someonewhodied Posted June 24, 2015 Share Posted June 24, 2015 (edited) So we'll need: Quick Links (For my own use when editing this post) Misc Skills: http://serenesforest.net/fire-emblem-fates/miscellaneous/skills/ Misc Data Text Dump: http://pastebin.com/3Ekb53LP Fates Page: http://serenesforest.net/fire-emblem-fates/ For Ram: Item IDs (Incomplete) Format: ID - Item Name (if unknown use generic name like E Rank Sword), Specifics (Appearance in Ram) 0001 - Bronze Sword (01000000) 0002 - Iron Sword (02000000) 0003 - Steel Sword (03000000) 0004 - Silver Sword (04000000) 0005 - Brave Sword (05000000) 0006 - Iron Throwing Sword (06000000) 0007 - Steel Throwing Sword (07000000) 0008 - Silver Throwing Sword (08000000) 0009 - Armorslayer (09000000) 000A - Wyrmslayer (0A000000) 000B - Killing Edge (0B000000) 000C - Levin Sword (0C000000) 000D - Ganglari (0D000000) CANNOT BE REMOVED 000E - Siegfried (0E000000) 000F - Wine Bottle (0F000000) 0010 - Umbrella (10000000) 0011 - Nohrian Blade (11000000) 0012 - Leon’s Blade (12000000) 0013 - Luna’s Blade (13000000) 0014 - Lazward’s Blade (14000000) 0015 - Bronze Katana (15000000) 0016 - Iron Katana (16000000) 0017 - Steel Katana 0018 - Silver Katana 0019 - Warrior Katana 001A - Iron Throwing Katana 001B - Steel Throwing Katana 001C - Silver Throwing Katana 001D - Kodachi 001E - Flying Dagger 001F - Axeslayer Katana 0020 - Reverse Katana 0021 - Quickdraw Katana 0022 - Spirit Katana 0023 - Hagakure 0024 - Yato 0025 - Yato-Sky 0026 - Yato-Hoshido 0027 - Yato-Night (27000000) 0028 - Yato-Nohr 0029 - Yato-Illusion 002A - Yato-Final 002B - Raijin Katana 002C - Radish 002D - Parasol 002E - Highwayman Katana 002F - Hoshido’s Mist-blade 0030 - Takumi’s Bamboo-blade 0031 - Hana’s Pretty-blade 0032 - Hinata’s Fierce-blade 0033 - Bronze Lance 0034 - Iron Lance 0035 - Steel Lance 0036 - Silver Lance 0037 - Brave Lance 0038 - Iron Throwing Lance 0039 - Steel Throwing Lance 003A - Silver Throwing Lance 003B - Javelin (3B000000) 003C - Spear 003D - Beast Killer 003E - Killer Lance 003F - Blessed Lance 0040 - Broom 0041 - Tree Branch 0042 - Sealed Spear 0043 - 0044 - 0045 - 0046 - Bronze Naginata 0047 - Iron Naginata 0048 - Steel Naginata 0049 - Silver Naginata 004A - Warrior Naginata 004B - Iron Throwing Naginata 004C - Steel Throwing Naginata 004D - Silver Throwing Naginata 004E - Swordslater Naginata 004F - Reverse Naginata 0050 - Guard Naginata 0051 - Shinrai Naginata 0052 - Suisha 0053 - Bamboo Pole 0054 - Pine Tree 0055 - Highwayman Naginata 0056 - Desperate Naginata 0057 - Hinoka’s Red-naginata 0058 - Tsubaki’s Gold-naginata 0059 - Oboro’s Dark-naginata 005A - Bronze Axe 005B - Iron Axe 005C - Steel Axe 005D - Silver Axe 005E - Brave Axe 005F - Iron Hand Axe 0060 - Steel Hand Axe 0061 - Silver Hand Axe 0062 - Hand Axe (62000000), Forged +1: (62000001) 0063 - Tomahawk 0064 - Hammer 0065 - Bolt Axe 0066 - Killer Axe 0067 - S Rank Axe 22,75,15,0,1 0068 - Bolverk (Garon Only) 0069 - Frying pan 006A - Beast Bone 006B - Highwayman's Axe 006C - Berserker's Axe 006D - B Rank Axe 12, 80, 0, 0, 1 006E - D Rank Axe 10,65,0,0,1 006F - C Rank Axe 13,60,30,0,1 0070 - Bronze Club 0071 - Iron Club 0072 - Steel Club 0073 - Silver Club 0074 - Warrior Club 0075 - Iron Throwing Club 0076 - Steel Throwing Club 0077 - Silver Throwing Club 0078 - Throwing Club 0079 - Battering Ram 007A - Lanceslayer Club 007B - Reverse Club 007C - Great Club 007D - Carp Streamer 007E - Hoe 007F - Vajra Club 0080 - 0081 - 0082 - 0083 - Bronze Kunai 0084 - Iron Kunai (84000000) 0085 - Steel Kunai 0086 - Silver Kunai 0087 - Brave Kunai 0088 - Fruit Knife 0089 - Hunting Kunai 008A - Criss Knife, Eff:Monsters 008B - Quill 008C - D Rank Knife 3,80,0,0,1-2 008D - Highwayman Knife 008E - Prayer Candle 008F - C Rank Knife 11,110,0,0,1-2 0090 - C Rank Knife 4,85,0,-10,1-2 0091 - B Rank Knife 8,100,5,-5,1-2 0092 - Bronze Shuriken 0093 - Iron Shuriken 0094 - Steel Shuriken 0095 - Silver Shuriken 0096 - Skillful Shuriken 0097 - Reverse Shuriken 0098 - 0099 - 009A - 009B - 009C - 009D - 009E - 009F - 00A0 - 00A1 - 00A2 - Bronze Bow 00A3 - Iron Bow 00A4 - Steel Bow (A4000000) 00A5 - Silver Bow 00A6 - Brave Bow 00A7 - Iron Shortbow 00A8 - Steel Shortbow 00A9 - Silver Shortbow 00AA - Short Bow 00AB - Killer Bow 00AC - Blessed Bow 00AD - Shining Bow 00AE - E Bow 3,100,0,10,2 00AF - D Bow 6,75,0,0,2 00B0 - E Bow 1,100,0,0,2 00B1 - C Bow 6,85,0,-10,2 00B2 - Anna's Bow 00B3 - Zero's Bow 00B4 - Bronze Yumi 00B5 - Iron Yumi 00B6 - Steel Yumi 00B7 - Silver Yumi 00B8 - Skillful Yumi 00B9 - Iron Proximity Yumi 00BA - Steel Proximity Yumi 00BB - Silver Proximity Yumi 00BC - Reverse Yumi 00BD - Mirror Yumi 00BE - 00BF - 00C0 - Wind God Bow (14m) 00C1 - Wind God Bow (7m) 00C2 - Sukadai (1-4r bow) 00C3 - E Rank Yumi 4,90,0,10,2 00C4 - D Rank Yumi 6,65,0,0,2 00C5 - Highwayman Yumi 00C6 - C Rank Yumi 5,60,0,-10,2 00C7 - C Rank Yumi 3,65,0,-10,2 00C8 - B Rank Yumi 13,65,0,0,2 00C9 - D Rank Yumi 7,55,0,0,2 00CA - Fire 00CB - Thunder (CB000000) 00CC - Fimbulvetr 00CD - Ragnarok 00CE - Yggdrasil 00CF - Lightning 00D0 - Mjolnir 00D1 - Nosferatu 00D2 - Excalibur 00D3 - Brunhilde 00D4 - E Rank Tome 1,100,0,10,1-2 00D5 - Missiletain 00D6 - Rover 00D7 - Boost Thunder 00D8 - Moonlight 00D9 - B Rank Tome 7,85,0,0,1-2 00DA - C Rank Tome 9,65,20,0,1-2 00DB - Rat God - First Earthly Branch 00DC - Ox God - Second Earthly Branch 00DD - Tiger God - Third Earthly Branch 00DE - Rabbit God - Fourth Earthly Branch 00DF - Dragon God - Fifth Earthly Branch 00E0 - Reverse God - N.E. 00E1 - Snake God - Sixth Earthly Branch 00E2 - Horse God - Seventh Earthly Branch 00E3 - Ram God - Eighth Earthly Branch 00E4 - Paper 00E5 - Antique Books 00E6 - Monkey God - Ninth Earthly Branch 00E7 - Rooster God - Tenth Earthly Branch 00E8 - 00E9 - 00EA - Heal 20 use (EA000014) 00EB - 0105 - 0106 - E Rank Dragonstone (06010000) 0107 - C Rank Dragonstone 0108 - E Rank Beaststone (08010000) 0109 - C Rank Beaststone 010A - B Rank Beaststone 010B - Water Breath UNREMOVABLE 010C - S Rank Breath, 20m 95h 0c -20e 1-2r UNREMOVABLE 010D - A Rank 1-3r Breath UNREMOVABLE 010E - S Rank 1-5r Breath UNREMOVABLE 010F - Chaos Fist 0110 - Frenzy Fist 0111 - E Rank Rock 0112 - B Rank Rock 0113 - E Rank 1-5r Breath UNREMOVABLE 0114 - 0133 - 0134 - 0135 - 0136 - Arms Scroll 0137 - Promotion Seal (37010001) 0138 - Reclass Seal (38010001) 0139 - 013A - 013B - 013C - Dread Fighter Scroll (3C010001) 013D - Dark Flier Scroll (3D010001) 013E - B Rank Sword 16,90,5,0,1 (Falchion?) 013F - Bullion S 0140 - [stat increasing emblem 1] 0141 - [stat increasing emblem 2] 0142 - Child Proof Seal 0143 - Ballistician Scroll 0144 - Witch Scroll 0145 - Paragon 0146 - Armorshield Scroll 0147 - Beastshield Scroll 0148 - Wing Shield Scroll 0149 - Proximity Shot Scroll 014A - Attack and Guard Stance Scroll 014B - Strengthtaker Scroll 014C - Magictaker Scroll 014D - Skilltaker Scroll 014E - Speedtaker Scroll 014F - Lucktaker Scroll 0150 - Defensetaker Scroll 0151 - Resistancetaker Scroll 0152 - All Stats+1 Emblem 0153 - Divine Falchion UNREMOVABLE 0154 - Divine Ragnell UNREMOVABLE 0155 - Parallel Falchion UNREMOVABLE 0156 - Robin's Tome UNREMOVABLE 0157 - Marth's Replica 0158 - Ike's Replica 0159 - Lucina's Replica Character and Class IDs (based off of whatever the first regular ones are) (Incomplete, using my own pointers) https://docs.google.com/spreadsheets/d/1jEe9wL8rHI0LmYmG2_gUAD_2rHZj1iy4MDIQVg96bZo/edit?usp=sharing Inventory Info (INCOMPLETE) Items: XXXX00YY XXXX = item id, YY = uses Weapons: XXXX00YZ XXXX = item ID, Y=Status (0=nothing, 4=equpped, C=drop on death) Z = forged level. (Max 7) Pointer to: First character B3AE8F00 00000000 Pointer to: Convoy (No Info) My Castle Resource counts (Done Thanks to YMYN) This looks to be a triple pointer =_= B3AE0998 00000000 B0000008 00000000 B0000000 00000000 So the first pointer is at: 03AE0998 then 8 bytes after that is another, then immediately on that is yet another. Character Block Data (Incomplete) http://i.imgur.com/uNLK9Ym.png Lilith (No Info) and for Savedata(Locations and IDs for the above.) :(No Info) Edited July 23, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted June 24, 2015 Share Posted June 24, 2015 (edited) Currently have a rom of FE:IF special. Got a FE:IF Nohr retail cart coming. This line of thinking annoys me. If you can download a ROM "in advance" or a different version of what you have, so can someone that doesn't want to pay for it. But I'll shut up about the piracy issue or me being on my "I can wait" high horse. Think both paths are programmed on-cartridge? A code would probably open both paths on retail carts free if we figure out the code. How big are the downloads to unlock the other path? Because I honestly doubt that they'd pull the "on-cartridge DLC" thing for an entire path. Edited June 24, 2015 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
SciresM Posted June 24, 2015 Share Posted June 24, 2015 So Fire Emblem If save files use...literally exactly the same checksum/compression as Fire Emblem Awakening. I'll need to update the file lists in FEAST to support hex editing Fire Emblem: If saves, but they really re-used a lot of stuff from Awakening. Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 24, 2015 Author Share Posted June 24, 2015 So Fire Emblem If save files use...literally exactly the same checksum/compression as Fire Emblem Awakening. I'll need to update the file lists in FEAST to support hex editing Fire Emblem: If saves, but they really re-used a lot of stuff from Awakening. Convenient. I guess we just need character/class/weapon IDs and learned skills Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 24, 2015 Share Posted June 24, 2015 So Fire Emblem If save files use...literally exactly the same checksum/compression as Fire Emblem Awakening. I'll need to update the file lists in FEAST to support hex editing Fire Emblem: If saves, but they really re-used a lot of stuff from Awakening. All of their games with sequels on the same console do this. Sometimes they move the data's position around (Like the character tables in FE6/7/8) but in general, everything is formatted the same. Also, I'm amazed at how quickly a translation patch is being worked on. The ROM hasn't been out one day and we've already got a WIP. Quote Link to comment Share on other sites More sharing options...
SciresM Posted June 24, 2015 Share Posted June 24, 2015 (edited) Good news: It should be really, really easy to make a menu translation patch. Normally there are some issues with English Text's Kerning: But if you replace If's font with US Awakening's, those all go away and translating the game is as easy as changing the JP text in a text editor. Edited June 25, 2015 by SciresM Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 25, 2015 Share Posted June 25, 2015 ^It's funny because I thought to myself "If FEA and FEIF use the same style of just about everything, you should be able to cross compare the english and japanese FEA with the japanese FEIF and come up with workable characters that way" But I'm not a very good hacker so I didn't wanna sound dumb Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 25, 2015 Share Posted June 25, 2015 (edited) i do'nt even think it's a "cross-compare" (whatever that even means) so much as literally copying the decrypted font files from the fe13 iso to the fe14 Edited June 25, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 25, 2015 Share Posted June 25, 2015 See I knew I'd sound dumb Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) This is what i figured out so far. Dunno where the skills start or end but the middle of em is highlighted. Edited June 25, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
Celice Posted June 25, 2015 Share Posted June 25, 2015 Good news: It should be really, really easy to make a menu translation patch. Normally there are some issues with English Text's Kerning: But if you replace If's font with US Awakening's, those all go away and translating the game is as easy as changing the JP text in a text editor. While this is really cool, I like the new English text design D: Sucks we can't mess with the spacing itself and keep the font, but using an already fixed set is easiest probably. Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 25, 2015 Author Share Posted June 25, 2015 updated ram findings. Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) anyone got a class IDs (in order) and item IDs (in ram) list? Preferably with both translated(google translate) and JP names. 011F is the last item ID. Edited June 25, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 25, 2015 Author Share Posted June 25, 2015 All Resources in My Castle B3AE0998 00000000 B0000008 00000000 B0000000 00000000 000000DC 03FF0FFF 000004F8 63636363 000004FC 63636363 00000500 63636363 00000510 63636363 00000514 63636363 10000518 00006363 D3000000 00000000 Thanks to YMYN This looks to be a triple pointer =_= B3AE0998 00000000 B0000008 00000000 B0000000 00000000 So the first pointer is at: 03AE0998 then 8 bytes after that is another, then immediately on that is yet another. So thats one thing covered Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) Could someone provide a ram dump of: Kamui in Slot 1 as Dark Princess Marth in Slot 2 (Default Class) Lucina in Slot 3 (Default Class) Robin in Slot 4 (Default Class) Ike in Slot 5 (Default Class) If you only have one or some of the amiibos, put other characters in the other slots and list out which they are. and each amiibo holding the weapon that comes with them? Trying to understand how the new inventory works. You can reduce the ram dump size to 03000000 bytes to make it faster. Edited June 25, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted June 26, 2015 Share Posted June 26, 2015 (edited) Fire Emblem If Special Edition (Japan) [000400000012DE00] Max Money(所持金MAX) B3AE9208 00000000 00000038 000F423F D2000000 00000000 Get Exp 100(獲得経験値100) 03F2D7E4 E3A01064 Mastering weapon(武器熟練度Max) B3AE8F00 00000000 C0000000 000000FA 000000E8 FFFFFFFF 000000EC FFFFFFFF 60000014 00000000 B0000014 00000000 D2000000 00000000 Member's skill flag(全スキル習得) B3AE8F00 00000000 C0000000 000000FA 2000003F 000000FF 00000040 FFFFFFFF 00000044 FFFFFFFF 00000048 FFFFFFFF 0000004C FFFFFFFF 10000050 0000FFFF 20000052 000000FF 60000014 00000000 B0000014 00000000 D2000000 00000000 Able to control enemy(敵操作可能) 03D52C40 E1500000 Infinite Movement(無限行動) 03D52C50 EA00016C Able to item trade with the enemy(敵と物交換できる) 03F281C4 E1500000 Able to use convoy anyone(誰でも輸送隊使用可能) 03D7B480 E1A00000 Able to attack an ally(味方を攻撃できる) 03D4C64C E3A00000 03DA2484 E3A00000 Dragon Vein Points 99(竜脈値99) B3AE0998 00000000 B0000008 00000000 B0000000 00000000 100000D0 000026AC D3000000 00000000 GBA Temp code posts for the Special Edition. I really wish I had that New3DS NTR CFW debugger. Edited June 26, 2015 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 27, 2015 Author Share Posted June 27, 2015 (edited) https://docs.google.com/spreadsheets/d/1jEe9wL8rHI0LmYmG2_gUAD_2rHZj1iy4MDIQVg96bZo/edit?usp=sharing In progress calculator for IDs I need values in hex for: [Any character]'s offset minus Kamui's for portrait [Any Class]'s offset minus Dark Blood's for classID =_= Lucina: 1F0B10+ Kamui's offset DLC is stored seperate. Edited June 27, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
Jacien Posted June 27, 2015 Share Posted June 27, 2015 Nice, so the structure for the character data is the same as Awakening pretty much lol. Where's a good place to do the FCRAM dump? At MyCastle? Time to give my avatar the same hair color I did for Awakening! Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 27, 2015 Author Share Posted June 27, 2015 (edited) Got a lot of class and character IDs mapped I'm going to bed. And yea i dump ram in my castle unless i'm looking at enemies too. http://pastebin.com/3Ekb53LPthis has a lot of nice data. Edited June 27, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
Complexity Posted June 27, 2015 Share Posted June 27, 2015 Hello the hacking method working only on old browser only right? So it won't work with n3ds? Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 27, 2015 Author Share Posted June 27, 2015 Old browser pre-9.5.0-23 only. Lilith isn't stored with the rest of your units. Instead she has only a few values stored (somewhere i can't find) that lets the game create her on-map each time shes needed to be loaded. Quote Link to comment Share on other sites More sharing options...
Celice Posted June 29, 2015 Share Posted June 29, 2015 Did anyone figure out how icons are referenced in FE Awakening? It'd be really cool if we could get some custom icons for all of the different weapons and items in this game, instead of seeing the same generic one reused over and over. Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 29, 2015 Author Share Posted June 29, 2015 (edited) Finished mapping out character block. Except for one Pointer. Edited June 29, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
Jacien Posted July 1, 2015 Share Posted July 1, 2015 I've yet to do a dump. But does following the logbook pointer bring you to the logbook data like awakening. And is there a hair color value there to? I'm still using emunand and think I'll look into that CFW so i can do dumps. With emunand I can't remove the SD card to make the code; Because if it's like Awakening I think the logbook data moves around. Any recommendations or links to tutorials for installing that CFW? Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted July 2, 2015 Author Share Posted July 2, 2015 The logbook data won't shift around if all you do things in this order: Save game. Hard Reset 3ds Load game Dump data Shut off 3ds Turn on 3ds apply made code. Quote Link to comment Share on other sites More sharing options...
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