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Blunderpuggs

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Posts posted by Blunderpuggs

  1. Sorry for bothering again. I was playing around the nightmare modules and I happened to come across with this: a greyed out dropdown option in the "promotion editor". What file am I missing to unlock (can't think of a better term for it) that option (if there even was supposed to have a purpose)?

     

    lolwut.png5a64b7d55b399_charactereditorfiles.png.cab8b30132d74a637241536524d59e24.png

  2. Figured as much :p. Well, was already going to "cut off" some classes. Thanks :).

     

    Btw, how did you manage to give the "Dance" effect to a staff? Did you just change one byte via hex editing?

  3. I've been having some issues regarding battle animations. I intended on having the Priest class able to cast light magic. However, the only way I managed to accomplish this was to use the Battle Sprite Editor module to use a different sprite while using tomes. Even tried changing a staff's sprite with Item Sprite Editor but I just showed a glitchy staff in battle.

     

    Is this a matter of inserting custom/new sprites to the rom? If so, is the proccess similar to the portrait insertion one?

  4. Well, I can live with that. XD 

    Btw, any way I can make the Canto skill (the one mounted units usually have) show with icon and description like all the other skills?

  5. I've got a question as well (oh, what a surprise XD). 

    From what I understood, the exp you get when using a staff is influenced by the cost of the staff itself (more expensive staff = more exp gained; cheaper staff = less exp gained). What (and how) do I have to change (or hex edit) to make the formula something like 'base exp + (target level - user level)? 

    Thanks in advance. 

    (And thanks for the skill inheritance solution. Helped me loads!)

  6. Hey, there! 
     

    New on the forum (been following this particular topic for a while, though). Like most of the readers, I have questions about FEXNA. Most FE titles have a unique unit that can give allies an extra turn (dancers, bards, etc.) For my FE project, I was planning on having two (or maybe three) units at the same time with that ability. Now on to the question: 
     

    Is it possible to program it so you can only bring ONE of those units into battle (ex. Picking the dancer unit would lock out the bard from selection or vice-versa)? And if it is possible, how hard would it be to program it? 

     

    Thanks in advance.

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