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ChaosSlicer

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Posts posted by ChaosSlicer

  1. I have Access to Feditor, and I'm a decent spriter, I can do all of this for you if you give me a list of edits. I can also do palettes.

    Also suggestion: Raven is replaced with Gerik from FE8 and has his growths, portrait, bases and palette.

  2. 5 hours ago, Zelkami said:

    For Aaron, the hair that droops over his forehead doesn't look like anything. My guess is the face you took had some gaps inbetween it and the hair and you just filled it in. Try to make it blend in with the hair you spliced more if you're going to do that. Otherwise, find another piece of hair that's suitable. It's a very good splice otherwise.

    Fixed. Also fixed the shading on his beard.

     

    Scar, again very good, but his neck is just huge. It's both way too wide and long.

    Still working on it.

     

    Clayton. I'm only mentioning Clayton because I feel the need to compliment they way you colored the armor. I really like how it turned out.

    Thanks! I had to sacrifice the 5th skin color to achieve the look I wanted.

     

    Tom. No glaring issues with this one, except for the fact that his bandanna goes on for way too long and it's bugging the crap out of me.

    Fixed.

     

    Myrine. The back of her skull protrudes out way too far.  Also her hair just sort of stop before it goes past her ear. You might be able to fix this by taking what you already have and just shading it a different way, or by cutting and pasting. This last part might be kind of petty, but I just find the way her clothing color clashes with her hair color really disgusting. You don't have to listen to me on that front though.

    She got a new design. I hated the old one anyway, it was one of my first splices :D

     

    Gallery2.png

  3. I wrote this event, and it assembles without any errors, but there is no village at 19,3.

    Spoiler
    //Made by markyjoe1990 of Youtube
    //Modified by Nintenlord
     
    #define DISABLE_TUTORIALS
    #include EAstdlib.event
     
    EventPointerTable(0x06,Pointers

    ORG 0xD80000
    Pointers:
    POIN Turn_events
    POIN Character_events
    POIN Location_events
    POIN Misc_events
    POIN TrapData TrapData
    POIN Bad Bad Bad Bad
    POIN Good Good Good Good
    POIN Opening_event Ending_event
     
    Bad:
    UNIT Oswin General Nergal Level(20, Enemy, 0) [16,7] [16,7] [IronAxe] Guard
    UNIT Oswin General Nergal Level(20, Enemy, 0) [17,8] [17,8] [IronAxe] Guard
    UNIT Nergal DarkDruid 0x00 Level(1, Enemy, 0) [25,15] [25,15] [Ereshkigal] Guard
    UNIT
     
    Good:
    UNIT Lyn_t Mage 0x00 Level(1, Ally, 0) [25,6] [25,6] [IronBow] NoAI
    UNIT
     
    Turn_events:
    TurnEventPlayer(0x0,Opening_event,1)
    END_MAIN
     
    Character_events:
    END_MAIN
     
    Location_events:
    Village(0x06,Village1,19,3)
    END_MAIN
     
    Village1:
    CURF [19,3]
    FADI 10
    BACG 0x02
    FADU 10
    MUS1 0x0042
    TEX1 0x0800
    REMA
    ENDA
     
    Misc_events:
    CauseGameOverIfLordDies
    END_MAIN
     
    Opening_event:
    LOU1 Good
    LOU1 Bad
    OOBB
    ENUN
    ENDA
     
    Ending_event:
    MoveToChapter(0x06)
    ENDA
     
    TrapData:
    ENDTRAP
    MESSAGE Events end at offset currentOffset
    //The map for this chapter is at offset: 08DA0000

     

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