-
Posts
56 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Mecha_Azrid
-
-
Decided to put the Hero Academia project aside for now after a discussion with a few of my friends who want to create/see a Naruto x Fire Emblem crossover. So that is what I am going to be doing as my project for the mod, I'll be basing all the sprites off Naruto Shippuden: Shinobi Rumble.
Naruto Idle:
-
46 minutes ago, Enaluxeme said:
Is he going to break his arm when doing criticals?
I was considering that but I think he will just use the 5% of All For One... so no breaking bones haha.
-
Hey guys :) it has been a long (emphasis on the long) time since I've done any spriting in the FE Style, so here I am posting all the content I'm making and I would love to see the feedback.
Izuku Midoriya (Alias: Deku | Class: Fighter)
Normal Attack
So the basis of this attack are done I need to add in a few more frames to this to make it more fluid and smooth as well as fixing up some of the existing frames.
Critical Attack
Dodge - w/Weapon
Dodge - n/Weapon
Naruto Uzumaki (Class: Jonin (Similar to a Mercenary) > Class: Hokage (Similar to a Hero/Promoted Lord)
Next: Sasuke Uchiha (Class: Rogue (Similar to a Myrmidon) > Class: Wanderer (Similar to a Swordmaster/Promoted Lord)
-
I was just wondering if anyone knew the codes for Always ALIVE turn?
-
Hi there,
So this question has probably been asked a lot but I'm using Dolphin 4.0.2 I've downloaded the Gecko Codes but no matter what I try to do and no matter how many codes I try to test none of them work. The only sort of code/cheats that actually work are Action Replay ones so how do I get the Gecko Codes to work?
-
Hey there,
So for Dolphin users I was wondering if there was any Action Replay Codes, for Radiant Dawn, that would allow me to player control Zelgius?
If so could you tell me that would be great, thanks.
-
Meh....
-
My version of Awakening's Knight in FE 7 Style. So here is Oswin.
-
-
Another one, KR Blade.
-
Shaded version of KR Kuuga.
-
Yeah I'm redoing the whole base and going to resize a bigger version of Ike's portrait just so I can get everything accurate.
That sprite style usually (well all the time) has pure black outlines but if you want to open it up in paint I can give you a background for it or you can open it up in Photoshop.
I'm still shading him, as for the belt I need to make it a bit bigger so the colours can be seen and as for 16 colours I think it will go past it.
-
Kamen Rider Kuuga.
-
-
Something different.
Naruto Uzumaki sprite (left is a normal sprite and the right is battle damaged)
-
Any better?
-
Still working on this.
-
-
Thanks D'Art ! :) Although I'm not very good with eyes haha.
-
Tried revamping an old Sothe sprite that I made...
Left one is the old one, Second is the new one with a new palette and the third one is the new one with the first ones palette.
-
First time joining in but yeah...
-
An update to Zoro.
-
@Agro
So I should add more movement to him?
@Mercenary Lord
Ahh okay yeah I thought the palette that I chose for him was quite bad... I'll fix that up.
New thing I've been working on is a mug for Roronoa Zoro (New World). Obviously its not finished and still needs a lot of fixing but yeah..
-
Yeah I know what you mean I was gonna fix that up. Also about the being it more dynamic I was thinking of adding a dash in during his slash.
[Answered] FE7 Map Custom Sprite Insert
in Questions
Posted · Edited by Mecha_Azrid
I'm having a bit of trouble inserting custom map sprites into FE 7. So first off I am able to replace the standing Lyn map sprite, with no errors to the sprite animation and palette, but whenever I try to replace the misc/other map sprites it breaks the game.
Issues that I have run into:
I've been successful in importing them but Lyn's health is gone, selecting and hovering over Lyn stays on the first frame, moving doesn't do anything.
Loading up my rom just stays on a white screen.
Any help would be great! If you need more details then I can gladly do so.