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Bleu Unicorn

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Posts posted by Bleu Unicorn

  1. As has been said, Invoke is a godsend in this map. If you can get it on Silque (in addition to Genny already having it, obviously) you'll be able to summon some bulkier illusions as fodder. Of course, the downside to the illusions is they do tend to clutter up the map so you can find yourself boxed in and out of range to attack. Also, remember that the illusions can attack Jedah and effect the counter. (Though, in my experience, they prioritize the mogalls.)

    Rescue/Warp also can be quite helpful, especially since Duma's range is so large and his damage is pretty intense. You can certainly cheese the other baddies with this, too.

  2. Having spent my first playthrough noodling around doing sub-quests and being really bad at dashing past enemies, I figure I'll attempt this for my second playthrough, which is kind of intimidating for me as I've never really strived for anything resembling an LTC before.

    Anyway, really appreciating all the information that's been shared.

    On 6/2/2017 at 6:32 PM, DLNarshen said:

    I'm going for this on Hard Classic, and I'm currently at 54 turns after clearing Act 1.  Some maps could have been cleared faster with more liberal Lightning Sword use, but I didn't want Gray hogging all the Exp I need to be feeding into Faye, Alm, and Kliff.  I'm thinking 500 total turns is pretty lenient with minimal encounters, anyway.  Using Merc!Gray, Mage!Tobin, Archer!Kliff, and Cleric!Faye.

    This is comforting information. I used the same setup for my villagers and I'm just a few turns below you after Act 1. Definitely could have shaved off a few turns by resetting when a high hit rate missed, but at this point that just seems too niggly. (I'm sure I'll feel differently when I'm knee deep in sand, cantors and witches from Acts 3 and 4.)

  3. Chapter 10 is definitely where Conquest starts to really show how challenging it can be, but it is definitely not the hardest. It took me a few times to get through the first time and every time I failed it was generally a really stupid mistake. My very best advice is to take it slow and not get overwhelmed by the reinforcements.

    If you're still having trouble even on Normal, it's worth noting that Oboro and Hinata do not move on that difficulty. So you can avoid battling them by staying out of their range and only dealing with the other enemies. And even by doing that it's still entirely possible to visit all the houses because you're given two fliers in the chapter. (Camilla can actually take on Oboro by herself, for what it's worth.)

  4. Thought I'd repost this since I've finally gotten back into playing Fates again.

    My Castle Code: 02323-46725-13539-54050

    Chosen affinity: Valla (Revelation)

    Avatar Name / Castle Name: Cyndy / Imladris

    Region: NA

    Food Resource: Fish & Cabbage

    Mineral Resource: Coral & Topaz

    Battle Level: On hold (probably with weapons)

    Additional Notes: I try to always visit/battle back and leave an accessory. (I'm slowly working on getting the seals, but I'm a long way off). Anyway, if there's a (legit) skill you're looking for, I probably can help you out. Just shoot me a PM. I haven't gotten the kids yet, but I do have saves in all three routes.

  5. How do I transfer the mario kart items? It doesnt apear to me in extras.

    You need to have a save file started. Then under Extras select that file and the applicable items. It will give you the option to choose whether they go in inventory or storage.

  6. My Castle Code: 02323-46725-13539-54050

    Chosen affinity: Valla (Revelation)

    Avatar Name / Castle Name: Cyndy / Imladris

    Region: NA

    Food Resource: Fish & Cabbage

    Mineral Resource: Coral & Topaz

    Battle Level: On hold

    Additional Notes: Unfortunately, the castle is rather bare bones presently as I accidentally lost my save while grinding supports. It's also worth noting I have Birthright and Conquest versions of my castle, too.

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