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Posts posted by Mecha_Azrid
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Fire Emblem: Chronicles
A Kamen Rider Ex-Aid (Tokusatsu Superhero TV Series) x Fire Emblem Crossover
This will be a FE7 Rom hack - at this point in time containing 5 chapters (Prologue - Ch.5)
Features to be added (or hoping to add - still needs to be refined):
- New Characters
- (Pitch) Introducing characters from other Kamen Rider Series
- New Story, Events & Map
- New Sprites, Icons and UI
- Changes to classes and class changes
Synopsis:
Dan Masamune plans to world wide distribute Kamen Rider Chronicle however Dan Kuroto has found a way to enter Chronicle’s game area thus Ex-aid and friends have entered but a sudden turn of events have lead them to stray separating them all. Time is of the essence as they must regroup and find a means to defeat Masamune and stop the distribution of Chronicle.
Additional Information:
Dan Kuroto has been left in the real world due to his Godlike abilities he has created allied Bugsters to aid the riders on their adventure. Kuroto has found an abnormal glitch within Chronicle’s game area believing in the possibility that it could help them he forcefully asks the Riders to find, locate and examine this glitch.
Class List/Changes (WIP)
SpoilerLords
Saviour > Gamer
Regular
Mage > Sage
Swordsman > Swordmaster
Thief > Assassin
Mercenary > Vanguard /or Hero
Archer > Sniper
Knight > Guardian
Cavalier > Paladin
Drago Knight (Wyvern) > Full Drago /or Drago Master
Priest > Bishop
Shaman > Alchemist
Troubadour > Valkyrie
Pegasus Knight > Falcon Knight
Savages > Berserker
Fighter > Warrior
Inventory (Wagon)
Characters (WIP - What I have so far)
SpoilerLords
Ex-Aid: Mighty Action X > Hyper Muteki
Brave: Taddle Quest > Taddle Fantasy
Snipe: Bang Bang Shooting > Bang Bang Galaxy
Sub Lords
Para-DX: Perfect Knockout
Lazer: Baksou Bike + Giri Giri Chambara > Baksou Bike Turbo (Gear 0)
Poppy: Tokimeki Crisis
Screenshots/GIFS
SpoilerEx-Aid (Lord Class) Attack
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Was just wondering if anyone had the Action Replay codes for 1.01:
- Enemy controlled player
- Max storage/convoy
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I was just wondering if anyone had the ISO version for NTSC 1.00? If so could you provide a link for it?
Thanks.
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Non sprite works:
Character Selection
Character Icon, Frame and Bars
Note of changes:
- Hitsugaya's height was placed down a few pixels.
- Added in Sanji (One Piece)
- Added in Itachi (Naruto)
- Added in Goku & Vegeta (Dragon Ball Super)
- I changed Seiya so he dons the Sagittarius cloth and I made his head a bit bigger than before.
- Tsuna's gloves and outfit has been changed to fit what he wore during the Rainbow Arc - has the Vongola Gear x X Gloves.
Note of things that I have noticed that I will need to fix:
- Need to fix the shading on Gon's hair.
- Zoro's sword need more tweaking possibly adding a slight angle to them.
- Hitsugaya's captain coat needs fixing (on our left).
- Naruto's left arm (our right) might be changed to a better position.
- Natsu's stance in general needs to be completely reworked.
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So here is the first pack of sprites that I am going to be use within my team's LF2 mod. Keep in mind that most of these sprites are within their alpha stages so they are not the finalised versions with the exemption of a few. In terms of abilities and outfits we are setting them to be when they were in their prime, so for example Tsuna Rainbow Arc, Ichigo Holy War Arc, etc...
Note of things that I have noticed that I will need to fix:
- Need to fix the shading on Gon's hair.
- Zoro's sword need more tweaking possibly adding a slight angle to them.
- Hitsugaya's face and hair need to be fixed and he needs to be more short by a few pixels. His captain coat also needs fixing (on our left).
- Naruto's left arm (our right) might be changed to a better position and his outfit needs to be redone so it's from The Last.
- Sasuke's outfit needs to be redone so it's from The Last.
- Natsu's stance in general needs to be completely reworked.
- Shoulder pads for Seiya need to be tweaked, maybe adding dimension?, they just look weird and his head seem to be a bit smaller in comparison to his whole body.
- Tsuna's gloves need to be redone so they match his Vongola Gear x X Gloves.
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Taking a quick break from Fire Emblem style sprites and going back to revamping some of my older works. Revamped this Ichigo sprite that I was going to use for this LF2 mod that I was working on with my team, I used his newest outfit.
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Starting from the left to the right, left being the very first one that I did ages ago leading up to the right final conclusion where I revamped it. Thank you for the feedback! I will definitely use them to fix these up.
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Another revamp of an OC Blake. The back of his head/hair where it meets the headband needs tweaking but overall happy with the look of this character I might make the outlines for the "scales" near his left eye to be more distinct.
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OC Aston's old battle animation.
His new battle animation (still a WIP).
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Revamped my custom character Aston, the collar needs a bit of fixing because it still looks a bit off and I am sceptical about the yellow accent to the jacket so theirs two versions.
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Class: Legacy
Basically a class, with a striking resemblance to the General, where ones talents and abilities exceeds those of a Knight and General. A pre promoted class that can't be promoted to from a Knight or General.
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Kamen Rider Brave portrait. I think this turned out quite nicely just need more adjustments on the shoulder pads, that said it's a lot better than Ex-Aid's one which I still need to fix up. I do need to fix up all of their mini portraits.
Kamen Rider Para-DX portrait. The body turned out nicely with the angle but the head, more specifically the mask and the eyes, need to be fixed because it just looks off to me. I might also change the colour of the red to be a bit more dull or maybe just changing the darkest tone to a more darker tone.
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Did you hit the "apply" button before saving your changes?
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5 hours ago, Fred said:
I simply changed them with Feditor.
Can you tell us the process that you did? Because I tried changing the names of those three units and everything works perfectly fine for me.
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This video tutorial may help you but he is using FE7 but it's still the same concept.
https://www.youtube.com/watch?v=-Q9JeX5OFQA
You can also use Blazer's Ultimate Tutorial.
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Hopefully this has what you're looking for.
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Did this portrait of Ex-Aid Level 2: Mighty Action X from Kamen Rider Ex-Aid. The head turned out reasonable well but the body and shoulders definitely need improvement especially those shoulder pads...they're really weird looking. Obviously since he's wearing a helmet no face or moth frames :P
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Using Toa's critique I played around with the folding of clothes for Naruto I think it turned out quite well with the new shades of colour that I am using, I also started to do the hair (using realistic drawings for reference) and Naruto's turned out well. I adjusted Sasuke's head/neck moving it a bit up and changed his left eye to the Rinnegan (still needs more work) but with his hair I need to improve upon it a lot cause it just looks really bad.
Here are some standing sprites for Sasuke and Kakashi.
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5 hours ago, Toa said:
Cool! Sasuke definitely got some improvement (yay he has shoulders now!) but his neck seems a little short and his far shoulder might go out a little far. The shading on his coat seems pretty extreme, you might want to get a medium shade in between the bright and the very dark shadows.
You put Naruto at a pretty ambitious angle and he doesn't look bad but he does feel a little squished, and his mouth might not match the angle of his face. The cloth shading could use improvement, it looks more like a bunch of lines drawn on than real clothing folds. You need to shade the areas around the fold to make it look like it's really folding (don't just shade willy nilly, try and get references). The details are nice, the headband looks really good.
For both of them, the hair is pretty simple with a lot of flat boring space. That might be the style of Naruto, but it looks kinda weird in FE portrait style. You could draw strands a little longer or check out art of them with more complex hair for ideas on what to do there.
Thank you for the feedback!
- Sasuke
I think it's his collar that might make it look as if his neck is a bit short but I'll play around with putting his head/neck a bit higher, and yeah I noticed that as well when I was working on Naruto that his shoulder was just too far. With the colours I've been using pre-existing ones off of Fire Emblem portraits so that's why it's too much and too "pillow shaded" but I definitely agree with you, I will test out a few colour palettes to see which one fits perfectly and doesn't make it extreme.
- Naruto
Yeah the angle of Naruto is a bit weird admittedly I did reference this off an image, initially he is performing a hand sign and looking straight on, and I'm not too sure if I should maybe extend his shoulders a bit more so he doesn't look squished. Yeah the shading for him is definitely horrible no doubt about that but I'll do the same thing with Sasuke and play around with colour palettes to get that extra detail.
- Both
Honestly I'm still contemplating whether to add details, like strands as you mentioned, into the hair but like you said that would make it feel more like an FE portrait. But yeah, I'll do more research into that.
Again thanks for the feedback! That definitely helps me a lot and hopefully I can improve upon them. :)
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Finished the remaining frames for the Sasuke portrait and now I'm done with the Naruto portrait. Obviously I'm going to polish all the portraits later down the line but for now they're fine.
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Just tested it out in my game and it works fine (checked the blinking and mouth frames with speed on and nothing is out of place). I made some fixes to it but hopefully it works for you.
- It had more than 15/16 colours
- Mini portrait had separate colours that weren't in the portrait, same applies to the portrait stray colours that weren't used else where
Screenshot that it works in-game.
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Still need to work on his face a bit more cause he isn't looking like Sasuke but I think it's an overall improvement from the very first version I did. After I finish working on his face and doing the talking frames, blinks frames, etc... Going to start working on Naruto's portrait.
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Revamping a portrait I made for Sasuke Uchiha years ago. Yes, I agree the older version was hideous and not even relatable to his looks so I'm in the process of the revamping.
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11 hours ago, flingleforp said:
Where are you importing the map sprites? Animations and graphics tend to go nuts when you put them in weird places
I'm using GBA Graphics Editor, offset "3B97C8", to replace Lyn's movement/animation map sprites.
Fire Emblem: Radiant Dawn Pal Codes?
in Fire Emblem: Radiant Dawn
Posted
Hey all,
Just wondering if anyone could somehow convert these Gecko (WiiRD) and AR codes from NTSC to PAL, it would be greatly appreciated.
Gecko Codes -
$ALWAYS Alive player turn [g6flavor]
283C9396 0000B83C
2E3C8f18 0000F000
283C8f14 00000000
003C8f14 00000063
E0000000 80008000
AR Codes -
$Always Player Phase
003CAB49 00000000
$Weapon Level Max After Battle
283C9416 0000B8BC
043C9154 014B014B
043C9158 014B014B
043C915C 014B014B
043C9160 014B014B
043C9164 014B014B
043C9168 014B014B
E0000000 80008000
283C9416 0000B8B0
043C95F4 014B014B
043C95F8 014B014B
043C95FC 014B014B
043C9600 014B014B
043C9604 014B014B
043C9608 014B014B
E0000000 80008000