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Posts posted by Shiro
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1 minute ago, XRay said:
I am not sure which Tiki you are talking about, but both Tikis are pretty easy to deal with using Falchion users. You also have LA!Lyn on your team with much higher Defense than most mages, so neither Y!Tiki nor A!Tiki should be a problem, especially if she out Speeds them and runs Desperation. Additionally, A!Tiki has a pretty pathetic Resistance, so even red offensive mages should have no problem dealing with her.
+10 Adult tiki vs my +1 LA!Lyn is the problem with a high res and high def tiki like that its hard to.... wait i was thinking of the dev battles on lunatic that was tiki was giving me trouble nothing really gives me trouble in arena unless a skill i didnt read beforehand kills me
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6 minutes ago, XRay said:
Felicia's primary opponents should be mages since that is what her stat spread is for; she is not designed to handle Distant Counter units. If you are having trouble with dragons, you will need to use Firesweep, Watersweep, or melee units.
so what is a good counter to the tikis out there? unit wise?
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Well im building a felicia right now and she feels so underwhelming in arena with my current team of !LAhector !LAlilina and br!lyn
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is there a build felicia can use to counter dragons?
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what are some fast and easy strategies to clear the trials? i find myself rushing a lot of the time as it seems repetitive
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ID: 3126584165
Name: LightofZaun
Leader LA! Lilina (+10 Blade Tome)
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I sold my prev acc many months ago and just started back up again any advice?
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I want Orbs!
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This was my deathless run this week :) quadsuna is a favorite of mine. I averaged 706-714 points per battle. also note: Julia +3 with minus res and life or death can tank a +10 rheinhart with deathblow and 49 attack. as long as he isnt given an attack buff then julia wouldnt be tanky enough. Ill probably add fury to julia when I have the sp.
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I have evolved a gordin to 5* 4 setsunas to 5*s nino to 5* marth to 5* and a couple others i cant really remember
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Just now, LuxSpes said:
Same here. IS really got us. The send Ike and PoR focus to deplete our orbs then 1-2 punch us with the mages and SS rank banner.
true whales will start emerging leaving us dolphins behnid xD
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Just now, Lyrai said:
It's okay. That would depend on the number of merged units, so it's not like I'm going to meet a +10 Ryoma anytime soon.
well my y tiki is +9 so i am bound to fight 1-2 +10 units in arena sooo
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Just now, Lyrai said:
... oh no. IS knows everyone's best units.
... Good thing I can take care of all of those units by now ...
And I'm sure they're doing this.it wont be easy fighting a +10 ryoma tho.... I guess my y tiki can counter tank with quick riposte maybe
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sigh rip me having to fight +10 ryomas and +10 lindes..... my +9 wont stand a chance
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so seeing an adult tiki at +10 merge myself and I have a y tiki at + 9 I personally use fury quick riposte and threaten speed with an hp seal and lightning breath and if i had an adult tiki at +9 or +10 I would use the same build.
EDIT: this build is meant to take out one enemy unit like a mage like nino or almost any fire unit if you bait it out with your quick riposte which is what I do with my y tiki
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2 minutes ago, DehNutCase said:
I'm not too sure about a build like that, to be honest. Marth has really low res. Hector gets away with his low res because of his bucket of HP. On that note: why Marth over, say, Draug or something? (Armors use distant counter the best, and also want distant counter the most. Best because high BST, most because low mov.) Dragonic Aura should also outdamage Bonfire easily.
Nothing wrong with the build per se---distant counter almost anything will do work---so you can use him if you want to use him.
well my marth is +7 and my hector is non merged so theres that :)
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thoughts on a distant counter marth with +spd minus hp with quick riposte threaten attack boonfire and reposition? any other suggestions?
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1 hour ago, MaskedAmpharos said:
yeah that was the vibe i was getting like he knew better than me and when i asked what would work he just said he didnt want to bother wasting his time explaining ;-;
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So some reddit user who was talking on a stream I was watching on twitch chat was talking about how ardent sacrifice is not the best skill to use on quadsuna and instead drawback or reposition is best or more optimal instead. This guy was going on how one shotting and such was the most important for getting top 100 (5k score in arena at least) not that I was aiming to get top 100. Any thoughts on the support skill for quadsuna?
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So some reddit user who was talking on a stream I was watching on twitch chat was talking about how ardent sacrifice is not the best skill to use on quadsuna and instead drawback or reposition is best or more optimal instead. This guy was going on how one shotting and such was the most important for getting top 100 (5k score in arena at least) not that I was aiming to get top 100. Any thoughts on the support skill for quadsuna?
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My least favorite teams I come up against are + 10 ninos or +10 julias. I normally come out of battles with 2-3 of my units are terribly low hp due to mage meta. I use quadsuna azura julia and y tiki my average score is 694-702 and i normally fight 1-2 +10 units. but green mages and some blue mages are my main concern.
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1 minute ago, Korath88 said:
L&D/Death blow
Sword/Bowbreaker, depending on your team's weaknesses
Aura of your choice (optimally threaten res)
Her default weapon is fine, but can be replaced with Raudrblade.
Skill should be either draconic aura or moonbow
Im thinking tri adept raven tome with swordbreaker or quick riposte along with boonfire and savage blow since my setsuna also carries savage blow it would really start to chip.
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Grand Hero Battle Breaks Through: Takumi
in Heroes War Room
Posted
What were the builds and any merges?