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Events
Posts posted by Fitz24
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Alright, so I'm adding units for a chapter, the only issue is that somehow they duplicate and there's a second unit next to it. Is this like a glitch or something? Should I start my events over?
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No, that wasn't it. The weird thing was that "Align 4" wasn't there on my events sheet. Copy & Paste Fail. lol
Still not sure, should I just re-do the events?
EDIT: Deleted the whole location_events altogether aaaannnnd, oh lookie! It fixed it. Weird, eh?
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So I'm working on some events, all are running smoothly as I programmed but when I attempt to move a character and click "wait", the character freezes, not the game, the character. Is it a ROM borkage or something aside from that like events being weird? [spoiler=Events]
#define DISABLE_TUTORIALS
#include EAstdlib.event
#include definitions.txt
EventPointerTable(0x09,Pointers)
org 0x01007DC0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend]
UNIT
Good:
UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai]
UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai]
UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai]
UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai]
UNIT
Turn_events:
ALIGN 4
TURN 0x1 Opening_event [1,0] 0x0 0x0
TURN 0x2 Ending_event [0,0] 0x0 0x0
CODE $00
Character_events:
CHAR
Location_events:
ALIGN 4
Village(0x8,vulner,5,2)
Village(0x4,gold,14,7)
Village(0x5,npc1,1,6)
Village(0x6,npc2,6,6)
Village(0x7,npc3,11,11)
Armory(weaponshop,5,11)
CODE $00
vulner:
ALIGN 4
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x81D
REMA
ENUN
ITGV Vulnerary
ENUN
ENDA
gold:
ALIGN 4
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x81E
REMA
ENUN
MONE 0x4 0x5000
ENUN
ENDA
npc1:
ALIGN 4
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x81F
REMA
ENUN
ENDA
npc2:
ALIGN 4
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x820
REMA
ENUN
ENDA
npc3:
ALIGN 4
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x821
REMA
ENUN
ENDA
weaponshop:
ALIGN 4
SHLI IronSword SlimSword IronAxe HandAxe
Misc_events:
ALIGN 4
CauseGameOverIfLordDies
DefeatAll(Ending_event)
AFEV
Opening_event:
ALIGN 4
MUS1 0x23
CAM1 [0,0]
CURF [1,6]
FADI 0x24
BACG 0x01
FADU 0x24
TEX1 0x81B
REMA
ENUN
LOU1 allied
LOU1 bandits
ENUN
TEX1 0x81C
REMA
ENUN
ITGC scott IronSword
ENUN
ENDA
allied:
ALIGN 4
UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai]
UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai]
UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai]
UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai]
UNIT
bandits:
ALIGN 4
UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend]
UNIT
Ending_event:
ALIGN 4
MNCH 0x02
STAL 1
_0x1
ENDA
BallistaData:
BLST
MESSAGE Events end at offset currentOffset//The map for this chapter is at offset: 01007900
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So, I was thinking for my hack....that I'd have a custom character. I figured you can go into a choosing screen where you pick your class and then after you choose it you have all the other choice die from the "KILL 0x0" command. Then I figured they wouldn't show up in any cut-scenes or the rest of the game being that they have been killed. However, when I program the characters to do all the same thing, being that whichever was still alive after the player's decision, to do a simple thing like move. It shows all characters still there and causes my game to freeze. Would there be anyway of preventing that? Or getting around it?
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I can do maps pretty well now. Thanks Prime's Reliquary!
If you need some simple boss portraits I can do those too.
I'm a free agent basically now, so I do have the time until school starts up again.
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Oh, I see. I didn't notice that it had to be word aligned. Never happened to me before........
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No, it starts at 16,384, and when I edit it, it goes to 16,385.
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Well, I downloaded like 5 other ROMs, and one worked. For the time being at least.
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Well, I've been having issues with my FEditor lately, and I have finally figured out a reason for why it cannot open my ROM. I figured I'd go step by step and see which program of mine causes my ROM to not be read, I have concluded that if my ROM's file size isn't EXACTLY 16,384 KB, my FEditor will not read my ROM. How do I fix that?
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Don't care if this is on topic or not.
Chapter 3 is ridiculous. SO many enemies, so little potions.....why!?
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The "Compound Bow"
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Whenever I played, my Reid came out awesome. He's a freaking tank......and yeah...Luke is pretty good too
But, I'm still a Leif lover.
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EDIT: double post fails For The Fail!
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Must......play......now!
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I do need someone who could polish events. Maps as well and playtesters are always good.
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Link to the new Patch which includes Chapter 3, and a re-vamped Prologue and Chapter 2.
And, while I'm here a little information on future events:
I looked at FEE3 and as everyone plainly saw, my hack looked pretty shitty compared to everyone else. No, I won't stop hacking but I would like to put out there that I'm looking for a partner or two to help me with this game. I, myself, can do everything to a moderate basis, but the main theme I found out in FEE3 is that everyone worked with someone else. I was I think the ONLY one person hacker. And, by that, it lowers the quality of my game because I'm rather limited to what I can do.
The interview in FEE3 that made me think had to have been with Arch. He described that if people don't like your hack, don't continue it on that same path and should make a game that pleases the player, not the creator always. The players positive input really keeps me and almost everyone going. I feel like I have the pieces to make a good hack, however, I need someone/something to help me put all the pieces together.
So, in other words, I could use people to work with in my hack.
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Youtube, over 20 minutes is not a few. I do not want to check back later, I want to see now.
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So, now I need something to occupy myself for two hours.
.........crap.
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Fail. Double post.
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Yeah, it should be a while before it gets uploaded
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I'm sensing the epic-ness of 7 hours of this.
Very impressive seph, I sure as hell wouldn't have the patience to put this all together.
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YEAAAAAAAAAAH! I searched through every trace of game I had left and I found a very recent working copy! Phew this makes up for everything unlucky thing that has happened :D
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Well, looks like I got some work to do......Sorry Arch, I have the trailer ready, but your going to have to give me until maybe last minute for the patch hopefully.
Fire Emblem: Decay of the Fangs [First 11 chapters]
in Fan Projects
Posted
You just aren't good at using Leif. :P lol
I've actually gotten him to level 5 before. His growths aren't too bad.