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TildeHat

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Posts posted by TildeHat

  1. 14 hours ago, B.Leu said:

    Frankly, I think that EOU and EOU2 are a piece of cake, Story mode and Classic mode. And then somebody say that about EO, there is something smelly. Of course, it is still difficult, but not as it where in the past. I dunno if I'm actually happy or unhapppy about that or not.

    I'd say that EO5 and EO4 are harder than EOU/EOU2, but that EOU/EOU2 are nothing compared to their original. The EOU series help you a tad much, and give you toys to make everything easier. Like Grimoires, or the House. You obviously, don't have that in the original. Futhermore, EOU2, you can casually walk in Yggdrasil in normal difficulty without problems, escaping FOE and surviving left and right, or heck, just escaping and surviving..
    Don't you dare dreaming of that for past EO or you'll get your arse kicked something fierce faster than Fafnir Knight can melt bosses. :p

    About EO5, just gonna put that, the post-game is mean, lot of gimmicks, ailments are your friends, prepare to get confused by the bonus floor. I thought the Porcelain Forest was bad...

    Do note that the Untolds and EOX are balanced around Expert mode. It's true that you can do some ridiculous damage in the Untolds but there is no way EO4 is harder than EOU. EOU Claret Hollows has particularly evil encounters. And escaping from battles is generally a valid thing to do in Etrian games outside of 4 due to 4 having a really broken escape formula.

  2. 1 hour ago, The DanMan said:

    That's actually... something else.

     

      Reveal hidden contents

    By either scanning 100 guild cards or playing 100 hours, and also getting a guild card with one of those two portraits as their set character, you unlock a sidequest that gets you an item that inflicts vamprisim on a character (red eyes and changes their force skills), as well as gaining those two portraits as selectable options for new characters.

    ...Yes, at first people didn't even believe it. It took the series' director/producer making multiple tweets saying "they've finally found that" and talking about a plague that had people convinced it was something bigger. The funny thing is that they seem to have counted on dataminers finding it in the data and sharing guild cards where they've hacked in the portrait, only to set things off for everybody else.

     

    Spoiler

    You actually get it by fulfilling two conditions out of how many there are. Right now only three confirmed which are:

    1) Having 100 Guild Cards

    2) Playing 100 Hours

    3) Having one of every class in your guild as well as having a guild card that has a character with the vampire accessory equipped.

     

    Any combination of these three will trigger the event. So it wasn't necessary for someone to hack in the Vampire since they could meet the first two conditions and become the patient zero. There have been reports that people have gotten the event without doing two of these three so it's very possible that there's more conditions. 

     

  3. Bit bummed that there's no English dub since the NPC voices in EOV were really good and I have a heart for PC voices but I'll take this over no localization/a really long one.

     

    I'm hoping guild cards will be compatible. Be nice to see my current guild show up in Adventure episodes where I can actually understand.

  4. Reached the 5th dungeon so far and I'm having a pretty good time. This game does a good job at shaking up the returning dungeons to make if feel familiar but also freshen up the experience. The last floor of the second dungeon has some of my favourite events in the series.

     My party is Imperial/Highlander/Hero/Arcanist/Zodiac. Having an Imperial at the beginning of the game is really weird. Drives cost a ton in this game so they can't spam them for rando fights but it's fun to manage the TP cost during boss fights. Zodiacs have really good synergy with Imperials since their force break makes the TP cost for turn 0. 

    I had a fairly rough time with bosses since I had all of one buff and no debuffs before hitting level 20. If there's one thing I'd want to change in this game I'd get rid of EOIV's level gating skill trees. It makes some classes really limited until they hit level 20/40. My Arcanist only set up circles and casted dismissal heal before I got veteran skills. 

    Also any fans of EOIII music will be in for a treat.

  5. Every character gets assigned one six generic palettes if they don't have unique models. The traditional Blue, Red and Green. Black, Brown and Yellow(ish) for males. Pink, Yellow and Brownish for females.

     

    As for the overclass, the way the games assigns models, animations and palettes IS would have to use a hacky method to assign it to them. A method which I don't think IS knows about and I'm not sure if it still works from Fates(they use the same file so I'm assuming it still does). 

     

    Could they have made unique palettes for everyone? Probably. It's just that they chose to do an easier, quicker and cheaper method. I'd say it's a step up from Fates and Awakening since everyone isn't just a generic blue.

    1 hour ago, Yoshthethird said:

    Also for some reason, thanks to Ghast's best reclassed Mage video, I see that

      Reveal hidden contents

    Conrad

    has a cool unique Sage palette that makes him look like a White Mage? Why him though? throw Kliff and Boey a bone!

    That's not unique palette. It's the red one.

  6. At 0xCC is a pointer to where the characters are and 0xD0 has a pointer to items.

    Character, class and items are stored in the save by throwing their labels in two polynomial hashes.

    So using the Golden Dagger as an example which had the hex string 11 D2 EB 9D 4B 41 83 D5 in the save file, the first four bytes is when the label is through the hash using 0x25 as a base and the last four bytes is using 0x1F. 

    Golden Dagger's label in hex is 49 49 44 5F 89 A9 8B E0 82 CC 92 5A 8C 95. Starting from the end of the label the hashing goes: 0x95 * base^0 + 0x8C * base^1 + etc. Bytes are signed so watch out for that when doing the calculations. Once it's done only the last four 4 bytes are used.

  7. So I ended up playing through twice so I could get a feel for the entire roster. Obviously there's some overlap between the two playthroughs.

    Spoiler

    mIh7sVN.png

    Sigurd is Sigurd. You heard enough about him.

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    Pursuit makes him a monster during player phase. Nothing lives if he initiates the fight.

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    Such a strong early game, though his skill couldn't keep up with the enemies evasion which meant he stuck with the Iron/Gold axe. Which is sad because I stole the killer axe just for him.

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    Love the fire magic niche. It's always nice to have an option for a guaranteed hit.

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    Astra is great. Whoever she fought died.

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    Fin had some issues with his strength around chapter 2 but the Silver lance patched that up nicely.

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    You made Arden good. Toughness is a phenomenal skill.

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    She was getting doubled a lot since she only hit 10 speed at level 18. But she's a healbot and a great mage-killer. Love Royal Veil. Tops off Lex and Arden for their personals. I actually thought her having access to the thief sword was a nod to Dew giving it to her in the original so she stole things for a while.

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    Luna + Armourslayer is so good for boss killing.

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    Gave him the Ares cuff, magic ring and an Elwind tome and he killed things left and right.

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    Strong early game with the lady sword and then killing everyone else once I got the light brand. It was majestic.

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    She's a fantastic flyer. She would occasionally take the light brand to kill things too.

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    Cuan would come in if there was a deployment slot. He held his own during 3-3 one-shotting mages.

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    Same thing with Jamka. Bloodthirst is a nice damage boost for him.

    Spoiler

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    This Sigurd was beefier than the other but didn't hit as hard.

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    Alec had issues early on since he wouldn't get strength for the longest time. Once he could double he ended up better. Thought about giving him the light brand since he got three magic levels.

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    This Lex decided to get skill and destroy.

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    My Midale got strength blessed. Oh god it was disgusting when he could kill something twice.

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    Edain is a staffbot that doesn't die.

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    Stole stuff. Killed things with the killing edge. Even with low strength he's pretty good.

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    Hitting res was really nice. Also gave her the Lady sword since I wasn't using Ethlyn and it worked out pretty well. Gave her the defense ring to help her not die by physicals.

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    I like Holyn a lot but man. Kruge is disgusting. He one-rounded everything he saw. His personal only activated once but I don't think he needed it.

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    I really like sword dance. It's really satisfying when you get to refresh 3(4 with the light brand) units with it.

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    At first I was sad that Beo didn't have a personal. But he ended up being awesome anyway. He's like Sword Lex with skill and less overkill. I stole the Lancereaver for him as well and that helped his enemy phase.

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    Did the same thing in my first playthrough but without the magic ring. Still fucked things up.

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    She was kind of filler staffbot/Royal Veil bot.

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    He got 2 Res levels. What is this madness.

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    Azel ended up being filler this playthrough.

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    Fury as well.

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    I also used Diadora for the entirety of chapter 2. She wasn't as much of a magic nuke as I wanted her to be, but at least she could heal.

     

  8. So maybe my biggest issue with this game is that (ending spoilers)

    I don't understand how it's possible for Brother to be responsible for his own birth. It's a repeat of the problem in 999, where it's not clear to me how Akane can orchestrate the nonary game in order to save herself without having been saved already.

    Also this isn't exactly an issue, but I'm not really clear on why Zero killed Gab. The best I can come up with is that he was trying to keep Sean from being concerned about Gab prior to shifting? I googled for a few results. One person came up with an idea that gab is capable of shifting and that he was killed to motivate his consiousness shifting to another reality, where delta could read it. That doesn't seem very likely, since it doesn't seem like there'd be any control over where he went, and you'd expect at least a small hint that gab would be capable of such a thing. But I'm still mentioning it because I thought it was an interesting idea.

    I'm also not sure why gab was chained up in one of the Q endings.

    Gab was chained up to Delta's wheelchair and Delta was the one who was chained up instead. If you watch the ending again, you can see the shadow of Delta's wheelchair. Gab is probably only there to mess with the player.

  9. The Light Brand doesn't seem to account for any bonuses for the attack calculation.

    Here's Ethlyn.

    isngRWO.png

    Here's an enemy Pirate.

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    11 Mag + 9 Mt - 1 Res = 19 Attack. Which is correct.

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    Gave Ethlyn the magic ring.

    BxsmRdS.png

    Attacking the same pirate should yield:

    11 Mag + 3 from Magic ring + 9 Mt - 1 Res = 22 Attack

    Vuv61vY.png

    But it ends up being the same damage without the magic ring.

  10. -snip-

    You're on the right track but considering that an NPC Olivia appears on the map at the end of the chapter what you could do is take that Olivia, change her to an Ally and then update her PID to PID_オリヴィエ(Right now it's PID_010オリヴィエEV).

    Something has to be done to chapter 11 though, since she spawns at the beginning of the map I don't know what'll happen if she's already fielded(two Olivias?).

  11. Okay I think I understand. All of this stuff is new to me and I have little idea on what's what. Thanks for the clarification! My ultimate goal is to make a 'Conquest' Revelation with Enemy skills on Lunatic mode. That said, I'm assuming there's a script that assigns skills depending on difficulty? I couldn't find the lunge/counter Snipers in Conquest 23 despite finding Hinata, Oboro, and Takumi's skills. Where would that be?

    That stuff is in the dispos folder which handles all the unit spawning + deployment slot for maps. They slap SEIDs in the blocks to give them skills on certain difficulties.

  12. Thank you so much for reporting the capped Skill glitch.

    What did you do exactly? Your characters capped the Skill stat, then you suspended and resumed the game?

    I'll try to get that fixed asap.

    Also, I believe you should give Sae'rah a possibility. She'll become an utter monster in a few levels.

    I saved the game and reloaded to check stats. Upon the reload their skill was bumped to 21.

  13. Finally had time to play this and man it was a blast. Really great hack. Looking forward to v.2.0

    Here are my post-tower stats. Skirmish wasn't done because it disappeared off the map.

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    Lacking on magic and that caused him to miss out on some one-rounding but I like him.

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    Love this guy. Fast, hits hard and can take hits. Fed him the eye to help out his low skill.

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    Amazing. Staves, Wind sword and a horse. I'm a little sad that she doesn't have a paladin promotion but that's the FE4 fan in me saying that. MageKnight will fill that void.

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    He capped skill in the tower and it glitched after a loaded up the save. I really like combat thieves so he's got a spot on the team.

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    I really like Cristoph. Personality wise and as a unit. He doubles pretty much everything so I have him chip with hand axes.

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    Rip the strength but magic bows helped keep her combat relevant.

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    What happened to Letruffe happened to Cattleya as well. She's pretty cool. Kills axes and mages and the Hanabirachi is a nice buff.

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    He had a rough start but when he got going man did he kick ass.

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    Probably will drop her once another lance user pops up. Couldn't deploy her on chapter 8 because of deployment slots and she fell behind in levels.

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    Hits res, high magic, nice bulk and nice speed. She's great.

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    Staffbot/10

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    He fills the mercenary void in my heart. Swords and axes makes him a hero on a horse and I love it.

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    He flew to places. I don't have much to say other than he's one of the few lance users and I wish he had more speed. Or defense. Or strength.

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    Wish I could use him, but ran out of room. Maybe next time.

  14. Creeping curse only works for debuffs so ailments will drop off during the boost. Blinding curse is great because so many enemies don't have a high resistance to blind, making it one of the go to ailments in the game(along with poison).

    I'd also recommend getting Vampire for your War Magus. 10% of the damage is recovered at level 1. Combined with ailing slash and the healing is amazing.

    [spoiler=Stratum 5]It's not like I'm salty because a group of Mandrakes got the jump on me, and screamed my party to death! Why would I ever want to rip the petals off that monster and every last one of its kind because of such a minor transgression?


    I was ambushed by those enemies RIGHT after beating the 4th stratum boss and before I could reach the pole. Though I guess it was my fault for wanting to step on every space.

  15. Dug through the game's data to see what unique models each player character had. Here's the full list:

    Jakob: Dywer's Troubadour

    Silas: Cavalier and Paladin
    Kaze: Ninja and Master Ninja
    Ryoma: Swordmaster
    Takumi: Archer, Sniper, Swordmaster(Sumeragi's colours)
    Saizo: Ninja, Master Ninja
    Kaden: Kitsune, Nine-Tails
    Hinata: Samurai and Swordmaster
    Azama: Monk, Greatmaster
    Subaki: Sky Knight and Falcon Knight
    Hyato: Diviner and Onmyoji
    Xander: Paladin
    Leo: Dark Knight
    Benny: Knight, General(unique animation)
    Flannel: Wolfskin, Wolfssegner
    Arthur: Fighter, Hero
    Odin: Dark Mage, Sorcerer, Samurai, Swordmaster
    Laslow: Mercenary, Hero (Both use generic blue)
    Niles: Outlaw, Adventurer (Both use generic blue)
    Felicia: Maid(Uses the generic colours)
    Aqua: Sky Knight (Shigure's Colours)
    Mozu: Villager
    Hinoka: Sky Knight, Falcon Knight
    Sakura: Shrine Maiden, Priestess uses Mikoto's colours
    Orochi: Diviner, Onmyoji(Inner clothes same as Diviner but generic otherwise)
    Kagero: Ninja, Master Ninja
    Hana: Samurai, Swordmaster
    Setsuna: Archer, Sniper
    Reina: Kishin Knight
    Oboro: Spear fighter, Spear Master
    Camilla: Malig Knight. Ninja and Master Ninja use Kagero's Model + Texture
    Elise: Troubadour, Strategist
    Charlotte: Fighter, Berserker. Oni Savage, Oni Chieftin and Blacksmith(Axe) have her fighter animation
    Effie: Knight and General
    Pieri: Cavalier, Great Knight(Uses generic Blue)
    Beruka: Wyvern Rider and Malig Knight.(Malig Knight uses Camilla's Dragon)
    Selena: Mercenary, Bow Knight(Enemy colours)
    Nyx: Dark Mage, Sorcerer
    Kanna Female: Nohr Princess
    Kanna Male: Nohr Prince
    Shigure: Sky Knight, Falcon Knight
    Dwyer: Troubadour
    Sophie: Cavalier, Paladin
    Midori: Apothecary, Merchant, Ninja, Master Ninja(All Green)
    Shiro: Spear Fighter, Spear Master, Swordmaster(Ryoma's)
    Kiragi: Archer
    Asugi: Ninja, Master Ninja
    Selkie: Kitsune , Nine-Tails
    Hisame: Samurai
    Mitama: Shine Maiden
    Caeldori: Sky Knight, Falcon Knight
    Rhjat: Diviner, Onmyoji(Inner same as Diviner generic otherwise)
    Siegbert: Cavalier, Paladin(Xander's + Horse)
    Ignatius: Knight, General (Uses Benny's animations)
    Forrest: Troubadour, Strategist
    Velouria: Wolfskin, Wolfssegner
    Percy: Wyvern Rider, Wyvern Lord
    Ophelia: Dark Mage, Sorcerer
    Soleil: Mercenary, Hero
    Nina: Outlaw, Adventurer
    Shura: Adventurer
    Fuuga: Master of Arms
    Yukimura: Mechanist
    Izana: Onmyoji
    Gunter: Great Knight
    Rinkah: Oni Savage, Oni Chieftin(Chieftin Uses Enemy Colours)
    Anna: Outlaw, Adventurer (Adventurer uses enemy colours)
    Scarlet: Wyvern Lord
    Flora: Maid(Uses Enemy colour)

  16. All of Gunter's supports
    [spoiler=M!Corrin/Gunter]
    C Rank:
    Corrin: Hello, Gunter. What are you up to today?
    Gunter: Ah, greetings, Lord Corrin.
    Corrin: What's that in your hand, Gunter? It looks like a piece of paper...covered in black circles on one side?
    Gunter: Oh, you saw this? Don't worry yourself over it. It is nothing important. Just a relic from the past.
    Corrin: A relic...from a past filled with black circles?
    Gunter: Just an odd hobby of mine, milord. Nothing more.
    Corrin: I see... Honestly, I didn't think serious old Gunter would have any strange hobbies.
    Gunter: Even at my age, I still hold a surprise or two.
    Corrin: It does seem so! Hmmm, now that I think about it, though... I recall some of the fortress residents talking about you behaving oddly...
    Gunter: Hahaha, you were so young then. How do you even remember that?
    Corrin: It's one of the few memories I have from my early years... No one would say such things about you now, of course.
    Gunter: Indeed, that is true. How much of your younger days do you remember, Lord Corrin?
    Corrin: Not a lot at all, I'm afraid.
    Gunter: It is possible that that is for the best...
    Corrin: Gunter?
    B Rank:
    Corrin: Hello, Gunter...
    Gunter: Ah, Lord Corrin. What's the matter?
    Corrin: I searched my memories and recalled some of what the servants used to say about you.
    Gunter: Oh? What did you remember?
    Corrin: I remember them talking about some of the things you used to do. One such thing was wandering the fortress late at night.
    Gunter: Ah yes, I recall doing that. What else did they speak of?
    Corrin: It had to do with your meals...
    Gunter: Oh...
    Corrin: They talked about how you'd often request two or more portions at mealtime. But you'd never finish either and would end up taking some back to your quarters. And despite this extra food, you'd do the same thing the next meal, too. So, wandering around rather than sleeping, and forgetting how much food you had... It was actually a bit worrying to remember this, you know.
    Gunter: There is nothing to worry about, milord. I do not have those habits any longer.
    Corrin: Really? They've simply gone away?
    Gunter: Indeed.
    Corrin: Gunter, I get the feeling you are hiding something from me. And I suspect it has something to do with that paper you were holding the other day.
    Gunter: Milord, I appreciate your concern, but there are some things I want to keep to myself.
    Corrin: If you insist, Gunter... I'm sorry. I feel like I may have brought up something I shouldn't have.
    Gunter: No need to apologize. Perhaps someday we may talk about it.
    Corrin: But not today?
    Gunter: Some other time. When we do, it will be a long conversation.
    Corrin: Oh. All right. Well, I'll make sure to set aside plenty of time.
    A Rank:
    Gunter: Milord, I asked you here because I've decided to explain my old habits.
    Corrin: Oh? I'm all ears!
    Gunter: You may not remember, but you were very shy when you were first brought to Nohr. Because of how King Garon regarded you, you were treated like a prisoner. Including your diet. I was charged with your care, but the king would not let me improve your situation. I was forced to take matters into my own hands, starting with your meals.
    Corrin: Wait, are you saying that the food you brought back to your quarters...?
    Gunter: Indeed. I couldn't stand to see you suffer on third-rate leftovers. When you took that first bite of fresh bread, well... I nearly cried at the smile on your face.
    Corrin: What about your random wanderings around the fortress?
    Gunter: I could tell when I would visit you that you were not sleeping all that well. Whenever I could, I would make my way to your quarters after hours. I'd read stories to you until you fell asleep, then watch over you as you slept. It looked like I was wandering because no one at the fort could risk the king's anger. They would have reported my visits had they seen me come directly to you.
    Corrin: I had no idea, Gunter... But wait—what were the black circles for?
    Gunter: That day when I brought you bread for the first time... It was also the first time I saw you smile since you arrived in Nohr. I resolved to keep track of each time I saw you smile. For some reason I can't imagine, I decided to do that by drawing a circle each time. Of course, I don't have to anymore. You're almost always smiling these days.
    Corrin: You know, Gunter, hearing all this... It helps me understand why I care about you. You've always been like a father to me, and now I know where that comes from. Thank you, Gunter. You've done so much for me. I don't think I'll ever be able to repay you in full.
    Gunter: I have one suggestion, milord. Give me a reason to draw one last big circle.
    Corrin: How would I do that?
    Gunter: It's simple. Bring an end to this war. Then you'll smile your biggest smile yet.
    Corrin: All right, Gunter. I believe I can honor your request.
    Gunter: Thank you, Lord Corrin.

    [spoiler=F!Corrin/Gunter ]

    C Rank:

    Corrin: Ah, Gunter, there you are.
    Gunter: Lady Corrin...
    Corrin: I didn't see you around camp; I was starting to get worried.
    Gunter: No need to worry. Old men like me just prefer to relax alone sometimes.
    Corrin: I see...
    Gunter: By the way, Lady Corrin...do you recognize this ball?
    Corrin: Hm? Oh... Wait, I do! This is the ball we used to play catch with! This brings back memories...
    Gunter: It's seen better days, but it's still in pretty good condition, don't you think?
    Corrin: It really is; I'm impressed. I didn't realize that you'd kept it after all this time.
    Gunter: I could never bring myself to throw it away. It's filled with too many memories. You know that I made this the same year I began serving you? We played so many games of catch with it.
    Corrin: It really does stir up all those old memories.
    Gunter: How does a round of catch sound to you? For old times' sake.
    Corrin: I'd love to!
    Gunter: Excellent. I have a few tasks to deal with today, but we'll play sometime soon?
    Corrin: I look forward to it.

    B Rank:

    Corrin: Hey, Gunter! I'm here to play!
    Gunter: Excellent. I just finished my warm-up exercises, too.
    Corrin: I stretched before I came over, so we can get started right away.Hmmm... Do you think this is too close?
    Gunter: We can probably start at about five paces and back up as we get going.
    Corrin: Sounds good! So...here then!
    Gunter: Perfect. Ready, Lady Corrin?
    Corrin: I'm always ready!
    Gunter: Then...catch!
    Corrin: Ha, I got it! That was simple enough.
    Gunter: Well done! I see you haven't lost your touch at all.
    Corrin: Hah, or your throws are deliberately easy for me to catch!
    Gunter: You mean unlike the ones you throw to me? I'm liable to pull something with how far I have to reach to catch them.
    Corrin: Oh, you mean like...this?!
    Gunter: Ouch, that was a fast throw! My hand actually stings from catching it.
    Corrin: Faster than when I was little?
    Gunter: By leaps and bounds, for sure. I wasn't certain I would be able to catch it. If you keep that up, I won't be able to play for long. Catch!
    Corrin: And right back at you!
    Gunter: Well done.Heh, this is rather enjoyable, actually.
    Corrin: Agreed. I'm glad it still feels like we can connect just by tossing the ball around.
    Gunter: It's strange, is it not?
    A Rank:
    Corrin: I'm back for more, Gunter!
    Gunter: I had a feeling you'd be back. Do you need to stretch, or are you ready?
    Corrin: Ready as I'll ever be! There's no way I'm missing one of your throws!
    Gunter: All right, then. Here we go.
    Corrin: And easily caught. I have to say, Gunter, you have excellent form and follow-through. You know, I just remembered... Wasn't this ball made from a whip?
    Gunter: It was indeed. A pretty odd choice for material, I know...
    Corrin: Gunter... Would you be willing to tell me a few stories from when I was growing up? I still have a lot of holes in my memory from when I was little.
    Gunter: Of course. But you'll have to pay attention to the ball at the same time! Did I ever tell you how come I made this ball from a whip? No... King Garon was in an especially foul mood one day. He summoned me and handed me a whip. "You must teach Corrin to behave!" he said, almost yelling.
    Corrin: Was I truly that problematic?
    Gunter: Not in the least, in fact. But you were really closed off around everyone. King Garon was greatly displeased by that. So I took the whip from him, and I made my way to your room. I thought I was ready, but one look at your face... I turned right around, returned to my room, and broke that whip down into leather. And that's what this ball is made from.
    Corrin: What an unexpected turn! You turned something meant to punish me into a toy.
    Gunter: Indeed. I knew that striking you wouldn't ever get you to open up to anyone. So I came up with a different method—one that used this ball. I returned to your room sometime later, and I rolled the ball over to you.
    Corrin: Which I immediately picked up, examined, and threw back to you.
    Gunter: Oh, you remember this part? Good.
    Corrin: Of course! No sooner did you catch it than you were throwing it back to me again. Something about such a simple game was really fun to me. I suppose that was when I started to see you as a father figure...
    Gunter: You... You are much too kind. Ah, now look what you've made me do.
    Corrin: Gunter! It's rare that you miss a catch.
    Gunter: My sincerest apologies. There was...something in my eye.
    Corrin: Getting sentimental in your old age? Hang on, I'll get you a handkerchief.
    S Rank:
    Corrin: Gunter, I'm ready for another game of catch. What do you say?
    Gunter: Certainly. However, I'd like to revive a deal we had when you were growing up.
    Corrin: Oh? What deal are you talking about?
    Gunter: The one where, if you missed a catch, you'd have to do as I instructed.
    Corrin: Oh, I remember this deal. You always used this when I was refusing to study or train...
    Gunter: Exactly. I'll throw more and more difficult passes, and you have to catch them. We can work out some reward later if you catch them all, but I doubt you will.
    Corrin: That sounds like fun to me. Let's do it!
    Gunter: I imagine you'll have no trouble with a normal throw, so... Try and catch...this!
    Corrin: What the— You threw it straight up!
    Gunter: And with the sun overhead, you'll have a bit of trouble, I bet...
    Corrin: I think I... Awwww! It got away from me...
    Gunter: Hahaha. That one always got you. You haven't changed a bit.
    Corrin: I can't believe I didn't remember that trick. You used it so often, too...
    Gunter: And since you missed, you must answer a question I have for you.
    Corrin: All right, ask away.
    Gunter: Is there anyone in camp that you have particularly strong feelings for?
    Corrin: Wh-what? Why would you ask that?
    Gunter: Ah, I'm the one who is asking questions.
    Corrin: That's fair... There is someone in camp, yes...
    Gunter: Really? I see. Then... Tell me, milady, who is this person?
    Corrin: You really want to know, Gunter? It's... Well, it's you.
    Gunter: It is?! Lady Corrin, I had no idea. I had no idea you felt the same as I do.
    Corrin: Gunter, do you mean...?
    Gunter: I care very deeply for you. I kept it to myself because you are my liege, though. I thought for sure that I would be taking these feelings to my grave, but... Hearing you say that you cared for me... I couldn't remain silent. Ah, that felt so good to finally say. I'm sorry if it is too much to take in at once.
    Corrin: Gunter, you should throw the ball again.
    Gunter: Excuse me, milady?
    Corrin: If I don't catch it, you'll have to ask something of me again... And I can guess that it will be "Can we be together?"
    Gunter: Corrin...
    Corrin: It's all or nothing, Gunter! You'd better throw that ball really high!
    Gunter: Very well. This ball may well touch the sun before it comes back!
    [spoiler=Gunter/Jakob]
    C Rank:
    Gunter:Hrmph. Still not good enough. This tea barely quenches my thirst. It doesn't even remotely bring me the calm it should.
    Jakob: Tsk. You'll never fail to find something wrong with what I do, old man. I went out of my way to make this for you because you said you were thirsty.
    Gunter:I'm only offering you constructive criticism.
    Jakob: Don't treat me like a child. I don't need your help all the time.
    Gunter:The state of your tea says otherwise. You should learn to accept the help of others in areas that you can improve upon.
    Jakob: Why are you always starting these arguments, old man? It's like you want to fight with me.
    Gunter:You could do with losing that defiant attitude as well. I suppose that is where we'll begin today.
    Jakob: Wha—?! Are you serious?!
    Gunter:It is the only way you'll learn to respect your elders.
    Jakob: Leave me alone, old man! Go make your own tea!
    B Rank:
    Gunter: Hrm.
    Jakob: Why are you staring at me like that? Looking to criticize my posture?
    Gunter: No, I was just remembering the day you first came to the Northern Fortress...
    Jakob: Pfft, why focus on the past like that? There are much more important things you could be doing with your time.
    Gunter: Reflecting on the past helps you realize how far you've come. You were a little urchin not even capable of polishing a floor when you first arrived.
    Jakob: Hey, old man—I was just a little kid, and those floors were huge.
    Gunter: Despite that, you devoted all your energy to getting better.
    Jakob: It didn't change anything though, remember?
    Gunter: ...
    Jakob: No matter how hard you try, you can't just force someone to learn a skill.
    Gunter: Indeed. And because of the trouble you had, it was clear you felt very alone.
    Jakob: Indeed. But then I met Lord/Lady Corrin. He/She decided to take care of me, even though I couldn't do anything properly.
    Gunter: He/She probably saw a bit of himself/herself in you, since he/she was also largely alone.
    Jakob: His/Her acceptance of me made me very happy. I finally felt a sense of belonging... Your training, on the other hand, was a different story entirely, old man. Just thinking about it now makes me angry.
    Gunter: That's because it required an incredible amount of hard work. Turning you into a first-rate butler was no easy task.
    Jakob: Ah ha!
    Gunter: What? What is it?
    Jakob: You just called me a first-rate butler. You can't take that back.
    Gunter: Hrm. I will admit that you are as loyal as they come. And you're capable of working hard. I still believe you have a great deal of work to do, though.
    Jakob: You never give any ground, do you?
    A Rank:
    Gunter: Hello, Jakob.
    Jakob: Old man. Are you here to lecture me some more? Was the last pot of tea too strong? Are there minor wrinkles in my clothes?
    Gunter: No, nothing like that. Just...keep protecting Lord/Lady Corrin.
    Jakob: Obviously. You will never need to remind me of my responsibility. What is this about?
    Gunter: There's no deeper meaning. Just promise me—no matter what comes—that you will protect Lord/Lady Corrin.
    Jakob: Of course... What's gotten into you, old man? Don't tell me death is knocking at your door.
    Gunter: Heh... You know, there are some who can pull off being ill mannered to seem cool... You've never been one of those people.
    Jakob: Tsk. I'm polite and proper when I need to be. I've never been rude to Lord/Lady Corrin!
    Gunter: Heh, I suppose that is true... Forget I said anything.
    Jakob: Hrmph... Are you really all right, though? Speak up if you're not feeling right. It'd be inconvenient for me if you died and left me on my own.
    Gunter: Don't worry about that. I can't die until you're a proper adult. I wouldn't be able to bear that shame, even in the grave. At your current pace, though, that probably means I'll live forever.
    Jakob: Hahah. You're clearly well enough to throw jabs my way—I'm not worried now.
    Gunter: I am. I was looking forward to a break from training you. As it stands, I have a lot of painstaking work in my future.
    Jakob: You'll never go easy on me, will you, old man?

    [spoiler=Gunter/Kana (Parent Child)]
    C Rank:
    Kana: Hey, Papa? There's something I wanted to ask you about, if that's OK...
    Gunter: Ah, Kana. What is it, my boy?
    Kana: Well, see, it's Mama. She's always treating me like a child.
    Gunter: Of course she is. You're her son. It doesn't matter how old you become, she will always think of you as her child.
    Kana: I know, I know. I just mean I'm not as much of a child as I used to be. I want to help out more. But whenever I try, she just tells me to go play with my friends instead.
    Gunter: I see. You want some responsibilities of your own.
    Kana: Yeah! I want to be someone she can rely on. Do you have any ideas for things I could do to make her happy?
    Gunter: Hm... I'm not sure... I'm afraid I'm not very creative in how I show my affection for her. I simply attend to all her personal needs and concerns, as I always have.
    Kana: And that makes her happy?
    Gunter: Oh, yes. Not a day goes by that she does not express her gratitude to me.
    Kana: Oh...
    Gunter: But I suppose that that wouldn't be of much use to you, would it?
    Kana: No... Oh, I know! Let's have a contest, Papa!
    Gunter: A contest?
    Kana: Yeah! We'll have a contest to see which of us can make Mama happier! Between the two of us, I'm sure we can come up with all sorts of things! Whoever gets thanked the most wins!
    Gunter: Hmpf. A father-son competition, eh? Very well, then! I accept your challenge.
    Kana: Woohoo!
    Gunter: But you should keep in mind that I am your mother's husband. And I adore Corrin more than life
    itself. I will not go easy on you.
    Kana: That's fine with me, Papa. I'm gonna beat you fair and square!
    Gunter: eh... Then let the games begin!
    B Rank:
    Kana: Hey, Papa! I've been making so much progress on our contest! How about you?
    Gunter: Well, I've not yet done anything special, but I have received many thanks, as usual. Let us see...ah. Here it is. My tally. Each mark represents one "thank you."
    Kana: WOW! That's a lot! You got all of these already? That's crazy!
    Gunter: Yes, I suppose I never noticed how frequently she thanks me for my duties. Seeing it laid out before me like this is such a wonderful experience. This little piece of paper reassures me that all my efforts have been worthwhile.
    Kana: Well...I'm still not gonna lose! Here, see! I recorded all mine, too. And the total is...um...
    Gunter: Oh! You have the same number as I do... I am impressed, Kana. Well done.
    Kana: I do? I do! Haha! Kana's gonna beat you, big-time! After all, I don't have to work, so I can spend all day doing things for Mama!
    Gunter: Quite the clever one, aren't you? And what all have you been doing for her, exactly?
    Kana: Mostly I've been trying to help out around camp. I spend each morning making arrows for the fletchers. Then at lunch I chop the bear meat for the cooks and hand out the food. Oh! And at night, I make sure the mounts are all fed and outfitted for the next day. Plus I do a bunch of other little things whenever I have time!
    Gunter: That is quite a lot of work. And you've been doing this every day? You really have grown up, haven't you?
    Kana: Huh?
    Gunter: Oh, just a thought. Perhaps I have been treating you like too much of a child as well. It wasn't that long ago that you were just a little babe in swaddling clothes. 笑,|And now, all of a sudden, you're making real, important contributions to the army.
    Kana: Heehee. I've been working real hard. Soon there'll be nothing I can't do!
    Gunter: I believe it. Truly, I do. I imagine Corrin is very grateful for all the good work you've been doing.
    Kana: "Good work"... Hm. I just realized...Mama hasn't actually been saying "thank you" to me very much. She just tells me "good work" and smiles. It's kind of a sad smile, come to think of it...
    Gunter: Mm. I wouldn't overthink it too much. You truly are doing good work, and I am very proud of you.
    Kana: I guess you're right. I'll just have to work even harder for Mama tomorrow! I'm not gonna lose to you, Papa! I won't sleep until Mama thanks me twice as much!
    Gunter: (I suppose I'll have to redouble my own efforts as well if I'm to keep up...)
    Rank A:
    Kana: *grumble*
    Gunter: Hey there, Kana.
    Kana: Hi, Papa...
    Gunter: What is the matter? I would have expected you to be in good spirits after your little victory the other day. Or has beating your father in a contest already lost its novelty?
    Kana: Oh, no, Papa. I'm still happy about that, I guess, but... I was trying to do things for Mama earlier, but she made me stop. She said I should be spending more time playing around with my friends. She still thinks I'm just a kid! Haven't I shown her I can help out with stuff too? Am I messing up? Is she just pretending I'm doing a good job?
    Gunter: Ah, so that's all it is? Well, don't worry too much. It isn't anything you've been doing.
    Kana: Then why doesn't she want me to help?
    Gunter: I believe that your being so responsible makes her feel...lonely.
    Kana: Lonely?
    Gunter: Yes. She doesn't want to lose her baby boy, you see. She is very happy that you are growing up, but at the same time it makes her very sad. She worries that you won't need her anymore.
    Kana: But...I'm just trying to be responsible. I don't get why that would be a bad thing...
    Gunter: Haha. As well you shouldn't. I have a suggestion for you, however. Continue helping your mother, but don't work yourself quite as hard. Take breaks to see your friends and play games and the like. And every now and then, try to spend some quality time with her. Think you can handle that?
    Kana: B-but...
    Gunter: Hm? Do you not want to spend time with your mother?
    Kana: No, that's not it! It's just...I feel like that stuff is for babies.
    Gunter: No, Kana. It's not for babies. It's for children. And she wants you to be a child for just a little while longer. Both of us do.
    Kana: Papa...
    Gunter: Kana, we know you are growing up and that you want to be relied upon. You're going to be a great man someday. Everybody knows it. But for now...just relax. Enjoy yourself. At least a little bit, here and there.
    Kana: OK. Thanks, Papa. I'll think real hard about everything you've said.
    Gunter: Good. You know... I think it would be good if you spent some quality time with your mother tonight. Have a relaxing night in, just the two of you. In fact, I think I'll go tell her right now.
    Kana: W-wait! Aren't you gonna stay with us?
    Gunter: What? Oh, no, I have too much wor—
    Kana: But, Papa! Don't you need to take a break sometimes too? I thought you wanted me and Mama to be happy!
    Gunter: Well, when you put it like that... I suppose I can take the evening off.
    Kana: Yaaay!
    Gunter: Spending a night in as a family... It's been so very long. I hope to never lose such happiness ever again...

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