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Posts posted by Kaika
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Revelations Lunatic seems like a massive clusterfuck with pretty much all allies' join levels
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I can't believe it
My shitty "get eternal seal on corn reclass to dreadfighter and solo chapter 27"
fucking worked
got to 33x2 dmg on Takumi
proc dragonfang
2 turn
Man 28 is pretty awful if you're doing conquest basically blind and didn't specifically prepare for that chapter like, 25 and 26? They're suffering but I have a tactical appreciation for them after I've beaten them (but also 26 is definitely not a first shot success type of chapter on Lunatic either, given certain area spawns--no way am I prepare to handle that blind, though it's trivial after I know about them). I can't say the same for 28.
Conquest 28 blind is suffering, everyone died on my one successful attempt that would've been ruined if the boss had proc'd a 5 HP 55% chance vengeance. The only way I was able to make it to the boss was sacrificing everyone, I had been trying for a week. Debuffing stacking ninjas and maids, as well as the hexing rod user are the worst thing I have ever seen, and it's safe to say I won't be playing conquest lunatic again. The worst part is, that the game felt so well designed up to 26, and it got worse at 28.
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Iago just does whatever, whenever, wherever because he can, he breaks the game's rules in his Conquest boss fight, and he just exists to further the plot.
The biggest reason being breaking the game's rules in his boss fight.
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I just can't get enough of this one.
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Lack of quality control is nice.
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I'm curious, can generics be used in the online 5v5 PvP?
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When it comes to re-classing, what are the options you're given at the beginning of the game? For example, if it lets you choose specific bases, such as Spellcaster and Dark Mage.
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For me, the biggest problem lies in the awakening characters/reincarnations. I absolutely hate this, and assume that they were on something when they thought of it.
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When it comes to the awakening children, the following comes to mind.
"Nintendo: Now you're playing with polygamy."
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Unpatched NG+ Shrine of Amana in Dark Souls II
Absolutely awful. I have no words to describe it.
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Dark Souls 3's trailer looked pretty interesting.
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Default M Kamui first playthrough, I'll switch between them in subsequent playthroughs.
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The game looks pretty good, there's a lot of eye candy as well, which I don't mind.
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I think I'm gonna go back to Dark Souls. Chalice dungeons+Load times are starting to get to me. Oh well, it was great while it lasted.
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Dark Knight Boy is the obvious choice here
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"The fire dog can't be that bad in the defiled dungeon."
*almost gets one shot then cornered then dead*
*one shotted second time*
Okay. i see now why that is.
Stakedriver gets C str/skl scaling so quality.
Well to be fair the watchdog (pthumeru 1) can two/oneshot you with base vit (totally didn't experience this as soon as I beat BSB ; ;) so expecting it to do the same on higher dephs/defiled isn't that surprising. Do keep in mind that I haven't gone any further then Lower pthumeru though, because chalice dungeons are just so mind numbing for me.
Guess I'm making a quality character later.
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I think I'm gonna make a Skill/Arcane character, based around hunter tools/Blade of Mercy and the Burial Blade.
Would the stake driver be quality? Or more towards Strength?
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I plan on making characters to try out weapons, my favorite so far is the Reiterpallasch. So good, so fun, so pokey.
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I screwed my game up by turning the final phase of the moon into the one before. Note to self: Never fight the Vicar if you've killed Rom already, the game becomes unwinnable.
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One of the interesting things I've heard is that the case is that there may be two Iosefkas.
If you look at the imdb page, you can see there is two voice actors:
http://www.imdb.com/title/tt3814634/fullcredits/
Lucy Briggs: Impostor Doctor
Jenny Funnell: Doctor Iosefka
If you talk to Iosefka as soon as possible, she seems relatively friendly and will give you her blood up you kill Gascoigne. If you drink enough of them before then, she tells you that she has grown attached to you and looks forward to meeting you when the night is over. However, when you go back after she seems different, asks you if you're a hunter as if you've never met before, and tells you to send people to the clinic, and now has a weapon brandished that you can see through the door. (I believe it's the cane)
Also, later when you get to the clinic there is a victim that drops Iosefka's blood vial.
Either a rapid behavioural switch or a choir member (assuming the spells that they eventually use, etc) murders Iosefka and impersonates themselves as her, experimenting on people sent to her and herself eventually.
Another thing to support this would probably be the fact that if you use that little skip near the executioner enemy and go into the clinic, there are two Iosefka models. One armed, the other unarmed. At this point in the game they don't talk to you, even the one with the weapon won't interact normally by telling you to screw off when you approach her door upstairs. Although this could also be From just storing the 2nd Iosefka model somewhere. But another possibility is the skip being intentional, I don't see that Coldblood (1) being all that useful by the time you're around the Forbidden woods. Could be either.
My Castle layouts
in Fire Emblem Fates
Posted
I dunno why, but whenever I find myself messing with My Castle, I try to make it like an actual town, but find myself not having enough buildings, or the settings not fitting with the buildings.
Anyone else have this problem?