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Posts posted by Blunderpuggs
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Owain all the way. I tend to have one per game, though.
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On 12/02/2018 at 4:15 AM, Armaada_J said:
Hey I dont know if you're still trying to figure this out but I found the rapier event. Its address is 9EF060
Thanks. :)
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The idea was to switch it with a tome weapon. I wanted to turn Eirika and Ephraim into mage lord characters. I COULD always make 'em hybrid lords (then there would be no need for the switch), though.
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Have you been able to locate the event when Seth gives Eirika the rapier? Yesterday I was playing around with FEBuilder, trying to switch the item given with something else, but I couldn't find it.
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Mine is Win7. And yeah, was just visual bug. It's not showing anymore. :p
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Figured as much :p. Well, was already going to "cut off" some classes. Thanks :).
Btw, how did you manage to give the "Dance" effect to a staff? Did you just change one byte via hex editing?
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I've been having some issues regarding battle animations. I intended on having the Priest class able to cast light magic. However, the only way I managed to accomplish this was to use the Battle Sprite Editor module to use a different sprite while using tomes. Even tried changing a staff's sprite with Item Sprite Editor but I just showed a glitchy staff in battle.
Is this a matter of inserting custom/new sprites to the rom? If so, is the proccess similar to the portrait insertion one?
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Maybe they had to expand the rom, to have enough space for the changes they made. I'm not a programmer/coder, but I recall trying to hack Shining Force (by adding some new spell levels) and had to expand the rom size.
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Only 15exp? That seems rather too little for what the staff does. :/ (a proper neat accomplishment, nonetheless :o)
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Thanks. ;)
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Well, I can live with that. XD
Btw, any way I can make the Canto skill (the one mounted units usually have) show with icon and description like all the other skills?
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I've got a question as well (oh, what a surprise XD).
From what I understood, the exp you get when using a staff is influenced by the cost of the staff itself (more expensive staff = more exp gained; cheaper staff = less exp gained). What (and how) do I have to change (or hex edit) to make the formula something like 'base exp + (target level - user level)?Thanks in advance.
(And thanks for the skill inheritance solution. Helped me loads!) -
Hey, there!
New on the forum (been following this particular topic for a while, though). Like most of the readers, I have questions about FEXNA. Most FE titles have a unique unit that can give allies an extra turn (dancers, bards, etc.) For my FE project, I was planning on having two (or maybe three) units at the same time with that ability. Now on to the question:
Is it possible to program it so you can only bring ONE of those units into battle (ex. Picking the dancer unit would lock out the bard from selection or vice-versa)? And if it is possible, how hard would it be to program it?
Thanks in advance.
Whats your FE waifu/husbando?
in Far from the Forest...
Posted
Don't worry, won't let your son get into any trouble. XD