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DruidSorc64

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Posts posted by DruidSorc64

  1. 2 minutes ago, BumroyV2 said:

    So I'm using Nightmare 2 to make my own sort-of rebalance hack for FE4 and one change I'd like to make is to have Ares/Aless be a free knight since he doesn't need lances with the Mystletainn and Dermott/Delmud into a Cavalier. I'm worried that, upon promotion, Ares will "revert" to a paladin and Dermott to a forrest knight. If I only change their base classes in the character and children modules, will this be the case? And if so, how do you use the promotion editor (or another relevant module) to fix it?

    The promotion editor is based on character, so just find where Ares and Diarmuid/Dermott/Delmud's promotion data is and change them to Forrest Knight and Paladin.

    -----

    I want to make the doubling threshold different (5 AS w/o Pursuit, 1 AS with Pursuit). How would I go about doing that? 

    I should also bring up what to do to add multiple triangle attacks, and new weapons, classes, item sprites, map sprites, and battle animations, mostly borrowing from Thracia. When I try to expand pointers at all, the game can't handle it and never loads.

  2. Quote

    First, can I make it so that the minibosses will drop their holy weapons? For example, Langbalt with the Helswath in chapter 5? I went into his character data and tried to make it his droppable item, but it doesn't seem to be an option. If I'm able to do this, can I make it sellable, just in case the wrong character kills him? And if I'm not able to do these things, is it possible to put it in the proper character's inventory after the boss is dead?

    Yes. But by default, no. You see, the reason they won't drop them is because they're only normal weapons rather than player weapons.

    If you've noticed the player weapon editor, it's basically how the game differentiates item from item due to the copies they possess. If Helswath is made into a player weapon, then it is available for Langbalt to drop, although either you must expand the pointers or replace something else.

    Afterwards, you must make the Helswath's player weapon index his droppable item. It should now be the Helswath he drops in Chapter 5 upon defeat.

    For the sellability question, truthfully, I do not know.

  3. As for why Brigands are not Ocean Seal users, it is because of Gonzales. And while Geese contradicts that point, we don't have any playable Brigands beyond Gonzales, while Dart and Ross exist to use the Seal. Hero Crest made more sense to me. However, I may switch to Ocean Seal to prevent making Rennac the only user of a 2 use item.

    One other problem with the palettes, is that even though I inserted Sniper Hayden, it used a generic palette when I promoted him. Ranger worked, though... I'll edit the background color to fix it. And add more grey to him.

  4. You had stated that you wanted Colm to be an Assassin, and it was the female Assassin thing that stopped you, no? If such is true, I do believe I could return him to his former state. Also, in order to have the new Dozla be properly functional, I will be adding Brigands to the Hero Crest list.

    EDIT TO INCLUDE A NEW ISSUE

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    The Wyvern Riders and Lords have borked palettes in the ROM. Strangely, not the Wyvern Knights.

  5. Thanks! I really do enjoy making these, and to see them go to a real cause is something I've always wanted!

    And, as for why I suggested Brigand!Dozla over Pirate, not only does it fit better thematically, but also making a Pirate palette is something extremely difficult for me to do.

    pomrv.pngMage Selena

    pomA5.png Sage Selena (Note that I could only use the Male Sage for a base, although cross checking with the female wasn't very hard)

    poUXl.pngMyrmidon Ismaire (Another male base)

    Another problem with the female Assassin is that palette construction will be another issue that may be impossible to make.

    poV6E.pngWarrior Dozla

    poUR7.png Brigand Dozla

    ponhW.png Wyvern Lord Valter (the wyverns were the most difficult ones to make)

    poUvh.pngpono0.pngThe Wyvern Riders. Left is Glen, Right is Valter.

    poUFF.png Wyvern Knight Glen

    poUOe.pngMonk Riev

    poXjp.png Sage Riev

    And that's not all...

    3JlaGiB.png5YRMCSb.pngI have successfully gotten both Assassin animations in! (The left is a Thief, the right is a female Myrmidon.)

    (Which reminds me; would you mind if I edited the skill names for a modern reapplication? Lethality, Locktouch, Luna (might stay pierce), Hawkeye (might stay Sure Strike)...)

    ppgCf.pngMage Knight Saleh

    pphvm.pngMage Saleh

    ppjbX.pngCavalier Duessel

    ppjpp.png Paladin Duessel

    ppiPd.png What is this? It is the closest thing I could find for a base for Ranger Innes.

  6. That'd actually be really cool. I'd like to point out that Fado and Knoll aren't the only ones with palettes, they're just the only early game units with palettes, as most of your early game units are former pre-promotes, who lack palettes for their base class since they were never meant to be in a base class to begin with. If you promote them into their original class(like Selena into a Mage Knight, for example), they'll have a unique palette, though if you change them into their other promotion, they'll still have a generic palette. But yes, I'd love to have unique palettes for everyone. Here's a list of who needs what palettes:

    Lyon needs a palette as a shaman. (I'd just edit the default generic female shaman colors, since he is the only "female" shaman in the game)

    Valter needs palettes for Wyvern Rider and Wyvern Lord.

    Hayden needs palettes for Archer and Sniper.

    Gled needs palettes for Wyvern Rider and Wyvern Knight.

    Selena needs palettes for Mage and Sage.

    Ismaire needs palettes for Myrmidon and Assassin.

    Riev needs palettes for Monk and Sage.

    Caellach needs palettes for Fighter and Warrior.

    Syrene needs palettes for Pegasus and Wyvern Knight.

    Duessel needs palettes for Cavalier and Paladin.

    Rennac needs palettes for Thief and Assassin.(Due note that since I replaced the Assassin animation with a custom female animation, you may not want to bother with Assassin. I doubt many people will promote him into Assassin anyway)

    Saleh needs palettes for Mage and Mage Knight.

    Dozla needs palettes for Pirate and Warrior.

    Innes needs palettes for Archer and Ranger.

    And that's it. Everyone else already has a unique palette for all their available classes.

    Should I remember correctly, there are two Assassin animations in FE8, one for males (the first one), and one for females (the second one.) If you'd like, I would be honored to restore the male Assassins to their former glory. In any case, I actually have some ready for use, and others will not be hard to make. Thank you for this opporitunity. I will be posting screens of the palettes as made.

    (Also, since you're going by Eirika's route's order of recruitment, I think Dozla should be a Brigand and not a Pirate, but that's just me :p)

    Edited to include palette demonstrations.

    pomk8.pngArcher Innes

    Ranger may be impossible to make at this time, if ever.

    pomls.pngArcher Hayden

    pomYR.pngSniper Hayden

    pomRQ.pngPegasus Knight Syrene

    pomXN.png Wyvern Knight Syrene

    pomCJ.png Fighter Caellach

    pomKG.png Warrior Caellach

    pompt.png Thief Rennac

    pomn8.png Assassin Rennac

  7. When I do that, if the top number is 79 or greater, it tells me "one or more lines in an element's dropbox value list are improperly formatted." Why is this?

    P.S: Thanks for the help.

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