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StockSoul

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Posts posted by StockSoul

  1. Ghost town here but, prolly worth a shot asking.

    Trying get twin Morgans to spawn and recruit within the chapter, have gotten it to work even past the end convos, but the game freezes after save screen, any help would be much appreciated.

     


     The current method I'm using only works using a modified character table (Set M!Morgans parent to be MaMU) 
    (Though I did try another version cloning both Morgan's and assigning them the respective MU parents, so both genders could have recruitable twins, a little wonky but wanting to get the solo to work before I do this.)

    Both Morgan's spawned (added respective Morgan to Ally1 and Ally2 in X012 dispo)

    image.png.bec8a8408f92ff579236a0d31502aebf.png

    image.png.381483dc260f1b0d34f492fcac5b0233.png

    Both are able to be talked to. (Originally X012.cmb has only one Flag check for Morgan to be recruited and once that flag is set you can't recruit the other one, to circumvent this had to make two separate flags for male and female Morgans, alongside talk events for (M!Mu and M!Morgan) and (F!Mu and F!Morgan)

    (Don't mind the infinite ragnell, was trying to rush to the paralogue from a fresh save, so uh I may have cheated a bit.)

    image.png.d480e9a4ba0a0dacfd706876d371881b.png

    image.png.28d5ecdf8a7e464d8ec0de83c5b6eb37.png

    image.png.c783bd4ccef5b9cddca5086691446892.png

    Both Morgans recruited.

    image.png.5b6fc27d9af697d2b80213ba4e21b9a4.png

    Any help would be appreciated to fix the freezing.
    I want to die, why am I modding awakening when I could be modding fates. (Oh wait I don't own fates)

    Edit: Fixed my own problem. It was a problem with the scripts internal name. It was using the auto extract name Exalt was using. (a.exl -> a.cmb in filename and internal name) Just changed it to X012.cmb and all is good, can get past the save screen now.

  2. Thanks! That's what I've been replacing in the RAM data, and I already had Lodestar, Conqueror, Assassin M,and Barbarian marked.

    I was wondering how they related to the previous list. It was confusing me.

    I also never understood the previous list so i just went and experimented.

  3. @Tragonight

    Or you could be me, a little boy who has too much time on his hands and figure out all 4 bytes for every class........

    Edit: The class bytes are to the right :D

    0xE80A Lord M 08 2B 37 15

    0x680B Lord F 88 2B 37 15
    0xE80B Great Lord M 08 2C 37 15
    0x680C Great Lord F 88 2C 37 15
    0xE80C Tactician M 08 2D 37 15
    0x680D Tactician F 88 2D 37 15
    0xE80D Grandmaster M 08 2E 37 15
    0x680E Grandmaster F 88 2E 37 15
    0xE80E Cavalier M 08 2F 37 15
    0x680F Cavalier F 88 2F 37 15
    0xE80F Knight M 08 30 37 15
    0x6810 Knight F 88 30 37 15
    0xE810 Paladin M 08 31 37 15
    0x6811 Paladin F 88 31 37 15
    0xE811 Great Knight M 08 32 37 15
    0x6812 Great Knight F 88 32 37 15
    0xE812 General M 08 33 37 15
    0x6813 General F 88 33 37 15
    0xE813 Barbarian 08 34 37 15
    0x6814 Fighter 88 34 37 15
    0xE814 Mercenary M 08 35 37 15
    0x6815 Mercenary F 88 35 37 15
    0xE815 Archer M 08 36 37 15
    0x6816 Archer F 88 36 37 15
    0xE816 Berserker 08 37 37 15
    0x6817 Warrior 88 37 37 15
    0xE817 Hero M 08 38 37 15
    0x6818 Hero F 88 38 37 15
    0xE818 Bow Knight M 08 39 37 15
    0x6819 Bow Knight F 88 39 37 15
    0xE819 Sniper M 08 3A 37 15
    0x681A Sniper F 88 3A 37 15
    0xE81A Myrmidon M 08 3B 37 15
    0x681B Myrmidon F 88 3B 37 15
    0xE81B Thief M 08 3C 37 15
    0x681C Thief F 88 3C 37 15
    0xE81C Swordmaster M ? 08 3D 37 15
    0x681D Swordmaster F 88 3D 37 15
    0xE81D Assassin M 08 3E 37 15
    0x681E Assassin F 88 3E 37 15
    0xE81E Trickster M 08 3F 37 15
    0x681F Trickster F 88 3F 37 15
    0xE81F Pegasus Knight 08 40 37 15
    0x6820 Falcoknight 88 40 37 15
    0xE820 Dark Flier 08 41 37 15
    0x6821 Wyvern Rider M 88 41 37 15
    0XE821 Wyvern Rider F 08 42 37 15
    0x6822 Wyvern Lord M 88 42 37 15
    0xE822 Wyvern Lord F 08 43 37 15
    0x6823 Griffon Rider M 88 43 37 15
    0xE823 Griffon Rider F 08 44 37 15
    0x6824 Troubadour 88 44 37 15
    0xE824 Priest 08 45 37 15
    0x6825 Cleric 88 45 37 15
    0xE825 Mage M 08 46 37 15
    0x6826 Mage F 88 46 37 15
    0xE826 Dark Mage M 08 47 37 15
    0x6827 Dark Mage F 88 47 37 15
    0XE827 Valkyrie 08 48 37 15
    0x6828 War Monk 88 48 37 15
    0xE828 War Cleric 08 49 37 15
    0x6829 Sage M 88 49 37 15
    0xE829 Sage F 08 4A 37 15
    0x682A Dark Knight M 88 4A 37 15
    0xE82A Dark Knight F 08 4B 37 15
    0x682B Sorcerer M 88 4B 37 15
    0xE82B Sorcerer F 08 4C 37 15
    0x682C Dancer 88 4C 37 15
    0xE82C Manakete 08 4D 37 15
    0x682D Taguel M 88 4D 37 15
    0xE82D Taguel F 08 4E 37 15
    0x682E Soldier 88 4E 37 15
    0xE82E Villager 08 4F 37 15
    0x682F Merchant 88 4F 37 15
    0xE82F Revenant 08 50 37 15
    0x6830 Entombed 88 50 37 15
    0xE830 Conqueror 08 51 37 15
    0x6831 Lodestar 88 51 37 15
    0xE831 Grima 08 52 37 15
    0x6832 Mirage 88 52 37 15
    0xE832 Dread Fighter 08 53 37 15
    0x6833 Bride 88 53 37 15
    0xE833 Dummy 08 54 37 15

  4. Okay so i looked at F!Morgans Parent pointer and assumed which was this:

    taPTmJU.png

    So i created a code that replicates that pointer and directed it here:

    9pzFuVy.png

    The game ended up crashing upon highlighting M!Morgan

    Did i do something wrong? I'm pretty sure i put the Parent pointer in the right place.

    Anyway the code i used was: 013D04B8 158EB430 (For Slot 3 which contained M!Morgan)

  5. Excuse me i need a little help.....

    My problem is I'm trying to create M!Morgan over a MU(Robin) from my Logbook but in under a minute the game crashes .

    Okay so i got M!Morgan in but whenever i try to put in the Parent pointer the game crashes upon highlighting Morgan.

    Could someone assist me? please and thank you.

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