kyuseok93
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Posts posted by kyuseok93
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On 3/25/2018 at 4:16 AM, Auroros said:
Okay, started Another Run today... And Skirmishes don't work at all in V 1.1
They instead replay the original chapter. I assume this is a debug feature you forgot to take out?
Also, you cannot run from Valni Tower Battles, but I assume this is tied to the bug mentioned above.
Experiencing exactly the same issues. Is the Valni no-retreat a bug or a feature?
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6 hours ago, Brave Merc Drew said:
Nvm, it's 1 range. Assuming it's like that to balance that it has infinite uses?
Yup yup.
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Hello,
To put it simply, FE8 except all of your units are magic users. Still in beta, lots of things to test and tweak, such as: bugs, palette, difficulty, balancing, new features, etc. Attached screenshots and UPS files (to be patched to clean FE8 ROM). I unfortunately haven't made a full change log of everything, and left out the character class details because 1) it's going to change significantly, and 2) I figured it's more fun to find out for yourself.
I know it's super rough and not all that technically impressive - please have mercy on me since it's my first attempt at a "hack". Would definitely appreciate any kind of feedback or advice.
Thanks.
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Never mind - figured it out somehow. Thanks.
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Really appreciate your work in the ROM hacking community btw, Tequila.
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15 hours ago, Tequila said:
At 207044, there are 4-byte entries for each trainee. First byte is the character id, second byte is the level for autopromotion, third byte is the class id they should be in to promote, and 4th is a spacer. You'll want to change the third byte of whichever characters are modified (the order is Ross (0x7), Amelia (0x12), Ewan (0x18)).
Function checking this begins at CC6D4, for anyone else looking to modify this.
Thanks so much for the reply. I think I get the gist of what you're saying, but unfortunately, I'm a total beginner at ROM hacking and am just now starting to get the hang of Nightmare. I understand that I probably need to use the hex editor and find the offset 207044, but I'm stuck there. Not sure where the 4 bytes are, and what to do in hex editor, vs. what to do in Nightmare. I've looked through some other threads/tutorials and whatnot, but this is as far as I got... Would you mind breaking it down a bit more? Sorry for my incompetence lol.
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Update: Exact same thing happening with Amelia. Any ideas?
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I am currently making a bunch of edits to FE8, one of which is changing Ross into a Pupil. I've changed his character to the class "Trainee Mage (1)". I've edited Ch.2 so that Ross comes as a "Trainee Mage (1)", holding a Fire tome and a Vulnerary. He's reached level 10, but he's not auto-promoting before the start of the next battle. What could be the problem? Apologies if this is a known issue.
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FE4 is cool but not fun.
FE6 < FE7 < FE8.
FE10 was a huge improvement in gameplay from FE9. Likewise for FE12 from FE11.
FE13 was a bad game for the franchise, but still fun to play.
FE14 has almost no redeeming qualities, and is by far the worst game in the franchise.
Mage Emblem (Beta)
in Fan Projects
Posted
To be honest, it's been a while since I worked on this so... I don't actually recall haha sorry. And I thought I had documented some of the item changes somewhere, but apparently not because I'm an idiot.