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Emperor

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Posts posted by Emperor

  1. Alot of your complaints seem rather casual my dude. You want to double with peg knights so you are fine with removing weapon weapon? Peg nights are great units but being able to fly and double so early is broken. And the """fix""" in Fates is really stupid, getting debuffed for using silver every time I used it in a round of combat, makes no sense and turns silver useless since if I am holding a point after getting attacked by 5 dudes Effie or who ever else is a fucking ton weaker and even if I switch weapons I will still have that annoying buff. ill just stick with Iron or maybe killing wepons like I did.  And I dont know if you are just joking but saying that Corrin, one of the biggest Mary sues who can do no wrong is a better chracter then sigurd is laughable. And the whole gold thing is moot since one you have the weapons, you have them for ever. And how can you not keep track of the wepon weight formula its not that hard and shows if you will double or get doubled before you attack in GBA games and you just need 4 more speed to double (5 in TRS and 1 in Echoes) 

     

    Hating on the fatigue system shows that you barely played its not a big deal at all. Just make sure you use different units and if you want, buy some pots. Its a cool concept that makes you use other units. And I dont know why you mentioned leaf having no gold, just kidnap people with Finn and evelthin and the other axe users. You will have lots of money in no time if you play the game right. 

     

    Also I forgot to mention this before but hating on Kaga/Thracia is kinda silly since it was Thracia that introduced Split routes AND gaiden chapters. And FE4 introduced skills that the GBA games removed. Thankfully PoR put them back in. 

    And chapter 24x is not even that hard if you are turned down playing a game that became the core of modern FE, because of one """chapter""" I dont know what to say. 

     

  2. 10 minutes ago, Levant Mir Celestia said:

    I beg to differ on guard stance being all that great - personally, I found it much more situational than attack stance (deleting ninjas and mages without needing to eat a counter, and in the case of the former, worry about potentially losing stats, is sweet). Also, I disagree on weight and durability - imo, weight tended to end up rendering some weapons flat out inferior when they shouldn't be, if not outright unusable (See: Bolganone in FE3, Steel Axes and Lances in GBA, Durandal and the Sol Katti in FE7, etc.). Durability has a tendency to promote resource management in all the wrong ways, and it also breeds "Too Awesome To Use" syndrome (I think it's saying something that even Awakening, which had Armsthrift, which had a chance to prevent weapons from losing uses, didn't really get it right).

    Okay, but as I see it, when a game has serious glaring design flaws, the probability that I'd actually like said game, much less be able to tolerate it, is very low.

    I dont know what difficulty you were playing on but on Hard ( I thought Lunatic would be like awakening lunatic/+ with BS stats so I sadly missed out on that) offensive stance stopped being useful by the time Xander did the really really REALLY stupid thing of killing is own man to save the other royal family. In the beginning it was great but endgame everyone who was not Effie or Xander or the MU, were just stat backpacks just like awakening. 

     

    Steel axes and lances were not worse then Iron if you had enough Strength to use them, they were better it just took some time and rightfully so. that and the whole, its to good to use argument is rather flawed. Fire emblem has always been until recently very fucking sadly, very resource driven as one can expect from a game based on war.

    If in FE6 HM (playing it right now) if Rutget could just use the Wo Do all the time with out breaking the game would be a cake walk with him and Dick and Clarise all together giving him an Insane 101% crit right all the time. Instead I waited until chapter 21 to blow it. Which is one of the reasons why I loved FE5 alot. Its very resource driven. 

     

     

    And like what everyone who has beaten the game said, missing heals, while lame, is not a big deal at all. 

  3. Yes I have played Conquest and nah its kinda easy save for the very last map and the map with Taco and the great wall of Hoshido trying to keep everyone alive. AND trying not to put it down for its awful writing. Pair up is legitimately a horrible mechanic. They fixed it compared to awakening. but by end game defense stance is great. And fates does suck dude. Conquest has great maps and good game play but their is no resource management since nothing but tomes and staffs break. No weapon weight is fucking gay and hated New mystery for that, MU is awful, cast is far to pandering. But this is a FE5 is under rated and not a bash on fates thread. 

     

    And why did you drop Thracia other then missable staves which, is fixable? 

     

     

     

  4. 8 minutes ago, Valkama said:

    Defensive staves missing is a poor design choice admittedly and shouldn't be in the game. It was likely done to weaken offensive staves which previously had 100% hit rates guaranteed and probably just an oversight that they ended up applying the same formula to defensive staves. I do think complaints about it are fairly overblown, it's quite a rare occurrence on any staff user besides Tina and is usually just annoying rather than detrimental since the game gives you so many tools to plan around bad RNG. Warp/Rescue/Rewarp missing is super obnoxious though when doing an LTC.

    It is and a remake removing it would be nice, but like I said its so easily fixed its a non issue like fatigue if you are not dumb. And everyone complaining about it has not played the game which is funny since everyone who has says its not a big deal at all. 

    Tana being shit so late in the game is un excusable though. 

  5. 1 minute ago, eclipse said:

    I think having healing skills miss is a really dumb mechanic.  Dumb enough that I don't want to play the game.  Petty? Totally.  But my free time is at a premium, so I will be picky about what I spend it on.

    Beyond petty since you are missing a legitimate great game and one of Kaga's last games. Great maps, good  story, great game play otherwise (kidnapping is the bomb). Just give a healer a skill ring or one of the scrolls and in the SAME CHAPTER it wont ever miss. Every one who has played the dam game can tell you the same thing, its not that big of a deal. 

  6. I find it funny how most people bitching about the fatigue system and permanent ailments list their favorite game as fates/never played the game. The game that removes any semblance of resource management. Ill admit missing heals sucks but if the healer has 10 skill, they wont miss and the game gives you scrolls that can fix that so it was a non issue. 

  7. I see alot of people saying its becuase its super hard but honestly, with scrolls being a thing "increases growth rates" and the ability to have muitple on one unit, its kinda easy. 

     

    Leaf, if not for his Charisma/Support would easily be the worst lord and when he was promoted he only had like 9 str for me. But with scroll abusing he became great. Shiva is a monster and Karin maxed out her STR and Skill. FE6 on HM would be the hardest FE game in my opinion. And the trainslation is good just the menus are wonky but its not unplayable. 

    There we go.png

    Fire Emblem - Thracia 776009.png

    Fire Emblem - Thracia 776008.png

  8. It seems that many people's favorite game is FE4, and is one of the most beloved in the franchise, but the sequel, and last game on the SNES, Thracia 776 is rather obscure. Not that many people talk about it and even most people I have encountered that have played Genealogy has not even touched FE5 which is weird. How come? Is it becuase of the menu's still being untranslated? 

     

    Thraica.jpg

  9. How the hell is Thracia so much lower then FE4? Why dont people play it? Is it because of the menu's are not translated yet? 

     

    FE 5: Thracia 776

    The maps are maybe the best, kidnapping is a fun as hell mechanic. and I played his right after Conquest so seeing a lord get screwed over for his actions, map 20 something, was great both from a map and a story perspective. Cast is cool as well and it rides of the coat tails of FE4's story very well. 

     

    Seeing awakening that much higher then other FE's and equel to PoR is kinda sad. I don't see what people see in it and it was my first FE game. 

     

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