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vanguard333

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Everything posted by vanguard333

  1. Ah; I see. That makes sense; I guess that explains the pointer-controls for the 3D All-Stars version of Mario Galaxy being mapped only to the right joy-con, though it certainly doesn't explain the gyro controls for that game only being mapped to the right joy-con (I mean, you can make Mario spin by shaking the left joy-con, which is what I do, but seemingly only because it thinks you're shaking the right joy-con for whatever reason as it doesn't work if you aren't holding the joy-cons close to each other; I tested this out when playing Mario Galaxy on the Switch). I thought that the Wii version of Skyward Sword used the gyro rather than the pointer for the bow? I remember it because I remember various reviews criticizing the bow being "unnecessarily" changed from using the pointer in the Wii version of Twilight Princess (which enabled very precise aim and no recalibration issues) to using the gyro in Skyward Sword, which was less precise for them and did have recalibration issues to the point where, upon obtaining the bow, the text box that describes the new item tells the player to press up to recalibrate whenever experiencing calibration issues.
  2. (I'm replying to your whole paragraph and cutting it for space) Thanks. That's really interesting; as I said, I didn't play the Wii version, so it's always fascinating for me to read and hear the opinions of left-handed people that have played the game. The most common opinion I see seems to essentially be, "I put up with it without too much trouble, but I would prefer a left-handed mode, and Nintendo can say Link's ambidextrous but they'll never take left-handed Link away from me!" I got into Legend of Zelda before I was actually fully aware that I was left-handed (it wasn't until grade 2 that I actually noticed which hand I preferred to write with; did I mention that I have high-functioning autism?), so I didn't get into the Zelda games because of my left-handedness, though noticing that Link was left-handed like me gave me some comfort in a right-handed world. I don't know; as I said, I didn't play it. Can someone who has played the game please answer this? Thanks. It's always nice to get understanding. Yeah; the control stick option is there, but whether or not it fixes the core issue is one of the questions I was trying to raise with this thread. Personally, since the game was built around motion controls, the control stick helps in that I could use that, but I don't think relying on the stick option for playing a game built around motion controls solves the handedness issue. Yeah; I remember that. It was the same year that Breath of the Wild released, so I was thinking, "the Gaiden artwork shows Alm as a righty; was it changed to appease people who disliked how Link was made right-handed?" It certainly was nice to see a left-handed FE lord; if only it had been a left-handed FE lord that was well-written... Yeah; I don't think that Link was ever intended to be the same person across time. A Link Between Worlds Link even heavily implies that the old man in that game is the Link from A Link to the Past. 1) I already pointed out how the button and stick controls don't matter. I played all my Wii games with the Wii remote (which has the action buttons) in my left hand and I honestly didn't notice a difference. My right thumb felt a little awkward at first when moving the nunchuck's control stick, but that very quickly faded. 2) How much would have to be changed? In the Wii version of Twilight Princess, all that had to be changed was any text saying "west" or "east". The Hylian text was gibberish in the Wii version of Twilight Princess too. 3) Really? I didn't know that about the joy-cons. But, if that's the case, then how come lifting the left joy-con raises the shield in the announcement? Wouldn't raising the shield have to be mapped to a button if only the right joy-con has motion-control functionality? Thanks. Maybe, but I don't like the idea of being forced to use the stick controls. Yeah; that's true. It is a shame. I see. Thanks for the input. Yeah; I heard that game is a nightmare if you're left-handed. Did you end up getting that 2nd control stick add-on?
  3. True 🤣. Certainly possible, though I wonder what movesets Robbie and Purah would even have. Would Robbie attack enemies with blasts of electric-guitar noises that he creates by doing dramatic poses?
  4. So, an HD re-release of Skyward Sword got announced for the Switch at the most recent direct, and they announced that the game would include optional button/stick controls to use in place of the motion controls. That's certainly a good addition, and there's been plenty of discussion about it. However, neither it nor anything else in the announcement addressed what, for me at least, was the biggest issue with the motion controls in Skyward Sword; the issue that kept me from playing Skyward Sword the first time around and raises a larger issue about gaming: (From the announcement): "The joy-con controller in your right hand is the sword", "The joy-con controller in your left hand is your shield" So... what if you're left-handed? For context: as a left-handed person in a world where 90% of the population is right-handed, I have had to grow used to using right-handed objects in everyday life: for just one example, I found a way to use right-handed scissors (or as a right-handed person would call them, scissors) with my left hand without it being awkward just so I wouldn't have to pay absurd amounts for "scissors designed for both hands" that look no different from normal scissors. However, when it comes to playing video games on consoles, handedness is usually not an issue: the main effect of handedness is on things involving precise motion and hand-eye coordination: writing, sports, using a pair of scissors, etc., and a standard controller has none of that: it's pressing buttons and tilting a control stick while relying more on the physical feedback of the buttons and the stick than on the visual feedback of the game, so me being left-handed has virtually no effect when playing most consoles. Console gaming was generally the one area where my handedness didn't matter at all. With the Wii and the DS, however, it was a different story. The DS Zelda games: Phantom Hourglass and Spirit Tracks, accommodated being left-handed: the game right away asked if you were left-handed or right-handed, and it adjusted the UI on the touch screen accordingly. More than that, almost every aspect of the gameplay utilized the DS pen, so there was never a situation involving having to use the control stick and the DS pen at the same time; something I heard was a major issue with Kid Icarus: Uprising to the point where Nintendo released a right control stick attachment (and of course, that attachment costed money rather than coming with the game, so there was a whiff of that "double-priced scissors that both hands can supposedly use equally"). Nintendo remembered to be inclusive towards the left-handed. Plenty of Wii games, such as Wii Sports, also took left-handed players into consideration. The design of the Wii remote also took it into account: the Wii remote and nunchuck were symmetrical and could be held easily in either hand. And yet, for Skyward Sword, left-handed players got nothing. The game was designed around motion controls that favored being right-handed, and there were no options to alter the controls. Every time I went to the store and came across Skyward Sword on the Wii, this is the thing that ultimately kept me from purchasing it. Now, with this HD re-release, I was really hoping that would finally be addressed, but, while it's certainly possible that the game may have a "left-handed mode" that simply wasn't announced, the trailer could not have leaned more towards being right-handed if it tried: not only those descriptions of the combat above, but also the special themed joy-cons they announced with the right joy-con being the sword and the left joy-con being the shield. The worst part is that the Switch re-release could actually end up being less inclusive than the Wii version if this is ignored: I know of a number of left-handed players who simply played Skyward Sword with the Wii remote in their left hand and the nunchuck in their right; it was awkward for them because motion controls rely entirely on visual feedback and Link's using the sword and shield in the opposite hands, but it was something. The equivalent for the Switch version would be swapping the very asymmetrical joy-cons and awkwardly holding them in the opposite hands. This is a problem that even occurred with Super Mario 3D All-Stars: in the Wii version of Mario Galaxy, handedness didn't matter one bit. However, for the 3D All-Stars version, all the motion controls were mapped to the right joy-con. A Wii game where handedness didn't matter became a game that disadvantaged the left-handed when ported to the Switch, and unlike the problem with the camera controls in the 3D All-Stars version of Mario Sunshine, Nintendo has yet to fix this. You would think that Nintendo would want to be as inclusive as possible for its audience even from a simple business standpoint; that was certainly the reasoning behind all the handholding in late Wii-era games such as this one. Adding to this, when it comes to Skyward Sword and handedness, it isn't just the controls that bother me: the left-handed like myself have hardly any representation in gaming. For the longest time, Link was the only left-handed hero of any noteworthiness, and he had been left-handed since the very first Zelda game (though for that game you'd have to look at the artwork to confirm it due to sprite-mirroring in 8-bit games). Then Skyward Sword changed that; he was made right-handed to mirror the motion-controls and cater to a right-handed audience, and though the 2D Zelda games that have come after have kept Link as left-handed, Breath of the Wild: a game with zero motion controls and with no animations or programming ported over from Skyward Sword, had a right-handed Link. At E3 2016, in response to questions about this, Eiji Aonuma had this response: "In terms of right-handedness of things, when we think about which hand Link is going to use, we think about the control scheme. With the gamepad, the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed." There's no way to describe this statement except as complete bogus; the attack button's been on the right side of the controller since the NES, yet Link has always been left-handed. Adding to this, in another interview in 2017, Eiji said this: "It is a matter of chance that Link is left-handed in the first episodes, for a reason that we could not really explain today" It was most certainly not chance; the reason is that the series creator, Shigeru Miyamoto, favours his left hand and enjoys adding left-handed characters in games. He made Bowser Jr. left-handed, he made Rosalina left-handed, etc. So, one thing we aren't getting from Nintendo about the reason for why is the truth, and I think the reason for that is simply that there was no reason they made Link right-handed in Breath of the Wild, and now after being asked, they're just trying to make it sound like there was a good reason. They've even gone so far as to say that Link is "ambidextrous" and I honestly think they don't realize what they're doing: they're reducing the number of noteworthy left-handed heroes, not just in gaming but in pretty much all of fiction, from one to zero, and that's a real shame. Anyway, these are my thoughts. Sorry this is a bit long, but I wanted to mention everything I could about this and cover all my thoughts on this. What are your thoughts on this?
  5. I just hope that Skyward Sword HD includes a left-handed mode that swaps the motion controls and mirrors the game (like they did with the wii version of Twilight Princess, but in this case to make Link left-handed like he frankly should always be). The added button/stick controls are a good start, but if they want to address making the game more accessible, they should also address the fact that the game puts around 10% of their audience at an unfair disadvantage. In this regard, one could even argue that the Switch version is actually less accessible than the wii version: the wii remote and nunchuck were symmetrical and could fit comfortably in either hand. One thing a lot of left-handed players did with Skyward Sword was simply hold the wii remote in their left hand and the nunchuck in their right. It was still somewhat because Link was still using the sword in his right hand and the shield in his left, but it at least helped somewhat. With this version, the equivalent would be swapping joy-cons, which are in no way symmetrical and would be extremely awkward.
  6. Well, now there's an upcoming expansion pass. Based on what the reveal listed, what do you think is going to be in it? I predict that everything they listed is a complete lie that will still somehow be twisted when people argue, "Technically, they didn't lie about the content of the expansion pass...
  7. Wow; though it's not really a crossover, you pretty much predicted Project Triangle Strategy.
  8. Chapter 1 of Path of Radiance. The information being presented to the player is well-contextualized by Ike being a beginner. Ike, Oscar, Boyd and Titania are a good starting team; two infantry and two cavalry while also covering the entire weapon triangle. There's one house that's guaranteed to be burned down by a bandit no matter what you do; quickly and effectively illustrating to the player what will happen if you don't stop the bandits from reaching the other houses. And it really does capture a feeling of, "First day on the job" that ties really well into the story. Speaking of tying into the rest of the story, if you were to consider an FE game purely in terms of its story, at least a few first chapter conflicts are rather... disposable. Shadow Dragon's chapter 1, for example, isn't really necessary: the big plot beat is Marth setting off at the end, and fighting pirates that have landed on Talys doesn't really factor into that. Even in Radiant Dawn, fighting the bandits isn't really important to any of the plot, character or worldbuilding that the first chapter is establishing, and every other chapter in part 1 is about fighting the Begnion Occupation. With chapter 1 of Path of Radiance, you can't really skip it: not only is it Ike's first day as a mercenary, but chapter 2 has the bandits retaliate by abducting Mist and Rolf, and the conflict in chapter 2 is necessary as it leads to important beats, and while all this is happening, we're getting a clear sense of what it's like for this mercenary company in peace time, so when war breaks out and after they find Princess Elincia, there's far more natural tension when they're deciding what to do and how involved in the situation they actually want to get.
  9. I don't get it at all/10. This is a parody song mocking how similar the version of Superman in Zach Snyder's Man of Steel is to the version of Batman in Christopher Nolan's Dark Knight trilogy:
  10. FFXV isn't a good example of Nomura as a director except as an example of Nomura getting screwed over by higher-ups: the final product of FFXV was very different from how FFXV was originally envisioned by Nomura; it wasn't even originally FFXV but FF Versus XIII, and Nomura got kicked off the project by the executives after they made him director of Kingdom Hearts 3 and FF7R (in the latter case doing so without his knowledge; he didn't know he was directing the game until we knew he was directing the game), with Hajime Tabata having been put in place to completely rebuild the rebranded game on a new engine and get the game out in two years. If you're wondering why important things got abruptly dropped or never revisited or why FFXV full of "gimmicky contrived nonsense", it's because it was a rushed-out unfinished shell of a game scarred by its horrific development, and neither of its directors are to blame; the blame lies with the higher-ups that dealt both directors an impossible hand in different ways. I mean, just look at these two trailers for Versus XIII and tell me it's anything like how XV ended up:
  11. Yeah; beyond just the knight class, I'd honestly love to see armor in Fire Emblem games take a lot more inspiration from medieval history. There is a lot of really cool late-medieval plate armor they could use for inspiration, and what do they go with in most FE games? Tin cans and floppy groin armor that makes it look like the male knights are overcompensating for something. As for knights fighting dismounted in the late-medieval period, that is true. There were indeed knights fighting dismounted with poleaxes very late in the medieval period. Before that, in the Hundred Years' War, English knights would in fact dismount before battle and fight on foot; it was a tactic they learned from seeing the Scottish use it against them in the Wars of Scottish Independence, where some Scottish knights dismounted and formed the front ranks of a Schiltron (a Scottish infantry formation where all the infantry were equipped with two-handed spears) since they had the best armor and would best withstand English longbows if the worst-case scenario happened and the longbowmen weren't driven off the battlefield by the Scottish cavalry.
  12. Ah; by "not acknowledged with this series", I thought you had meant that you hadn't played any games in the series. My bad. Huh; I honestly found navigating the Isle of Seiren in Ys VIII very straightforward; early on I even felt it was weirdly very linear for a game set on a deserted island. I did use a walkthrough, but only to make sure I wasn't missing anything and that areas I couldn't reach were indeed inaccessible at that time. There were even times where I found and unlocked an optional area out of the way well before the walkthrough said, "By the way, over there's an optional and out of the way area that you can find and unlock". The one time I will say that the walkthrough was a massive help was at one point in chapter 3 where it was like, "Okay, you know that Water & Wood Hills area you probably already entered only to leave immediately because it was full of level 50 raptors? Well, now you have enough castaways to clear some rubble in that area and find another castaway." What?! Why would they put level 50 raptors in an area with a castaway that has a quest that's only available during chapter 4? I can understand one enemy that you're supposed to avoid, like the T-Rex in that foggy area early on, but a whole pack?! I skimmed through the area, running as quickly as I could to avoid enemies, just so I could find the rubble and clear it to find the castaway (it was the girl who makes the vegetable juice item). When it comes to exploration and navigation, I will say that Xenoblade Chronicles X beats Ys VIII, but I think Ys VIII beats Xenoblade Chronicles 1, but I'm someone who tried to like Xenoblade 1 and ultimately didn't like it. I plan on making a review of Ys VIII that compares it to Xenoblade Chronicles 1 a lot once I'm done playing Ys VIII (I'm currently on chapter 6: the last chapter before the endgame stuff). I wouldn't know about Falcom music; Ys VIII is probably the only game they've made that I've played.
  13. I know little about the series as a whole, but I played Ys VIII: Lacrimosa of Dana, and here's what I can say about Adol: He has good moveset potential. His normal attacks would make good normal attacks, he already has aerial attacks, and he has a huge variety of "skills" (special attacks) that they can choose from for special attacks. He even gains the ability to double-jump from an item in the game, and he has a powerful finishing move called an EXTRA skill that would be a good final smash. Of course, his moveset revolves entirely around using a sword, so there'd be the inevitable, "He's another anime swordsman" complaints despite having the potential for a rather unique moveset. Adol is indeed the series protagonist, and when I did some research on Ys VIII before buying it, I found out that it's the only game in the series with a deuteragonist (a deuteragonist being a secondary protagonist; in this case, the titular Dana). So, if anyone from the Ys series were picked, it would almost certainly be Adol unless they decided to go with Dana, but I think that's unlikely. I do know that, unlike a lot of fantasy heroes, his motivation isn't from being a chosen one or getting caught up in circumstances or anything like that; his motivation is nothing more or less than a thirst for adventure, a desire to explore the world, and an unbreakable addiction to getting shipwrecked at the start of every game (the way they handled the shipwreck at the start of Ys VIII made it clear that it's usually how each game opens; the best friend character even literally says, "Ah, come on! Not again!" when it happens). Someone who's played more of the Ys Series can probably say which happens more: Adol getting shipwrecked, or Link needing to be woken up at the start of a Zelda game. But this does mean I can already see the potential announcement trailer: Adol is on his way to Smash via ship after receiving a letter containing an invitation. On the way there, he gets shipwrecked, only to find when he wakes up that he's arrived. Perhaps Shulk even shakes his head and says, "I told you guys that this was how he was going to arrive." There are quite a few places in Ys VIII that would make for a good new stage: there's the Lombardia (the ship that gets shipwrecked at the start), and there's a bunch of places on the Isle of Seiren (the deserted island that the characters are stranded on for the whole game) that would make for good stages. And the game has some good music, but these days I'd say that almost seems to be a requirement with JRPGs.
  14. Yeah; I know what you mean. It is a very annoying trope. The only case of it that I can think of that I actually liked was Hinata in Naruto. In that case, I enjoyed it because of what the story did with it, the dynamic she and Naruto had, it fit the character, and of course (spoilers if you haven't seen the epilogue episodes, The Last: Naruto the Movie, or any of the Boruto movie or anime): So... I'm actually not even sure if she counts as an example of this trope.
  15. Agreed. I don't mind Pyra/Mythra, but I never played Xenoblade Chronicles 2 (and I have no intention of doing so) so I just don't really care. "Okay. …Moving on" was basically my reaction. I would really like for just one of the 2nd fighter pass characters to be someone I actually want without qualifiers. The only two from the 1st fighter pass that I want are Hero and Byleth, and Byleth has the qualifier: "I would've greatly preferred Edelgard and I'll only use the Edelgard palette when playing as Byleth", and I can't think of a single fighter from the 2nd pass that I want. I guess maybe Sephiroth, but I'm not a Final Fantasy fan and the only game in the series that I've played so far is FF7 Remake.
  16. XC2 is the only XC game I haven't played; is Rex really that bad? What exactly is wrong with him?
  17. Dead parents is a common trope practically everywhere, and yeah, I agree; 99% of the time it's done out of narrative convenience and I'd much rather see a story where at least one of the parents is still alive. Really, relatives in general are something I want to see more of; I really dislike how, on the rare case that the protagonist even has a sibling, it's almost always an evil sibling. I can only think of two stories where the protagonist had a sibling that was both a major character and not a villain; funny enough, both of them are anime: Fullmetal Alchemist: Brotherhood and Black Clover.
  18. Same; I wasn't expecting anything Fire Emblem either unless it was something very small like a bunch of Three Houses characters being announced as mii fighters or something like that. I suppose that project tripath traveler game comes close to an FE game announcement; I always wanted to see elevation return after Radiant Dawn introduced ledges.
  19. That it does, though is it just me, or does it look like the choice & convictions system is at risk of easily becoming overcomplicated?
  20. Well, that was disappointing overall. Very little of it caught my eye, and most of the stuff that did left me either concerned or disappointed: Age of Calamity expansion pass: Those who know me know I've been vocally critical of the false-advertising that surrounded the game. So, when it showed Age of Calamity, a small part of me had just a little bit of hope for an acknowledging of the false advertising, and when it instead said the game would have an expansion pass, a small part of me thought, "Maybe that'll have an original timeline campaign or something like that." Nope; I read through what the expansion pass contains, and while the stuff there will probably make someone who enjoyed the game happy, it won't make me buy the game. Skyward Sword HD: This actually got me somewhat hyped; especially when they started talking about the ways in which they took the original version's motion controls into consideration and the options that the players will have. However, there's just one thing that the options they mentioned didn't address, and it was the thing that kept me from buying the original version: what if, like both me and Link in every single Zelda game before Skyward Sword, you're left-handed? No left-handed option means I'm out, which is a shame, as I'm a Zelda fan and it feels like all Nintendo's been doing lately is make me more and more unwilling to play the games, when playing the Zelda games is exactly what I want to do! I suppose it's possible that the game will have a left-handed option, but them not mentioning it in the direct means it probably isn't there. The only thing that didn't disappoint was the stuff for Monster Hunter Rise. I imagine I would've been even more excited if I was already a Monster Hunter fan, but seeing new information about the game was still neat. Oh, and I guess that Triangle Tactical RPG looks like it might be interesting. It looks like the environment and flanking and such will be important and that's certainly neat. The choices mattering for how the story plays out seems interesting, but the way they described it made me concerned that it'll end up being rather overcomplicated.
  21. By making the dab gesture, the wielder gains the powers and abilities of the protagonist in an anime of their choosing. Spirit Sword
  22. Thanks. I'm really enjoying the classes (one reason being that they're both electives). Neither have I; this is my first time playing a Ys game. I got interested in Ys VIII because I saw a trailer for the Switch port during an E3... I think four years ago, and the premise of the game fascinated me: a JRPG about an explorer/adventurer stranded on a deserted island from which no one's been able to escape, having to find the the other castaways and explore the island, all while the protagonist witnesses the life of a mysterious woman of a prehistoric civilization through his dreams. I'll probably post a review of it on this forum, in which I'll undoubtedly compare it to Xenoblade Chronicles 1 a lot (I have a good reason why and it'll make a lot of sense when I post the review), but I have to say I'm enjoying it so far. That said, I've read up about the series, and I don't think this game will make me a Ys fan, as a lot of the stuff I like most about Ys VIII are, well, unique to Ys VIII. As for Verdant Wind, I have been enjoying it overall so far (and my playthrough of it was mostly finished before I got busy with university, moved on to other games, etc.), though I think i preferred my Crimson Flower playthrough despite how short and lacking in presentation it was compared to Verdant Wind.
  23. I currently am on my last university term, so I've been busy with courses and an honors project, but I only have three courses this term including the honors project, so I've been able to set aside a bit of time once a week to play one of the games I need to finish. I'm currently on chapter 6 (the last chapter) of Ys VIII. Once I'm done with that game, I'll finish my Verdant Wind playthrough of Three Houses, move on to one of the other games on my list, then go back to Three Houses for an Azure Moon playthrough, etc.
  24. I'd agree except for the fact that the show Naruto wasn't really about hard work vs talent; him being untalented was an obstacle, but his real struggle that pervaded the series was overcoming his loneliness. His drive to become Hokage wasn't rooted in his lack of talent but in him being all alone with almost the entire village hating him, and him being desperate to win their acceptance ("I'm gonna be Hokage someday, and then everyone will respect me! Believe it!"); him being untalented was just an obstacle towards him achieving that goal (and another reason for the kids to hate him beyond their parents telling them to). I see people criticize the Neji fight by saying stuff like, "Naruto used Kurama's chakra to win; that's breaking the very thing he keeps spouting about" …No, it isn't; his fight with Neji was about whether or not a person can escape the cage that their society has placed them in if they put the work in. Neji believes it's impossible and that he is destined to forever be a slave to the main branch of his family just as Naruto is destined to be forever alone and hated by everyone, and Naruto's trying to prove him wrong. Naruto using Kurama's chakra to win is him using the very thing that's the reason all the adults hate him (him being the host of Kurama) to win. Anyway, out of curiosity, what's your opinion then on a protagonist like Asta from Black Clover? He is the only human without magic in his world, and he says a lot about hard work. He does get a unique sword(and later two more) through which he can use anti-magic that no one else can use, but the story goes to lengths to point out that it doesn't erase the fact that he doesn't have magic: he still can't sense magic (but it also means people who rely on magic-sensing can't sense him), he still can't cast spells, and all anti-magic ultimately does is erase magic, so while a counter to basically every opponent that he comes across, it is far from OP. The swords he uses are also unusually heavy, to the point where one of the reasons only he can use them is that he is one of only two (later three) named characters to even bother with muscle-training and physical exercise.
  25. "And in this game, death is forever" …unless you obtain the spotpass missions in Emmeryn's case; then you turn out to be a-okay apart from a bit of forgetfulness. Here's a story that I think might be relevant to today being Valentine's Day; I've been taking a course on Arthurian Literature as an elective, and the story we most recently covered was a lai (romance poem) written by Marie de France called Lanval. It's a fascinating story where a down-on-his-luck and socially overlooked knight named Lanval ends up meeting a lady of the fay, and the two of them fall in love. She makes him promise never to reveal her or their relationship to anyone, and in exchange she'll appear whenever he's alone. When he returns to Arthur's court, the queen tries to seduce him and he refuses. When she then accuses him of trying to seduce her, he retorts that he's in love with a maiden whose lowliest maidservants are more beautiful than the queen. The court reasons that he's probably innocent and tells him, "If she shows up before the end of the trial, we'll declare you innocent. If not, however, we'll have to rule you guilty of insulting the queen." When Lanval's alone, the lady doesn't show, and it's because he broke his promise. He is emotionally devastated by this and is completely apologetic. At the absolute last possible second, the lady appears before the court (I think she probably forgave him quite some time before that and deliberately waited until the last second to watch him sweat). Disillusioned with Arthur's court, Lanval leaves with the lady for Avalon.
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