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Mousefire

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Posts posted by Mousefire

  1. Guys being desperate for a single woman is like most of romance literature dude. People wanna feel desired, men or women, it's not rocket science. 

    The reason why they always tell people to not be needy/desperate is because real life is more complicated. Obviously if the attraction isn't reciprocated the desperation is a mess for both parties, but even if it is there can still be inequalities. If a girl has a higher sex drive than you, it can be extremely tiring. Even if it's just emotional need, cuddling/being in the same space, that can be tiring too. People need both human contact *and* solitude. And if a person *literally can't handle* being alone on an emotional level to the point of being desperate, that will cause friction. 

  2. Okay, if you have the right expectations, it could work. iirc Elise!Ophelia needs about 15 damage stack from skills to hit late game kill thresholds. Magic boon Corrin!Forrest's magic cap would be 2 higher, so he just needs 13, which if you factor in his personal winds up effectively being 11. You can get that from elbow room, strong riposte, and tomefaire from Corrin and have room for heartseeker. So there's not much reason that this can't work. I think to make it even better, you could run both Elise!Ophelia with Trample from Percy and this Forrest, and have two vantage sorcerers. That could be fun

  3. I thought about enemy phase vantage Forrest, basically just due to his personal skill being kinda useless on  mage without vantage. Honestly, the build you wanna do sounds like a nightmare to set up. Siegbert comes really late and you need 5 chapters on top of that to get the A+, plus you need to actually feed Forrest a level to get elbow room, and by the time you're doing that you're in some really hard chapter. Similar deal with the getting strong riposte. You also have to manage your supports really well to get the A+ with Odin and S with Corrin in the minimum number of chapters. In principal, you can do it, but it isn't going to be easy. 

  4. 12 hours ago, Sooks said:

    an at level Mozu with a bronze bow just isn’t gonna be powerful enough without being strength blessed*. 

     

    If you forge a bronze bow, she has a much better shot at OHKOing the sky knights, and even better odds if she has someone in attack stance. But yeah, I do agree. If you've already burned a dread scroll on her, no reason to waste it. I personally like Wyvern Rider Elise, but Paladin Jakob is very easy to use early game

     

    If you haven't started yet, I recommend getting the nosferatu tome for Odin. There's a ton of axe fighters in the map that he can tank very easily with nosferatu, it helps a lot

  5. 1 hour ago, Barren said:

    So I'm guessing for Caspar you must have given him Axe Prowess Level 5, Lancebreaker, Vantage, Death Blow, Wrath with a Critical/Accuracy Ring? Because that is the easiest approach for him if not Grappler or War Master for him.

    I was also considering Caspar being a Grappler because he would get Fierce Iron Fist. In that case, his progression would probably be fighter, brigand, war monk, grappler. The War Monk is there for the Brawl Avoid +20 and I guess pending on his stats he gets a nice boost to his Res which he is severely lacking in.

    Not even. I didn't invest in Caspar at all. I recruited him at level 23 at chapter 12. The timeskip got him to level 26 and B axes. He had Axe Prowess 4 and lancebreaker. I made him a grappler, with a lucky test pass, but it didn't matter. I tried it using him as a brigand, and it worked too. 

    Smash+Freikugel+Jeralt's Mercenaries+Hit Ring gave him enough might, crit, and hit to reliably KO the death knight with a minimal amount of save scumming. And this was with no investment needed. It depends a little bit on when you do the chapter (the DK gains a point in every stat due to levels chapter 16 and beyond) and the level ups Caspar gets after the timeskip, but I think those differences can be made up with a brawlers battalion or some chip damage from Mercedes. 

    Caspar is a good grappler, because grappler is a really good class and he slots right in to it. But if you haven't invested into Caspar, it doesn't get you much, as his damage isn't high enough without the help of a high might weapon. 

  6. On 5/26/2020 at 9:21 AM, Marlowe said:

    Caspar I'm a little worried about. I could've recruited him earlier, but recruited him in Chapter 12 thinking I'd get the best stats. He's at least got a decent chance of certifying to War Master in the next month or so, which I want him to have before doing his paralogue. But I'm still worried about how viable he'll be for taking down DK.

    Caspar can actually pretty reliable KO the DK at chapter 12 base. Freikugel+Smash gives him about 80% hit and 30% crit, and it's a OHKO with the crit. Without the Freikugel, you can reclass him into a warrior, and the devil axe will be strong enough to OHKO with a crit. 

     

    I actually just did this on my NG maddening BL run, so I can vouch for it

  7. I haven't been seeing much talk about Catherine, but I feel like there are many advantages to using her. Mainly, even though she comes a little late, she's strong from the moment you get her. I'll be talking as if you recruit her in chapter 4, since that's when she most obviously shines. She has A swords, 19 strength, 20 speed, 13 defense, and swordfaire, all while starting at level 11 with solid growths. She's better than most of your units at chapter 4 at least, and stat wise, she's usable throughout the entire game, staying strong. She's basically an FE4 prepromote. 

     

    She definitely has major movement problems though. Since she comes late, it's even harder to get her E flying to B+ for falcon knight, and assassin is way easier to get, but only 6 move. Despite that, I wanted to talk about her strengths since I feel like I don't see them getting mentioned enough. Interested to see the discussion

  8. On 8/2/2019 at 5:21 AM, dragonlordsd said:

    I ended up going with Marianne. I was mainly using her as a support mage, so it made sense to have her double her support role. Plus, she's strong in swords.

     I REALLY wanted to do Petra, but she couldn't really use magic, so it felt like a bit of a waste.

    I definitely feel that too, but I'm starting to feel like it shouldn't matter. Dancer doesn't have any strong class skills like magic X 2 or a tomefaire. If you spend a turn using the dancer for magic instead of dancing a warlock or something, you have a strong and a weak magic user. If you dance the warlock, you essentially have two strong magic users. 

     

    It's still a hard choice, lol. Even using my own logic, I still want to choose a character with good spells

  9. I managed to find a new site with all the old uploads. 

     

    https://ux.getuploader.com/FEkaizouwww/download/67

     

    click the button on the lower middle that says ダウンロード. Inside the zip, you may get garbled text due to weird encoding issues, so if you use windows, you might wanna change your locale to japan in the control panel. Neir is FE4 ネールの系譜, and Ayra is アイラさんの系譜 Ver.1.82. Thanks for making me find this, I was a little worried these patches were lost to time :P

     

     

  10. Like Mugen no Frontier but with a big character roster???

    Mugen no Frontier borrowed it's battle system from Namco x Capcom, but made it into a regular rpg. I suspect this'll be a strategy rpg like NxC.

  11. Sasei-hen was leaked, for those that care (Meaning most of you).

    I played through the 1st prologue, and it was pretty cool. Suzaku has a new rape-facey cut-in, and the status screen was changed somewhat. I just started the second prologue, and the only real thing of note is that "Fight" seems to be the new Gundam 00 default theme, which is pretty cool.

    Edit: Holy shit, Ester, the new protagonist chick, has an awesome theme. It's called "HARD WORK&LOVE". No battle choir for her.

    And Another: The theme is already on youtube.

    Edit 3: Unless I've forgotten a Dai-Guard episode, the Dai-Guard has a new, original attack in Sasei-Hen. Fuck. Yes.

  12. Do you know if it means anything special by "commands," or is it just talking about issuing orders to the piloted unit or using spirit commands? And it's too bad that this makes it sound like Ougi won't be able to be a robot pilot (I know, trivial thing to be sad over).

    It's a mechanic Zero had in Hakai-Hen. He can make allied units around his area have increased attack and accuracy, defense and evasiveness, or greatly increased attack and accuracy at the cost of defense and evasiveness.

  13. A: Akurasu.net

    B: Bulbapedia.bulbagarden.net

    C: Crunchyroll.com

    D: Desudesbrigade.com

    E: Eventhubs.com

    F: Fireemblem.wikia.com

    G: Gamefaqs.com

    H: Hrwiki.org

    I: Ign.com

    J: Jisho.org

    K: Kisarethstudios.com

    L: Lorkat.com

    M: Megamitensei.wikia.com

    N: Newegg.com

    O: Nothing

    P: Penny-arcade.com

    Q: Nada

    R: Squat

    S: Streetfighter.wikia.com

    T: Twitch.tv/lordkat

    U: Urbandictionary.com

    V: Vgcats.com

    W: Wikipedia.org

    X: xkcd.org

    Y: Yahoo.com

    Z: Zilch

    Wow, I'm surprised at how much of this stuff I don't visit often.

  14. Right, then. Let's begin, shall we?

    Scenario 1: Easy as hell. I had Lamia go north. She defeated all of the enemies in the northwest with Phantom Phoenix, and my reinforcements took out the other enemies. 3/3

    Scenario 2: For the Sleigh part, I sent her up and had her kill all of the units in 2 turns. I had the reinforcements kill Archie's squad in another 2 turns. 4/7

    Scenario 3: An incredibly simple scenario. I just had My units rush through. I had them all chip Archie, and had Kyosuke force him to retreat. 3/10

    Scenario 4: I had Kai rush out into the water and do some damage to the opposing side until reinforcements arrived. I rushed them to the cluster of enemies. In the end, Lee actually did something useful and made Carla and Yuuki retreat on the 4th turn's enemy phase with a strike'd impact cannon. 4/14

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