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The_antithesis

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Posts posted by The_antithesis

  1. Pannette + Lyn:

    Pannette's stupidly high strength turns Astra Storm from a long range poking tool to the "delete that enemy in particular" button. Also, her speed is just high enough to double most things on Normal Mode, so Alarcity can clear out most of the nastier threats.

    Chloe + Sigurd:

    Movement buffs and canto on a flier can completely break some maps, as I can attack a far away threat with a javelin then hide in a lake. Also, brave lance is fun!

  2. Superhero

    The truest protector of the weak, their skill in all fields unparalleled. Can use magic.

    Certification: Brawling A, Faith A, Flying B, all other attributes D+

    Skill bonuses: Brawl+3, Faith+3, all other attributes +1

    Class bases: HP: 40, Mov: 7, all other stats: 20.

    Stat bonuses: All stats +2; +10% to all growths

    Abilities: Miracle+ (If unit is above 1HP, unit will survive any single blow with 1HP), Rescue (grants use of the spell rescue), Unarmed combat

  3. Some theorycrafting for the CYL5 winners:

    Gatekeeper: Brave Protector

    Spoiler

    Class: Armoured/Lance

    Stats at 5*LV40 with neutral IVs: 50HP, 30Atk, 31Spd, 40Def, 33Res (BST: 184)

    Skills:
    Weapon: Arrow of Indra: Mt 16, Rng 1. Unit can counterattack regardless of range. Calculates damage based on lower of foe's Def or Res. Cannot be inherited.
    Assist: Harsh Command+: Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
    Special: None
    A: Def/Res Unity: If unit is within 2 spaces of an ally, grants Def/Res+6 and bonus to Def/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+20, for a net bonus of Def+13.) Calculates each stat bonus independently.
    B: Obstruct 4: Foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) If a foe moves into a space adjacent to unit, that foe must attack unit.
    C∶ Eternal Defence: At the start of turn 5, and all turns thereafter, if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit and allies within 2 spaces for 1 turn. Cannot be inherited.

    Marth: Anri's Progeny

    Spoiler

    Class: Infantry/Colourless Mage

    Stats at 5*LV40 with neutral IVs: 33HP, 36Atk, 42Spd, 27Def, 28Res (BST: 166)

    Skills:
    Weapon: Lightsphere: Mt 14, Rng 2. Negate all effects dependant on Foe's position (Defensive terrain, Spur skills, etc.). Foe cannot activate special during combat. Cannot be inherited.
    Assist: Rally Spectrum: Grants Atk/Spd/Def/Res+4 to target ally for 1 turn. Target can move 1 extra space. (That turn only. Does not Stack.)
    Special: None
    A: Defiant Atk 4: At start of turn, if unit's HP ≤ 50%, grants Atk+12 for 1 turn and grants 【Determination】. 【Determination】: Unit's positive effects (stat bonuses, special cooldown charges, follow up attacks, etc.) cannot be negated or reversed.
    B: Desperation 4: If unit initiates combat, unit can make a follow up attack before foe can counterattack and negates foe's skills that prevent unit's follow up attacks.
    C∶ Ward Infantry: Grants Def/Res+4 to infantry allies within 2 spaces during combat. Can only be inherited by infantry allies.

    Marianne: Accepted Beast

    Spoiler

    Class: Cavalry/Sword

    Stats at 5*LV40 with neutral IVs: 35HP, 34Atk, 33Spd, 28Def, 38Res (BST: 168)

    Skills:
    Weapon: Life Mercurius: Mt 16, Rng 1. At start of turn, if unit is adjacent to cavalry, flying, beaststone or dragonstone ally, unit heals 10HP and grants Atk/Spd/Def/Res+5 to unit and cavalry, flying, beaststone and dragonstone allies for 1 turn. Calculates damage based on lower of foe's Def or Res. Cannot be inherited.
    Assist: None
    Special: Rising Ice: Before combat this unit initiates, foes in an area near target* take damage equal to (unit's Atk minus foe's Def or Res) and are inflicted with Spd-10 through their next actions.
    A: Purging Blow: If unit initiates combat, grants Res+4 during combat and grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
    B: Lull spectrum: Inflicts Atk/Spd/Def/Res-2 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
    C∶ Crest of the Beast: After combat, if unit attacked, deals 7 damage to foes within 2 spaces of target. If unit is alive, all other units (except Røkkrs) may be defeated outside of combat. (If a targeted unit is defeated before combat, combat is not initiated.) Cannot be inherited.

    *The area is that same as that of Rising Wind

    Erika: Unifier of Magvel

    Spoiler

    Class: Flier/Green Tome

    Stats at 5*LV40 with neutral IVs: 33HP, 33Atk, 35Spd, 24Def, 38Res (BST: 163)

    Skills:
    Weapon: Natural Naglfar: Mt 14, Rng 2. Grants weapon-triangle advantage against colourless foes, and inflicts weapon-triangle disadvantage on colourless foes during combat. After combat, heal 15HP to allies within 2 spaces of unit. Cannot be inherited.
    Assist: Gentle Rally Spd/Res: Grants Spd/Res+3 to target ally for 1 turn. Heal target ally for 7 HP.
    Special: None
    A: Spd/Res Unity: If unit is within 2 spaces of an ally, grants Spd/Res+5 and bonus to Spd/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Res, grants Res+19, for a net bonus of Res+12.) Calculates each stat bonus independently.
    B: Atk/Spd Feint: If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6 on foes in cardinal directions of unit through their next actions.
    C∶ Joint Drive Spd: Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat.

     

  4. On 4/3/2020 at 7:44 PM, Void Emperor said:

    2e 45 4c 4f 48 20 41 20 4e 49 20 45 49 44 20 2c 59 45 4c 52 41 56 20 54 4e 55 4f 43 20 65 72 61 20 75 6f 79 20 66 49 20 21 73 73 79 62 41 20 6e 69 20 2c 62 75 6c 43 20 64 65 72 74 61 48 20 79 65 6c 72 61 56 20 74 6e 75 6f 43 20 65 68 74 20 4e 49 4f 4a ~Sothis

    Please stop going on the Agarthan computers, they will corrupt you! ~Rhea

    21 70 6f 74 73 20 74 27 6e 6f 77 20 2c 70 6f 74 73 20 74 27 6e 61 43 ~Sothis

  5. I'm just going to point out that the colours of the houses represent their positions on the political compass:

    Black Eagles = Red = AuthLeft. Wants to change the system and is willing to go to unreasonable lengths to do so.

    Blue Lions = Blue = AuthRight. Wants to keep tradition and give the dead their tribute, and is willing to go to unreasonable lengths to do so.

    Golden Deer = Yellow = LibRight. Wants to remove all authorities and borders in favour of international trade, even if they have a good reason for being there.

    Byleth/Church = Silver = Centrist. Can ally with just about anyone.

     

    Anyway, back to the image war!

    File:Arrow east.svg - Wikipedia

  6. I think that Golden routes should be confined to the realms of fanfictions, but they can make for very good fanfics!

    That said, if I had to implement a "Golden Route" into Three Houses, I'd put it in Chapter 10.

    Before chapter 10, you must have completed Byleth and Lysithea's C support. At the end of the conversation, Sothis will suggest pranking her by making a 'ghost' appear. If you choose to egg her on and ask her to try to make herself visible, she'll jumpscare poor Lysithea and, most importantly, find out she can make herself visible to others.

    To trigger the alternate path, one must use a divine pulse after defeating Kronya, travel back to before Kronya is defeated, then defeat Kronya a second time. Doing so will allow Byleth to dodge the Zaharas spell and save Sothis. Solon will act shocked, until the house leader taunts him by saying his fancy spell missed. Defeat Solon as usual to proceed to Chapter 11. In Chapter 11, Rhea directs Byleth to the Holy Tomb for the goddess revival ceremony after the house leader points out they have an uncanny ability to see things coming.

    In the tomb, Rhea directs Byleth onto the throne and, because Sothis is still around, she takes over Byleth's body. However, she is NOT happy about it and, after panicking a lot and shouting "Where is the child?!" several times, she uses a divine pulse to go back to before Byleth sat on the throne, and warns them about the danger. In respone, Byleth hesitates but Rhea pushes Byleth forwards...

    If Sothis didn't find out she could make herself visible, Rhea will push Byleth onto the throne once more (to Sothis's horror) and you get a bad ending. Sothis is very bitter towards Rhea over Byleth's death, and causes infighting in the Church as Edelgard swoops in and easily wins the war. However, with Sothis!Byleth not in Edelgard's court, she fails to get enough political capital to shut down TWSITD, and they win.

    If Sothis did find out she could make herself visible (by spooking Lysithea), a mature version of her will appear and stop proceedings. With both Rhea and Edelgard in shock at the goddess herself appearing before them, they listen when Sothis gives both of them a verbal beatdown. Edelgard surrenders before the war even begins and Rhea abandons her post as the head of the Church, with the pair of them accepting roles as advisers to Sothis. Claude accepts his role as Crown Prince of Almyra as Byleth opens the gates of Fodlan's locket and, with Sothis's blessing, Almyra and the Leicester Alliance unite.

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