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Slumber

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  1. Yeah, it's weird to get people going "Priorities!" when bringing up a female lord. How hard can it be to get writers who aren't the Awakening/Fates writers? Just get people who aren't writing for the lowest common denominator/appealing to lonely nerds, and it seems like the idea of a well written lord shouldn't be too farfetched of an idea. And with that, a well written female lord shouldn't be a big leap. It just comes down to committing to it and not giving up in the last stretch, like with Celica, Micaiah Lyn and Eirika. So yeah. Fire the team that came up with Tharja, Camilla, Nina and Peri, and I think a solid female lord shouldn't be some pipe dream.
  2. I think, as dumb as Trump is, he knows this would be the last straw to a violent revolution. Though I don't even know why he'd stoke the flames like this. But yeah, he's said more things that were shittier on a smaller scale, but I think this would be the thing that would actually split the country in two and cause another civil war.
  3. Yes he/she is. Chrom's focus is with the Plegia arc, Robin and Chrom share spotlight at about the midway point going into the Valm arc, and Robin takes focus in the final arc where it's revealed that literally everything that happened in the game is because of him/her. You can argue that Robin shares the spotlight with Chrom as far as the total runtime of the game is concerned, but narratively, Robin is absolutely the main character. Chrom couldn't be shelved any harder by the end of the game. Walhart's support even takes away Chrom's accomplishment of beating him as is implied and pushed in the main story, and he attributes his loss entirely to Robin.
  4. Well howdy neighbor.
  5. Favorite'd be Leif, with probably Hector as runner up. Least favorite'd be Corrin, with Ephraim as runner up.
  6. The man. The myth. The legend. The man who has turned partying into a motivational topic and a musical philosophy, and the man who decided to go to the Gathering of Juggalos purely to fuck with Juggalos. Andrew WK has a new full album out. His first one in technically 8 years, but really his first big, focused "Andrew WK" project in about 15 years. Close Calls is a weird project with a few smatterings of Andrew here and there, 55 Cadillac was an instrumental, jazzy piano album, and his Japanese offerings are just a bit... bizarre, to say the least. I'd consider The Wolf to be the last time Andrew WK was noticeably Andrew WK for a whole album. Anyway. You're Not Alone. As you can probably guess from my title and the fact that I acknowledge that he's done something other than I Get Wet(And specifically Party Hard), I'm a pretty big Andrew WK fan. I Get Wet is one of my favorite albums and one of my favorite songs. So I've been looking forward to this for quite some time. And what better way to share my love and feelings than with a review! I figure I'll break this down song-by-song, and give a review of the album as a whole. I'm going to try to keep it simple. As much as I'd like to break it down on a technical level, I'm sure I'd just make an ass of myself and alienate that small handful of people who might actually care. Let's begin! ---------------------------------------- Track #1: The Power of Partying - Borderline just an instrumental piece. I don't even know if you can classify the automated voice repeating "Party party party. Party party party." over and over again vocals. Not the best song, but it gets bumped up as a hype piece for the rest of the album, as it's a song that slowly builds. It gets you ready for what's to come, and the actual composition is quite nice, but it's not much more than a hype track. 6/10 Track #2: Music is Worth Living For - The first single off of the album that got released months ago. As I've had time to listen to this one, I didn't have to do much to formulate my feelings. Between I Get Wet and The Wolf as the sort of "Andrew WK dichotomy"(I Get Wet being basically the fast hard rock/borderline metal sound that made him famous, and The Wolf being the more anthemic, motivational sound he's been playing with ever since that album), this falls more along the lines of The Wolf. Andrew's known for his gruff baritone voice, but he hits some really high notes on this song, which is more or less just a love letter to music, which is nice that he has these feelings after so many legal issues that kept him from really making music he wanted to. It's the proper start to the album, and it feels damn good to belt out to. One of those songs that you really want to sing in the shower and makes you want to listen to the album all over again. 9/10 Track #3: Ever Again - The second single off of the album that got released last month. This song is squarely in between the I Get Wet and The Wolf sounds. It borrows the main hook from one of his Japanese tracks(And really one of the only Japanese tracks really worth listening to), Everybody's Raging. The first time I heard this track, I thought "Hey, that's kinda lazy", but then I remembered that a very, very small portion of people knew about his Japanese works, and he builds a completely different song around the same backbone. It makes a curious contrast with Everybody's Raging, which is just a song about getting absolutely wasted and looking for burgers. Andrew instead takes Ever Again, and changes the message to "Everybody can change, no matter how shitty things get, they can get better", and seems to use a lot of his personal experiences to sell it. Very fun song, and continues to amp things up. 8.5/10 Track #4: I Don't Know Anything - And following this pattern, here we get the first, proper I Get Wet-style song from this album. It's akin to It's Time To Party. Full-bore insanity and absolute energy. And just like quite a few songs from I Get Wet, it follows the message of not really knowing much. But here, nearly 20 years later, Andrew adds on something that was sorely missing from that message that carried on through quite a few of the songs off that album. Rather than just being a declaration that he doesn't know anything or that he's stupid, he adds on the sentiment that "It's okay". It's okay to not know the answers. Though he does add on the typical Andrew WK comedic hyperbole when listing things off("I don't know the law/Or how to disobey/Or how to keep it cool/Or how to hit the hay"), it does feel like he's matured and has turned this into something a bit more positive. "I don't know the Christ/Or how to pray/How to face the world/Can't even face the day/That's alright/That's okay" is a noticeably more positive/ponderous spin on things. 8/10 Track #5: The Feeling of Being Alive - The first "Interlude" of the album. Throughout the album, Andrew takes some time to channel his experience as a motivational speaker. This one seems to directly address and explain the message of the last song, but in a more down to earth, personal way. Free of the bombast, Andrew just takes a minute to explain that feeling like something's wrong, or that you're cornered and don't know what to do, is just something humans go through. Something that he goes through, and that it's just a part of existing, and a challenge that has to be overcome. I'm probably gonna refrain from giving these interludes a rating, simply because it seems off to rate them. Track #6: Party Mindset - And following his first motivational interlude is a song about the subject that he's probably spoken the most of in his speeches. He's just explaining what his party philosophy is. It's just going over that you don't need to be somewhere fun, or with a bunch of fun people, to just escape with yourself and have some fun on your own. And if you stick with it, you can just be party all the time. Party zen, in a sense. Oddly enough, as you might not expect, this is a very subdued, chill song in tone. He's had this kind of song ever since I Get Wet, where he uses a slower song to convey the same messages of his over the top, hard hitting songs. But here, it feels probably the most fleshed out. It always felt like his other "slower" songs were missing something. Not the speed. It always kind of felt like they were a bit less rounded, and not quite as full. This feels like a proper Andrew WK song, just slower. 8/10 Track #7: The Party Never Dies - Unfortunately, here comes the first slump of the album. Again, despite I Get Wet being one of my albums, and also really liking The Wolf, Andrew always has these songs on his albums. They're just kind of dull, and really hard to grasp. On both a musical and a lyrical level. I've tried to break down and explain every song up to this point, but this is the one where I think I'm lost. I think he's basically personifying partying? It's tough to really get a grasp on, and the instrumentals are a bit repetitive. It interrupts the flow of the album, and I'll probably exclude it from the following listens to this album. 5/10 Track #8: Give Up On You - FORTUNATELY, it picks right back up with one of the highlights of the album. If you're the type of person who only listened to I Get Wet and only wants that, I don't think you'll get much here. This is another slow, anthemic piece. I'd go one step further and call it straight up "victorious". It's got a very classic, arena-rock-y vibe with the instrumentals, but Andrew's vocals just carry this to another level. There this great... organ? I think it's an organ. There's this great organ melody that carries the chorus, and Andrew's vocals compliment it so well. It's just a victorious(There's that word again) song about not giving up on somebody, and loving them completely, being their friend who's there for them... Now that I think about it, the song and lyrics are EERILY similar to a famous Rick Astley song that won't be named by name. The song title is about 2 words off from being that song, and now that I think about this song, I think it might be an ingenious spin on Rick Rolling. I'M NOT GOING TO LET THIS RUIN THIS WONDERFUL, GLORIOUS SONG. 9/10 Track #9: Keep On Going - Of all the songs on this album, I think this might be the one that I know how to feel about the least. It's basically the inverse message of Give Up On You. Rather than being a friend to somebody, it's about going off on your own, leaving everyone who has been hurting you behind, and becoming a star. This song has some very nice moments, but it shifts gears all over the place, and just about when you're comfortably in 3rd gear, it shifts and suddenly you're adjusting again abruptly. I don't know if any of the pieces are bad, I think most are quite good, actually. I just don't know if they completely gel together. 6.5/10, I think. Track #10: In Your Darkest Moments - As much as I would like to hear an Andrew WK song with this title, it's another motivational interlude. Andrew continues the message that's been progressing through the album. Instead of not knowing what to do, now it's about not letting yourself defeat yourself again, and using the hardships you've overcome to motivate yourself to continue overcoming hardships, and how rewarding it is. The good and the bad in life are why we live. Track #11: The Devil's On Your Side - Oh. Well I guess I didn't have to wait long for an Andrew WK song with a title like this. This is a fun one in concept. The preceding motivational interlude was about how the bad is ultimately "Good" because we can't feel good without overcoming something bad. So he takes the concept and makes a song about it. Basically about how accepting your demons will make your life more fun. You're constantly thinking about them, so why let them have power over you? Might as well accept them with the angels. Another soaring anthem, though this one's not quite as fun or exciting as Give Up On You or Party Mindset. Still solid, but not the strongest the album has to offer. 7/10 Track #12: Break the Curse - Definitely the most "out there" track on the album. It starts out with a classic synth vibe to it, and from there, it ping-pongs between this dark, downtrodden synth/rock tone, proclaiming pretty negative(For this album) things like "Look who put a curse on you/Look who played a trick on you", and is then immediately followed by Andrew's soaring vocals and the arena-y rock instrumentals with "A curse so bad it cursed me, too/A trick so good it tricked me, too". It's very rhythmic and kind of hypnotic. It's a fun one, and I like the idea behind it, but it's 6 minutes too long, and it only goes so far before it gets a bit repetitive. Though the back portion of the song has some sweet guitar riffs and keyboard flourishes, though that segment also goes on a bit too long. 7.5/10 Track #13: Total Freedom - And here we go. Probably my favorite track off of this album. Much like Give Up on You, it's hard to describe this as anything but "Victorious". I could say "Epic", but that word still has too much stink on it. It'll need to be another two or three decades before I feel comfortable using that to describe anything. This song has a much more contemplative feeling to it. There's no absolute message or some uplifting message much like most of the album. The lyrics are all in past-tense. "We had total freedom/We didn't care at all/About time going fast/Or if we could get ahead/Or if we would miss the past". There are many songs like this, but none of them feel as open to interpretation as this one. I could probably go through one of my Spotify playlists and find a dozen songs about people talking about how good times used to be, or how many mistakes they made in the past, but none that just leave the statements open. Andrew never says anything about the past. He just says all the things he had, and doesn't say if he misses them, if he wants to relive them, or anything. Which is really interesting to me. This song is conceptually similar to Break the Curse, in that it shifts tones between somber and reflective and a victorious chorus, but this one transitions between the tones MUCH more confidently and smoothly. It makes for a really, really engaging listen. And as my favorite song off the album, I'll drop a link. I still don't know how this would stack up to my absolute favorite Andrew WK songs, but I certainly feel that it'd be up there with something like The End of Our Lives, which is JUST below We Want Fun, She Is Beautiful and I Get Wet. So I guess it'd be like a top 5 AWK song. 9.5/10 Track #14: Beyond Oblivion - I actually really like when AWK puts his piano playing front and center as part of an instrumental piece. As much as I wasn't big on 55 Cadillac, this hits a sweet spot for me. Especially in the context of the album. There are only two tracks left, with one of them being another motivational interlude. This makes Beyond Oblivion the penultimate song of the album, and it runs the gamut of tones heard throughout it. It's a really, really good wind-down song. It's difficult to say if I'd prefer it on its own compared to its placement on the album, but I do really like the composition. 8/10 Track #15: Confusion and Clarity - The final motivational interlude. This one closes out the album with the message that the first proper track of the album, Music Is Worth Living For, opens up with. While Music Is Worth Living For conveys its message in the title, this interlude encourages you to find anything that you find that makes your life worth living. Track #16: You're Not Alone - The title track. It's weird. This definitely has a triumphant, victorious message. It basically says that even though this album is over, that the positive messages aren't over, and that you can take everything in the album with you towards whatever comes next for you. It absolutely conveys, lyrically, EVERYTHING that this album was trying to accomplish. But it lacks the tone of Give Up On You and Total Freedom. Not saying this song isn't over the top in the ways that AWK is known for. But those songs are like 12/10 on intensity, whereas this is about a 10. It's still far and above what most artists could even hope to reach, but it's not the height of AWK's sound in his entire discography, or even this album. It also kind of peters out near the end. But this is still a solid track, and it's a fantastic cap on the album. It just feels a little limp compared to what came before. 7.5/10 ---------------------------------------- There's my song-by-song breakdown. One thing I probably mentioned in a few of those song reviews is how the placements of the songs feel in relationship to the album. I'm still struggling to decide how I'll rate the album as a whole. You can't just add up all the song scores and then divide it by the number of tracks in the album. An album can absolutely be more than the sum of its parts. But as it stands right now and how I feel, this song absolutely has a good chunk of great, fun songs on it. I hope Andrew's next album has a bit more edge and his vocals are a bit more growly than they are here. This one captures more of The Wolf than I Get Wet, and as much as I like this album... I am much more a fan of I Get Wet. The fun, mindless party music is just more of what I want out of music. As great as the songs are, the constant soaring, triumphant anthems are a bit more tiring by nature. I'm not a huge fan of 80s arena rock for this reason, even though I think Andrew does it better and in a less cornball-y way. He's a lot more self-aware than a lot of the classics, and that always got in the way of my enjoyment of that kind of music. ANYWHO, tl:dr, the album's pretty good, go listen.
  7. Buddy, I think you're in the wrong thread. "Movement isn't important" "Rescuing isn't important" "Only mages can 1-2 range effectively" etc. are all... So wrong for the discussion at hand that I don't even know where to start. They're arguments of somebody who likes to take their time and really only cares about raw stats on a unit. Which is fine, but it's an argument that the fandom at large hasn't really had in quite a long time. Even when not talking about optimal play(Again, reminding you for like the 3rd or 4th time now that this thread is largely about optimal play), most people agree that the things you just mentioned as not important are actually VERY important depending on the game. FE7 is one of those games where all 3 of those things are important. Taking "optimal" play into account, even a term as nebulous and ambiguous as it is, I think most people would, again, agree that movement, rescuing and 1-2 more or less makes the ideal optimal unit, even if what ultimately constitutes "optimal" isn't agreed upon.
  8. Unless they're drastically changing how FE plays, they can likely just retrofit existing engines. Fire Emblem is basically a glorified Excel Spreadsheet with how it plays and operates. A new engine likely isn't necessary, and if it was, it sure as hell wouldn't be a new one built from scratch.
  9. Lyn's 40% strength growth SEEMS impressive on paper. However, she has a base of 4. She's using the weakest weapon type, and on average at best going to only ever have 12 STR until promotion. Her late promotion means she won't be gaining anymore STR until the mid-late game, where she is going to have severe issues dishing out damage. That Silver Sword solution is an expensive, expensive solution. If we're taking "optimal" in this case to mean ranked, giving Lyn Silver Swords is going to put a belt around your funds ranking, and you'll probably have to compensate somewhere else. The easier solution, as has been the topic of this thread, is to not use Lyn. Florina, conversely, is statistically very similar to Lyn. You're going to explain why Florina, one of the fastest units in the game, not having as much speed as Lyn, is a problem. She will still be reliably doubling everything, she can promote WAY earlier than Lyn, and she has more Strength than Lyn, while also not being tied to the weakest weapon type in the game. However, you're not going to be using her for her combat abilities. You need Florina to be "just good enough", which she will be. Florina's not supposed to be some powerhouse. Her main selling point is that she can fly. She's an incredibly useful utility unit and she can rush bosses insanely fast, and that alone blows anything Lyn has out of the water. I don't know why "Lyn being fast" is your criteria for good units in this game. Speed is arguably at one of its lowest points in the franchise here. Just as long as you aren't Wallace, Dorcas or Bartre, pretty much everyone on your team will be doubling everything. Kent and Sain not being as fast as Lyn means nothing. They'll still be faster than nearly every single nameless mook in the game, and they'll be faster than most bosses. And again, what they do have blows what Lyn has completely out of the water. Lyn's got a Prf weapon that almost always means she's at a WTA disadvantage. Neato. Having her pick off Cavs and Knights on the player phase only goes so far, and she'll be in a lot of trouble if you try to utilize it on the enemy phase. Having mounts and more rounded offensive stats is more important in FE7 than being fast. By a ridiculous amount.
  10. As an aside, I think there's a case for romance that comes COMPLETELY out of nowhere. Case in point: Dragon's Dogma You can't tell me that a player getting the blacksmith in Gran Soren to be the one Grigori captures isn't some of the funniest shit in the world. Simply because a player might be so anti-social and beelining the game that the character they have the best relationship is the frumpy, short, middle aged blacksmith that they likely interact with more than anyone else is the one the big bad dragon is the one they perceive as their "true love". Many people might not even notice that there's a universal relation system in the game, and suddenly you make it to this climactic battle, and you and this random blacksmith are running for your lives so you can survive and live happily ever after. And then the scene at the campfire. My God. This was likely all played straight, but it can turn out so ridiculously, and the idea that the dragon is watching who you interact with and determining the one you most interact with is your "true love"... It almost feels like some meta-commentary on romance in gaming.
  11. That's why I have been trying to separate LTC and "optimal" when I've been addressing this. LTC is a different beast from ranked runs.
  12. Either way, splitting up 50 levels between the 3 lords is a lot to ask for if you're trying to LTC or whatever you consider "optimal". Lyn just became a focal point because this is mostly about LHM. And again, since it's a new page, I don't really have any strong feelings on this whole subject(Well, not liking Lyn as a unit and advising against using her is). I'm just trying to argue for why only Florina/Kent/Sain might be "optimal" for LHM.
  13. Actually completely blanked on this. Still, not sure it warrants giving Lyn more EXP for.
  14. More enemies(Including Geitz) in the way en route to the boss. Plus, you either take out Dart to recruit Geitz, or you basically have a second boss that can move. In Lloyd's map, it's pretty much just a Swordmaster that isn't much of a threat that might slow you down.
  15. Linus' map is harder and more winding. Lloyd's is a straight shot to the gate that needs to be seized.
  16. I feel like some of you guys aren't getting the argument of this thread. This is about optimal play. Optimal play does not always(In fact, not even likely) mean how you prefer to play. Leveling Lyn is how you might prefer to play, but it's not generally optimal. Linus' chapter might be your preferred version of FFO, but it's not optimal.
  17. Because, again, Lyn isn't going to be very good. It's cool if you like her, but you're really going to have to backup the "She's one of the best units in the game" deal, because for the umpteenth time, she's a worse Swordmaster that can't promote until fairly late in the game. The Mani Katti is only going to get her so far, and once it's gone in Eliwood/Hector, she shoots back down to sub-mediocrity. She can't hit hard, she can't take many hits, dodgetanks aren't OP in FE7, and she can't crit reliably. The only thing she is really great at is being speedy, but that's really unimpressive in FE7 where enemies have notoriously low speed. It's far more optimal to in the long run to give Lyn's EXP to Florina and the Cavs.
  18. Heath has the benefit of not being bow-locked, which means he isn't almost entirely reliant on player phase for levels. The following chapter is also a desert map, where Heath can see some action(Albeit cautiously, since a lot of the enemies are mages) while Rath won't.
  19. I have a hard time deciding how I want BS remade. Mostly because I don't know if I want the "expanded" FE system like FE4-5 and the Tellius games, where there are triangles within triangles, more classes, more weapon types, skills, more specialty-based classes(Mostly Tellius here), etc. or if I want them to keep the same intentionally simple design philosophy of the GBA titles. I think I'd prefer if they expanded it to be more like the console FEs, but I feel like I'll get yelled at if I suggest that too much. So here's more general stuff, rather than major sweeping changes like that. Definitely buff the enemies. I feel like Eliwood Normal should be as hard as Hector Normal, Hector Normal should be as hard as Hector Hard, and Hector Hard should be the "Lunatic" equivalent. Nerf horsies, especially Paladins. Like @Titamonsaid, simply getting rid of axes would go a long way. Them losing their community staple weapon of Hand Axes would hurt them a bit. Expand the support system. More supports so long as they make sense(IE why can Raven NEVER interact with Hector, the heir and eventual ruler of Ostia?), and don't limit it to 5 total. I'm fine with one A level and the rest being Bs, but give more than just 5. Don't fuck over Pirates and Thieves with their promotion items. Change the recruitment or bases of some characters. Rath is probably the best bow user in the game, or at least has the potential to be, but he shows up way too late to live up to it unless you give him special attention. Farina gets this even harder in Hector mode. Obviously Nino's a different story since she's deliberately made to be low level late in the game. I don't think Farina and Rath were supposed to be so underleveled that they're too difficult to use a lot of the time. Make Lyn mode not so braindead so people actually want to replay it. Even on Hard Mode where you aren't guided by the tutorial anymore, it's pretty face-smash for 2-3 hours, but you end up with stronger characters in Eliwood/Hector mode. And it's necessary to unlock side chapters in Hector mode. Give Lyn something that makes her not just a worse Swordmaster. A crit bonus, more strength, ANYTHING that isn't a bow. Or if it sticks with just bows, make bows actually good in this game.
  20. I mean, I think of those mentioned, Khara has the best talent behind them. But Anima has done the best with FE. Maybe it was a budget thing. Echoes' scenes just looked... low budget, which is probably appropriate, since I think Echoes was a low budget project. So maybe Khara would do better if they got paid more. But Anima has a good track record. I don't know about other studios. Just based on the ones that have already worked on the franchise.
  21. One thing I really don't like about FE8's cast is the amount of Gary Stus in the game. To jump on why people are calling the cast "bland", there are about 8 or 9 characters who damn near have the answer to everything in every piece of dialog they have and have very few flaws. Gerik, Tethys, Saleh, Joshua, Seth, Garcia, Ephraim, and to a lesser extent, Innes. Knoll is also there as an exposition character, but he does have a fair few bits of support dialog that at least save him a bit. Duessel also fills this a bit, but he has the internal conflict of fighting against his country which is kinda-sorta interesting. The only time they don't have all of the answers is when any of these characters supports with another one of the "We know exactly what to say" characters. I don't even dislike all of these characters. I quite like Joshua and Garcia. I can't even say I dislike the rest(Besides Ephraim. Screw Ephraim) But holy shit Sacred Stones leans on the "I'm cool and worldly/aloof/mature and know everything and don't have any real character flaws." writing like crazy. It feels like these characters just don't develop at all because apparently they've all experienced everything and have perfected their philosophies on life. Joshua settles down, but this whole concept is over and done with in 1 chapter while Joshua stays the same as a character throughout supports. Comparing the games that came before and after... FE7 has Marcus, Oswin, Pent and Athos? I think thats it as far as characters who have all the answers go, and Marcus really only cares about knight stuff, rather than a general knowledge of everything like Oswin, Pent and Athos tend to have. Maybe Renault, too, but his case is a bit complicated. He's kind of like an optional Knoll. I listed like, less than half of the amount of characters that are like this in FE7, yet FE7 has the larger cast by about 10 characters. FE9 has... I'm hesitant to say Oscar. He's more like moral support and the big reliable brother in the army than one that knows everything and has no flaws(Though he really doesn't have many at all). Bastion kinda counts as kind of the typical wise-sage character. I can't say Volke, since Volke is an admitted sociopath and he makes it a point to not tell anyone anything... Titania kind of fits the mold as the mother figure of the group. And once again, I can count these types of characters on one hand while PoR has something like 20 more characters than SS has. I can't say SS has a particularly bad cast, since this doesn't inherently mean all of these characters are bad per se, but I can't say it has a very good one, either. Even with all of these characters that more or less exist purely to be cool and develop other characters, it's still better than the games that didn't give their casts any lines, and the games that made half of their casts one-note gimmicks. But it's worse than just about every FE that didn't do these things.
  22. I recently bought Builders on the Switch and the 3DS version of DQ8(I didn't know it had voice acting, and my assumption that it didn't is the whole reason I didn't get it), and yeah. I'm Jonesing for a new, proper Dragon Quest. I don't really consider 9 as quite a full-fledged DQ, and X is an MMO that we never got. So it's been about 13 years since we've gotten a big, console level DQ. It's an itch I need scratched. I can only replay 3-8 so many times. It might edge out FE as my most anticipated game this year. Mostly because the consensus is that it's a proper follow up to 8, and a fantastic DQ game, while nobody even knows with FE. It's been so tough to not just spoil myself on everything for XI.
  23. I always wondered how the story would develop if it turned out Anri also had heirs. But we're 6 games deep in the Archanea world, so it'd feel a bit like a cop out if they introduced that plot thread now, after Marth and Chrom's(Descendents of Anri's brother) stories had been told. Anyway, since I don't play Heroes, I'll go another direction: I like the idea that Leif, on top of the flaws explored in FE5, is also SUPER insecure that he doesn't have major Holy Blood and that he's Seliph's cousin. It's something that gets touched on in one of the FE4 Mangas. Seliph is basically treated and trained for greatness, destined to save the world, while Leif may as well not even exist to the world outside of his liberation of Thracia. The world tosses Seliph some bones, while Leif gets none. Which gives Leif a huge complex. It fits with the character he was given in FE5(Though he never expresses and animosity or hard feelings towards his cousin), and might add to why Leif is such a tiny ball of anger and hatred at times.
  24. The police officer who was on school grounds but never entered the building during the shooting raises a bunch of questions for me. How far does "protect and serve" go? I'm not sure I want to immediately label the guy a coward, since I feel like it's a pretty human reaction to hear gunfire and lock-up or not want to got anywhere near it... But he's a police officer. You(In theory, God knows that this isn't the case in practice) don't become a police officer and expect risks on the level of a guy working a desk job, and I feel that in this position, "protect and serve" more or less means that you need to hold the lives of civilians above your own, ESPECIALLY if they're minors. On top of this, if a trained police officer is too scared to confront an armed criminal in a school, what the fuck do Republicans expect arming teachers is gonna do? This all but confirms that this is only going to put more guns in the school, and that it's probably not going to turn out like they expect. It will give kids access to more guns, while armed teachers during a shooting are mostly just going to be as helpless as they were before. If anything, it will make teachers bigger targets. Which goes back to the whole "This is only going to push more people away from teaching" thing. And who the fuck knows when a teacher is going to be pushed over the line and pull the gun on students in the middle of a normal school day.
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