Lance-a-lot Posted January 10, 2015 Share Posted January 10, 2015 I don't know much about importing custom portraits but I decided to look up what most of them were like in bing images and I found two different dimensions that were commonly used. I found 102x89 and 128x112. So I saved some examples to my computer and looked at them in an image app and I found that the 102x89 were really blurry and poor quality. I also noticed there were both .png and .jpg and so my question is if I was going to insert a custom portrait into my game which size and which image type should I be using? .png seems most common and 128x89 seems to be the best quality. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 10, 2015 Share Posted January 10, 2015 (edited) You want your portrait to fit in the green upside down T in this image: The other squares are for the minimug and mouth/eye frames. (you should look up a tutorial for specifics) Never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever use .jpg. Edited January 10, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted January 10, 2015 Share Posted January 10, 2015 I thought these things needed to be in .bmp format when you inserted them? By the way OP, don't use MS Paint to size edit portraits; it'll muck up the colours. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 10, 2015 Share Posted January 10, 2015 (edited) FEditor auto-converts and re-palettes PNG images anyway e: to answer the question, there is no preferred size; either they're 128x112 and they'll work (see L95's template for how they're formatted) or they aren't and they won't Edited January 10, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 10, 2015 Author Share Posted January 10, 2015 @CT, gotcha, I assumed there must be two different sizes because of the large amount of both that I found. But thanks that helps alot! I messed around with some samples and now I have run into the problem where the mouths dont line up correctly, I am aware that this is a common issue, is this the cause of poorly aligned and constructed portraits or is it something that can be fixed? Some samples work fine right away but others show the proper pallette in feditor but the generic frame underneath is misaligned and messed up and in game it is as well. The map chibi remains fine though and they are the right sizing and such. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 10, 2015 Share Posted January 10, 2015 (edited) You need to line up the mouth frames (by this I mean when you're originally cropping in an image editing program, not in FEditor) according to the tiles. I use Usenti for this. Edited January 10, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 10, 2015 Author Share Posted January 10, 2015 Alright, that sounds simple enough. Thanks, could you link me to a tutorial on using usenti for this? Quote Link to comment Share on other sites More sharing options...
Teapot Posted January 10, 2015 Share Posted January 10, 2015 (edited) HOW TO FUCKIN' FORMAT A BITCH IN USENTI AN ANGRY YELLING TUTORIAL BY AK STEP 1 - GRAB YER UGLY FUCKIN MUG Make sure this shit fits in the goddamn hack box, and check if it has 15 colors or less (not including background). STEP 2 - PUT THE LIME IN THE COCONUT Slap that fucker into the template. Show it who's boss. Make sure it fuckin' FITS.Save that shit where you can find it. DON'T FUCKIN' SAVE AS A JPG, MORON. USE A GODDAMN PNG. STEP 3 - THIS IS THE POLICE, OPEN UP Open that bullshit up in Usenti. Make sure you have your grids set to 8x8px, and that it's set to OPAQUE. ZOOM THE FUCK IN SO YOU CAN ACTUALLY SEE. STEP 4 - THIS IS THE FACE OF A KILLER Select a 4x4 square section of the face based on the 8x8px bits. MAKE SURE YOU GET THE ENTIRE GODDAMN FACE, AND STAY IN THE FUCKIN LINES, OR YOUR SHIT WON'T LINE UP LATER. Ctrl+C that shit. STEP 5 - RED SAUCE ON PASTAAAAAAA Paste that shit and move it into the place under the purple box. This is gonna be your reference for the rest of the frames. STEP 6 - I FUCKIN SAW WHAT YOU DID THERE, BITCH Select the top 2x4 bit that encompasses the eye frames. Copy that shit and paste it in the purple box above it. STEP 7 - RINSE AND REPEAT AND REPEAT AND REPEAT Select the lower 2x4 bit with the mouth. Copy and paste THAT SHIT SIX TIMES into the boxes next to it. Save that shit and close Usenti. STEP 8 - CHECK YOURSELF BEFORE YOU FUCKIN WRECK YOURSELF Open that bullshit up in your image editor of choice, see if everything lines up. All the fuckin boxes except that 32x32px one over the top eye frames should be filled the fuck in. ANYTHING THAT DOESN'T EXIST INSIDE THESE BOXES WON'T SHOW UP WHEN YOU INSERT THE GODDAMN PORTRAIT. STEP 9 - PROFIT??????????? Fill that shit in. Get your frames done. Make your fuckin' minimug. Just remember not to fuck up the order of the frames. Eyes - top: half-closed, bottom: closedMouth - top: smiling, bottom: neutral | open, half open, closed ALSO FUCKIN CHECK TO MAKE SURE IT'S 16 COLORS OR LESS FOR THE ENTIRE GODDAMN SHEET. USENTI HAS A FUCKIN COLOR CHECKER BUILT IN, SO MAKE USE OF IT. THAT FUCKER, RIGHT THERE IN THE CORNER. Edited January 10, 2015 by Etain Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 10, 2015 Share Posted January 10, 2015 It's times like these that I wished SF had a "Like" button. Or even better a "FUCK YEAH" button. Quote Link to comment Share on other sites More sharing options...
R.O.Berc Posted January 11, 2015 Share Posted January 11, 2015 Haha, love the step 8 pre mini mug.Also gunna need the video version. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2015 Share Posted January 11, 2015 10/10 tutorial would tutorial again Quote Link to comment Share on other sites More sharing options...
Teapot Posted January 11, 2015 Share Posted January 11, 2015 (edited) http://youtu.be/jMDjTbKLi7Q Now in vid format with 80% less yelling. Edited January 11, 2015 by Etain Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 11, 2015 Share Posted January 11, 2015 I should read your entire paragraph out loud. Screaming and all. It'd make a hell of a video. Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 Hands down the best tutorial Ive ever read, lol bravo. Quote Link to comment Share on other sites More sharing options...
Teapot Posted January 11, 2015 Share Posted January 11, 2015 I should read your entire paragraph out loud. Screaming and all. It'd make a hell of a video. Please do. I'm obvs not suited for yelling in anything other than text form. FUCKIN DO IT, KLOK, MAKE A BITCH PROUD. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 11, 2015 Share Posted January 11, 2015 Too bad I have no experience screaming in a video. Wait oops. Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 So I have some questions, they might be stupid so I apologize in advance. Alot of the bitmaps in feditor from the vanilla game have a different format than yours, they have a closed eye portion over a mouth portion instead of the full face with the closed eyes, whats the reason behind that? Next question, I have a generic test portrait that I found online and if I try to replace any other portraits in the game with it then his mouth is floating in the wrong place and its just royally jacked up but all of it is correctly formatted, is it because Im replacing another portrait? And my last question, when I try to increase the max index for portraits past E4 in Feditor it tells me "nullpointerexception, unknown cause" am I trying to expand into an array that is already being used so its preventing me? If I try to insert a portrait in E5 anyways it shows a tiny sliver instead of the full portrait. I obviously have no fuckin clue what Im doing lol Quote Link to comment Share on other sites More sharing options...
Teapot Posted January 11, 2015 Share Posted January 11, 2015 (edited) You can drag the frames around in FEditor. Just grab the portions that aren't lined up right and line them up. I don't know about expanding indexes, though. Might require some hex finessing. Never mind. Apparently you need to save, exit, then reload FEditor. Edited January 11, 2015 by Etain Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 Thanks man! You sorted out all of my questions and everything is working great and you gave a kickass tutorial to boot. I appreciate the help Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2015 Share Posted January 11, 2015 (edited) So I have some questions, they might be stupid so I apologize in advance. Alot of the bitmaps in feditor from the vanilla game have a different format than yours, they have a closed eye portion over a mouth portion instead of the full face with the closed eyes, whats the reason behind that?because you don't need to have an entire face there (and the actual in-game data doesn't look like that template anyway, the stuff you see is constructed by FEditor on the spot), just eyes and a mouth frame; it will in fact work if you take two 4x2 tile sections and jsut dump them there (obviously with mouth/eyes in the right places). the tutorials just tell you to take the whole 4x4 block because it's easier and it doesn't change anything significant And my last question, when I try to increase the max index for portraits past E4 in Feditor it tells me "nullpointerexception, unknown cause" am I trying to expand into an array that is already being used so its preventing me?it's because FEditor is a piece of shit and you need to save-reload it to refresh the metadata in layman's terms it's to guarantee that FEditor knows what it's doing by forcing it to forget about anything it thought it knew about this ROM and make up new shit for you If I try to insert a portrait in E5 anyways it shows a tiny sliver instead of the full portrait.i wouldn't recommend doing that Edited January 11, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 Oh ok that makes sense, why exactly do you not recommend putting a portrait in E5? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2015 Share Posted January 11, 2015 generally if it looks like anything other than what you expect it to it's a sign that something is going wrong Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 Very true, alright well thanks for the help on figuring this out, everything is working as it should. But on a slightly unrelated note do you have any idea where I can get the forde or kyle portraits from the sacred stones beta? I wanted to import them as brand new characters but Im not sure where to find them. I dont suppose you could rip them in feditor seeing as how you have to patch a regular fe8 rom over with the beta patch and feditor doesnt let you mess around with patched roms. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 11, 2015 Share Posted January 11, 2015 http://serenesforest.net/wp-content/uploads/2014/04/protoface.png Doesn't have frames though. Quote Link to comment Share on other sites More sharing options...
Lance-a-lot Posted January 11, 2015 Author Share Posted January 11, 2015 Ahh so I assume if I wanted talking and blinking frames plus a map portrait I'd need to make my own? Quote Link to comment Share on other sites More sharing options...
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