I was wondering if the Character Bonuses byte exists like it does in Shadow Dragon. You could add 5, 10, or 15% to a character's Hit or Critical. I'm unable to figure out where it is or if it's in the database at all in FE12.
Does anyone know how I can make female Knight not crash the game? When I reclass someone to it, it works, but then once you load the map, the game crashes.
Is there a way to change the class limitations? I can't have anyone reclass to Soldier or Barbarian, and that's probably because none have joined yet. I'd rather they just be available without me having to change a character's base class, though I will I have to (like make Luke or Rody a Soldier and Barst a Barbarian). I also find the class limitations in general often annoying because you have to go around reclassing a whole bunch of people to classes you're not using in order to have what you want. I don't want to go as extreme as no limits, but, for example, having to reclass 4 of my benched Archers just to make Sirius and Arran Snipers is tedious, and I find myself having to do stuff like that very often while playing.
Does anyone have any ideas to make it so Dragons can't use Dragonstones but can still use Breaths, and Mamkutes can use Dragonstones but not Breaths, without having to make the weapons one of the types that has ranks and is used by humans?
Is there a way to change spawn-moving? Like making spawns happen at the end of enemy turns or making the AI do the "wait one turn, then pursue" option that is available in the much more complete Nightmare modules for the GBA games.
Is there a way to make HP (which I guess would also mean any other stat) go to 100 and above without it making the game freak out? It makes every number, anywhere, go nuts if you have anything at 100 or over. Almost like every number got pushed out up or down so suddenly all stats are crazy triple digit numbers.
Any help will be appreciated. :)