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Posts posted by Vecisto
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My sprite is almost the same size as a thief. In fact, it's based on the thief sprite but has custom hair so that's why I'm doing a custom animation.
Actually, I think I got it. Could it be because my palette is accidentally in rows of 6 instead of rows of 8?
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I've wanted to learn how to make custom animations for a while now, so I've been following Blazer's Ultimate Tutorial. I ran into a problem when testing my standing sprite. FEditor is saying my image has "too many tiles".
(Model.AnimationBuilder.addFrame:
IllegalArgumentException
That image uses too many tiles!)I think it means my file is too large, but I checked and it's a 248 x 160 pixel PNG, as the tutorial recommends. It also only has 6 colors (7 if you count the background, although I admit I've been having a lot of trouble with transparent backgrounds). What did I do wrong?
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I've wanted to learn how to make custom animations for a while now, so I've been following Blazer's Ultimate Tutorial. I ran into a problem when testing my standing sprite. FEditor is saying my image has "too many tiles".
(Model.AnimationBuilder.addFrame:
IllegalArgumentException
That image uses too many tiles!)I think it means my file is too large, but I checked and it's a 248 x 160 pixel PNG, as the tutorial recommends. It also only has 6 colors (7 if you count the background, although I admit I've been having a lot of trouble with transparent backgrounds). What did I do wrong?
[SOLVED] Why can't I load a sprite into FEditor?
in Questions
Posted
Yep, that's it. I was just testing the standing sprite because Blazer's tutorial told me to.