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Posts posted by ChaosSlicer
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Show us your script so we can help.
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Gerik is one of my favourite units ever, and I just want to see Raven ride a horse
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Nice! -Gerik is replaced with Raven. They swapped places :P
Also, as far as I know, staff range is hardcoded. But I hack FE7, so don't quote me on that.
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http://feuniverse.us/t/map-sprite-class-card-repository/186 Why isn't this in here?
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http://feuniverse.us/t/fe8-starsphere-item/1753 Starsphere for FE8
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It should be "Soldier (F)" not "Solider (F)"
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I FOUND MY NEXT PROJECTseriously tho, this is an amazing idea. I do want to make a rom hack of this
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The Hector w/ swords animation plays the hit sound when it misses
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Some tales have different names in Hard Mode. (lyn's tale is Battle Preparations, and so on)
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Yes. My tactician can use commands, and the matchmaking is fine too.
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When I enter any tale, nobody can use any commands other than Wait.
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Elibean Nights is the best one in my opinion. Bloodlines, Staff of Ages, Road to Ruin are really good too.
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41 minutes ago, Donnell said:
Dain is now a Great Lord ,he use the Armands and a Brave Sword
Did you mean Sain?
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I have Access to Feditor, and I'm a decent spriter, I can do all of this for you if you give me a list of edits. I can also do palettes.
Also suggestion: Raven is replaced with Gerik from FE8 and has his growths, portrait, bases and palette.
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The tutorial slayer makes the Heintz chapter unbeatable. You should always use event assembler to skip the tutorial events.
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5 hours ago, Zelkami said:
For Aaron, the hair that droops over his forehead doesn't look like anything. My guess is the face you took had some gaps inbetween it and the hair and you just filled it in. Try to make it blend in with the hair you spliced more if you're going to do that. Otherwise, find another piece of hair that's suitable. It's a very good splice otherwise.
Fixed. Also fixed the shading on his beard.
Scar, again very good, but his neck is just huge. It's both way too wide and long.
Still working on it.
Clayton. I'm only mentioning Clayton because I feel the need to compliment they way you colored the armor. I really like how it turned out.
Thanks! I had to sacrifice the 5th skin color to achieve the look I wanted.
Tom. No glaring issues with this one, except for the fact that his bandanna goes on for way too long and it's bugging the crap out of me.
Fixed.
Myrine. The back of her skull protrudes out way too far. Also her hair just sort of stop before it goes past her ear. You might be able to fix this by taking what you already have and just shading it a different way, or by cutting and pasting. This last part might be kind of petty, but I just find the way her clothing color clashes with her hair color really disgusting. You don't have to listen to me on that front though.
She got a new design. I hated the old one anyway, it was one of my first splices :D
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3 hours ago, b0bhat said:
Kind weird that monks can use swords tho.
It's just a random sprite I made. Also Tier 4 tomes are supposed to be Bolganone, Tornado and Thoron from Radiant Dawn.
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Thanks. I didn't know that.
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I wrote this event, and it assembles without any errors, but there is no village at 19,3.
Spoiler//Made by markyjoe1990 of Youtube
//Modified by Nintenlord#define DISABLE_TUTORIALS
#include EAstdlib.eventEventPointerTable(0x06,Pointers
ORG 0xD80000Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_eventBad:
UNIT Oswin General Nergal Level(20, Enemy, 0) [16,7] [16,7] [IronAxe] Guard
UNIT Oswin General Nergal Level(20, Enemy, 0) [17,8] [17,8] [IronAxe] Guard
UNIT Nergal DarkDruid 0x00 Level(1, Enemy, 0) [25,15] [25,15] [Ereshkigal] Guard
UNITGood:
UNIT Lyn_t Mage 0x00 Level(1, Ally, 0) [25,6] [25,6] [IronBow] NoAI
UNITTurn_events:
TurnEventPlayer(0x0,Opening_event,1)
END_MAINCharacter_events:
END_MAINLocation_events:
Village(0x06,Village1,19,3)
END_MAINVillage1:
CURF [19,3]
FADI 10
BACG 0x02
FADU 10
MUS1 0x0042
TEX1 0x0800
REMA
ENDAMisc_events:
CauseGameOverIfLordDies
END_MAINOpening_event:
LOU1 Good
LOU1 Bad
OOBB
ENUN
ENDAEnding_event:
MoveToChapter(0x06)
ENDATrapData:
ENDTRAPMESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 08DA0000 -
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Why is Marcus floating?
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No, I meant portraits. I need to know how your characters look.
Eventiel download
in Questions
Posted
Eventiel is not a reliable tool. Don't use it.
Also why are you hacking FE7, FE8 is superior