Fateborn Posted April 8, 2014 Share Posted April 8, 2014 I dumped the animation from FE6 and inserted it on a class animation to test it. Every battle, he'd have this specific (I think it's Nergal) animation that doesn't belongs plays as he preps up his attack, and after settling down his sword. Any idea to get rid of it? Quote Link to comment Share on other sites More sharing options...
cyron Posted April 9, 2014 Share Posted April 9, 2014 (edited) i think the fix is in the fe editor animations thread, if not ask around Edited April 9, 2014 by Wintersmith Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 9, 2014 Share Posted April 9, 2014 Fix: Click here to download Use it with FEditor. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 9, 2014 Author Share Posted April 9, 2014 Oh, thanks shadowofchaos! Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 9, 2014 Share Posted April 9, 2014 Yeah this fix has been known for a while*. As best as I can remember the King uses an FE6 specific control code in its sequence data and the fix is just removing those usages of it. * Like within a month of animation edting being added to FEditor ca. 6 years ago Quote Link to comment Share on other sites More sharing options...
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