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Emil Amnell

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Posts posted by Emil Amnell

  1. 6 hours ago, Jingle Jangle said:

    A good step in the right direction but I wish that there characters got their weapon buffed to keep up with the newcomers. But one step at a time.

    • Askr trio
    • Jeorge 
    • Roy 
    • Zephiel 
    • Eirika 
    • mCorrin
    • Leo 
    • Sanaki 

    l agree with you. These weapons have pretty basic Skills. Personally, l think that all weapons should be upgradable but those that fall behind (or are favored?) would simply have more options. Like Seigmund (Ephraim's Lance) has 5 options of upgrade and Binding Blade (Roy's Sword) would have like 2 options. Sure, in terms of upgrades it would be a bit unfair, but it would help balance everything in the end.

    lt may be just me, but it doesn't feel right that ''Normal Weapons'' (Silver and alike) can have more MT than ''Legendary Weapons''. Sure, they can be close of their power (Silver+ at 15 and Legendary at 16, though Tomes at 14, beats me why), maybe even equal, if we push it enough, but not superior. lt may just be me, but this feels plain wrong.

    8 hours ago, Mackc2 said:

    I am not happy that owl tomes are not on the list, they needed it. Seiglinde is another one I am pissed about, but thats only because seigmund gets it.

    l feel ya on this one. Those tomes are at 10 MT when you have them at + version (Unless l'm mistaken, in terms of MT and adding the update, they're the weakest). lt's obvious that many Heroes had a hard time keeping up and giving them a boost is only to make it more fair (at least, l want to hope that is the case), but in this case (especially Seigmung gets it but not Seiglinde), it's almost like favoritism since they both have the EXACT same effect and EXACT same MT.

  2. 56 minutes ago, Ice Dragon said:

    That's what cooldowns are for. A delay of one week between claims of the same character would slow players down enough, but I think the bigger problem is still the number of free summons that paying players would be able to get. FGO at the very least makes their feature have a high enough barrier and a small enough reward that it's more of a "consolation prize" rather than an actual advantage for paying, but at the cost of the feature being almost never utilized.

    Forcing a player to claim two of every character before they can repeat again is also a jerk move, especially because the character count is continually increasing.

    l see. That does make sense. Though l think the cooldown should be a bit longer, the idea begins to look doable.

  3. 37 minutes ago, Ice Dragon said:

    A claim limit of two has the exact opposite problem. Any whale who spends roughly twice as much as I do would have reached the limit on every character in the game by this point and would now be SoL.

    Hmm. Another fair point. Hmmmm... How about the limit resets once you've used up all the claim limits on every available characters? Not the best idea, but l'm kinda running out of those. l welcome any of them.

  4. 9 hours ago, Ice Dragon said:

    A cooldown on each particular character would probably work better, but that still has the same problem where it rewards playing players too much and alienates free players.

    Obviously, it's absurdly difficult to summon 5 copies of any single 5-star character unless you're whaling heavily, so free players will probably never see one of these coupons ever. Furthermore, summoning 10 additional copies of 5-star characters you already have 5 copies of is similarly absurdly difficult, meaning the special summon feature will very rarely actually be used.

    On the other hand, because of how difficult it is to actually make use of this feature and how small the actual benefit is (a single copy of a 5-star character of your choice), this feature doesn't widen the gap between free players and paying players and is really just serves as a consolation prize for "hey, we gave you a bunch of really rare characters you literally have no use for" because there literally isn't a use for any copy of a character after your 5th copy besides running a duplicate character on your team or feeding them off to your other characters for leveling up (leveling up in FGO is done by manually feeding characters and experience point drops to your characters).

    l won't argue with the fact that receiving a 5☆ Unit for free with my idea is indeed WAYYY too much. ln fact, l am opposed to such a thing. That's why l suggested for them to be received at 1☆. That way, whether you want to use them for their Skills or for Merging, you'll still have to invest time and Feathers in them. As you said, no amount could fix a neutral nature but these Units could be used in the meantime until we can summon a real one. Plus, with the ''claim limit'' at 2, you can't abuse this system and you'd have to use these Units wisely.

  5. On 27/08/2017 at 6:05 PM, Ice Dragon said:

    This means that with your proposal, for every +10 merged focus character, Nintendo is losing about $400 worth of orb sales.

    l see your point. Then, would my idea sound better if we limited the number of times where we can claim the same Hero to prevent this abuse? Something like 2 times for Units that can be summoned and 4 for GHB Units. For example, you can't claim more than 2 Ryoma. Once you've claimed him twice, he's no longer available.

    More times for GHB Units is only because they can't be summoned like the others and personally, l'd really like to bolster my 5 Xander and F-Robin.

     

    14 hours ago, Lushen said:

    Sure, I don't always get the unis I want but that's what makes me want them so bad.

    l understand perfectly but that's why l mentioned that one of the restrictions (and the one l prefer) should be that you can't ''claim for free'' a Hero that you haven't yet summoned. lf you want more of one Rare Units, you must get it legitimately, if l can say it like that. And as l said above, to prevent abuse of merging Units, there would be a limit on how many times you can claim the same Unit.

  6. ln regard to my previous post, which can be found at the link above, l came up with an idea, which l believe may have a better chance of working. Combining many ideas and opinions from many people who answered my previous idea, l may have targeted the main issues that people were mentionning. Hopefully, this idea will suit everyone better.

    As the title say, a ''customer reward'' system could be implanted. Somewhat similar to the ''first free summon'' recently added, this system would reward people who purchase (not use or obtain freely) Orbs for a certain amount of money. The reward would be a any Hero of their choices (with certain restrictions, of course). All details will be further below. Now, please keep in mind that l am merely giving a basic idea. The ''final product'' would be up to the Devs.

    For the part of purchasing Orbs : After you buy for 100$ worth of Orbs, you would be rewarded with a Hero. lt would work in a cumulative way until you reach 100$ (spending 100$ in one go is a bit excessive l think). So one week you buy for 30$ (prices are fictive), 40$ the next, and another 40$ after that. That'd make 110$ spend in Orbs so you would have a Hero. Since you passed the 100$ cap, it would return to 0. Thus, you'd still have to buy for 100$ and not 90$ despite having spend 110$ on the first shot.

    Now, for ''Hero Reward'' part : There are 2 kinds of restriction that could be applied, one of them based on the ''Hero Catalog'' (HC). The details that can be applied regardless of the type of restriction are detailed below. 
    -The first kind would be that you can choose a Hero that you have unlocked in the HC. Meaning that you couldn't get a Hero that you haven't unlocked with the Gacha System, which would help keeping the spirit of the game (personally, l prefer that one).
    -The second kind is, as you might have guessed, that you can choose any Hero at all. People who are more with a ''Collector Mind'' will like this idea better (though l think it'd be easier for non-collectors to abuse it).

    Other details :
    -Regardless of which restriction would be chosen, any Hero received this way will have neutral Stats (no boons/banes or special nature, whatever you call it) and they will all be received at 1☆. This way, we would have to work to get them in proper shape.
    -GHB Units should also be available, both for those who missed them and the skills they can bring (They are already free so it wouldn't be THAT much of a hit to the devs).
    -For Exclusive Units such as Spring/Summer Units, l have no real preferences. General opinion should decide that one.
    -There would be no restriction of 5☆ exclusives. You can pick ANY Hero you want, according to what restriction would be chosen on the 2 aboves.

    l'm fully aware that we cannot please everyone and that many F2P players may greatly dislike this idea, as it encourages P2W players. Still, l think it'd be better than Trading Units and it wouldn't undermine the game system, nor kill its spirit. Plus, you can hardly abuse this system without (potentially) abusing your own bank account. And with this idea, l don't think we need to worry too much about the Devs losing money over this game.

     Feel free to add what you think would be best to improve it.
     

  7. 1 hour ago, Fire Emblem Fan said:

    How are you getting this idea to the developers?

    That's something l haven't figured out yet. l was planning to find something if this idea was liked by enough people. Besides, opinions on this idea seem to be divided so l can't even be sure it'd work since both sides provide good points. That doesn't change my position on this, of course, but l have to admit that many points are fairly good, and ideas to make this possible are about as good.

     

    Like they say : Let's not worry about that until we have to worry about it.

  8. 1 hour ago, eclipse said:

    READ.  THE.  CODE.  OF.  CONDUCT.  That falls under double-posting.

    It is clearly outlined in there.  If you don't want to follow the rules outlined in there, feel free to find another place to voice your thoughts.  But as long as you're on SF, you will follow it.

    You won't get off my back, will you? Very well then. Do as you wish. But l'd recommend to drop our little discussion here or to take it in private, for both of us. lt's leading astray from the main idea of this forum and l believe that is also forbidden by the Code of Conduct.

     

    You may keep answering if you wish (not like l could stop you anyway), but l will not. As you said, l will follow the Code of Conduct.

  9. 4 minutes ago, eclipse said:

    If you want to quote multiple people, use the little plus sign next to Quote.

    I've had it with warns today, which is why I'm writing this out in-topic.

    Really? Don't take it the wrong way but don't you have something better to do than correcting me or trying to prove... well, whatever you want to prove? lf l want to answer individually, then why shouldn't l do so? As far as l know, there are no rules against that. lf you have something against me, please say it and let's be done with it. l'm not interested in starting anything so if that's what you want, please, l ask you kindly to take it elsewhere.

     

    Other than that, l'll keep your sugeestion in mind if l ever need it. Thanks.

  10. 9 minutes ago, LucarioGamer812 said:

    So trading would be a great idea I think, at least getting units I don't have. But as Sproutling said, it won't work realistically unless the costs are drastic and limited units are available. But alongside trading, maybe a special hero shop could work. Now I'm saying that is could sell rare units, such as grand hero battle units, 5* only units, or special event banner units. But maybe at a cost of say 50 orbs or something, maybe even 20 orbs and 10k feathers (or whatever amount) and be on a cooldown of sorts, like it's only there for 1 sale a week. (Kinda like the secret sellers in awakening, pop up at random, and only have 3 rarish items and disappear afterwards) And maybe to help balance out the lack of orbs, they could implement a item trading system, like say 20 dueling crests for 1 orb or something (I would be willing to do that since I have over 100 dueling crests I don't use, maybe 3-5 on the very last day of a season if I feel like participating, which I do sometimes for the orbs and feathers) Or make it work with the new sacred coins that are only available on the top tier of arena and actually make players work towards it (though those would probably go to a sacred seal shop, which is a whole different idea entirely)

    True but some shop might eventually arrive. We still have no idea what the Sacred Coins will be for. The fact that they are Coins lets people think it'll be some kind of shop. Likely of Sacred Seals but something else is possible too.

  11. 1 hour ago, Roflolxp54 said:

    Honestly, I prefer a Heroes shop in which I can spend badges (I'm certain a lot of players - especially day 1 players - have a lot of these and not much to do with them) getting a specific hero I want. Naturally, as the hero wasn't obtained using orbs, the hero can only have neutral stats (no RNG madness; better than units with poor boon/bane combinations though generally not better than units with good boons/bane combinations). Another point for balance can be that the hero is bought at 1-star, meaning the 1-star unit can cost a lot of time and resources to become 5-star, let alone a fully kitted 5-star if the player goes that route.

    A Hero Shop could have potential but maybe it is what Sacred Coins would be for. Though it seems more likely to be used for Sacred Seals (or so is the general theory), it might be possible. The rest of the idea is pretty sound.

  12. Just now, eclipse said:

    People will disagree with the idea, myself included.  As long as it's civil disagreement, it's allowed here.  Making passive-aggressive comments doesn't help your case.

    Oh well. Then please accept my apologies if you saw it this way but l was merely trying to remain polite.

    Now, let's close our discussion before it turns into an argument, shall we? l'm here to show this idea and you disagree. Case closed.

  13. 8 minutes ago, X-Naut said:

    Wonder Trade or bust

    Outside of completely random trading bracketed by rarity I cannot see them allowing Hero trading, and even then it would probably only be once a day to prevent you from brute-force recirculating to get who you want.

    Well, the 30 days cooldown is mainly to avoid abuses of any kind. Even l think it's a bit excessive but if people get all they want so easily, the Devs would never allow it, and it would sap some fun of the game.

  14. 4 minutes ago, eclipse said:

    It's a discussion forum.  People are bound to disagree.  If you only want to post your thoughts, without any feedback, create a blog instead.

    Oh l'm fully aware of that. But if one random person disagreeing with my idea is enough to discourage me, l won't go very far, don't you think? People can disagree as much as they want. That doesn't mean l won't try my luck all the same.

  15. 5 minutes ago, Othin said:

    Trading fundamentally undermines the game's way of getting people to pay for it and is therefore not a thing gacha games do.

    Not wrong. But it would be a 1-1 trade system. lf you don't have THIS specific Unit for the trade, it won't work. And if you have a 5* but not a 4 as requested, then too bad. Besides, trading wouldn't be free, in case you missed that point. ''ln the hope that the developers agree to this idea, we'd have to pay Orbs for the trade (a minimum of 5, which is fair since we pay at least that when summoning).'' lt could also be more than 5. l'm just giving a basic idea here.

     

    Thank you for trying to say that it won't work but that doesn't mean l won't try. Have a lovely day!

  16. New idea based on many opinions and idea from this topic here :

     

     

    l posted this idea a while ago but didn't get many answers or opinions. l'm not giving up so l'm trying my luck again. New ideas obtained from original posts have also been added at the end. Feel free to give your opinions and ideas.

     

    So, a friend and l have been thinking and discussing about this for a while. How about a Unit Trading System in FEH? We came up with an idea we believe to be good enough to please everyone, developers and players alike. l would like to know your opinions and if it makes sense.

     

    The system itself would work in terms of ''Offers''. For example : l have a Marth and l want a Roy. Someone has a Roy and wants a Marth. So, l post an offer saying that l would exchange my Marth against a Roy. The other person sees it and accepts it. We each receive a notification (like the Owl) saying the trade has been processed. This would be the basic idea.

     

    Now for some more specifics. The main issue we'll want to avoid is people abusing this system. To prevent that, there would be a cooldown of 30 days between trades. You can accept an offer even if you already posted one. ln such case, once you accepted an offer, yours will be removed automatically and you will be on cooldown for 30 days. The cooldown does not apply monthly. You can't trade a unit on May 31 and another on June 1st. The cooldown will only be effective after a successful trade, willing removal of your own offer or taking back your Orb Deposit (details for that further below). That way, people can't post ''joke offers'' without consequences and even if someone has many accounts, they will have to wait a while before being able to trade many times to their ''main'' account.

     

    ln the hope that the developers agree to this idea, we'd have to pay Orbs for the trade (a minimum of 5, which is fair since we pay at least that when summoning). We would make a ''deposit'' of 5 Orbs. Once the deposit is done, you gain ''Trade Rights''. Meaning that you can make your own offer or accept someone's offer. ln order to avoid ''Joke offers'' canceling your offer or taking your Orb Deposit back would trigger the cooldown of 30 days. Of course, once you offered a Unit in a trade, you may no longer send it away, merge it or customise it, even use it at all.

     

    Finally, you may only trade units of the same Rarity. Meaning you can't trade a 4-star Chrom for a 5-star Lucina. lf you want a 5-star Unit, you must offer a 5-star Unit and vice-versa. Once units have been traded, they will be returned to level 1, along with their Original Skills and Stats so that ''customised'' Units cannot be traded, thus preventing more abuse of the system and keeping the true idea while using the Trade System. lt'll also let the new owner of the unit the chance to level it and customise it themselves.

     

    New ideas :

    -While returned to Level 1, a customised Unit could keep its inherited Skills but they would be reseted. The new owner would have to re-grind the SP to use them. 

    -An offer could last 30 days. lf no one takes it, your Orbs are returned and you have no cooldown to try again.

    -The ''Natures'' or ''Boons and Banes'' that make a Unit's stats cannot be altered. You can't choose them when you summon them so why sould trading allow it?

     

    l truly think it has potential. lf you have any idea to improve it, or something you don't understand, feel free to ask and submit your ideas! lf enough people think it sounds good, we could try pitching the idea to the developers directly and see what they make of it.

    Thanks for your time!

  17. 1 minute ago, SoulWeaver said:

    I'd say keep Inherited Skills and leave it at that but reset them so the new owner has to regrind SP for them again if we're trying to discourage cheating the system - nobody trying for a FastPass would be willing to regrind 1.5x SP for any but the most important Skills like say Galeforce.

    That's an excellent idea! Keeping the lnherited Skills but just reseting them along with the Exp and Levels so people can do things the way they want.

  18. 17 hours ago, NekoKnight said:

    Some good ideas here. I would also require that both accounts be active for a certain period of time and require that you beat the campaign to discourage dummy accounts.

    I think you should be able to specify which natures you want (up to 3 variations). Also a "friends only" offer would be nice if you want to make a deal with people you know (like people on Serenes).

    I'd cut the "unit loses their exp and skills" clause.

    *Updated Edit*

    Both accounts active for a certain period of time is a pretty good idea. Maybe the offers could expire in 30 days, if there's nothing, you get the Orbs back. Having the choice of trading with sepcifc people is also good. lt'd make it a lot easier to search for something specific or make a trade with that friend. 

    But l don't see the point in choosing the Nature of the Stats. l mean, we can't choose them when we summon so why should we be able to choose them while trading? We want to trade mainly for the sake of Trading and to obtain new Units in exchange of Units we already have. l do not think it necessary but we could keep in mind, just in case.

    As for ''Units losing Skills and Exp'' l only mean the Skills that have been inherited, if any. One's original skills would remain, of course. As for the Exp, well, if one wants to customise a Lucina, it'll be a lot easier to do it from level 1 than if she's already level 40. That's mainly why l think it should be like that.

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