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CocoaGalaxy

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Everything posted by CocoaGalaxy

  1. Assuming by royal siblings you mean Ryoma/Hinoka/Takumi/Sakura, and Xander/Camilla/Leo/Elise Buddy seals require same gender, but otherwise Ryoma can buddy Takumi and vice versa, Hinoka can buddy Sakura and vice versa, Xander and Leo, Camilla and Elise.
  2. Information from a japanese website told me that Your internal level is current + 10 + half of level you promoted at
  3. As for this, I was wondering if the class might have anything to do with it....mostly because I'm curious. It'd be really funny if it was still the same regardless of the class though....but uh...hmm..... Imagine if all the characters had this, I think we'd all be rolling on the floor for a month
  4. Not really, you can still get bad Level ups. The system, as far as I can tell, only prevents save scumming. In a way, it would also depend on if you find Hard to be fair. Hoshido Hard>Lunatic is probably the one with the least changes. Nohr has the most changes I guess, Revelations just throws a few skills and other small things.
  5. Wait Azura has a Bronze Lance? I thought it was a Naginata? Or is this some kind of scam or what?
  6. When you make the decision, as far as I know, you skip straight to the start of Chapter 6 (before the choice, of course) To clarify, My Castle is accessed after beating Chapter 6, while it is after the decision, it is not directly after the decision.
  7. Probably because, comparatively speaking it's pretty strong compared to the others, I think, on a direct basis. Also maybe because it was seen as being too boring or straightforward of a skill
  8. Conquest is harder than Birthright really Scales are subjective, also it depends on which difficulty of Conquest you are talking about anyway Also I'm not quite sure what you mean by "Superior" anyway. Like, I've never really done a no DLC run of FE13 Hard Mode, so maybe it would be more difficult that way.
  9. Well that's certainly interesting...it'd also depend on the difficulty and which route though, but let me see..... (Also Pairups and speed are pretty important yeah, I guess..) Base Level Ryoma as a Paladin only has 21 AS with the Raijin, so it's actually pretty crappy for that point in the game...though it's hard to say for sure... Bit ironic but Ryoma's not actually that fast when compared to the real fast characters, and his base isn't that high either (though the other fast characters don't necessarily have high bases etiher) Compared to H21 enemies, Ryoma can't actually double any of them on Hard/Lunatic (they all have like 20 ish AS or more, and they're "only" Level 20/5)
  10. RE getting doubled, most units won't have an issue with that, save for some really fast enemies.
  11. I kind of can't tolerate listening to the whole song, but I guess I'll stomach it, let's see Ok yeah, it seems like the ending credits but they cut out the Nohr and Revelations of the song. I think...I didn't listen to the japanese version too much either
  12. It's a bit confusing though, I wonder where this plays in game It sounds too short to be the ending credits section (that one is five minutes), but it fits over that section....or did they just cut the length of the song? Argh, so confusing.
  13. I don't see why not, the game follows awakening skill activation mechanics anyway
  14. Honestly, I'm more concerned about about the ost playing in that track, it sounds...kind of forced. Not very, but the japanese version is still kind of superior really
  15. I'm still not sure about Battle Command, etc, but Four Fangs, Speed Seal do not work while you are the support unit
  16. 1: Gauging Difficulty is hard to say. Comparing FE7 Eliwood Normal against Birthright Normal. First, I'd say that for beginners, Birthright is probably the harder game, though maybe different beginners can pick things up differently. On one hand, you can steamroll Birthright. On the other hand, Birthright is a bit tougher in general, I feel. The basics of it is that, I feel that some chapters are tougher and some chapters are easier. Overall I'd be inclined to say Birthright Normal is more difficult, but it's still hard to compare 2: The game's main theme (not the fire emblem theme) plays on the menu The Main Theme plays through the records section (part one), Chapter Records (The ending song plays through the character records) 3: I believe so..I've mostly watched classic runs though...
  17. Last I recall, Shuriken/Kunai/Dagger/Whatever it's called now is about the same as Lances when it comes to weapon rank bonuses. I think
  18. Alright then sure, let me elaborate a bit... Take note that I'm assuming you play on Lunatic, for Nohr it might still be applicable on the lower difficulties (Yeah I equate difficulty with fun) DLC Hoshido Nohr Revelations In general, for my list, I'd think that I normally equate difficulty with fun, so I tend to prefer either difficult maps, or fun maps. So it might not necessarily reflect what others feel though. Except like, N10, everyone seems to love N10 for some reason. For example, Hoshido Endgame doesn't make it on the list because...well, in a sense, all the C27/Endgames can be one turned with the right strategy (much like how you could 1 turn FE13 even on L+ with the right setup, 2? Turn FE12, 1 Turn FE10 E-5 (though that was rather lol)) Nohr Endgame makes it on the list since it actually tries to make it difficult to one turn. Still gets beaten in two turns without too overly much trouble. Of course, these kind of assume having broken units, but you never know what people have when they play the game.
  19. Best is always subjective, but let me see.... My shortlisted nominees would be... "All the DLC except Hidden Truths" - This isn't part of the main story so it's a bit eh. It also is a bit...different, I guess... That being said, on one hand, I feel like just saying that "X map is hard" is a spoiler...though it does seem like a minor spoiler or so really. On the other hand, I can't really explain why without much spoilers again...
  20. It's Linear, off the top of my head every weapon gets either +1 might or +5(?) hit over their A rank, which i think is the same increase per rank E.G. Swords go from +3 Might at A to +4 Might at S, Axe goes from 1 Might 10 Hit at A to 2 Might 10 Hit at S. (Should be like that I think)
  21. Tearing through the gold dlc isn't too tough, but the enemies aren't as easy...I don't really recall though. The EXP DLC is a bit or more trolly now, since enemies have trololol skills, to an extent
  22. You can deploy as many as you want. I'd rather be more concerned about deploying too few units. Exp shouldn't be a problem at all as far as I know As for Azura, she's like the frailest character in the game, so trying to use her in combat would probably get her killed quite easily
  23. Yes. To my knowledge, it does not appear in the main chapters.
  24. Only one character can get any class, and even then it's a matter of choosing one class to get.
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