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- Birthday 07/24/1993
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You kind of need to know how you want to use a character before you can determine how to build them. Different builds have different purposes. As a Dancer/Singer, Nils: Snowflake Melody is pretty easy to build. Just slap Wings of Mercy on B or X, and you are mostly done. If you want him to buff teammates, I would have him run Even Atk Wave N, and Firestorm Dance as well if you have Mercy-Wing Echo. If you want him to inflict debuffs, he can run Crystaline Water, Def/Res Ploy (or any Ploy), and Still; Sabotage is also an option if you have Mercy-Wing Echo. Ice Dragonstone [Res] (Any Special) [Celica] Play (Any A) — Crystaline Water Wings of Mercy — (Firestorm Dance, with Mercy-Wing Echo) — (Any Sabotage, with Mercy-Wing Echo) Even Atk Wave N — (Any Ploy) (Any S) — Still Water Mercy-Wing Echo — Soaring Echo If you want to use him as a combat unit (and I assume dual phase), I think active players can give you better recommendations relevant to the current meta, but here is a rough idea. Ice Dragonstone [Res] Luna [Celica] — Iceberg [Celica] — Glacies [Marth] Reposition Atk/Res Scowl — (Any A that boosts Atk/Res) Laguz Friend (Any C that boosts Atk/Res) (Any S that boosts Atk/Res) — Dist. Counter (D) Guard Echo Ice Dragonstone [Spd] Moonbow [Celica/Marth] Reposition (Any A that boosts Atk/Spd) Mag. Null Follow-Up (Any C that boosts Atk/Spd) (Any S that boosts Atk/Spd) — Dist. Counter (D) Guard Echo
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I am pretty sure Thea is not treated better than Takumi. Takumi got six versions; Thea got three. On debut, Takumi: Wild Card got Close Counter and dominated the Arena meta; Thea: Stormy Flier is rather forgetable. When Takumi: Prince at Play was released, he was the second flying archer ever released and got a better stat distribution than Hinoka: Blue Sky Warrior; Thea: Wings of Winter is a new modern unit with a shiny new Air Orders, but she does not really stand out and is not particularly game changing. Thea's most relevant meta presence is when she is with Catria: Azure Wing Pair as part of a flier ball defense team in Aether Raids, which was pretty good, but I do not think they are as oppressive as Takumi: Wild Card and Hector: Brave Warrior was in Arena. Thea is treated a bit better than Leo, but being treated better than Leo is not a very high bar to clear. Leo: Sorcerous Prince's meta relevance did not last very long, but he was the only red mage cavalry for a while and was pretty decent in a Bladetome cavalry team. Currently, discounting Arcane Weapons, Leo: Shrouded Heart is the most usable version, but not particularly good. Leo got five versions though, so that is something Thea still cannot beat. And being a lady does not mean better treatment. In terms of more alts? Sure. In terms of mechanics? No. There are plenty of really strong dudes that defined the meta for years. Ike: Brave Mercenary was THE super tank in which all others were measured. The best Save tanks for a while were Gustav: Majestic Love and Hector: Brave Warrior. And with his recent Refine, Seteth: Seiros Adherent rivals his sister and Elimine as really strong support units for tanks. Leif: Unifier of Thracia was the first ranged Galeforcer. Speaking of Galeforce, while Felix: Sword Savant is not the first double Galeforcer, he is a better double Galeforcer than all the Edelgards.
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Just a random thought, but it would be nice if they can just expand the bonus unit pool to like 12 instead of the current 10, and feature two Legendary Heroes, one old and one new. That way, players who invested in old Legendary Heroes are not shafted, and whales who can keep up with new releases do not have suffer playing with outdated units.
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According to FEH's Facebook page, there will be changes to the Arena rotation. Old Legendary Heroes will not be part of the rotation, so only the 10 newest ones will be bonus units. https://www.facebook.com/FEHeroes.EN/posts/1014465467345235?ref=embed_post People on Reddit do not seem to happy about it. If I were still playing the game, I would not be happy about it either. Although I cannot voice my concern since I do not have the app and it does not feel appropriate for me to do so since I am not a player anymore, I can help raise awareness for people who still play to SEND FEEDBACK. Some players invested a lot into their units, and one of those reasons could be because they use them for specific game modes. I would be unhappy if the game made my investment devalued. Additionally, as mentioned by many on Reddit, it makes spending money of Formas, rerun Legendary/Mythic/Emblem Foci, and even new Foci less appealing. What are you thoughts? Maybe you have a different opinion and maybe even like the change? And remember to SEND FEEDBACK if you do not like the changes!
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Feh Channel - Choose Your Legends 2024
XRay replied to Fire Emblem Fan's topic in Fire Emblem Heroes
Robin: Exalt's Right Hand sounds like an innuendo. Anyways, creating obstacles is neat. I think she is the most unique of the bunch for now with Divine Vein: Ice. If they keep Divine Vein: Ice limited in availability, she will have pretty good longevity; if not, she does not really offer much else in my opinion that is really game changing. Felix: Sword Savant got double Slaying and can double Galeforce. I think he is most useful day-to-day unit as a double Galeforcer doing Auto-Battle stuff, and the Distant Counter Weapon certainly helps speed things up. He is not super unique in this regard though, since Edelgards and other double Galeforcers exist, and plenty of units exist already that can do Auto-Battle. Bernadetta: Sheltered Loner does "no u" Penalties. As a nuke, she is alright I guess, but her main value lies in being a good counter unit against debuff teams. Alfonse: Heir to Openness has access to a new status effect that boosts stats. The sheer quantity of stats is nice, but takes a while to set up. In terms of gameplay, I think the girls would be the best options to pick up, as they offer new tools to expand a player's toolbox to tackle a variety of challenges. Alfonse: Heir to Openness is nice as a support unit to further stack stats, but he does not really bring anything new to the table in terms of interesting gameplay and mechanics, so he would be the third pick after the girls. Felix: Sword Savant brings nothing new to the table at all gameplay wise, so unless you really like double Galeforce, I think he is pretty skippable; he feels more like a QOL unit to me to handle the mundane stuff. -
General Weapon Refinery discussion/speculation/creation thread
XRay replied to Corrobin's topic in Fire Emblem Heroes
Oh, interesting! Seteth is like Oprah giving everyone a Spear of Assal. Seteth by itself is pretty meh, but as a support unit, giving everyone his Weapon is cool. Seems fun for Save tanks. He feels like a combination of Múspell and Nifl, but better. Good to mix in with Flayn and Elimine. -
Remixed Legendary Heroes: New Skills Speculation!
XRay replied to Diovani Bressan's topic in Fire Emblem Heroes
Would it be broken if they simply added Deep Star status effect on top of Fallen Star status effect? Deep Star seems a bit weak compared to Fallen Star since it is Enemy Phase only, and while 96% damage reduction from having both is quite a lot, it only lasts for the first round of combat only on the first set of hits, and it is peirceable, so it is not like it will make him unkillable. And having the extra status effects will help him trigger extra true damage. -
Anyone into D&D? Are you excited about the new core D&D books?
XRay replied to XRay's topic in Entertainment
My players cannot shut down an encounter in one or two rounds though, and I often utilize enemy reinforcements, so the party have to be careful with resource management and going nova accordingly. A lot of GMs say they balance their encounters, but they do not actually balance their encounters during combat when it needs balancing intervention the most. I guess since I come from Fire Emblem and played a lot of Left 4 Dead, using reinforcements feels natural to me, and balancing an encounter as it happens is far easier than trying to balance an encounter before it happens. And what makes L4D particularly satisfying across all difficulty levels is that the AI Director does not just generate a map and randomize zombie placement before play, the AID also actively reacts to the players as they play, and the AID intervenes during play with special zombie spawns and item spawns to further balance the game to make the game feel like the right difficulty. The old Surprise rule will always be there though. Unless you are playing AL where you have to follow all errata and updates, if you are at your own table, all the old rules are still available to you along with the new rules, and nothing is cut unless you decide to cut them. -
Anyone into D&D? Are you excited about the new core D&D books?
XRay replied to XRay's topic in Entertainment
The old Assassin will still work with the new Surprise rule, since Surprised enemies will likely have not taken a turn yet with disadvantage on initiative rolls, it just might not work as well since Surprised enemies with disadvantage can still potentially roll a higher initiative and take a turn before the Assassin. And the new Assassin will work even better with the old Surprise rule, since Surprised enemies skip their first turn entirely. Personally, I like the idea of running both Surprise rules in tandem, as it makes Surprise more enticing to plan for and set up. While there are a lot of spells that are being reworked, there is nothing wrong with having both old and new versions of the spell being available at the same time and treat them as different spells. My players have not made any gish characters yet, but if they did, I would let them pick either the pre-errata Green Flame Blade/Booming Blade or the post-errata one (I imagine most would pick the old one as it is just better). Old content definitely work with new content, or at least with the stuff in the YouTube videos so far, and I am not sure why people see old and new content as an either/or thing when we can have both at the same time. ¿Por qué no los dos? As a GM, I paid for all the books, so you can bet my ass I and my players will use as many options as we can, or at least all the fun options (we ignored the boring logistics rules like life style expenses, food and water, etc.). Hell, Wizards even said in the DMG that GMs are referrees and we can change rules as we see fit, so I am definitely utilizing rule zero to the fullest extent and milk every ounce of fun out of all the rules, options, and books I paid for. -
Anyone into D&D? Are you excited about the new core D&D books?
XRay replied to XRay's topic in Entertainment
Yeah, I agree I do not see any compatibility issues in the YouTube videos so far. They have not really done anything to the core mechanics, so I do not see any compatibility issues with mixing and matching old and new stuff. All the new stuff just gives players more options. It is basically just 12 new Optional Class Features, or 12 new classes. The most notable change is Surprise, with the old rule have Surprised enemies skip their first turn, while the new rule gives advantage/disadvantage on initiative checks. Since the old and new Surprise rules do not mechanically interfere with each other, you can even use both Surprised rules at the same time too if you cannot decide one which to choose, which is pretty neat. -
Anyone into D&D? Are you excited about the new core D&D books?
XRay replied to XRay's topic in Entertainment
I wonder how they will handle the Wish-Simulacrum wombo-combo. You can already spam Wish with Epic Heroism rest along with Spell Recall and High Magic, but Wish-Simulacrum takes into a whole other level by offloading the risk to the Simulacrum, and you can spam Wish without needing Epic Heroism rest. -
I am just wondering if there is a lot of overlap between fans of Fire Emblem and fans of D&D. If you thought Fire Emblem is niche, D&D is way more niche. I have not met a lot of people who play Fire Emblem, but I met even less people who play the table top role playing game D&D. I have met only two people who played D&D that I have not personally introduced D&D to; the first person I met talked about D&D at work, and then I read about D&D and got into it; the second person is another coworker at a different company, and we have similar hobbies and interest. I think it will also be interesting to talk about D&D in a non-D&D forum/social media/community. I think it might be interesting to have a more outside perspective. And for those who are into D&D, how do you feel about the new core rulebooks? I feel happy about them, but I do not feel the same excitement that others feel. I mean, I do feel a little excited, but that amount of excitement is about the same as I have for supplement books that regularly come out. There are a lot of new additions and changes, but it still feels very samey. Maybe it is because I am a game master so I read a lot more D&D books and am more familiar with the variety of variant rules, so all the new stuff in the Player's Handbook (PHB) feels pretty peanuts in comparison. Maybe I will feel more excited when they talk more about the new Dungeon Master's Guide (DMG) after the PHB releases.
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General Weapon Refinery discussion/speculation/creation thread
XRay replied to Corrobin's topic in Fire Emblem Heroes
Huh. Both Krises got the exact same Weapon, just in a different Weapon class. Feels like they should have both gotten the Refine at the same time to speed things up. If I recall correctly, both Robins got their Refines at the same time. -
Has Celica: Of Echoes made Aether Raids more difficult? Super tanking seems really risky since she can warp to your back line. Save tanking is not always viable either since Embla can shut it down.
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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread
XRay replied to Randoman's topic in Fire Emblem Heroes
Yep! Emblem Engages work just like Sacred Seals, so you can lock them into a team, and then switch Engages right afterwards, but the locked team will still have it. Very useful for Arena Assault, and I think Aether Raids too.