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Velver

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Posts posted by Velver

  1. Over all daunt is not that usefull as a skill, although I agree that sometimes that 5 is what might save you from restarting the whole chapter after making a mistake. I also would like to defend a little bit the pass skill, it really is useful when you are trying to solo the map with some god-like unit so that it can get to the bulk of the army and finish faster than expected or when you are in the part 1 endgame hunting for the thieves or climbing up the stairs.

  2. just thinking about it, what if an enemy is lvl.20 E.99 (like with FE10, no items needed to promote).

    that could actually make a difference. Or maybe they can have promotion item they actually use.

    That could be interesting and might add some strategy or story to the game. But it really doesn't make that much sense. Enemies gaining experience would be more suitable in a level where you have many allied npc. This way enemies can kill off some units without the player restarting the level.

  3. A map of a town I just finished, tell me what you think

    townscrn.jpg?t=1268408550

    It is a nice map but it does have a lot of space. I happen to find that towns look a bit more realistic if some buildings are closer together. Maybe 2-3 spaces wide for making some of the streets. Also use some more hedges, they might give sensation of there being a higher terrain or at list add up to the detail. Your building distribution is fine though. I'm no expert though

  4. Well i guess i would like a game with some new features as well as some from previous games

    1. First you should be able to choose your lords weapon (sword axe or spear)
    2. Gaiden chapters could depend on the choice of your weapon
    3. More accesible gaiden chapter (so that you wont have to kill of half of your party in order to play them)
    4. The return of support conversations
    5. Multiple endings
    6. No colosseums, they take away all the challenge
    7. Bonus expirience
    8. Choose your paladins second weapon
    9. Better multiplayer with more options
    10. Trial maps
    11. No third tiers
    12. Skills
    13. Maniac mode in all game versions
    14. Forging

    Tactician ranking

    Return of magic weapons

    Multiple promotion choice

    Rogues

    No ballistae unit

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