Salgood
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Well thinking I thought of an interesting game to make. Not a ROM or anything like that. But a Fire Emblem D20 system, similar to D&D. Could pull from the Fire Emblem Fates Boons/ Banes, for character creation. As well as make characters start out as a villager class, similar to Echoes. This is still in the early stages of creation and drawing board. However, once completed the roleplay essence of D&D should mix with the the fast paced action of the Fire Emblem series.
Things that I can make work in theory:
- Class percentile for level up, (HP, Atk, Mag, Skl, Spd, Lck, Def, Res).
- Boon/ Bane Effects per person at a ±10%
- Base Weapon and Spell Accuracy
- Rolling to hit with a fixed damage.
Things that I can see making to work as of right now:
- Changes in accuracy based upon character skill, and enemy speed
- Starting stats
- Movement (With and without the use of miniatures).
- How EXP is earned.
- How certain character or weapon skills would work.
- Would players have access to the classes that are reserved for the protagonists in the games, (Lord, Princess, etc.).
- Would players be perma-dead or would any campaign be run on the equivalent of "Casual?"
- How would fights come to pass, like who would move first?
So more hurdles than clear fields right now. Which is to be expected in a game that is still a fledgling. However any insight would be most appreciated. I will attempt to write things down in a formal document as a "Handbook."
Thanks
Fire Emblem D20?
in Concepts
Posted
Thank you all I will search up this information for future reference. You guys rock!