKO Wyverns with a Vaike Dual Strike) and a +1 Mt Elwind tome for Sumia (yes, she was really that short of 1RKO'ing them). Tonics to the people, and we begin.
LIBRA took a Second Seal, re-classed to Sorcerer and took an Arms Scroll I had lying around in the Convoy. Oh yeah, I went there.

While this chapter was nowhere as rage-inducing and nightmare-ish as was Ch.20, this was no easy feat., and it took me a while to get a proper strategy down that didn't require some lucky dodges by the likes of Cynthia and Maribelle. Since we get Gerome in this chapter, I also meant to train him up. So as soon as Chrom recruits him, I make him go with Gerome to kill off Panne's left-overs (Panne paired up with Frederick so she could double SMs, and Frederick unequipped meant Panne usually left the Wyverns at 5 HP or so, for Gerome to easily get a lvl up and a half). Panne would take out the whole boss section, with Gerome killing off left-overs and his parents dealing with the SM and the Berserker at the East bridge, mostly concentrating on leaving those kills for Henry. Raven paired up to LIBRA, and Anna warped them forward so they could make their way up to the North as quickly as they could, destroying enemies along the path of Nosferatanking Immortality. SumiaxCynthia and MaribellexVaike handled the West side, with Sumia and Cynthia taking out all the enemies at the West bridge and Maribelle and Vaike dealing with the Wyverns. Anna and Olivia actually played an important role on allowing Gerome more Player Phase for Exp. Anna would Rescue him back and Olivia enabled him even further for more.

Notes:

- The harder part of this chapter was the first turn. Thanks to Tanvity, the enemy Wyverns would have hitrates ranging from 58~69% on Maribelle, and when they didn't, they'd have around 48-59% on her. So with this in mind, she would have to approach really carefully, paying attention to enemy range and having her exposed to relatively minimum risk. Killing them wasn't a problem, however.

- Adding more to the first point, Cynthia had a bit of trouble herself. To level her up, she'd need to critical at least once (Killer Lance, having around 29-30% Crit. on Snipers and Berserkers) or sometimes even have Sumia back her up with a Dual Strike, since she sometimes came 1 Str short of 1RKO'ing the Sniper at the West bridge even with an Str tonic. Nevertheless, since I didn't feel like relying on too much luck, Sumia ended up getting most of the action. I had her pack Valflame just in case (she only used 4 uses).

- Everything else went relatively smooth. Panne and LIBRA never died, and Gerome would tend to level up effortlessly. I just wish I could get more for Chrom...

- Panne has obtained Quickburn. She is officially...Untouchable.

Man, the loot you get at the end of the chapter, assuming all the villagers are alive (which I did happen to keep) are crazy.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.79  31 14   1  15  16  11  11   6       Lordling
Raven     10.17  42 19  22  20  30  17  14  16      Grandmaster
Sumia     19.84  45 22  19  36  33  27  13  23      Dark Flier
Vaike     12.97  55 27   4  30  26  19  26   7         Hero
Maribelle  2.94  34 11  15  17  22  20  11  19        Peggie
Panne      6.00  63 37   4  32  34  16  29   7      Wyvern Lord
LIBRA      2.75  57 16  28  22  23  15  19  22       Sorcerer
Anna      10.31  40 17  21  28  27  34  14  12       Trickster
Olivia     6.26           Whocares                   Dancer/10
Cherche    5.49  44 25   3  22  25  12  21   6     Griffon Rider
Henry      7.88  40 15  20  28  22  17  18   6         Thief
CYNTHIA    4.44  41 17  13  27  29  20  14  18      Falcoknight
Gerome     3.18  45 24   9  22  21  12  24   6      Wyvern Lord

5295 G

3 turns.

Paralogue 7 - Brady

Goddamn Brady looks badass.

ok, so easy 1-turn chapter. As usual, maximize Exp. I would rig the Event tile for Exp so Brady could get a level up. I deployed Morgan for Rally Mov. (Sumia and Raven wouldn't be able to reach the boss, otherwise) and Nowi and Gregor to chip an enemy so they can build up their support further.

Brady's level up (+Spd/Def) was kind of bad, but I'm not really complaning. Everyone else got amazing level-ups, and Yarne got his very first level up.

Other notes:

- As you can see, I have purposely deployed Nowi and Gregor, and with the sole purpose of having them build their pendent support. At this point, I can't be assed to bother with Nowi, she got kind of RNG screwed for me and should have leveled her earlier.

- I am still intending to train up Yarne.

- Brady inherited +2 Spd and Sol from his parents, with his current skillset being +2 Spd/Sol/Miracle/Healtouch

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.79  31 14   1  15  16  11  11   6       Lordling
Raven     11.06  43 20  23  20  30  17  14  16      Grandmaster
Sumia     20.--  46 23  20  37  33  28  13  24      Dark Flier
Panne      6.04  63 37   4  32  34  16  29   7      Wyvern Lord
Yarne!?    2.14  41 20   2  18  16  14  17   2      Wyvern Rider
Olivia     6.42           Whocares                   Dancer/10
Cherche    5.49  44 25   3  22  25  12  21   6     Griffon Rider
Henry      8.00  41 16  21  29  23  18  19   7         Thief
CYNTHIA    5.42  42 18  13  28  30  21  14  19      Falcoknight
Gerome     3.29  45 24   9  22  21  12  24   6      Wyvern Lord
Brady     11.08  33 10   9  12  15  16  12  12         Priest     
10115 G
Current (RELEVANT) supports:


Unit                                 Supports                               
Chrom     A Frederick, A Vaike, C Raven
Raven     S Sumia, C Chrom, C Cynthia, C LIBRA
Sumia     S Raven, C Cynthia, C Chrom
Vaike     S Maribelle, A Chrom, C Brady
Maribelle S Vaike, C Brady
Cynthia   C Raven, C Sumia
LIBRA     B Panne, C Raven
Nowi      A Gregor
Cherche   S Henry, C Gerome
Henry     S Cherche, C Gerome
Gerome    C Cherche, C Henry
Panne     S Frederick, B Libra, C Yarne
Yarne     C Panne, C Frederick

1 turn.

Ch.23 will come by soon, and I am currently wondering what to do with Sumia, and maybe Anna. Sumia doesn't exactly need level ups at the moment, but she'll defenitely need them post Ch.25. I was thinking of re-classing Anna to Sage because she'll retain her Staff usage and could gain better combat prowess in exchange.
Suggestions, thoughts?
Edited by Enkidu
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Chapter 22

One again, like every quick "kill boss" chapter, I maximize the amount of Exp my units can get, and this time, I also manage to get three regalia (Valflame, Gungnir & Helswath). Panne gets warped over to kill Aversa with Killer Axe and Frederick's Beastkiller.

Maribelle has hit lvl.10. :awesome:

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.72  31 14   1  15  16  11  11   6       Lordling
Raven     10.17  42 19  22  20  30  17  14  16      Grandmaster
Sumia     19.21  45 22  19  36  33  27  13  23      Dark Flier
Vaike     12.66  55 27   4  30  26  19  26   7         Hero
Maribelle 10.64  30  9  11  15  20  19  10  16        Peggie
Panne      4.77  61 35   4  30  32  16  27   7      Wyvern Lord
LIBRA     15.58  57 19  27  21  24  14  18  21       WAR MONK
Anna       9.36  39 16  20  27  26  34  14  12       Trickster
Olivia     5.76           Whocares                   Dancer/10
CYNTHIA    3.09  40 17  13  26  29  19  14  18      Falcoknight
1 turn.
Paralogue 11 - Gerome
If it isn't too obvious, Maribelle took a Master Seal and promoted to Dark Flier. I forge her a +2 Mt Wind tome (with this, she can 1RKO Wyverns with a Vaike Dual Strike) and a +1 Mt Elwind tome for Sumia (yes, she was really that short of 1RKO'ing them). Tonics to the people, and we begin.
LIBRA took a Second Seal, re-classed to Sorcerer and took an Arms Scroll I had lying around in the Convoy. Oh yeah, I went there.

While this chapter was nowhere as rage-inducing and nightmare-ish as was Ch.20, this was no easy feat., and it took me a while to get a proper strategy down that didn't require some lucky dodges by the likes of Cynthia and Maribelle. Since we get Gerome in this chapter, I also meant to train him up. So as soon as Chrom recruits him, I make him go with Gerome to kill off Panne's left-overs (Panne paired up with Frederick so she could double SMs, and Frederick unequipped meant Panne usually left the Wyverns at 5 HP or so, for Gerome to easily get a lvl up and a half). Panne would take out the whole boss section, with Gerome killing off left-overs and his parents dealing with the SM and the Berserker at the East bridge, mostly concentrating on leaving those kills for Henry. Raven paired up to LIBRA, and Anna warped them forward so they could make their way up to the North as quickly as they could, destroying enemies along the path of Nosferatanking Immortality. SumiaxCynthia and MaribellexVaike handled the West side, with Sumia and Cynthia taking out all the enemies at the West bridge and Maribelle and Vaike dealing with the Wyverns. Anna and Olivia actually played an important role on allowing Gerome more Player Phase for Exp. Anna would Rescue him back and Olivia enabled him even further for more.

Notes:

- The harder part of this chapter was the first turn. Thanks to Tanvity, the enemy Wyverns would have hitrates ranging from 58~69% on Maribelle, and when they didn't, they'd have around 48-59% on her. So with this in mind, she would have to approach really carefully, paying attention to enemy range and having her exposed to relatively minimum risk. Killing them wasn't a problem, however.

- Adding more to the first point, Cynthia had a bit of trouble herself. To level her up, she'd need to critical at least once (Killer Lance, having around 29-30% Crit. on Snipers and Berserkers) or sometimes even have Sumia back her up with a Dual Strike, since she sometimes came 1 Str short of 1RKO'ing the Sniper at the West bridge even with an Str tonic. Nevertheless, since I didn't feel like relying on too much luck, Sumia ended up getting most of the action. I had her pack Valflame just in case (she only used 4 uses).

- Everything else went relatively smooth. Panne and LIBRA never died, and Gerome would tend to level up effortlessly. I just wish I could get more for Chrom...

Man, the loot you get at the end of the chapter, assuming all the villagers are alive (which I did happen to keep) are crazy.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.79  31 14   1  15  16  11  11   6       Lordling
Raven     10.17  42 19  22  20  30  17  14  16      Grandmaster
Sumia     19.84  45 22  19  36  33  27  13  23      Dark Flier
Vaike     12.97  55 27   4  30  26  19  26   7         Hero
Maribelle  2.94  34 11  15  17  22  20  11  19        Peggie
Panne      6.00  63 37   4  32  34  16  29   7      Wyvern Lord
LIBRA      2.75  57 16  28  22  23  15  19  22       Sorcerer
Anna      10.31  40 17  21  28  27  34  14  12       Trickster
Olivia     6.26           Whocares                   Dancer/10
Cherche    5.49  44 25   3  22  25  12  21   6     Griffon Rider
Henry      7.88  40 15  20  28  22  17  18   6         Thief
CYNTHIA    4.44  41 17  13  27  29  20  14  18      Falcoknight
Gerome     3.18  45 24   9  22  21  12  24   6      Wyvern Lord

5295 G

3 turns.

Paralogue 7 - Brady

Goddamn Brady looks badass.

ok, so easy 1-turn chapter. As usual, maximize Exp. I would rig the Event tile for Exp so Brady could get a level up. I deployed Morgan for Rally Mov. (Sumia and Raven wouldn't be able to reach the boss, otherwise) and Nowi and Gregor to chip an enemy so they can build up their support further.

Brady's level up (+Spd/Def) was kind of bad, but I'm not really complaning. Everyone else got amazing level-ups, and Yarne got his very first level up.

Other notes:

- As you can see, I have purposely deployed Nowi and Gregor, and with the sole purpose of having them build their pendent support. At this point, I can't be assed to bother with Nowi, she got kind of RNG screwed for me and should have leveled her earlier.

- I am still intending to train up Yarne.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     14.79  31 14   1  15  16  11  11   6       Lordling
Raven     11.06  43 20  23  20  30  17  14  16      Grandmaster
Sumia     20.--  46 23  20  37  33  28  13  24      Dark Flier
Panne      6.04  63 37   4  32  34  16  29   7      Wyvern Lord
Yarne!?    2.14  41 20   2  18  16  14  17   2      Wyvern Rider
Olivia     6.42           Whocares                   Dancer/10
Cherche    5.49  44 25   3  22  25  12  21   6     Griffon Rider
Henry      8.00  41 16  21  29  23  18  19   7         Thief
CYNTHIA    5.42  42 18  13  28  30  21  14  19      Falcoknight
Gerome     3.29  45 24   9  22  21  12  24   6      Wyvern Lord
Brady     11.08  33 10   9  12  15  16  12  12         Priest     
10115 G
1 turn.

Ch.23 will come by soon, and I am currently wondering what to do with Sumia, and maybe Anna. Sumia doesn't exactly need level ups at the moment, but she'll defenitely need them post Ch.25. I was thinking of re-classing Anna to Sage because she'll retain her Staff usage and could gain better combat prowess in exchange.
Suggestions, thoughts?

Sage!Anna is a good idea, make some use of that insane magic stat she has. And can't use as a Trickster without freaking Levin Swords.

Hmm. Sumia can also become a Sage if you really want, and Tomefaire would definitely help her out if you want her to be a perma-Dark Flier. Or... you could make her a Great Knight because LUNA. Hmm. Decisions, decisions...

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Great Knight Sumia for massive haxorz

In largely depends on how much mov that you need to cover ch 23

However, CH 24 can bite her in the ass >_>

lol, it looks adorable and awkward at the same time. My problem with GK Sumia is that she really doesn't stand out in anything particularly (she gains extra durability, which isn't saying much if it doesn't turn to to be great), loses Spd (she could still double about 90% of the enemies, but...), Res and Mov. + flight. But most importantly, my biased over it.

Did you just turn Libra into a Sorc? BLASPHEMYYYYYY

jokes aside, I think you're only turning him for the skills

Well, yeah. Pretty much. I have a plan, and I need him to go through that terribly, unfitting and gross garments ;~; for it...I would've loved to go Dark Knight for badassery and LIFETAKER. But the latter seems rather far-fetched (he was getting 14 Exp per kill at Para.11) and it lacks Nosferatu, which is a big factor if I need him getting Exp. quickly.

Sage!Anna is a good idea, make some use of that insane magic stat she has. And can't use as a Trickster without freaking Levin Swords.

Hmm. Sumia can also become a Sage if you really want, and Tomefaire would definitely help her out if you want her to be a perma-Dark Flier. Or... you could make her a Great Knight because LUNA. Hmm. Decisions, decisions...

Sage!Anna sounds like a plan. I might go a bit broke for a bit, but it's likely fixable. I'm mostly concerned about her lack of Spd as a Sage. Her only current available support is Raven...(who will more than likely be hanging out with LIBRA from now on).

Sage!Sumia is sort of tempting me, you know. Not for any particular practical choice, but because it looks adorable- And yeah, she has A tomes already and could build up that Mag. Problems are she'll be losing Mov. and flight and I don't think she'll get Tomefair anytime soon (although it'd be quite helpful if she could...).

Oh, I'll also add in my current units' skillsets. They were sort of irrelevant back then, but now they're starting to build up- Especially the children.

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  • 2 weeks later...

Have at my highly inconsistent updates, my people!

Chapter 23


This very chapter was the reason I took so much time to update. The chapter itself wasn't exactly hard, but my settings and methods weren't exactly the most reliable, combined with a share of bad luck. 2-turning it, anyway. A 3-turn was very much reliable, but I just couldn't settle for any less because it was at my reach...sometimes. It was a ragefest, but I would keep my head in the game, reminding myself Ch.20 was the true nightmare.

Take 1:

My 2-turning method would be luck-reliable because enemies would often have different skills through each reset, most importantly, two of the closer Sorcerers having Tomebreaker would screw LIBRA over (who would be the one dealing with them on Turn 1), and then there were the +1 Mov Assassins, that would greatly endanger Sumia and Cynthia, as they would approach while staying out of their range. Panne would have to dodge two 45-50~% Hit from the Assassins, and the Silver Bow one would deal over 40 Dmg- But that wasn't much of a worry itself as it was a contributing shit factor.
Another important thing to note is that I needed to get Henry those 2 lvl ups so he can finally promote, and get Brady his potential 4 lvl ups (this was actually relatively easy and irrlevant to my setup) by having Vaike and Cherche soften up two enemies for him on Turn 1. Cynthia and Sumia would be in charge of dispatching the more dangerous enemies (mostly to them), being the Assassins and one of the Heroes (whom had 50~% Hit) on them. The Generals, however, would make this really hard, as they had over 40% Hit on them and would hit for a ridiculous amount of Dmg. To make it worse, one of the Sorcerers in range would ocassionally spawn with Tomebreaker. Getting through Turn 1 with Panne somewhat safely, she would sometimes have to deal with a Hex/Anathema Sorcerer great reducing her Avo against Validar (and put her at 45~% Hit, when he would normally have 32% on her).
So, ok, we got all of this out of the way and I finally manage through Turn 1, everything going perfectly, with my characters getting great level-ups and Panne killing off Validar without a scratch. What happens? She kills every one of the mooks in range, and then this one, pesky Berserker decides to come in, gets left at 2 HP (Panne dealing 34x2 Dmg) and Frederick could've dealt the last hit and he...misses.

Take 2 :
At this point, I can't be assed to try and keep resetting over and over, so I just go for the much much more safe 3-turn, and I also realize I could easily get Henry those 2 levels (3 kills, much easier here) and most of my team some extra Exp (Namely Cynthia and Cherche). So yeah, fuck it.
Also Chrom killed off Validar exactly like in the dream. He even did 20x2 Dmg with the Silver sword.

Note:

- My funds at this point are drained. I've forged LIBRA two Nosferatu tomes (one with +2 Mt and the other with +15 Hit) like an idiot.
- I also used a Speedwings on him, so he could double and thereby 1RKO Berserker and Heroes.
- What is this HM+

And a personal, LP-like comment:

ohko_zps7664d33b.png
Bitch, you got boderline 1HKO'd.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     15.66  31 15   1  16  16  11  12   7       Lordling
Raven     11.10  43 20  23  21  31  18  15  16      Grandmaster
Sumia      1.27  46 23  20  36  34  27  13  24       Dark Flier
Vaike     13.07  56 28   4  30  27  19  27   7        An Hero
Maribelle  2.94  34 11  15  17  22  20  11  19      Dark Flier
Panne      9.10  66 39   6  34  36  18  31   7      Wyvern Lord
LIBRA      3.53  58 16  28  23  25  16  19  22       Sorcerer
Anna      11.27  41 17  21  28  28  35  14  12       Trickster
Olivia     6.90           Whocares                   Dancer/10
Cherche    6.43  45 26   3  23  26  13  22   6     Griffon Rider
Henry     10.21  42 16  21  30  25  18  19   6         Thief
CYNTHIA    8.32  45 20  14  31  33  23  15  20      Falcoknight
Gerome     3.31  45 24   9  22  21  12  24   6      Wyvern Lord
Brady      5.00  40 17   8  17  17  18  20   7        Cavalier     

3 fucking turns.



But alas, I am not one to blame the game for my terrible planning and lack of patience

tumblr_lzxd0vSF4x1qb5f7co1_500_zps970b6e



Oh, OH! I almost forgot. Now that Henry's lvl 10, I'm actually sort of doubtful here regarding his promotion. It's true that as a Trickster, he'll have access to Lucky Seven, +4 Mag for better use of the Levin Sword (and thereby actual 2-range) and staff use (he can make a good Rescue bot thanks to +1 and Cherche) & +1 Mov for Cherche. As an Assassin, the only boon I see is him being a better physical combatant and much better Pair Up combat stats for Cherche (which would actually benefit both of them).

I don't know...

Edited by bearclaw95
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  • 2 weeks later...

bearclaw doesn't exist.

Chapter 24


Annnnd, I ended up making Henry a Trickster. It's that good.

While I took a while (mostly out of laziness), this chapter actually went kind of smooth once I got a strategy down. I had to remain sort of flexible on the first turn because the nearest GK & Valkyrie (65-66 HP/7-8 Res GK & 48-49 HP/11-12 Def Valkyrie, respectively) would proc different durability, which affected wether I could 1RKO them or not and be able to leave them for Yarne or Brady to feed on (I went with Yarne here, reminding myself just how great he can potentially be). And having Raven (he took the lead here) dodge 543535435 hits under ~30%-40~%s took some luck, but nothing head-cracking...

So Sumia and Raven head up to the boss on Turn 1, preferably killing him off at EP (through 4 strikes or with a critical). Raven stood at a fort, for extra Avo. Couldn't afford using Sumia so much for the EP KO's since she wasn't that dodgy and would face danger from the Rexcalibur Valkyrie and the ocassional Bow Knight. LIBRA, Vaike, Panne & Henry (his offense was actually pretty good with a Killing Edge and overkill with Levin Sword) mostly took care of the things on the lower half of the map, and Cynthia was pretty useful herself, being able to 1RKO things with the Beast Killer (also thanks to Gerome's support). I worked on leaving krums for Yarne to feed on- Wasn't too hard, honestly.

Oh, and Beast Killers finally show their worth. I thought they were kind of lame, just laying there in the Convoy.

Notes:

- Raven's actually showing his worth now. I'm starting to find him good.

- RALLY SPECTRUM (and yeah, I'm not very good with colors...)

- Trickster Henry is amazing.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     15.82  31 15   1  16  16  11  12   7       Lordling
Raven     16.14  48 25  25  23  34  18  17  16      Grandmaster
Sumia      1.96  46 23  20  36  34  27  13  24       Dark Flier
Vaike     14.03  57 28   4  31  28  20  27   7        An Hero
Maribelle  2.94  34 11  15  17  22  20  11  19      Dark Flier
Panne      9.29  66 39   6  34  36  18  31   7      Wyvern Lord
LIBRA      3.89  58 16  28  23  25  16  19  22       Sorcerer
Anna      11.89  41 17  21  28  28  35  14  12       Trickster
Olivia     7.22           Whocares                   Dancer/10
Cherche    6.82  45 26   3  23  26  13  22   6     Griffon Rider
Henry      2.62  46 17  26  35  29  19  21  11       Trickster
CYNTHIA   10.09  47 21  14  32  34  24  16  21      Falcoknight
Gerome     4.12  46 24  10  23  21  12  25   6      Wyvern Lord
Brady      5.00  40 17   8  17  17  18  20   7        Cavalier  
Yarne!?    5.14  45 23   2  20  19  17  19   2      Wyvern Rider   


2 turns.

Chapter 25

Using Panne here to 1RKO Aversa would not only be too obvious, but she also wouldn't juice of decent amount of Exp for what it's worth. So I sent in Cynthia and Sumia, double Galeforce, packed with Beast Killers. Raven with Rally Spectrum helped a ton, maximizing the team's Exp gain by enabling them an easier setup (especially for Brady & Yarne). It also enabled Henry and his already fantastic Rescue range, which helped push Cynthia and Sumia even further.

I depoyed Nowi and Gregor and had them maximize support points even further. Trust me, I have a plan.

Unit       Level HP Str Mag Skl Spd Lck Def Res       Class       
Chrom     15.82  31 15   1  16  16  11  12   7       Lordling
Raven     16.14  48 25  25  23  34  18  17  16      Grandmaster
Sumia      2.30  47 23  20  36  35  27  14  25       Dark Flier
Vaike     14.14  57 28   4  31  28  20  27   7        An Hero
Maribelle  3.07  35 12  17  18  22  21  11  19      Dark Flier
Panne      9.39  66 39   6  34  36  18  31   7      Wyvern Lord
Olivia     7.38           Whocares                   Dancer/10
Cherche    6.82  45 26   3  23  26  13  22   6     Griffon Rider
Henry      2.92  46 17  26  35  29  19  21  11       Trickster
CYNTHIA   11.84  48 22  15  33  35  24  16  21      Falcoknight
Gerome     4.82  46 24  10  23  21  12  25   6      Wyvern Lord
Brady      6.00  41 17   8  17  18  18  20   8        Cavalier  
Yarne!?    6.14  46 24   2  21  20  17  19   3      Wyvern Rider   


1 turn.


Unit                                 Supports                               
Chrom     A Vaike, C Raven
Raven     S Sumia, C Chrom, C Cynthia, C LIBRA
Sumia     S Raven, B Cynthia
Vaike     S Maribelle, A Chrom, C Brady
Maribelle S Vaike, C Brady, C LIBRA
LIBRA     B Panne, C Raven, C Maribelle

Nowi x Gregor - A 

Cherche   S Henry, C Gerome
Henry     S Cherche, C Gerome
Cynthia   B Sumia, C Raven, C Gerome
Gerome    C Cynthia, C Cherche, C Henry
Panne     S Frederick, B LIBRA, C Yarne
Yarne     C Panne

Unit                                 Skills                               
Chrom     Dual Strike+ & Charm
Raven     Veteran, Solidarity, Ignis & Rally Spectrum
Sumia     Speed +2, Relief, Rally Mov. & Galefarce
Vaike      +5 HP, Zeal & Sol
Maribelle Renewal, +2 Res, Demoiselle & +2 Spd
LIBRA     Miracle, Rally Luck, Healtouch & Renewal
Cherche   Strength +2, Tanvity & Deliverer
Henry     Hex, Anathema, Locktouch, Movement +1 & Vengeance
Panne     Even Rhythm, Deliverer, Strength +2, Quick Burn & Tanvity
Anna      Movement +1, Locktouch & Lucky Seven
Cynthia   Speed +2, Relief, Rally Spd, Veteran & Galefarce
Gerome    Strength +2, Tanvity, Deliverer & Vengeance
Yarne     Even Rhythm, Deliverer, Luna & +2 Str
Brady     +2 Spd, Healtouch, Miracle, Sol & Descipline

And this is about it for maingame...now I can start either DLC, or go Paralogues.

DLCs I plan on doing:

- Lost Bloodlines

- Smash Brethern

- The Future Past

In that order.

Edited by bearclaw95
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Thank you Quintessencial for bumping my topic. And as you can see, I am indeed not using Miriel. I don't like Miriel very much.

I am also doubtful- About what DLCs I should start with? Thoughts, suggestions?

Edited by bearclaw95
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