-
Posts
8 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by StockSoul
-
-
Thanks! That's what I've been replacing in the RAM data, and I already had Lodestar, Conqueror, Assassin M,and Barbarian marked.
I was wondering how they related to the previous list. It was confusing me.
I also never understood the previous list so i just went and experimented.
-
@Tragonight
Or you could be me, a little boy who has too much time on his hands and figure out all 4 bytes for every class........
Edit: The class bytes are to the right :D
0xE80A Lord M 08 2B 37 15
0x680B Lord F 88 2B 37 150xE80B Great Lord M 08 2C 37 150x680C Great Lord F 88 2C 37 150xE80C Tactician M 08 2D 37 150x680D Tactician F 88 2D 37 150xE80D Grandmaster M 08 2E 37 150x680E Grandmaster F 88 2E 37 150xE80E Cavalier M 08 2F 37 150x680F Cavalier F 88 2F 37 150xE80F Knight M 08 30 37 150x6810 Knight F 88 30 37 150xE810 Paladin M 08 31 37 150x6811 Paladin F 88 31 37 150xE811 Great Knight M 08 32 37 150x6812 Great Knight F 88 32 37 150xE812 General M 08 33 37 150x6813 General F 88 33 37 150xE813 Barbarian 08 34 37 150x6814 Fighter 88 34 37 150xE814 Mercenary M 08 35 37 150x6815 Mercenary F 88 35 37 150xE815 Archer M 08 36 37 150x6816 Archer F 88 36 37 150xE816 Berserker 08 37 37 150x6817 Warrior 88 37 37 150xE817 Hero M 08 38 37 150x6818 Hero F 88 38 37 150xE818 Bow Knight M 08 39 37 150x6819 Bow Knight F 88 39 37 150xE819 Sniper M 08 3A 37 150x681A Sniper F 88 3A 37 150xE81A Myrmidon M 08 3B 37 150x681B Myrmidon F 88 3B 37 150xE81B Thief M 08 3C 37 150x681C Thief F 88 3C 37 150xE81C Swordmaster M ? 08 3D 37 150x681D Swordmaster F 88 3D 37 150xE81D Assassin M 08 3E 37 150x681E Assassin F 88 3E 37 150xE81E Trickster M 08 3F 37 150x681F Trickster F 88 3F 37 150xE81F Pegasus Knight 08 40 37 150x6820 Falcoknight 88 40 37 150xE820 Dark Flier 08 41 37 150x6821 Wyvern Rider M 88 41 37 150XE821 Wyvern Rider F 08 42 37 150x6822 Wyvern Lord M 88 42 37 150xE822 Wyvern Lord F 08 43 37 150x6823 Griffon Rider M 88 43 37 150xE823 Griffon Rider F 08 44 37 150x6824 Troubadour 88 44 37 150xE824 Priest 08 45 37 150x6825 Cleric 88 45 37 150xE825 Mage M 08 46 37 150x6826 Mage F 88 46 37 150xE826 Dark Mage M 08 47 37 150x6827 Dark Mage F 88 47 37 150XE827 Valkyrie 08 48 37 150x6828 War Monk 88 48 37 150xE828 War Cleric 08 49 37 150x6829 Sage M 88 49 37 150xE829 Sage F 08 4A 37 150x682A Dark Knight M 88 4A 37 150xE82A Dark Knight F 08 4B 37 150x682B Sorcerer M 88 4B 37 150xE82B Sorcerer F 08 4C 37 150x682C Dancer 88 4C 37 150xE82C Manakete 08 4D 37 150x682D Taguel M 88 4D 37 150xE82D Taguel F 08 4E 37 150x682E Soldier 88 4E 37 150xE82E Villager 08 4F 37 150x682F Merchant 88 4F 37 150xE82F Revenant 08 50 37 150x6830 Entombed 88 50 37 150xE830 Conqueror 08 51 37 150x6831 Lodestar 88 51 37 150xE831 Grima 08 52 37 150x6832 Mirage 88 52 37 150xE832 Dread Fighter 08 53 37 150x6833 Bride 88 53 37 150xE833 Dummy 08 54 37 15 -
With hacking Awakening being done, does anybody have the growth rates for the DLC characters (and Spotpass, but I assume that's just My Unit with different assets).
http://old.serenesforest.net/fe13/char_max.html
Welp I was wrong
(Ignore this post)
-
Can someone help walk me through reforging unreforgable weapons?
-
Okay so i got it working now.
From what I've seen the parent pointer location changes upon moving on the world map.
-
Okay so i looked at F!Morgans Parent pointer and assumed which was this:
So i created a code that replicates that pointer and directed it here:
The game ended up crashing upon highlighting M!Morgan
Did i do something wrong? I'm pretty sure i put the Parent pointer in the right place.
Anyway the code i used was: 013D04B8 158EB430 (For Slot 3 which contained M!Morgan)
-
Excuse me i need a little help.....
My problem is I'm trying to create M!Morgan over a MU(Robin) from my Logbook but in under a minute the game crashes .Okay so i got M!Morgan in but whenever i try to put in the Parent pointer the game crashes upon highlighting Morgan.
Could someone assist me? please and thank you.
FE: Awakening Hacking Topic
in Fan Projects
Posted · Edited by StockSoul
Fixed my own problem.
Ghost town here but, prolly worth a shot asking.
Trying get twin Morgans to spawn and recruit within the chapter, have gotten it to work even past the end convos, but the game freezes after save screen, any help would be much appreciated.
The current method I'm using only works using a modified character table (Set M!Morgans parent to be MaMU)
(Though I did try another version cloning both Morgan's and assigning them the respective MU parents, so both genders could have recruitable twins, a little wonky but wanting to get the solo to work before I do this.)
Both Morgan's spawned (added respective Morgan to Ally1 and Ally2 in X012 dispo)
Both are able to be talked to. (Originally X012.cmb has only one Flag check for Morgan to be recruited and once that flag is set you can't recruit the other one, to circumvent this had to make two separate flags for male and female Morgans, alongside talk events for (M!Mu and M!Morgan) and (F!Mu and F!Morgan)
(Don't mind the infinite ragnell, was trying to rush to the paralogue from a fresh save, so uh I may have cheated a bit.)Both Morgans recruited.
Any help would be appreciated to fix the freezing.
I want to die, why am I modding awakening when I could be modding fates. (Oh wait I don't own fates)
Edit: Fixed my own problem. It was a problem with the scripts internal name. It was using the auto extract name Exalt was using. (a.exl -> a.cmb in filename and internal name) Just changed it to X012.cmb and all is good, can get past the save screen now.