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Lord_Grima

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Posts posted by Lord_Grima

  1. 8 hours ago, eclipse said:

    +10 Berkut with his own lance, Iceberg, Distant Counter, Quick Riposte, Atk Smoke, and Distant Def.  I really want a horse that can safely bait mages, murder them, then cripple everyone else that's too close.

    That is one build that I'm working on now! Only can get +3 right now, but I am loving him so far. Using Attack Smoke is a good idea, but I don't have extra B!Lyn. Threaten Atk might be a good substitute.

    Currently my Summoner Support is on B!Ike, but it might change once i finish Berkut.

    Spoiler

    Ldfgjnr.jpg --> 8oG4ORi.png

    Currently working on Lucius (+Atk/-Def):
     

    Spoiler

    zCnziWR.jpg --> DC9UOc1.png

    And then a dream build:

    Spoiler

    npl94dI.png

    I really like Raven, and he was my first good Green Unit, so I would love to build him to 5* + 10.

     

  2. 1 hour ago, Shrimperor said:

    Ok, i know i am in the minority here, but can someone explain to me why so many people want Weapon durability back? I get if for Status staves or siege weapons, since they would be op otherwise and are usually limited to Treasure chests/drops, or 1-2 shops. But for Weapons, the only upside i see is micromanaging, but...

    -You usually have a shitton of Money, so it doesn't matter anyway. The only game where i really had to think about durability was Radiant Dawn (especially Part 3), but otherwise i had enough money to fill the whole convoy

    -Hoarding. Hoarding and hoarding. Leave all strong weapons to the end and keep using Iron/Steel weapons

    -Outside of Weight/AS loss, there is no use in not using the weapon that will bring you the kill. Except if it's a weapon you want to hoard and you think it's not late enough yet to use.

    Meanwhile in Fates (Conquest, due to limited income), if you ignore broken forging:

    -You can't buy every weapon because they get very expensive quickly, not to mention it's stock limited before shop lvl3/late game. (I am midgame in my current Lunatic run, ~17k Gold, weapon cost 2k-8k. I have to decide if investing in a weapon is worth it or not)

    -''Use Silver Weapon and kill, but lose stats, or Steel but no kill?'' ''More speed but less def? but i might get killed in EP then hmmm'' Or similiar choices as these affect units directly in battle (before i started forging ofc).

    -encourages the use of different weapon without hoarding.

     

    Tbh, i really think they should continue balancing what Fates brought us (nerfing shurikens/Knifes, no forging Irons/Steels so Silvers actually matter, Stat loss not so big, etc), instead of just bringing a mechanic that never really mattered outside of few games.

    The large amounts of money depends on the game and your playstyle. In early games you are given a set amount of money at the beginning of the campaign and only gain more by selling items (rare items from chests), or story elements. So you had to manage you money. Buy a few iron swords now incase they break, or save and buy killing weapons later. 

    You hoard weapons because: A - They are legendary/rare weapons and you don't want to break them. B - Save the good expensive weapons for when you really need them. Are you going to use that armorslayer that cost 1260 gold to kill a few soldiers or save it for the General bosses. Fates took that all away.
    In FE7, Eliwood starts with a Rapier. effective damage against cavaliers and Armored units, but it is very expensive to buy a new one, and you can't for a long time, so do you use it against the early game cavs and knights for easy kills, or save it for when you really need it.

    I don't see how using the right weapon for a job is a negative against weapon durability. If I can kill and enemy with one hit of my silver Sword vs four hits of Iron sword, the silver sword wins. One durability out of 20 beats 4 out of 46. With Wt and Con, using the right weapon makes a huge difference. Weaker weapons and double attack; or stronger weapon but one hit.

    Conquest is designed that way. It tries to bring the challenge of older games into the mechanics and features of Fates. Money in Conquest is limited, so managing weapons is crucial. In Birthright/ Revelation you can grind for money, so you can make high forged Iron Swords for better damage and no penalty. 

    Many people don't like the stat reductions and debuffs, so using the different weapons even though they can without losing them is still bad. 

     

    If they can redo Fates' debuff system to make it more reasonable and they don't have a broken Forge system, then it might be ok. Otherwise weapon durability beats the infinite weapon + debuffs from Fates. (imo)

  3. Masked Marth again.. I missed getting Marth in the first TT, got her in the Mini, so this will be my second round of her. Still disappointing of no new unit or other reruns.

    I have a Lissa for my 40% bonus unit, just need to build a team for her. I don't have a full Armor Emblem built, so I need to work on a team. W!Lissa, Nowi, Arvis, P!Olivia/Lucius?

    Orbs are always nice. I really want to know what the new seals are. I don't use Fjorm (I just have better units), so the Water Blessings don't help me. Coins and Refining stones are helpful. 

    Now I'm curious if IS is going to do anything special for Christmas Day. One free unit of your choice? A ton of Orbs?

  4. Things I don't want to see:

    • Skill Buying (Fates) - Letting any character gain any skill by visiting a Castle was a little too OP. With it and the partner seals stuff the only thing that differentiates a unit (besides personality and personal Skill [which most of the time was irrelevant]) is stat mods. You can make any character whatever class you want and give them what ever skill set you want. 
    • Dragon Final Boss - Pretty obvious one here. Dragons get a little repetitive. 
    • Unbreakable Weapons (Fates) - Fates had an interesting way to handle no weapon durability, but some of the debuffs on the weapons were just so bad to the point of "Why even use it". A forged Iron Sword is a better weapon than a Silver Sword? Really? Part of the strategy of Fire Emblem is weapon management, making sure your weapons don't break, and you have spares or a backup plan in case they do. Leaving the main legendary weapon as unbreakable is fine.
    • Too Many Royals (Fates) - Not much to say about this, but all the other characters felt overshadowed by the Royals. Especially when those royals had legendary weapons.
    • Avatar as main character (Awakening 2nd half & Fates) - In the first half of Awakening, Robin was just the tactician which was cool and it worked well. The story was focused on Chrom. Once Robin became more involved in the main plot, there were some things that could have gone better. In Fates, Corrin did not feel like an Avatar, Corrin was more his/her own character (a bad one at that). Robin played the Avatar role better because I could see myself in Robin's shoes, but I could not see my self as Corrin. 
    • Magic in the main weapon triangle (Fates) - I miss magic being its own thing. 
  5. If it is a mini-tempest, then the free unit might be one from an older TT (like how we got Masked Marth in Hector's), but Masked Marth is the only Awakening character of past unit rewards. So, no idea.

    New TT is at least nice for easy orbs! Will help for the Legendary Heroes banner and the winter banner.

    Any guesses for new SS? I want Spd Smoke (it seems likely) and Live to Serve (i like this skill to help heal a healer without Reconcile, but also want to run it and Wrathful/Dazzling Staff). 
    I think a Distant/Close Counter SS could be neat, but I see how it is overpowered. It is a SS, so it is only usable on one person at a time, maybe add a HP threshold to weaken it a bit?

  6. Datamined Stats:

    Spoiler

    x5rPkBG.jpg

    BST: Chrom=174,  Lissa=175, Robin=174, Tharja=165

    They do look really good stat wise! Lissa will still be my main goal, but now I'm slightly tempted to pull for all of them.

    Winter Robin with Brazen Atk/Spd paired with his high speed with be insane. (41 if under 80% hp). Add Hone Armor to get 48 Atk/47 Spd without a weapon or IV's!

     

  7. Lissa is the only one that I want, but might pull Tharja for SI. Depending on stats, Lissa with Vengeful Fighter might be really good. Part of me hopes that the new Fighter skills are inheritable to non-armor units, but I don't see that happening. 

    The Brazen skills are just upgraded Defiant skills. 
    Defiant - grants 1 stat +7 if under 50% HP
    Brazen - grants 2 stats +7 if under 80% HP

    Otherwise, very surprised that all four are armored units.

  8. Overall I think IS has been pretty fair between the old and new fanbases/games. If you look at how many characters are from each game:

    Heroes-					4
    Thracia 776-				2
    Sacred Stones-				9
    Blazing Blade-				20
    Binding Blade-				15
    Shadow Dragon and the Blade of Light-	1
    Radiant Dawn-				1
    Path of Radiance-			10
    New Mystery of the Emblem-		29
    Genealogy of the Holy War-		10
    Echoes: Shadows of Valentia-		17
    
    Fates-					45
    Awakening-				32

    In terms of base numbers, Fates and Awakening have the highest numbers of playable characters. But if you want to compare Old games vs New games:

    Old games(non-3ds + Echoes)-	118
    
    New games(3ds)-			77

    I included Echoes:SoV in old games, because it is Gaiden (Old style).  If you compare that way, then the older games does outnumber the new games by a pretty good margin. The only part I see "unfair" is the ratio of seasonal units: old vs new (2:22), but there are many reasons for this that other people have discussed.

    IS definitely knows who the more popular characters/ games are. If you look at the 8 CYL units added, all but Lucina are from older games.

    From a marketing stand-point, adding a ton of recognizable characters that newer 3ds players know from Awakening and Fates will get people to download and play, then they can introduce more characters form older games to get those players interested in the older games. Now IS needs to release some of the older games again.

  9. I really hope it is Lissa and Chrom. I'd prefer 4 Awakening over 2 Awakening/2 Fates any day. 

    I want Lissa to have Bolt Axe. Add the effect that upgraded Dragonstones have, or something similar.

    If this banner is 4 Awakening, what are the chances that we get a Hoshidan Winter banner sometime in January? My guess is that they will do something like the Summer banners.

  10. "A naturally talented mage who hates training and hard work. Has a brother, Luthier."

    ___________________________________________________________________________________
    Analysis:

    Base Stats at 5 30px-Icon_Rarity_5.png?version=3c6c446a8d85bfc00753146af64fdb7a30px-Icon_Class_Blue_Tome.png?version=806b6a83e13aef45c0980d458409c495 24px-Icon_Move_Infantry.png?version=ff08

    HP:	30/33/36
    Atk:	33/36/39
    Spd:	31/34/37
    Def:	10/13/17
    Res:	28/31/34

    Delthea, Free Spirit first appeared on Alm's Army Banner.
    Delthea boasts a high attack, Spd, and Res, but has the lowest base Def(tied with Lucius). With neutral speed there are only a few units that can double her(before skills).

    Her tome Dark Aura grants +6 Atk to any adjacent allies that use swords, axes, lances, dragonstones, or beast damage at the beginning of the player's turn. 

    Delthea like a lot of other mages is a glass cannon. They are devastating attackers, but lack physical defense.

    ___________________________________________________________________________________
    My Builds:

    Buffer

    Spoiler

     This build takes advantage of Delthea's Dark Aura to give massive boosts to any physical unit.

    Suggested IV's: (+Atk/+Spd, -HP/-Def)

    xo60R0G.png

    
    Weapon:	Dark Aura
    Assist:	Ardent Sacrifice
    Special:Moonbow
    A:	Death Blow 3/Swift Sparrow 2
    B:	Desperation 3/Renewal 3
    C:	Hone Spd 3/Fortify Def 3/Fortify Res 3/Def Tactic 3
    SS:	Hone Spd 3/Fortify Def 3/Fortify Res 3

     - Dark Aura is the best weapon for this build because of the massive +6 Atk.
     - Ardent Sacrifice with a -HP boon lets Delthea get into Desperation range using it only once. And being a passive healer can help tanky units.
     - Moonbow has quick cooldown rate.
     - Death Blow or Swift Sparrow to maximize offensive output without sacrificing defenses.
     - Desperation if you want to attack and make use of her high speed to deal damage. Renewal for pure support builds.
     - The C skill varies depending on what you need. Hone Spd if buffing an attacker (Hana, Lucina). Fortify Def for Def Tanks, and Fortify Res for mage tanks. Def Tactic gives +6 Def, so with Dark Aura you can boost stats a lot, but only works on mixed movement teams. So, the fortify is more reliable.
     - SS is same as C skill for choices.

    Pure Offense

    Spoiler

    With her high Spd and Atk, this build will make her a powerful Nuke.

    Suggested IV's: (+Atk/+Spd, -HP/-Def)

    zQXAC73.png

    
    Weapon:	Blárblade+/Dark Aura
    Assist:	Ardent Sacrifice
    Special:Moonbow
    A:	Life and Death 3/Death Blow 3/Swift Sparrow 2
    B:	Desperation 3
    C:	Varies
    SS:	Quickened Pulse

     - Blárblade+ is one of the best tomes, pair Delthea with a buffer, and watch the damage.
     - Ardent Sacrifice with a -HP boon can get Delthea into Desperation range with one use.
     - Moonbow quick special that works well with Quickened Pulse
     - Life and Death to maximize speed and atk with no regard to Def and Res. Death Blow is attack only. Swift Sparrow gives attack and Speed. Depends on what you want/need.
     - Desperation is great on a fast and frail unit like Delthea. With all the weapons with counter attacks built, dealing two consecutive hits is helpful.
     - C skill can vary depending on what you need.
     - Quickened Pulse + moonbow + desperation = high damage.

    Mage Tank

    Spoiler

    She has a really high Res, so she can tank a lot of mages and staff users.

    Suggested IV's: (+Atk/+Spd/+Res, -Def)

    YggMXkl.png

    
    Weapon:	Res+ Blárowl+/ Res+ Blárserpant
    Assist:	Reposition/Swap
    Special:Iceberg
    A:	Warding Stance 3/Distant Def 3
    B:	Quick Reposte 3/Vantage 3
    C:	Varies
    SS:	Distant Def 3

     - Blárowl+ gives a lot of stat boosts when adjacent to allies, and we want to boost her Res up. Pair with spur Res on the other units. Blárserpant gives a Distant Def 3 effect, which is very valuable to this build. Get the Res+ upgrade.
     - Reposition and Swap are the best assists for defensive units. 
     - Iceberg is great because we are boosting her Res up really high.
     - Quick Reposte guarantees a second attack when attacked, because a lot of units have similar speeds to Delthea. Vantage to get the first hit if HP is low enough.
     - C skill varies depending on what your team is and what you need.
     - Distant Def 3 gives the most Res buffs when attacked at range.

    With a +Res IV, Res+ Blárowl+, Warding Stance/Distant Def, and Distant Def 3 SS, Delthea has 49 Res in the enemy phase. Add 3 adjacent allies to boost Blárowl, and she has 55 Res. 

     

  11. Firesweep weapons are great for any frail unit. They can attack without a counter. You do have to build the rest of you team to support them. Reposition/swap to move the Firesweep user out of the enemy's way after attacking, or use dance/sing to let them attack again.

    The difference between Firesweep and Brave-Quad builds is that you don't need Desperation on Firesweep. This opens up different options for the B skill.

    Most units that run the Brave-Quad builds are also frail, so i don't think you should be baiting with them.

  12. These were quite easy maps. 

    I used my team of:
    B!ike, Delthea, B!Lyn, and Masked Marth.

    My strategy was place B!Ike on a defense tile or a choke point, then let the enemy come to me. B!Ike just destroyed everyone. The Iron Wall map was so easy. B!Ike on a forest+Defense tile = no damage taken.

    Map 4: Light and Breezy gave me the most trouble because of the Candlelight Lissa. Took 2 tries to get the Lunatic challenge(Let Delthea in Felicia's range, and she died).

  13. 4 hours ago, Javi Blizz said:

    Hi, I'd like to add to the list the build I'm running:

     

    It is thought mostly for content such as Tempest Trials. With Berkut's Lance + (+Res), Water Boost and Close Defense, this enemy phase and baiting unit does a bit more damage using Iceberg than Bonfire. His B skill is Renewall (still waiting for you, Fae :dry: ) to keep Water Boost active. The Sacred Seal spot used to be HP+5, but weapon refinery has given us that free slot by building HP+ into his weapon. 

    His assist is Reciprocal Aid, both to heal an ally before moving to the next map or stalling an ally's life to keep Water Boost active. Finally, C-slot is cavalry support.

    Thank you for your submission. :)

    He will be able to bait mages, then attack back during the Player Phase. If you can get Warding Stance, that would be a good alternative to Water Boost, so you don't have to worry about the HP threshold. Though Water Boost does grant the +Res in the Player Phase, so that can help your Iceberg when attacking. 

  14. 9 hours ago, Ciarre said:

    Unfortunately, Berkut can't learn steady breath as it's infantry/armored melee only. 

    Thanks, I missed that. Close Def offers a better boost to Def and Res, making it a better choice against Dragons. Steady Stance could work as well.

     

  15. "First in line to the Rigelian throne. Prideful, but loves Rinea with all his heart." 

    ___________________________________________________________________________________
    Analysis:

    Max Stats at 5 30px-Icon_Rarity_5.png?version=3c6c446a830px-Icon_Class_Blue_Lance.png?version=c 24px-Icon_Move_Cavalry.png?version=7e5ee

    HP	43
    Str	34
    Spd	22
    Def	31
    Res	24

    Berkut, Prideful Prince was the reward of the 12th grand hero battle. 
    His main strengths are his high HP, Atk and Def. His Res is low, but still higher than some other Blue Cavaliers. His Speed is his worst stat. Because of his high HP, Atk, and Def Berkut can perform well as a frontline attacker or a physical defender. 

    His weapon gives him +4 Res when attacked, which can be upgraded to +7 Res when attacked. When upgrading his weapon he also gains HP +5 and Atk +2/Spd+3/Def+4/Res+4.

    Berkut is a great unit, but is held back by his low Spd. These builds show ways to overcome that problem. 

    ___________________________________________________________________________________
    My Builds:

    Ranged/Mage Counter

    Spoiler

    This Build is designed to bait and counter mages by boosting his Res. Because of his already high Def, he can also be a archer/shuriken counter.

    y3BsHiF.png

    
    Weapon:	Res+ Berkut's Lance+
    Assist:	Varies
    Special:Luna/Sacred Cowl/Bonfire
    A:	Distant Counter/Distant Def 3/Warding Stance
    B:	Quick Reposte 3
    C:	Panic Ploy/Varies
    SS:	Distant Def 3

     - By upgrading Berkut's Lance + to the Res version, Berkut effectively has +11 Res when attacked. 
     - The Assist skill varies depending on what you need. Reposition and Swap are typically the best option.
     - Luna or Bonfire is his best special for this build, because of his low speed he will activate it on his second attack(QR3). But if you want a more defensive Special, Sacred Cowl. Berkut gets attacked, then retaliates (Sacred Cowl is now charged), enemy attacks back (Sacred Cowl Activates). 
     - Distant Counter allows him to kill the mages he is fighting. If you don't have DC, you can run Distant Def 3 or Warding Stance to increase his Res further. Budget sets can use Water Boost.
     - Quick Reposte is his best B, because of his low speed he won't be able to double naturally. 
     - His C can vary depending on what you need. Any of the Cavalry buffs will help on Horse Emblem teams. Threaten Def/Atk can help his survivability and kill potential. Panic Ploy to debuff.
     - Distant Def 3 helps him a lot buy boosting his Def and Res to 37/41 (with +Res Berkut's Lance+).

    This build functions well on a Horse Emblem Team, because Berkut loves the Hone and Fortify buffs giving this build 43/47 Def/Res when attacked. Add Summoner Support or a Unit Support, or any Ward/Spur/Drive skills to greatly buff his Def/Res.

    With this build he can survive and kill a +10 merged, Death Blow, QP-Moonbow Reinhardt. WVcOZel.jpg

    Dueling Defender

    Spoiler

    This set will take advantage of Berkut's High HP, Atk, and Def to counter a lot of 1-range units. 

    V2opH9k.png

    
    Weapon:	Def+ Slaying Lance+ / Def/Res+ Berkut's Lance
    Assist:	Varies
    Special:Bonfire/Ignis/Aether
    A:	Close Def 3/Steady Stance
    B:	Quick Reposte 3
    C:	Threaten Atk 3/Panic Ploy/Varies
    SS:	Close Def 3

     - +Def Slaying Lance+ boosts his def by four, while reducing the cooldown charge of his special. Berkut's Lance is a budget option, Res+ to survive Dragons better, Def+ for higher Def.
     - Assist will vary. Reposition or Swap are typically the best choice.
     - Bonfire and Ignis will deal more damage based on his Def, which we are boosting by a lot. Aether for damage and sustainability.
     -  Close Def grants +6 Def & Res, which helps a lot against the growing threat Dragon Emblem. 
     - Quick Reposte is a must for this build. Berkut's Spd is low, so he needs QR to deal damage to kill.
     - Threaten Atk is to debuff the enemy and make them deal less damage against Berkut. Panic Ploy can be used quite well with his high HP.
     - Close Def 3 is the best SS because we want to boost his Def as high as possible. 

    This build uses Berkut's low speed, QR-Steady Breath-Bonfire to give two powerful Bonfire Procs. By boosting his Def really high he can survive hits from some Axe units then kill on the counter. Add Fortify Cav buffs to increase his Def/Res and he will be hard to take down.

    Brave Lance + QP

    Spoiler

    This is one of Berkut's best offensive builds.

    OkWnSNw.png

    
    Weapon:	Brave Lance+
    Assist:	Varies
    Special:Moonbow
    A:	Death Blow 3
    B:	Lancebreaker
    C:	Threaten Def 3/Varies
    SS:	Quickened Pulse

     - Brave Lance+ is one of his best offensive weapons, because it lets him do two attacks even with a low speed.
     - His assist will vary depending on what you need. Reposition and Swap are typically the best option.
     - Moonbow is used with Quickened Pulse to activate on the second hit of the Brave Lance.
     - Death Blow 3 is used to optimize his attack output without sacrificing bulk. Berkut does not need Spd in this build, so Fury and L&D aren't the best choice.
     - Lancebreaker is best her because it lets him deal with a lot of lance units. He gets WTA against red units, so the follow-up attack is not always needed. Most mages have low Def, so he can take them on easily.
     - His C can vary, but Threaten Def 3 is a great choice. Any Calvary Buffs work great on Horse Emblem teams.
     - Quickened Pulse + Moonbow is great for any Brave weapon set.

    With this build, Berkut becomes a strong attacker. Pair him with Hone Cav buffs for added attack. His high HP and Def help him survive the enemy phase if you can't get him out of the enemy's range.

    Firesweep Damage

    Spoiler

    This build is focused on dealing as much damage as possible without a counterattack.

    ItUs9Xh.png

    
    Weapon:	Firesweep Lance+
    Assist:	Varies
    Special:Blazing Flame
    A:	Death Blow 3
    B:	Poison Strike 3/Seal ---
    C:	Savage Blow 3/Smoke ---
    SS:	Savage Blow 3/Smoke ---

     - Firesweep Lance lets Berkut attack without being countered. This is helpful against a lot of Axe units with QR or higher speeds. 
     - Assist can vary. Reposition or Swap are typically the best options.
     - Blazing Flame as a special allows Berkut to do high AOE damage, making it easier for a kill. 
     - Death Blow helps boost his damage output. His speed is too low for Darting Blow to make a difference.
     - Poison Strike helps against axe units, or units with high Def. It is pure damage.
     - Savage Blow in C and SS gives a lot of AOE damage after the battle, which can help other units follow up and kill. 

    This build is a more support role, but it allows Berkut to take off as much HP on the enemy as he can. If you want you can substitute the Poison Strike and Savage Blows for Seals and Smokes making him more of a debuffer.


    ___________________________________________________________________________________
    Submitted Builds:

    Renewal TT build - submitted by @Javi Blizz

    Spoiler

    baFM8fN.png

    "It is thought mostly for content such as Tempest Trials. With Berkut's Lance + (+Res), Water Boost and Close Defense, this enemy phase and baiting unit does a bit more damage using Iceberg than Bonfire. His B skill is Renewall (still waiting for you, Fae  ) to keep Water Boost active. The Sacred Seal spot used to be HP+5, but weapon refinery has given us that free slot by building HP+ into his weapon. 
    His assist is Reciprocal Aid, both to heal an ally before moving to the next map or stalling an ally's life to keep Water Boost active. Finally, C-slot is cavalry support." 

    -Quote from Javi Blizz

    Images of the builds from FEH Unit Builder - https://feh-stuff.github.io/unit-builder.html

  16. Need to Pull:

    • Ninian - Been trying to pull her for so long.
    • Celica
    • Ephraim - Used Eirika for a long time. Would like her brother as another buffer for Blade Mages.
    • Genny - I need Wrathful Staff fodder.

     

    Add to Game:

    • Owain - Odin does not count, we need the real deal!
    • Basilio - Some of the best dialogue in Awakening.
    • Erk - We have Serra, so we need Erk to complete the set!
    • Rath - More Bow Cavaliers would be nice.
    • Grima - More Dragons.
  17. If it is the same ratio as last time:

    Red:

    • Eirika - My first 5*, and my best early game sword user. Otherwise we haven't gotten her in a banner in a while, and her in a banner might mean weapon upgrade.
    • Leo - Haven't had him in a banner for a long time. Only red Cavalier Mage.
    • Saber - Hasn't been in a banner for a while.

    Blue:

    • Delthea - One of my favorite Blue Mages.
    • Ninian - I've wanted Ninian for so long, but was never able to pull her. Hopefully high base rate will help.
    • Fjorm - If it is a Fjorm banner, she has to be there.

    Green:

    • Amelia - Hasn't had a banner in a long time.
    • B!Ike - It's B!Ike, come on. The more B!Ike the better.
    • Sonya - Hasn't been in too many banners, but is a strong green mage.

    Colorless: 

    • Lucius - My favorite healer, and I really want more to merge.
    • Bride Lyn - We got Wrathful Staff last time, so now we get Dazzling Staff.
    • Klein/ Leon - I wanted an archer, but don't know which one to pick. Klein for all the SI, and Leon was one of my best units in Echoes: SoV.

    These are the units I want the most, not the units I think are most likely.

  18. Most I've saved up is around 60k. I typically like to have at least 20k, just in case I find a Unit I want/need to promote.

    Typically I spend them on GHB units, or If I have a 5* with bad IV's I might promote a 4* of the same character up and merge. When Berkut comes back in a few days, my next batches of feathers will go to him. 

    I also spend them on some Units for SI, most of the time it is 3* to 4*, but sometimes I go the 4* to 5*. 

     

  19. At first I did not know what to put here because I haven't spent much time making builds, but after going through my units I realized I had more Builds than I thought.

    Finished (or almost):

    Spoiler

    ILrblOg.jpg  M4IRui4.jpg7hNh1hQ.jpg  FPn2b8g.jpg 6qgsWG4.jpg  cEkXoCt.jpg

    Arvis - He is good support attacker, haven't used him much, but I built him because I do want to use him more. Still need to upgrade to Chilling Wind to Iceberg and maybe find a better SS for him. 

    B!Ike (+Def/-Spd) - This is official my biggest/best build. He definitely deserves my Summoner's Support. The first pic is his base stats now, and the second is him near the beginning of this TT. So you can see how strong he gets, and how much he SP he gained. He can tank a lot of hits and then kill the enemy. Need to upgrade CD2 to CD3, but otherwise he is done.

    Berkut - One of my favorite characters in Echoes: SoV and in the entire Series, so I really wanted to use him. (Wish he had better stats, but...) Still need a Brave Lance+, but this build is really fun. I would like to make a mage-tank build for him, but I need to inherit DC, so that will have to wait for now. 

    Delthea (+Def/-Atk) - I need a better IV for her, but she is my main buffer. +6 Atk, +4 Spd/Def. She also has Fortify Def and Fortify Res as backup C skills, so I can mix and match for what I need. I've paired her with B!Ike the most. 

    Nino (+Res/-HP) - I do have a (+Spd/-Def) IV that I want to promote and merge, but I needed feathers for other things, and she doesn't need it yet. Nino was one of my first true builds. Paired with Eirika, she crushed a lot of the early story modes. Very happy with how she turned out. 

    WIP but almost done:

    Spoiler

    vpiMH0G.jpg  RDsOp0Y.jpg

    P!Olivia (+Def/-Spd) - IV could be better, but she is a better support role than attacker. Her build is to passively heal and debuff. Once finished she can heal 21 hp to any adjacent ally after initiating combat, and the enemy has -7 Def/Res. Still need to get her a B skill and a special, so still figuring that out. But she is becoming my most used dancer now. 

    Lucius (+Atk/-Def) - Thanks to the Staff buffs, he has become a lot better. Just need to get Wrathful Staff so he can deal full damage without being countered. Working on Speed +3 SS for him. And might trade off Attack +3 if he needs more Spd.

     

  20. Just did my last pull sessions with TT orbs. Rough estimate around 100 orbs total.

    Results:

    Fjorm (+Atk,-Res) - In my opinion this is the best IV's for her. +Atk is always great. The -Res helps her Ice Mirror get more damage and she already has decent Res to lose some. 
    Bridelia (+HP, -Def) - Boon could be better, but good bane, so it works out. Of all the seasonal units in this banner, she is the only one I wanted.
    Ayra (+Def, -Res) - Boon could be better, but with it 34 base Def is pretty nice. The -Res is perfect. So, she can be a strong attacker, or a Def tank. I'll work on her later.

    The only downside is I did not pull any Hector or Genny, but oh well. The units I wanted DC and WS for are already pretty good. And I still have time to work on their builds. Overall I think this banner was great, wish I could have pulled more, but it sadly came after a lot of good banners. So, here's to hoping for more banners like this!

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