Brendor Posted November 24, 2014 Share Posted November 24, 2014 (edited) From FE4 and FE9; it's an item that grants the holder mounted re-movement now ported to FE7 Have a demonstrative video https://www.youtube.com/watch?v=RBzD-stRAAw&feature=youtu.be The patch is here The patch puts the hack at 0xD70000 and the byte at 0xD7001A determines the ID of the item you want to grant removement If you want the hack somewhere else, follow these instructions [spoiler=Steps] In this .dmp, change the last four bytes to the pointer of where you want to put the hack + 1 and paste write that to 0x1CBA8 [spoiler=dmp] 00 4B 18 47 01 00 D7 08 Then paste this .dmp to the offset you want and change the value 0x1A bytes in to the ID of the item you want to be the knight ring [spoiler=next dmp] 03 1C 09 48 0B 43 02 21 0B 40 00 2B 09 D1 00 24 0A 2C 07 D0 1E 21 09 19 51 5C 6B 29 01 D0 02 34 F6 E7 02 38 00 47 00 00 B5 CB 01 08 For those interested, here's the wack, uncommented source [spoiler=Hook] @ .org 0x1CBA8 .thumbldr r3, = 0x8D70001bx r3 [spoiler=Hack] @.org 0xD70000.thumbmov r3, r0ldr r0,=0x801CBB5orr r3,r1mov r1,#0x2and r3,r1cmp r3,#0bne Successmov r4, #0Loop:cmp r4,#0xAbeq Donemov r1, #0x1Eadd r1, r4ldrb r1, [r2,r1]cmp r1, #0x6Bbeq Successadd r4, #2b LoopSuccess:sub r0,#2Done:bx r0 Edited November 24, 2014 by Brendor Quote Link to comment Share on other sites More sharing options...
Klokinator Posted November 24, 2014 Share Posted November 24, 2014 Cool item! Glad to see things like this added. What about an equip item that gives +# MOV? Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 24, 2014 Author Share Posted November 24, 2014 Can't you already do that? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted November 24, 2014 Share Posted November 24, 2014 (edited) I know there's a way to add the main stat attributes like STR/SKL etc, I didn't know there was a way to add movement. Never mind. EDit: Wait, actually... The FE7 and 8 editors don't have an array for movement, only the main stats. Edited November 24, 2014 by Klokinator Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 24, 2014 Author Share Posted November 24, 2014 The next ones after that should be CON and MOVE in that order You can try editing the actual hex to see if it works and if not I could make it work if you're willing to pay me but you should PM me if you want an actual commission so as not to clog up this thread Quote Link to comment Share on other sites More sharing options...
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