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Lightcosmo

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Everything posted by Lightcosmo

  1. This is my point, and of course since Xenoblade 1 is only on the Wii, less is expected from it, overall. But since 2 was on the Switch, I kinda expected more overall. Also, the Tyrant fights were much more interesting, to me. That's one of X's strong points, I think.
  2. Xenoblade 1&2's awful jumping does not help at all for exploring places. another thing to mention about exploring Mira, it's much more interesting without a skell, If you ask me. Since with a skell it's more like, i'm just going to X destination like normal games, which takes that accomplishing feeling away from it. It's just too bad that it's on the Wii U, since that slows it down considerably.
  3. I dont know what "the best setups" are, so I just wing it. Like, I seen someone mention Legendary Alm being "broken". I'm not one of those that has to have him because he's an amazing unit, which I would consider a "casual" player. That's what I was saying, pretty much.
  4. Im one of these, since im for sure not an expert. Which I'm okay with since I play for fun, using units I like rather than "good" ones. I dont really succeed in most challenges because of it, I just go for units I want to get and hope for the best, no "oh I want this unit for X skill" or anything serious.
  5. I actually really enjoyed exploring in Xenoblade X, there was so much to find and see, and it hardly disappointed me. I agree adding more areas to explore sounds really great, so I support this idea and a water themed area sounds like it could fit. One of the things I enjoyed about exploring besides the gorgeous views, finding the Tyrants. There were so many of them in X that 2 felt like it had so much less in comparison. Also, I don't think 100% logic needs to apply, since it hardly ever does anyways, as far as thermal damage goes, at least.
  6. Yep, that's why I enjoy it's combat system so much, it just has so much impact. I really enjoyed all of the Xenoblade games, combat systems, I just think the first one and Torna are fighting for the top for me.
  7. I do really enjoy Xenoblade 2's system, I think that the first ones was well thought out in comparison. Like, the whole "vision" system just flowed so well with the storyline that it didn't feel like a forced gimmick. 2 doesnt quite stand out like that to me. Also, the bosses feel much more memorable in the first one.
  8. Gosh, I forgot how I didn't like they handled the art system in Xenoblade 2 in comparison. Another thing I didn't like, why are almost all the arts the same thing with different names? It takes away from the uniqueness of it to me. That aside, made it to Uraya, which is probably my favorite area in the game, it's really gorgeous to look at. Along with the fact that I really like the theme for this area.
  9. Finally finished Xenoblade Chronicles again, i'm glad I played through it again, even if I do hate the lvl 57 boss monster at Sword Valley. Well, onto Xenoblade 2!
  10. Put my summoning results in a spoiler for loading sake, but happy with the results!
  11. This is how I feel , except about Marth instead. I cannot stand Yuri's take on Marth, i'm probably one of the few here. But I think Fiora's fine.
  12. I don't really mind this, since by now, i'm used to it. Playing FE teaches you this. Really, you think that Shion is the best in the series? I liked her in 1 and 2, but in 3 she's just so rude, and all the cutscenes consist of, "Shion, are alright?" It drags that games story down for me, like it's okay to ask if someones okay, but every other scene? I do like Romance in games, thanks for remembering! No, it's alright to openly like a game, that's why you like it! And besides, I would rather have a positive review than a negative one, so go right ahead! Stuff bolded since there was quite a bit to go through.
  13. I don't mind older game's gameplay, so that's not an issue for me at all. I've never looked into it, is it a long game like Xenoblade Chronicles 1-2? Storyline wise, I mean. And are the characters really well done?
  14. This is my thought's exactly! Also, this made me laugh.
  15. Hey, i'm not saying SE hasn't made mistakes that they shouldn't have. (Such as butchering KH's combat) Poking at things is fun, sometimes, heck I do it about Smash U all the time, since it gets everybody going. Never played Xenogears, so I can't say about that.
  16. You really do not like SE at all, huh? Anyways, playing Xenoblade Chronicles again, and just got to Valak Mountain, haven't played in a while so I forgot how much I love this game's story, it's so intense and always keeps me interested, even after 20 playthroughs.
  17. Yeah, I can say Thracia feels alot more unique, I guess. Again I think Thracia is great, even if it has some strange ideas. That's what makes it Thracia, I think.
  18. I'm pretty sure there's a patch for this. If not, can't the builder edit this?
  19. I thought this game was more of the "right tool for the job" kind of game. You can't just focus on the same four units all the time, since some maps counter that setup your using. Oh I don't mind using units who aren't "great" so that's not a problem for me. I'm just playing for fun, really, I go for units I like for the most part. I'm not sure which units I should focus on, at the moment I've just leveled a lot up during the 5x exp season since it was easy at that time.
  20. I guess so, but it doesn't really give you any hints in some cases. Like having Karin recruit the Mage Knight, who I don't remember the name of. There is no hint, no conversation, nothing. They just expect you to have Karin in... unless she's fatigued of course, then you won't be recruiting him. I see your point here, but other FE games do have this, i'm pretty sure. Isn't RD like this as well? Maybe not to the same degree, but it still sorta has this.
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