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The Lord Of Gems

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Posts posted by The Lord Of Gems

  1. Cecilia:
    Aircalibur: Mt 14. Grants Spd +3. Effective against fliers.
    Refine: At start of turn, grants Spd/Res +5 to allies within 2 spaces for one turn. Granted only if number of that ally's movement type on current team is equal to/less than 2. 

    Canas:
    Gespenst: Mt 14. During combat, boosts unit's Atk/Spd/Def/Res for each adjacent ally x 2.
    Refine: Inflicts Atk/Spd/Def/Res -5 on foes within 2 spaces of target through their next actions after combat. 

    Oboro:
    Oboro's Spear: Mt 16. Effective against armored units.
    Refine: If the number of enemies within 2 spaces is greater than the number of allies, grants Atk/Spd/Def/Res +4 during combat. 

    Olivia:
    Olivia's Blade: Mt 16. Grants Spd +3. If an ally's HP is less than/equal to 50%, unit can move to a space adjacent to that ally.
    Refine: If unit uses dance/sing on an ally, grant that ally Atk/Def/Res +4.

  2. Back from the dead, but it's not like anybody noticed I was gone.

    NEW WEAPON: Clive's Lance

    Base Effect: Mt 16. If unit initiates combat, unit deals 10 more damage, but takes 5 damage after combat.

    Refine Effect: Effective against armored units.

    Based on Clive's Lance from SOV, specifically its Tempest Lance and Armorcrush combat arts.

    UPGRADED WEAPON: Durandal

    Base Effect: Mt 16. If unit initiates combat, unit deals +6 damage (upgraded from Durandal's Death Blow 2 effect).

    Refine Effect: Effective against dragons. Damage from Dragons is cut by 15%.

    Durandal already had Death Blow 2, but that's a bit outdated, so it's now Death Blow 3. Dragon effectiveness is one of Durandal's canon attributes, so it fits. Damage reduction from Dragons is mostly there because Eliwood needs to be thrown a bone.

  3. Radiant Dawn Versions Of Titania, Soren, And Mist.

    Titania: Shining Gold Knight (Axe, Cavalry)

    Stats:
    HP: 37
    Atk: 36
    Spd: 34
    Def: 25
    Res: 25

    Weapon: Urvan
    Special Skill: Sol
    Passive Skill A: Death Blow
    Passive Skill B: Counter (When Attacked, Unit Inflicts 50% Of Physical Damage Dealt Back Onto Attacker. Melee Only)
    Passive Skill C: Atk Smoke

    Soren: Archsage Of Gales (Green Tome, Infantry)

    Stats:
    HP: 35
    Atk: 36
    Spd: 32
    Def: 15
    Res: 35

    Weapon: Wind's Brand
    Special Skill: Iceberg
    Passive Skill A: Swift Strike
    Passive Skill B: Desperation
    Passive Skill C: Res Smoke

    Mist: Cleric Of Calm Springs (Sword, Infantry)

    Stats:
    HP: 34
    Atk: 33
    Spd: 36
    Def: 25
    Res: 32

    Weapon: Florete (Might 16. Accelerates Special Trigger -1. If Foe's Def Is 5 Points Higher Than Their Res, Unit Deals +7 Damage.)
    Special Skill: Miracle
    Passive Skill A: Distant Defense
    Passive Skill B: Renewal
    Passive Skill C: Even Speed Wave

     

  4. Since the anniversary of Fire Emblem is upon us, I figured I'd make some builds for some classic characters!

    Julian: Chivalrous Thief (Dagger, Infantry)

    Stats:
    HP: 40
    Atk: 34
    Spd: 37
    Def: 20
    Res: 20

    Weapon: Barb Dagger+ (12 Mt. Accelerates Special Trigger -1.)
    Special Skill: Glimmer
    Passive Skill A: Atk/Spd Bond
    Passive Skill B: Escape Route

    Lena: Macedon's Angel (Staff, Infantry)

    Stats:
    HP: 36
    Atk: 30
    Spd: 34
    Def: 18
    Res: 33

    Weapon: Fear+
    Passive Skill: Warp+ (Healing = 50% of Atk, minimum 7. When used, move healed ally to any space within two spaces of their current position.)
    Special Skill: Heavenly Light
    Passive Skill A: Spd/Res Bond
    Passive Skill B: Wings Of Mercy

    Bord: The Lopper (Axe, Infantry)

    Stats:
    HP: 50
    Atk: 36
    Spd: 28
    Def: 33
    Res: 17

    Weapon: Slaying Hammer+
    Assist Skill: Swap
    Passive Skill A: Sturdy Stance
    Passive Skill B: Quick Riposte

    Cord: The Chopper (Axe, Infantry)

    Stats:
    HP: 46
    Atk: 35
    Spd: 36
    Def: 28
    Res: 18

    Weapon: Poleaxe+
    Assist Skill: Shove
    Passive Skill A: Sturdy Blow
    Passive Skill B: Desperation

    Castor: Loving Son (Blue Bow, Infantry)

    Stats:
    HP: 38
    Atk: 34
    Spd: 36
    Def: 23
    Res: 20

    Weapon: Hunter's Bow (Mt 12. Effective Against Flying and Cavalry foes.)
    Special Skill: Moonbow
    Passive Skill A: Darting Blow
    Passive Skill C: Spd Smoke

  5. Decided To Make A Build For One Of My Favorite Villains.

    Nergal: Calamity Bringer (Red Tome, Infantry, BST 155)

    Stats:
    HP: 40
    Atk: 35
    Spd: 16
    Def: 29
    Res: 35

    Weapon: Ereshkigal (16 Might.  If Unit's HP is > 50%, negates the weapon triangle during combat.)

    Special Skill: Glacies

    Passive Skill A: Mirror Stance

    Passive Skill B: Quick Riposte

    Mirroring his stats in FE7, Nergal brings a large pool HP, as well as high Atk and Res. His Def is quite nice as well, allowing him to be a powerful mixed tank. He is quite slow, but it can be easily circumvented with Quick Riposte or a Breaker skill. His tome, Ereshkigal, completely removes the weapon triangle when in combat as long as he starts a battle with 50% HP or higher, adding to his survivability. Glacies works off his high Res, and Mirror Stance bolsters his Atk and Res when attacked during enemy phase. Quick Riposte allows him double attack, in spite of his low Spd.

  6. Some Legendary Heroes.

    Marth: Legendary King (Sword, Infantry)

    Stats:
    HP: 40
    Atk: 33
    Spd: 36
    Def: 33
    Res: 21 

    Weapon: Divine Falchion (16 Might. Effective Against Dragons. If Enemy Is At 50% HP Or Higher, Grants Atk/Spd/Def/Res +4 During Combat.)
    Special Skill: Aether
    Passive Skill A: Darting Breath (Grants Spd +4 And Accelerates Special Trigger When Attacked.)
    Passive Skill B: Chill Atk
    Passive Skill C: Speed Tactic

    Alm: Conqueror Legend (Sword, Infantry)

    Stats:
    HP: 43
    Atk: 36
    Spd: 34
    Def: 34
    Res: 16

    Weapon: Deicide Falchion (16 Might. Effective Against Dragons. Grants +3 Atk/Spd/Def/Res. Unit Takes 6 Damage After Combat.)
    Special Skill: Dragon Fang
    Passive Skill A: Fierce Breath (Grants Atk +4 And Accelerates Special Trigger When Attacked.)
    Passive Skill B: Renewal
    Passive Skill C: Drive Atk

    Celica: Legendary Princess (Sword, Infantry)

    Stats:
    HP: 37
    Atk: 33
    Spd: 37
    Def: 26
    Res: 30

    Weapon: Beloved Zofia
    Special Skill: Growing Light
    Passive Skill A: Swift Stance
    Passive Skill B: Desperation
    Passive Skill C: Spur Spd/Res

  7. Awakening Kids.

    Owain: Scion Of Legend (Sword, Infantry)

    Stats:
    HP: 40
    Atk: 33
    Spd: 39
    Def: 26
    Res: 25

    Weapon: Missiletainn (Might 16. Accelerates Special Trigger -1. Unit Granted +4 Atk/Spd When Initiating Combat.)
    Special Skill: Astra
    Passive Skill B: Vantage
    Passive Skill C: Def Smoke

    Severa: Secret Dreamer (Sword, Infantry)

    Stats:
    HP: 37
    Atk: 35
    Spd: 34
    Def: 35
    Res: 22

    Weapon: Armorsmasher+
    Special Skill: Sol
    Passive Skill A: Triangle Adept
    Passive Skill B: Quick Riposte

    Inigo: Flower Picker (Sword, Infantry)

    Stats:
    HP: 38
    Atk: 34
    Spd: 38
    Def: 30
    Res: 23

    Weapon: Slaying Edge+
    Special Skill: Noontime
    Passive Skill A: Darting Stance
    Passive Skill C: Drive Spd

    Brady: Daunting Priest (Staff, Infantry)

    Stats:
    HP: 35
    Atk: 32
    Spd: 28
    Def: 28
    Res: 32

    Weapon: Fear+
    Assist Skill: Recover+
    Special Skill: Miracle
    Passive Skill B: Healtouch (Staves Heal 5 More Points.)

    Cynthia: Hero Chaser (Lance, Flier)

    Stats:
    HP: 37
    Atk: 32
    Spd: 37
    Def: 23
    Res: 34

    Weapon: Firesweep Lance+
    Assist Skill: Rally Spd/Res
    Passive Skill B: Desperation
    Passive Skill C: Threaten Def

  8. Some Thracia Characters.

    Safy: Servant Of God (Staff, Infantry)
    HP: 35
    Atk: 34
    Spd: 32
    Def: 13
    Res: 34

    Weapon: Slow+
    Assist Skill: Physic+
    Special Skill: Heavenly Light
    Passive Skill B: Dazzling Staff

    Fergus: Free Knight (Sword, Cavalry)
    HP: 40
    Atk: 34
    Spd: 34
    Def: 30
    Res: 16

    Weapon: Beo Sword (Might 16. If unit's HP <= 75%, special cooldown count-1 at start of turn if special triggers by attacking. If special triggers, +10 damage from special. Unit counterattacks first when attacked at HP ≤ 75%)
    Special Skill: Moonbow
    Passive Skill A: Steady Blow
    Passive Skill C: Hone Speed

    Asbel: Follower Of The Winds (Green Tome, Infantry)
    HP: 36
    Atk: 32
    Spd: 36
    Def: 15
    Res: 32

    Weapon: Grafcalibur (Might 14. Effective against fliers. Accelerates special trigger -1.)
    Special Skill: Iceberg
    Passive Skill A: Swift Strike
    Passive Skill B: Chill Res

    Shiva: Mercenary Of Savan (Sword, Infantry)
    HP: 45
    Atk: 31
    Spd: 35
    Def: 31
    Res: 20

    Weapon: Slaying Edge+
    Special Skill: Sol
    Passive Skill A: Evasive Stance (+6 Spd when attacked.)
    Passive Skill B: Vantage

    Salem: Dark Magician (Red Tome, Infantry)
    HP: 36
    Atk: 34
    Spd: 33
    Def: 15
    Res: 34

    Weapon: Jormundgandr (14 Might. After combat, target and enemies within two spaces suffer HP -10.)
    Assist Skill: Reciprocal Aid
    Passive Skill A: HP/Res 2
    Passive Skill C: Res Smoke

  9. Reworking Some Old Ideas And A Couple Of New Ones.

    Navarre

    • Navarre's Blades (16 Mt): Accelerates special trigger -1. Unit deals +10 damage when special triggers.
    • Refinement: Unit gets +2 Atk/Spd when in combat if enemy has 100% HP.

    Oboro

    • Oboro's Spear (16 Mt): Grants +3 Atk. Enemies within two spaces of unit suffer Atk -5 at the start of turn.
    • Refinement: Unit gets +4 Def/Res when attacked.

    Jakob

    • Jakob's Tray (14 Mt): Unit gets +6 Def when attacked. Target and enemies within two spaces of target suffer Def/Res -7 after combat.
    • Refinement: If in combat against foe using bow/dagger, unit receives 30% less damage from the first attack.

    Saizo

    • Flame Shuriken (14 Mt): Targets the lower of the target's Def/Res. Target and enemies within two spaces of target suffer Def/Res -7 after combat.
    • Refinement: After combat, allies within two spaces gain Atk +4 for one turn.

    Olwen

    • Dire Thunder (9 Mt.): Grants Atk +2, Inflicts Spd -2. Unit automatically makes a follow-up attack when initiating combat. 
    • Refinement: After combat, allies within two spaces gain Spd +4 for one turn.

    Clive

    • Clive's Lance (16 Mt): Grants Atk/Def +2. When in combat with an enemy with 100% HP, unit deals +5 damage and takes -5 damage.
    • Refinement: Grants effectiveness against armored units.
  10. I'd say that the colorless dragons are going to be the Black and/or White Dragons from the Tellius games. It would make sense, as both black and white aren't actually colors. However, restricting it to exclusively these dragons, we only have Nasir, Kurthnaga, and Dheghinsea as our candidates.

  11. Clive. Just Clive.

    Stats (With Summoner Support And Refinery Boosts.)
    HP: 55
    Atk: 35 
    Spd: 27
    Def: 34
    Res: 21

    Weapon: Silver Lance+ (Attack Refine)
    Assist Skill: Reposition
    Special Skill: Bonfire
    Passive Skill A: Sturdy Stance 2
    Passive Skill B: Quick Riposte 3
    Passive Skill C: Threaten Atk
    Sacred Seal: Close Defense 3
    Blessing: Earth
    Ally Support: Mathilda

    Attack During Enemy Phase: 33 (Base) + 2 (Summoner Support) + 4 (Sturdy Stance) + 18 (Refined Silver Lance)= 53
    Defense During Enemy Phase: 32 (Base) + 2 (Summoner Support) + 4 (Sturdy Stance) +6 (Close Defense) = 41

    This man can survive pretty much anything as long as it's not a green/blue mage or a green dragon.

    Currently Looking For Panic Ploy For Maximum Cheese.

  12. I reworked some villain builds, and I made two new ones.

    Iago: Dread Mage (Red Tome, Infantry)
    HP: 36 (40)
    Atk: 33 (35)
    Spd: 30 (32)
    Def: 25 
    Res: 31 (33)

    Weapon: Ginnungagap (14 Might. Grants Spd/Res +2. Unit gains 25% of foe's visible stat boosts during combat.)
    Special Skill: Vengeance
    Passive Skill A: HP/Atk 2
    Passive Skill B: Bowbreaker

    Travant: King Of Thracia (Lance, Flier)
    HP: 45
    Atk: 36 (39)
    Spd: 30 (33)
    Def: 38 (41)
    Res: 14

    Weapon: Gungnir (Grants Atk/Spd/Def +3. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.)
    Special Skill: Ignis
    Passive Skill B: Vantage
    Passive Skill C: Panic Ploy

    Murdock: Bernese General (Axe, Armored)
    HP: 52
    Atk: 37
    Spd: 23
    Def: 35
    Res: 27

    Weapon: Hand Axe -> Short Axe -> Tomahawk -> Tomahawk+ (14 Might. Enables Counterattack regardless of distance.)
    Special Skill: Reprisal
    Passive Skill A: Bracing Stance (Def/Res +4 during combat when attacked)
    Passive Skill B: Quick Riposte

    Jarod: Stalking Menace (Lance, Infantry)
    HP: 39
    Atk: 34
    Spd: 33
    Def: 32
    Res: 25

    Weapon: Javelin -> Pilum -> Throwing Spear -> Throwing Spear+ (14 Might. Enables Counterattack regardless of distance.)
    Special Skill: Glimmer
    Passive Skill A: Swift Stance (Grants Atk/Spd +4 during combat when attacked)
    Passive Skill B: Wrath

  13. Decided to update some of my Echoes characters

    Kliff: Surly Passion (Green Tome Infantry)
    HP: 36
    Atk: 32
    Spd: 38
    Def: 20
    Res: 28

    Weapon: Gronnhawk+ (12 Might. Accelerates Special Trigger -1.)
    Special Skill: Glimmer
    Passive Skill A: Swift Strike
    Passive Skill B: Chill Res

    Info: As a trainee, Kilff has boosted BST, making him a powerful mage. His incredible speed and offense oriented base kit makes him a powerful player-phase unit.

    Python: Apathetic Archer (Bow Infantry)
    HP: 40
    Atk: 36
    Spd: 36
    Def: 23:
    Res: 16

    Weapon: Slaying Bow+
    Special Skill: Dragon Fang
    Passive Skill A: Death Blow
    Passive Skill B: Poison Strike

    Info: Python is meant to be a hyper-offensive archer with high offenses, but low defenses. His base kit compliments his role with incredible offensive skills, but nothing useful on enemy phase.

    Forsyth: Loyal Lieutenant (Lance Infantry)
    HP: 45
    Atk: 38
    Spd: 28
    Def: 35
    Res: 16

    Weapon: Slaying Spear+
    Assist Skill: Rally Atk/Def
    Passive Skill B: Brash Assault
    Passive Skill C: Drive Atk

    Info: Forsyth is a frontline skirmisher with high attack and defense, making him ideal for leading the charge against physical based enemies. His base kit provides him with great offense, but also provides support for his allies.

    Luthier: Solitary Sorcerer (Red Tome Infantry)
    HP: 36
    Atk: 33
    Spd: 32
    Def: 18
    Res: 32

    Weapon: Raudrhawk+ (12 Might. Accelerates Special Trigger -1.)
    Special Skill: Noontime
    Passive Skill A: Swift Stance (Grants +4 Res/Spd When Attacked)
    Passive Skill C: Res Smoke

    Info: Luthier is a enemy phase mage with a number of tools useful for prolonging his time on the battlefield. His well-rounded stats provide good offense and defense.

  14. Some Units From Path of Radiance and Genealogy of The Holy War

    Shinon: Salty Sniper (Bow, Infantry)
    HP: 38
    Atk: 35
    Spd: 35
    Def: 28
    Res: 16

    Weapon: Silencer (Might 16. Accelerates Special Trigger -1. +10 Damage When Special Triggers.)
    Special Skill: Glimmer
    Passive Skill A: Swift Sparrow
    Passive Skill B: Bowbreaker

    Gatrie: Perpetual Guardian (Lance, Armored)
    HP: 50
    Atk: 36
    Spd: 34
    Def: 37
    Res: 16

    Weapon: Ridersbane+
    Special Skill: Luna
    Passive Skill A: Sturdy Blow
    Passive Skill B: Goad Armor

    Rolf: Faithful Student (Bow, Infantry)
    HP: 36
    Atk: 36
    Spd: 34
    Def: 23
    Res: 23

    Weapon: Rolf's Bow (Might 16. When Another Skill Compares This Unit's Spd To Another, Unit's Spd Is Counted As 5 Points Higher Than Stated.)
    Assist Skill: Rally Atk/Spd
    Passive Skill A: Steady Blow
    Passive Skill C: Spd Smoke

    Boyd: Mighty Axeman (Axe, Infantry)
    HP: 50
    Atk: 37
    Spd: 34
    Def: 28
    Res: 14

    Weapon: Poleaxe+ (Might 14. Effective Against Cavalry Units.)
    Assist Skill: Smite
    Passive Skill A: Brazen Atk/Spd
    Passive Skill B: Brash Assault

    Rhys: Gentle Saint (Staff, Infantry)
    HP: 40
    Atk: 35
    Spd: 28
    Def: 13
    Res: 35

    Weapon: Slow+
    Assist Skill: Rehabilitate+
    Special Skill: Heavenly Light
    Passive Skill B: Renewal

    Zihark: Blade Of Unity (Sword, Infantry)
    HP: 40
    Atk: 33
    Spd: 40
    Def: 30
    Res: 20

    Weapon: Slaying Edge+
    Special Skill: Astra
    Passive Skill A: Atk/Spd Bond
    Passive Skill B: Desperation

    Ilyana: Wandering Mage (Blue Tome, Infantry)
    HP: 38
    Atk: 33
    Spd: 30
    Def: 16
    Res: 35

    Weapon: Thoron+
    Special Skill: Glacies
    Passive Skill A: Swift Strike
    Passive Skill C: Spd Ploy

    Midayle: Loyal Knight (Bow, Cavalry)
    HP: 34
    Atk: 32
    Spd: 35
    Def: 30
    Res: 15

    Weapon: Guard Bow+
    Assist Skill: Rally Def/Res
    Passive Skill B: Seal Atk/Spd
    Passive Skill C: Spd Tactic

    Beowolf: Free And Fearless (Sword, Cavalry)
    HP: 40
    Atk: 35
    Spd: 33
    Def: 33
    Res: 15

    Weapon: Beo Sword (Might 16. If unit's HP <= 75%, Special Cooldown Count-1 At Start Of Turn If Special Triggers By Attacking. If Special Triggers, +10 Damage From Special. Unit Counterattacks First When Attacked At HP ≤ 75%)
    Special Skill: Moonbow
    Passive Skill B: Swordbreaker
    Passive Skill C: Goad Cavalry

    Jamke: Verdanite Prince (Bow, Infantry)
    HP: 38
    Atk: 33
    Spd: 36
    Def: 30
    Res: 14

    Weapon: Slaying Bow+
    Special Skill: Glimmer
    Passive Skill A: Death Blow
    Passive Skill B: Desperation

    Sylvia: Hotheaded Dancer (Sword, Infantry)
    HP: 38
    Atk: 27
    Spd: 36
    Def: 18
    Res: 34

    Weapon: Defender Sword (16 Might. Grants Defense +10.)
    Assist Skill: Dance
    Passive Skill B: Tempest Dance (Grants Spd +4 To Whoever You Use Dance On)
    Passive Skill C: Drive Res

    Lewyn: Wandering Prince (Green Tome, Infantry)
    HP: 37
    Atk: 32
    Spd: 38
    Def: 16
    Res: 29

    Weapon: Forseti (14 Might. Grants Spd +5. Unit automatically makes a follow-up when at HP ≤ 75% and attacking a foe that can counter.)
    Special Skill: Blazing Wind
    Passive Skill A: Swift Strike
    Passive Skill B: Desperation
    Passive Skill C: Res Smoke

    Lex: Lordling Of Dozel (Axe, Cavalry)
    HP: 42
    Atk: 34
    Spd: 30
    Def: 35
    Res: 13

    Weapon: Brave Axe+
    Special Skill: Ignis
    Passive Skill B: Vantage
    Passive Skill C: Paragon (Unit's EXP. Gain Is Doubled.)

    Azelle: Noble Of Velthomer (Red Tome, Infantry)
    HP: 37
    Atk: 35
    Spd: 34
    Def: 15
    Res: 29

    Weapon: Rauðrblade+
    Special Skill: Glimmer
    Passive Skill A: Darting Blow
    Passive Skill B: Renewal

  15. Legendary Clive.

    Clive: Resplendent Chivalry (Lance, Cavalry, Earth Hero, BST 158)

    File:FE15 Gold Knight (Clive).jpg
    HP: 45
    Atk: 34 
    Spd: 32
    Def: 34 
    Res: 13

    Weapon: Rhomphaia (16 Might. Grants Atk/Def +2. Effective against cavalry and armored foes.)
    Special Skill: Luna
    Passive Skill A: Sturdy Stance
    Passive Skill B: Chivalry (Unit deals +5 damage and takes -5 damage during combat if enemy has 100% HP. Skill cannot be inherited.)
    Passive Skill C: Panic Ploy

    I still don't understand why people say that Clive is bad in Heroes he's got pretty comparable stats to Eldigan, who is considered to be pretty good.

    Clive's Stats: 45/33/25/32/19
    Eldigan's Stats: 45/32/24/34/19

  16. Radiant Dawn Stuff.

    Pelleas: Spirit-Charming Sage (Red Tome, Infantry)
    HP: 35
    Atk: 35 (38)
    Spd: 33
    Def: 18
    Res: 32

    Weapon: Balberith (Might 14. Grants Atk +3. Target and units within two spaces suffer Atk/Spd/Def/Res -7 after combat.)
    Assist Skill: Rally Atk/Res
    Passive Skill B: Cancel Affinity
    Passive Skill C: Spur Atk/Res

    Tauroneo: Steadfast Rider (Lance, Armored)
    HP: 43
    Atk: 33
    Spd: 30
    Def: 35 (38)
    Res: 34

    Weapon: Wishblade (Might 16. Grants Defense +3. +10 Damage when special triggers.)
    Special Skill: Luna
    Passive Skill A: Bracing Stance (+4 Def/Res When Attacked)
    Passive Skill B: Guard

    Haar: Black Tempest (Axe, Flier)
    HP: 45
    Str: 35
    Spd: 30
    Def: 35
    Res: 18

    Weapon: Slaying Hammer+
    Special Skill: Bonfire
    Passive Skill A: Sturdy Blow
    Passive Skill C: Threaten Atk

  17. Navarre: Navarre's Blades (Yes, He Dual Wields Them)
    Base Stats: Might 16. Accelerates Special Trigger -1 And Deals +10 Damage When Special Triggers.
    Refinery: Grants Unit +4 Atk During Combat When Fighting A Male Unit, But -4 Atk When Fighting A Female Unit.

    Saizo: Flame Shuriken
    Base Stats: Might 14. Speed + 3. Unit Targets The Lower Of Foe's Def/Res When Attacking. Target And Units Within Two Spaces Suffer Def/Res -5 After Combat.
    Refinery: Grants Allies Within Two Spaces Atk +4 After Any Combat This Unit Initiates.

    Jakob: Jakob's Tray
    Base Stats: Might 14. When Attacked, Grants +8 Defense. Target And Units Within Two Spaces Suffer Atk/Spd/Def/Res -5 After Combat.
    Refinery: Grants Unit Atk +4 During Combat When Opponent Has 70% HP Or Higher.

    Oboro: Oboro's Spear
    Base Stats: Might 16. Unit Gains +6 Atk/Def When Initiating Combat. Unit Deals +10 Damage When Special Triggers.
    Refinery: Accelerates Special Trigger -1.

  18. Thracia Stuff.

    Leif: Prince Of Leonster (Sword, Infantry)
    HP: 40
    Atk: 33 
    Spd: 35
    Def: 30 (33)
    Res: 23

    Weapon: Light Brand (16 Might. Grants Defense +3. Unit can counterattack from any distance. If foe's range = 2, unit's damage calculated using the lower of foe's Defense/Resistance.)
    Special Skill: Sol
    Passive Skill A: Brazen Spd/Def
    Passive Skill B: Desperation
    Passive Skill C: Drive Spd

    Finn: Knight Of Leonster (Lance, Cavalry)
    HP: 41
    Atk: 34
    Spd: 37 (35)
    Def: 26 (29)
    Res: 18

    Weapon: Finn's Lance (11 Might. Grants Defense +3. Unit gets guaranteed follow-up when initiating combat. Spd -2)
    Special Skill: Miracle
    Passive Skill A: Steady Blow
    Passive Skill B: Drag Back

    Nanna: Princess Of Nordion (Sword, Cavalry)
    HP: 38
    Atk: 30
    Spd: 36
    Def: 20
    Res: 34

    Weapon: Earth Sword (16 Might. Unit can counterattack from any distance. If foe's range = 2, unit's damage calculated using the lower of foe's Defense/Resistance. 50% Of damage dealt is returned to the wielder as HP.)
    Assist Skill: Ardent Sacrifice
    Passive Skill B: Cancel Affinity
    Passive Skill C: Breath Of Life

    Orsin: Brazen Axeman (Infantry, Axe)
    HP: 48
    Atk: 34
    Spd: 36
    Def: 26
    Res: 18

    Weapon: Pugi (16 Might. Unit can counterattack from any distance. Accelerates special trigger -1)
    Special Skill: Reprisal
    Passive Skill A: Atk/Spd Bond
    Passive Skill B: Wrath

    Halvan: Calm Axeman (Infantry, Axe)
    HP: 49
    Atk: 36 (39)
    Spd: 32 (30)
    Def: 32
    Res: 12

    Weapon: Halvan's Axe (11 Might. Grants Str +3. Unit makes a guaranteed follow-up when initiating combat. Spd -2)
    Assist Skill: Draw Back
    Passive Skill A: Atk/Def Bond
    Passive Skill B: Guard

    Marty: Unassuming Brigand (Infantry, Axe)
    HP: 60
    Atk: 36
    Spd: 18
    Def: 38
    Res: 10

    Weapon: Slaying Hammer+
    Special Skill: Ignis
    Passive Skill B: Quick Riposte
    Passive Skill C: Panic Ploy

    Lifis: Shy Thief (Infantry, Dagger)
    HP: 38 (42)
    Atk: 34 (36)
    Spd: 37
    Def: 22
    Res: 20

    Weapon: Scoundrel's Knife (14 Might. When initiating combat, unit steals 1 special charge from the target. Target and unit's within two spaces suffer Def/Res -7.)
    Special Skill: Luna
    Passive Skill A: HP/Atk 2
    Passive Skill B: Poison Strike

    Mareeta: Star Swordswoman (Infantry, Sword)
    HP: 42
    Atk: 38 (43)
    Spd: 40 (43)
    Def: 20 (15)
    Res: 22 (17)

    Weapon: Shadow Sword (11 Might. Unit makes a guaranteed follow-up when initiating combat. Spd -2. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.)
    Special Skill: Astra
    Passive Skill A: Life And Death
    Passive Skill C: Drive Speed

  19. Updated My Villain Builds.

    Medeus: Shadow Dragon (Red Breath, Infantry, BST 169)
    HP: 45
    Atk: 35
    Spd: 30
    Def: 35
    Res: 25

    Weapon: Dark Breath+
    Special Skill: Draconic Aura
    Passive Skill A: Earth Boost
    Passive Skill B: Panic Ploy

    Gharnef: Dark Pontifex (Red Tome, Infantry, BST 153)
    HP: 34
    Atk: 32
    Spd: 35
    Def: 25
    Res: 27 (30)

    Weapon: Imhullu (14 Might. Res +3. If unit receives consectutive attacks from a foe using magic, damage reduced from second attack onward by 80%)
    Special Skill: Luna
    Passive Skill B: G Tomebreaker
    Passive Skill C: Res Smoke

    Jedah: Duma's Faithful (Red Tome, Infantry, BST 153)
    HP: 37 (40)
    Atk: 33 (36)
    Spd: 31
    Def: 30
    Res: 28 (30)

    Weapon: Death (14 Might. Atk + 3. Unit Deals +3 Damage During Combat, But Takes 3 Damage Afterwards.)
    Special Skill: Dragon Fang
    Passive Skill A: HP/Res +2
    Passive Skill B: Duma's Favor (Enemy special skills deal -10 damage)

    Ashnard: Mad King (Sword, Flier, BST 163)
    HP: 40
    Atk: 35 (40)
    Spd: 30 (33)
    Def: 33 (36)
    Res: 25 (28)

    Weapon: Gurgurant: (16 Might. Atk +3. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1.)
    Special Skill: Draconic Aura
    Passive Skill A: Fury
    Passive Skill C: Threaten Atk

    Sephiran: Light Of Creation (Blue Tome, Infantry, BST 152)
    HP: 33
    Atk: 33
    Spd: 33
    Def: 20
    Res: 33

    Weapon: Creiddylad (14 Might. Grants Atk/Spd +4 when enemy is at 100% HP. Accelerates special trigger -1.)
    Special Skill: Sol
    Passive Skill A: Warding Stance
    Passive Skill B: Mantle (If unit is attacked, damage from first hit reduced by 75%.)

  20. Since they can just give old units new weapons, I picked out some characters who need some new weapons, and made some new weapons for them.

    Navarre: Navarre's Blades (Yes, He Dual Wields Them)
    Base Stats: Might 16. Accelerates Special Trigger -1 And Deals +10 Damage When Special Triggers.
    Refinery: Grants Unit +4 Atk During Combat When Fighting A Male Unit, But -4 Atk When Fighting A Female Unit.

    Saizo: Flame Shuriken
    Base Stats: Might 14. Speed + 3. Unit Targets The Lower Of Foe's Def/Res When Attacking. Target And Units Within Two Spaces Suffer Def/Res -5 After Combat.
    Refinery: Grants Allies Within Two Spaces Atk +4 After Any Combat This Unit Initiates.

    Jakob: Jakob's Tray
    Base Stats: Might 14. When Attacked, Grants +8 Defense. Target And Units Within Two Spaces Suffer Atk/Spd/Def/Res -5 After Combat.
    Refinery: Grants Unit Atk +4 During Combat When Opponent Has 70% HP Or Higher.

    Oboro: Oboro's Spear
    Base Stats: Might 16. Unit Gains +6 Atk/Def When Initiating Combat. Unit Deals +10 Damage When Special Triggers.
    Refinery: Accelerates Special Trigger -1.

  21. Remade Canas for the millionth time + some other FE7 units.

    Canas: Seeker Of Knowledge (Red Tome, Infantry, 152 BST)
    HP: 36 
    Str: 35
    Spd: 26
    Def: 20
    Res: 35 

    Weapon: Gespenst (16 might. Accelerates special trigger -1. If foe's HP=100% at start of combat, grants Atk +6 during combat.)
    Special Skill: Luna
    Passive Skill A: Warding Stance
    Passive Skill B: Quick Riposte
    Passive Skill C: Res Smoke

    Oswin: Impregnable Knight (Lance, Armored, 173 BST)
    HP: 50
    Str: 35
    Spd: 25
    Def: 40
    Res: 23

    Weapon: Rex Hasta (16 might. Accelerates special trigger -1. If foe's HP=100% at start of combat, grants Def +6 during combat.)
    Special Skill: Pavise
    Passive Skill A: Steady Stance
    Passive Skill B: Vengeful Fighter
    Passive Skill C: Fortify Armor

    Louise: Lady Of Violets (Bow, Infantry, 152 BST)
    HP: 35
    Str: 32
    Spd: 37
    Def: 16
    Res: 32

    Weapon: Rienfleche (16 might. Accelerates special trigger -1. If foe's HP=100% at the start of combat grants Spd +6 during combat.)
    Special Skill: Glacies
    Passive Skill A: Swift Strike
    Passive Skill B: Bowbreaker
    Passive Skill C: Spd Tactic

    Pent: Mage General (Green Tome, Infantry, 154 BST)
    HP: 36
    Str: 36
    Spd: 33
    Def: 18
    Res: 33

    Weapon: Fimbulvinter (16 Might. Grants Res +3. When unit's Res is 1 point higher than the target, grants +1 to special trigger when attacking.)
    Special Skill: Iceberg
    Passive Skill A: Evasive Stance (Grants +6 Spd When Attacked)
    Passive Skill B: B Tomebreaker
    Passive Skill C: Spd Ploy

  22. Some Custom Skills:
    Healtouch - Unit Heals 5 More HP When Using A Staff.
    Paragon - Unit's Exp. Gain Is Doubled.
    Certain Blow - If Unit Initiates Combat, Accelerate Special Trigger +1.
    Duelist's Blow - If Unit Initiates Combat, Slows Target's Special Trigger -1.
    Mercy - If Unit Initiates An Attack That Would Kill Their Target, Leave Them With 1 HP.
    Anathema - At Start Of Turn, All Enemies Within 2 Spaces Suffer Special Cooldown -1.
    Salvage - If Unit Defeats An Enemy, Gain +1 Special Charge After Combat.
    Steal - Unit Steals 1 Special Trigger Cooldown From The Enemy After Combat. (Exclusive To Dagger Units)
    Camaraderie - Unit Restores 15% Of Total HP If Within Two Spaces Of An Ally.
    Relief - Unit Restores 15% Of Total HP If No Allies Are Within Two Spaces.
    Focus - Accelerates Special Trigger By 1 If No Allies Are Within Two Spaces.
    Celerity - If Unit's HP Is Equal To Or Above 75%, Unit Has +1 Movement. (Infantry Only)
    Gamble - If Unit Initiates Combat, Grants +8 Damage Dealt, But Also Inflicts +8 Damage Taken.
    Parity - If Unit Initiates Combat, Your Buffs And Your Foes' Buffs Are Negated, And Both Yours And Your Opponent's Special Will Not Charge.

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