BrightVega Posted November 28, 2015 Share Posted November 28, 2015 1----- Is this background the same for all 3 pics? If so, does anyone know their offset location and their palette location in the ROM? (I'm referring to the wall with the murals, not the mist nor the blue light.) 2----- Is there some way to increase the maximum item capacity/ limit for the storage? Thx in advance. Quote Link to comment Share on other sites More sharing options...
BrightVega Posted November 30, 2015 Author Share Posted November 30, 2015 For the first question, i found the image. It's image 1494 at offset A21658. However I can't find the palettes >_> If someone knows where the palette is, please enlighten me. Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted November 30, 2015 Share Posted November 30, 2015 Search the rom for 58 16 A2 08 (pointer to the image). The pointers to the palette and TSA should be right next to it. Quote Link to comment Share on other sites More sharing options...
BrightVega Posted December 1, 2015 Author Share Posted December 1, 2015 (edited) Sorry for the late reply. Guh, of course, there should be a pointer for any starting offset. And found these: Image: A21658 Palette: A25DCC TSA: A25ECC Here's the issue though: The image is using 8 palettes (A25DCC ~ A25ECB) (Before editing): https://gyazo.com/a3f57ab34c5dd8ec25f03a3c3c9bd6b3 And replaced all 8 palettes with the same new 16 colours to avoid TSA problems: (After editing): https://gyazo.com/90dae39cb29da9fe011e7894e0185da2 (Btw, the graphic itself is send at free spece with "repoint graphics pointers" enabled) And this is what happened: https://gyazo.com/a7cb902dc820c1576e43db160b133039 What did i do wrong? Edited December 2, 2015 by BrightVega Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted December 2, 2015 Share Posted December 2, 2015 Looks like the image is too wide. Try getting rid of the black strip on the right. Quote Link to comment Share on other sites More sharing options...
BrightVega Posted December 2, 2015 Author Share Posted December 2, 2015 Yes you are completely right. It was that strip. Though i find it odd that this image only needed 1 pixel as transparent. Another fun fact: This changes only the main menu screen (after the title screen). The other instances (Battle prep, sound room and chapter name) still use the old image with the palette intact. I guess the image with its colors is stored to another place too. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 2, 2015 Share Posted December 2, 2015 Try replacing all instances of 58 16 A2 08 with the pointer to your new image and see what happens? Quote Link to comment Share on other sites More sharing options...
BrightVega Posted December 3, 2015 Author Share Posted December 3, 2015 Try replacing all instances of 58 16 A2 08 with the pointer to your new image and see what happens? Nope, there isn't another such pointer. All of them were repointed already. Which makes sense actually because if the images shared the same palette and TSA, they would appear distorted. The background for pic 2 and 3 should exist separately elsewhere along with their palette and TSA...oh man...searching each image in GBAge again... But I'm more concerned about the storage limit (ex. 100->150) Quote Link to comment Share on other sites More sharing options...
BrightVega Posted December 3, 2015 Author Share Posted December 3, 2015 Okay Update: This image exists once more in the ROM with its own palette and TSA: Also it has only 1 pointer to it (compared to the previous one that had 4 or 5 i think) Haven't tried it yet but i guess that's the image that appears in all other instances (unless there are more such images lol) Image: A30E2C Palette: A3593C TSA: A35488 (Searching through GBAge makes feel like I went to a rave party full of meth and weed) Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted December 3, 2015 Share Posted December 3, 2015 What you found was the class roll background. The image you want is at 0xB12DB4 with palette at 0xB1754C. As for storage limit, changing the displayed limit shouldn't be too hard, but I have a feeling you might have to mess with the save system if you want it to actually store more than 100 items. Quote Link to comment Share on other sites More sharing options...
BrightVega Posted December 4, 2015 Author Share Posted December 4, 2015 ^ Yeah, you are right. This turned out to be the one. Also this image needs to be full 256x160 to work (not 240+16 for the strip but a whole image 256) There are 9 or 10 palettes in there but changing only the first one seemed to be enough for the image i think. Changing all of them didn't seem to break anything either but i think it's safer to use the colors from the original palette for this one. Storage capacity seems to be more than hex editing. Looked at the Codebreakking codes list for some clue but there wasn't anything related. Quote Link to comment Share on other sites More sharing options...
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