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Eruno

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Posts posted by Eruno

  1. An old friend from middle school came up with it. I had to make a nickname for her, and she had to make a nickname for me. I was playing a lot of Summon Night: Swordcraft Story 2 at the time, and she knew that I'm particularly interested in a character named Arno in the game. So that name stuck around because of her, lol. Tweaked with it a little bit and it becomes Eruno.

  2. Phew.. it worked.. thanks a lot for the detailed process! , and i'm sorry that i made this sound so confusing!  .-.

    9 hours ago, Primefusion said:

    Try this process:

    1. Export a vanilla map sprite (Make sure the palette is correct just so that it doesn't look confusing)

    2. Open it in Usenti

    3. Paste your map sprite over the top of it and save.

    4. Go back to GBAGE, find a compressed image (so that the check box remains checked), and click import.

    5. Select your file, type in the offset you'll import to, uncheck import palette, and then click the import button.

    6. Click the OK/Done button on the next screen that pops up.

    7. Save the ROM

     

  3. 12 hours ago, Primefusion said:

    The requantizing is probably the issue. When you fiddle with map sprites, don't change anything about the color count or palette, and don't import the palette when you insert.

    The reason you shouldn't change the color count is that the palette is what is referred to as "Indexed". In this case that means that there's a palette for each team/condition a map sprite can be in (ally, enemy, NPC, arena 4, stoned/already acted, and flashback). Indexed palettes should only ever have their color values changed, but the order and count should never be edited unless you really know what you're doing.

    Well, i tried to not requantize it, and inserted it without importing the palette and it still looks messed up. Then i tried to save it just by using Save (i used Save As before) then when i imported them to GBAGE it looks good, like, it looks like how it should be. But then when i opened my ROM the game froze. Man..

     

  4. 58 minutes ago, Primefusion said:

    Did you leave "Import Palette" checked when you inserted?

    If that's not the case, it would be helpful to know the step-by-step process you took to insert.

    Okay so i first i imported eliwood's map sprite from the ROM with GBAGE, then i edited them in usenti (only erased bits of the cape, didn't mess with the colors at all), then i requantized it to make sure it was 16 colors, though i don't know why, but when i saved them the blacks on the image turned white (like in the image). Then i inserted them to GBAGE, without importing the palattes and it got messed up like that..

    test1.png

  5. 11 hours ago, Primefusion said:

    Moved the thread to Questions.

    In GBAGE, when you open up the palette editor and type in the offset for map sprite palettes does it look fine? I don't have the address at hand but you can find it pretty easily with a Google search I'm sure.

    first of all, thanks a lot!

    It does look fine, and when i insert the original eliwood sprite it looks completely normal, it's just when i insert the edited one (which i didn't mess with the colors at all, just removing the cape from the sprite) the colors got messed up.

     

  6. okay, so i was having a problem with map sprites, i'm trying to edit Eliwood's standing map sprite, but when i insert it to GBAGE, the colors looks messed up, i edited them in usenti. Anyone know how to fix this? (yes i know i've asked this in chat, but i still couldn't figure it out)

    Screenshot_24.png

  7. 2 hours ago, SatsumaFSoysoy said:

    Desperation Brave Bow+.

    "But Satsuma, Brave Bow has poor Might and-"

    HONEGOADHONEGOADHONEGOAD

    It'll be a little risky, since mounted cavaliers have somewhat low speed (+The -5spd from brave weapons) and def so they can easily be doubled and take a lot of damage

  8. looking at the Bow Cavaliers from the Training Tower (Lv 38 and 3*), they have 47 Atk + 13 from the Silver Bow, which is quite high. Below average speed, at 16. and equally average Def and Res at 21 and 22 so yes, they can be OP from just their stat. (Again, this is an enemy from the Training Tower) . Let alone if they have skill like Vantage or Close Counter. If they going to add playable bow cavaliers, they need to decrease the base stats or growths.

  9. The title speaks for itself, kind of puzzled by the lack of playable bow cavaliers in this game (if there's any). They could've used the opportunity to add some nomads at the previous FE7 summoning focus. (well, nomads and bow cavaliers are technically the same). So, any ideas why they haven't added a playable bow cavalier?

  10. 46 minutes ago, Etrurian emperor said:

    Arvis is handicapped by IS probably regarding Jugdral as their black sheep but when it comes to a moveset Arvis will be a gift that keeps giving. Arvis could play as an armored fire mage who can wield almost every weapon and who can nuke people from the air with his Falaflame. He is also fairly popular and his personality is an interesting one. 

     

    As a playable, i would rather see Arvis when he's in the first generation, as some sort of glass cannon. Somewhat above-average HP with high attack and speed but subpar defense. But as a boss, i can say that armored mage would be interesting.

  11. 2 minutes ago, Arcanite said:

    So the other characters are not as bad as I thought if you can pass their skills.

    yeah, especially the Swift Sparrow skill, Camilla's Live for Bounty is less useful since you only get a little amount of shards/crystal from the training tower + you don't get shards often

  12. 3 minutes ago, Arcanite said:

    Lucina is absolutely nuts

    The rest of them are okayish. Anyone know if their stuff is inheritable? It says carrot lance+ and blue egg+ so that's what I'm led to believe.

    tried to inherit Lucina's blue egg to Ursula and it didn't say weapon type limitation there and yes, i didn't dare to tap Confirm

  13. yes, swift sparrow is an interesting skill + Lucina has the Blue Egg and seal res so definitely going to put her on my main team, just pulled Lucina and Camilla a few hours ago, wish i got Chrom or Xander though. Didn't expect Camilla to be a Magic-Flier unit

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