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Posts posted by DruidSorc64
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I have to say this, it's pretty important to some extent, since it's a crash.
The class roll is broken. When it gets to the Gargoyle class, it has broken remains of the Bael class animation and then gives me the screech of death when it tries to attack.
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Thank you for the advice. FE4 Binary was what gave me most of those ideas, since they'd be just what I'm looking for, but maybe those can wait while I focus on other things.
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That's Nightmare V2; I recommend going back to V1, because that is beyond my knowledge.
Nightmare V1 would make it look a lot more simplified.
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2 minutes ago, BumroyV2 said:
So I'm using Nightmare 2 to make my own sort-of rebalance hack for FE4 and one change I'd like to make is to have Ares/Aless be a free knight since he doesn't need lances with the Mystletainn and Dermott/Delmud into a Cavalier. I'm worried that, upon promotion, Ares will "revert" to a paladin and Dermott to a forrest knight. If I only change their base classes in the character and children modules, will this be the case? And if so, how do you use the promotion editor (or another relevant module) to fix it?
The promotion editor is based on character, so just find where Ares and Diarmuid/Dermott/Delmud's promotion data is and change them to Forrest Knight and Paladin.
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I want to make the doubling threshold different (5 AS w/o Pursuit, 1 AS with Pursuit). How would I go about doing that?
I should also bring up what to do to add multiple triangle attacks, and new weapons, classes, item sprites, map sprites, and battle animations, mostly borrowing from Thracia. When I try to expand pointers at all, the game can't handle it and never loads.
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First, can I make it so that the minibosses will drop their holy weapons? For example, Langbalt with the Helswath in chapter 5? I went into his character data and tried to make it his droppable item, but it doesn't seem to be an option. If I'm able to do this, can I make it sellable, just in case the wrong character kills him? And if I'm not able to do these things, is it possible to put it in the proper character's inventory after the boss is dead?
Yes. But by default, no. You see, the reason they won't drop them is because they're only normal weapons rather than player weapons.
If you've noticed the player weapon editor, it's basically how the game differentiates item from item due to the copies they possess. If Helswath is made into a player weapon, then it is available for Langbalt to drop, although either you must expand the pointers or replace something else.
Afterwards, you must make the Helswath's player weapon index his droppable item. It should now be the Helswath he drops in Chapter 5 upon defeat.
For the sellability question, truthfully, I do not know.
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Make Neimi a Brigand with 0 base skill, but quadruple her normal growths (up to 255% if anything gets that high) except Skill, and her support speed is 40 per turn across the board.
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Gwyllgi!Gilliam
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What happened to this project? It was interesting to see...
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(Sorry for the Necro)
Riev, by far.
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Quick Question; why is Orson skipped when it comes to the reversal? Not asking for any other changes, but I find this odd.
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As for why Brigands are not Ocean Seal users, it is because of Gonzales. And while Geese contradicts that point, we don't have any playable Brigands beyond Gonzales, while Dart and Ross exist to use the Seal. Hero Crest made more sense to me. However, I may switch to Ocean Seal to prevent making Rennac the only user of a 2 use item.
One other problem with the palettes, is that even though I inserted Sniper Hayden, it used a generic palette when I promoted him. Ranger worked, though... I'll edit the background color to fix it. And add more grey to him.
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You had stated that you wanted Colm to be an Assassin, and it was the female Assassin thing that stopped you, no? If such is true, I do believe I could return him to his former state. Also, in order to have the new Dozla be properly functional, I will be adding Brigands to the Hero Crest list.
EDIT TO INCLUDE A NEW ISSUE
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The Wyvern Riders and Lords have borked palettes in the ROM. Strangely, not the Wyvern Knights.
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Thanks! I really do enjoy making these, and to see them go to a real cause is something I've always wanted!
And, as for why I suggested Brigand!Dozla over Pirate, not only does it fit better thematically, but also making a Pirate palette is something extremely difficult for me to do.
Mage Selena
Sage Selena (Note that I could only use the Male Sage for a base, although cross checking with the female wasn't very hard)
Myrmidon Ismaire (Another male base)
Another problem with the female Assassin is that palette construction will be another issue that may be impossible to make.
Warrior Dozla
Brigand Dozla
Wyvern Lord Valter (the wyverns were the most difficult ones to make)
The Wyvern Riders. Left is Glen, Right is Valter.
Wyvern Knight Glen
Monk Riev
Sage Riev
And that's not all...
I have successfully gotten both Assassin animations in! (The left is a Thief, the right is a female Myrmidon.)
(Which reminds me; would you mind if I edited the skill names for a modern reapplication? Lethality, Locktouch, Luna (might stay pierce), Hawkeye (might stay Sure Strike)...)
Mage Knight Saleh
Mage Saleh
Cavalier Duessel
Paladin Duessel
What is this? It is the closest thing I could find for a base for Ranger Innes.
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That'd actually be really cool. I'd like to point out that Fado and Knoll aren't the only ones with palettes, they're just the only early game units with palettes, as most of your early game units are former pre-promotes, who lack palettes for their base class since they were never meant to be in a base class to begin with. If you promote them into their original class(like Selena into a Mage Knight, for example), they'll have a unique palette, though if you change them into their other promotion, they'll still have a generic palette. But yes, I'd love to have unique palettes for everyone. Here's a list of who needs what palettes:
Lyon needs a palette as a shaman. (I'd just edit the default generic female shaman colors, since he is the only "female" shaman in the game)
Valter needs palettes for Wyvern Rider and Wyvern Lord.
Hayden needs palettes for Archer and Sniper.
Gled needs palettes for Wyvern Rider and Wyvern Knight.
Selena needs palettes for Mage and Sage.
Ismaire needs palettes for Myrmidon and Assassin.
Riev needs palettes for Monk and Sage.
Caellach needs palettes for Fighter and Warrior.
Syrene needs palettes for Pegasus and Wyvern Knight.
Duessel needs palettes for Cavalier and Paladin.
Rennac needs palettes for Thief and Assassin.(Due note that since I replaced the Assassin animation with a custom female animation, you may not want to bother with Assassin. I doubt many people will promote him into Assassin anyway)
Saleh needs palettes for Mage and Mage Knight.
Dozla needs palettes for Pirate and Warrior.
Innes needs palettes for Archer and Ranger.
And that's it. Everyone else already has a unique palette for all their available classes.
Should I remember correctly, there are two Assassin animations in FE8, one for males (the first one), and one for females (the second one.) If you'd like, I would be honored to restore the male Assassins to their former glory. In any case, I actually have some ready for use, and others will not be hard to make. Thank you for this opporitunity. I will be posting screens of the palettes as made.
(Also, since you're going by Eirika's route's order of recruitment, I think Dozla should be a Brigand and not a Pirate, but that's just me :p)Edited to include palette demonstrations.
Archer Innes
Ranger may be impossible to make at this time, if ever.
Archer Hayden
Sniper Hayden
Pegasus Knight Syrene
Wyvern Knight Syrene
Fighter Caellach
Warrior Caellach
Thief Rennac
Assassin Rennac
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Say, would you mind if I added in some palettes for this? Since it isn't very interesting, only Fado and Knoll having palettes. Would you also mind if I updated the descriptions?
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Arden and Briggid/Lewyn and Tailto are my votes.
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How do I work with Pirates? They have multiple color issues, in that some of their colors overlap and fail to count correctly. As a result, when I try to put in Geese's palette, it looks like a total mess.
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Thank you so much.
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My guess: sudden reinforcement comes and crit kills Denning/Batta
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I apologize for the necro, but my browser is giving me a warning against FE4MAP and I'm not sure whether to heed it or not.
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Where is the name offset for the cast? I wish to try my hand at making something special... Is it possible for me to find the the naming offset with a tool? Which tool? All I really need is the PC's and Bosses, but the names of everything would be awesome.
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When I do that, if the top number is 79 or greater, it tells me "one or more lines in an element's dropbox value list are improperly formatted." Why is this?
P.S: Thanks for the help.
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I am trying to implement Female Pirates and Halberdiers into FE6. Yet they won't show up on the class list, even when implemented. What's going on? How do I get the dropdown to include Pirate (f) and Halberdier?
Fire Emblem Sacred Stones - Weapon Reversal
in Fan Projects
Posted · Edited by DruidSorc64
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Okay. Is Vanessa supposed to take effective damage from horseslaying and skyslaying (i.e. Bows) weapons?