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(FE8) 2 Questions: 1 about a Background image + 1 about storage


BrightVega
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1----- Is this background the same for all 3 pics?

If so, does anyone know their offset location and their palette location in the ROM?

GHUfhx5.pngBO70atC.png9qa6qpi.png

(I'm referring to the wall with the murals, not the mist nor the blue light.)

2----- Is there some way to increase the maximum item capacity/ limit for the storage?

Thx in advance.

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Sorry for the late reply.

Guh, of course, there should be a pointer for any starting offset.

And found these:

Image: A21658

Palette: A25DCC

TSA: A25ECC

Here's the issue though: The image is using 8 palettes (A25DCC ~ A25ECB)

(Before editing):

https://gyazo.com/a3f57ab34c5dd8ec25f03a3c3c9bd6b3

And replaced all 8 palettes with the same new 16 colours to avoid TSA problems:

(After editing):

https://gyazo.com/90dae39cb29da9fe011e7894e0185da2

(Btw, the graphic itself is send at free spece with "repoint graphics pointers" enabled)

And this is what happened:

https://gyazo.com/a7cb902dc820c1576e43db160b133039

What did i do wrong?

Edited by BrightVega
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Yes you are completely right. It was that strip.

Though i find it odd that this image only needed 1 pixel as transparent.

Another fun fact:

This changes only the main menu screen (after the title screen).

The other instances (Battle prep, sound room and chapter name) still use the old image with the palette intact.

I guess the image with its colors is stored to another place too.

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Try replacing all instances of 58 16 A2 08 with the pointer to your new image and see what happens?

Nope, there isn't another such pointer. All of them were repointed already.

Which makes sense actually because if the images shared the same palette and TSA, they would appear distorted.

The background for pic 2 and 3 should exist separately elsewhere along with their palette and TSA...oh man...searching each image in GBAge again...

But I'm more concerned about the storage limit (ex. 100->150)

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Okay Update: This image exists once more in the ROM with its own palette and TSA:

Also it has only 1 pointer to it (compared to the previous one that had 4 or 5 i think)

Haven't tried it yet but i guess that's the image that appears in all other instances (unless there are more such images lol)

Image: A30E2C

Palette: A3593C

TSA: A35488

(Searching through GBAge makes feel like I went to a rave party full of meth and weed)

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^ Yeah, you are right. This turned out to be the one.

Also this image needs to be full 256x160 to work (not 240+16 for the strip but a whole image 256)

There are 9 or 10 palettes in there but changing only the first one seemed to be enough for the image i think.

Changing all of them didn't seem to break anything either

but i think it's safer to use the colors from the original palette for this one.

Storage capacity seems to be more than hex editing.

Looked at the Codebreakking codes list for some clue

but there wasn't anything related.

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