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Posts posted by Barrel
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Lunatic+ LTC
Rules:
- Lunatic+ / Classic
- +Mag/-Str Female Robin. Going -Str is just a big mistake objectively and there is no reason to do it, just go -Luk like a normal person. +Mag is required for hitting a specific benchmark for chapter 5, as well as for general high killing power. -Skl is the usual flaw but I can't do it in this playthrough because Skl won't be a dump stat here!
- Renown allowed up to Tiki's Tear. Given the nature of this gamemode, I want as many statboosters as possible for consistency - this seemed like a good stopping point. For a future run, this is probably unnecessary and going up to Seraph's Robe is probably just fine. For complete overkill, going up to Gradivus will allow for Gradivus Fred which sounds pretty hilarious actually but that's not going to be a thing for this playthrough.
- All Gen 1 units must be recruited and kept alive. Gen 2 characters are optional.
- Paralogues 1, 2, 3, 4 and 17 are mandatory and may be done whenever. Children paralogues are all optional. However, any children paralogues done must result in the children themselves being recruited.
- Skirmishes, DLC, Logbook, bonus box, wireless, Anna shops are all banned. Exception: Spotpass shops may be used to replicate items in shops blocked by Risen.
- Sparkling tiles must be avoided where possible. Any items obtained as a result must be discarded.
The major divergence for this run is allowing renown beyond the standard Bullion (L) - going up to the Seraph's Robe seems arbitrary, but I'll talk about it a little later.
For the uninitiated, in this gamemode every enemy has two random L+ exclusive skills - it is also assumed these skills are all uniformly distributed. These skills re-roll on each map roll (though they do not reroll for map skirmishes).
From Prologue to Chapter 2, the random skill pool is:
- Hawkeye (Enemy hit is 100%)
- Luna+ (Luna which always triggers). Note that Luna(+) always rounds down for total damage dealt.
- Vantage+ (Enemies always attack first)
- Pass
From Chapter 3 until the rest of the game, the random skill pool includes the following skills on top of the previous four:
- Counter
- Pavise+ (Pavise which always triggers)
- Aegis+ ( Aegis which always triggers)
One peculiarity of Lunatic+ is that enemy units do not 'know' they have their skills, bar Pass and (I strongly believe) Hawkeye. This means that for instance 1-2 range Counter enemies can be manipulated to attack at 2 range if able, and enemies with L+ can be baited to damage a unit in preference to killing another.
To give a specific example for the latter, let's assume a 9 Str Iron Sword myrmidon with A swords and L+ has two targets:
- 3 HP / 14 Def Silver Lance Fred
- 20 HP / 6 Def Robin
With L+, the Myrm will deal 7 damage to Fred and cleanly kill him; in practice, the myrm will always go for Robin over Fred as the combat forecast damage shows a higher displayed value, so assuming he does not double Robin will survive.
Another peculiarity of L+ is that due to the existence of the two skills Luna+ and Counter, having a high amount of raw HP is extremely helpful compared to normal play; this explains the seemingly arbitrary Renown benchmark of Seraph's Robe.
In addition, unlike many other FEs, Awakening enemy AI is 'smarter'; Units are able to gang up on a single unit if the AI calculates there may be a kill, and it will also move a unit out of the way if a unit can score a kill - a prime example here is during Interceptor's old Chapter 5 turtling strats, where a blocking melee may move out of a way if a mage can score a kill.
There is also minor (but still extant) randomness in the AI, in which it may behave slightly differently for no discernible reason; this can happen for attack order, unit targeting, and general enemy movement. As an example for the latter, KTT's Chapter 1 strat may see the boss move in another direction some of the time for no real reason.
This run plays significantly differently compared to vanilla lunatic. The nature of this gamemode encourages juggernauting to the extreme; in particular, I rig Robin's early levels a lot so that she can snowball ASAP. Also, the reliability of many early to mid game chapters are probably completely shot, but I wouldn't attempt this run if that discouraged me. >.>
Chapter List:
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Matilda
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Oh man it's like Advance Wars
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currently it's chicken nuggets/strips, always in the oven for ~20-25m first
omnomnomnom
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What light was shed on Ilia's relations with other countries in either FE6 or 7, if any? That would make or break its realistic functionality as a country.
Sorry if it was mentioned in the thread already
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But if you want to draw more Pokemon, please feel free to do so.
You guys should draw all the pokemon, this is easily thread of the year material
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beef, anything spicy
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Throw it out, not worth the trouble implementing IMO when you can just play around with a dozen other mechanics instead
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To be fair, that was released before the game came out in English.
Yeah but we knew the game was going to be localised anyway, just wait a few months if that's all that matters
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The existence of an unofficial English patch for Fates, even after the game's official localised release.
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1. tits or ass?
2. impressions of me?dang, i don't have anything else
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Robin will be female, since that wasn't stated already... she will be marrying Ricken.
Morgan in turn will go Mage10>Priest10>War Monk10>General.
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Normal mode or hard mode cap... Olivia wouldn't be anywhere near it.
uhh,. doesn't she shoot up to 35.5 upon reclassing to DF? that would break the HM cap already
and it would, in turn, affect the level difference for the damaging/killing formula, giving her less XP on lunatic than on hard
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So no, Normal mode internal level cap of 20 would not matter here because she's only gaining 15 from reclassing.
i must be missing something here completely because pretty sure i never once mentioned NM internal level cap and don't see how it's relevant at all @.@
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Internal level cap wouldn't matter since Normal's is 20. The only difference is the 1 experience per battle engagement on the same enemy on Lunatic.
Why wouldn't internal level cap matter? It's 50 on Lunatic compared to 30 on hard, and IIRC Olivia will ram well over the HM cap when going D30>DF15.
Also, the Lunatic battle engagement formula doesn't really matter, at least in my experience.
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I suppose, but there's no way the higher internal level cap on lunatic could make up for it.
(That is, if there are even fewer enemies in the first place, haven't checked.)
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Is it possible on Hard with all Paralogues or only Lunatic?
if it's possible on lunatic why wouldn't it be possible on hard
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Definitely option 2 from the OP.
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His bases are just so bad the piddly extra amount of stats the SS dragonstones won't ever save him.
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rent
utilities
food
alcohol
mortgage/everything that goes with it
games/other misc items
vacation
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You can barely do this on lunatic if you save all the paralogues + non-reinforcements in c11-13 for her
whether this is a good idea is another matter entirely
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11 pages and FE12 Bantu still hasn't been mentioned yet
he is so irredeemably awful nobody remembers him at all
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I just realised something. It might not appear in this set, but an unpromoted Nergal (and Athos) would be killer.
oooh
perhaps two different paranomas for both their young and old forms? that'd be awesome
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Wyvern Lord Fred. Have him marry the next gen1 female picked
Lunatic+ LTC - Complete! 96 turns
in Fire Emblem: Awakening
Posted · Edited by disjunct.ion
Premonition (2/2)
derp
Prologue (5/7)
Requirements:
Clear was roughly as follows:
Standard strat for turn 1, Fred moves up and kills the middle myrm, counterkilling a myrm and weakening two barbs on EP. For turn 2 Chrom/Robin cleans up the stragglers, Lissa trades vuln to Fred and heals him, and Fred OHKOs the mage.
On EP turn 2 the top myrm suicides on Fred and the whole wave is aggro'd. Fred OHKOs the mage and Chrom/Robin stands in range of one myrm but not the two barbs.
EP turn 3 Chrom weakens one myrm and both barbs are weakened by Fred. PP turn 4 Robin kills one barb. Fred kills the remaining myrm. Barb suicides on Robin the following EP and Robin gets the following level...
In my clear the boss had Hawkeye, so unfortunately neither Robin or Chrom can feasibly get the Garrick kill - Fred kills him on PP turn 5 + EP and levels up:
Two speed procs for Fred for his first two levels are absolutely critical for Chapter 2.
Levels:
Robin @ 2.35 Chrom @ 1.10 Fred @ 2.06 Lissa @ 1.51